It's a pretty slow drip. Like insanely slow.
I'm sitting on 700 currency after playing for 5 hours total. It's random but saying it's insanely slow is ignoring the fact that it very well might not be.
It's a pretty slow drip. Like insanely slow.
They typically are though. Maybe it's because I come from MMOs but I'm used to having to pay for continued support of a product I enjoy. Income alone isn't enough--as very clearly proven by the number of sequels that make their way onto Kickstarter despite their first go-around being pretty successful.
You're also ignoring the fact that it is mandatory for AAA games to embrace the rising cost of development because it's what consumers expect. It's a grave they dug on their own; But it's also not a bad grave. It's one that's inevitable in just about every consumer media. Prices have to go up or other sources of funding have to be discovered as technology advances faster than people can develop for it.
How many times do you see people bitch and moan about "indie" games because they look cheap and don't have the glitz and glamour of AAA games despite them oftentimes having better gameplay systems.
Better yet, do you think Uncharted 4 would have received the praise it had if it didn't have that glitz and glamour? The SP doesn't have MTs because it likely isn't going to expand for free.
So, yes. I feel secure in saying that free updates have to be paid for somehow. Or would you rather people only make one bulk of money and piss that away on further updates without charging more for them? What about the games that don't make that huge bulk of money? What about updates that seek to continue on past the cost of the initial sell-through?
Personally I prefer MTs that I have no need to engage with compared to needing to buy a season pass sight-unseen or wait and pay more for DLC down the line. Your mileage may vary, but calling a game out that does it "right" in regards to MTs is asinine.
I'm sitting on 700 currency after playing for 5 hours total. It's random but saying it's insanely slow is ignoring the fact that it very well might not be.
No, my complaint is the loot boxes, what it isnt is the inclusion of microtransactions. I've already outlined why it's more consumer friendly in this thread, and in the Overwatch OT, specifically to you in fact, within the last day or two. So you'll forgive me if I'm not interested in explaining it yet again.
I've already outlined fairer alternative's in this in the thread, twice, including in the post you responded to.
It's a pretty slow drip. Like insanely slow.
With the lack of content this game launched with for $60 it's not a stretch to ask for voice lines and basic emotes to be included as well as some free updates. At $60 the included content is truly paltry.
With the lack of content this game launched with for $60 it's not a stretch to ask for voice lines and basic emotes to be included as well as some free updates. At $60 the included content is truly paltry.
That's higher than average and even then you have 3 more hours before you can buy one legendary skin. 8 hours of play time per skin is atrociously ridiculous.
You know what content means to me? Hours of enjoyment - not hours of gameplay. I think those are 2 different things. With 50 hours already between the open beta and release, I'm still enjoying this game so so much. I will get hundreds of hours of enjoyment from the current map and character pool. I know this for a fact.So many people justifying the micro transactions as if you work for Blizzard. I like Overwatch, but it's a full price game with micro transactions. And it's lite on content.
Whatever we get in the future doesn't offset the fact that the game as is sold right now for $60 is lite on content. Micro transactions on top of that is just gross.
With the lack of content this game launched with for $60 it's not a stretch to ask for voice lines and basic emotes to be included as well as some free updates. At $60 the included content is truly paltry.
For Dead Space 3...if you mean their micro-transaction format was a vessel for gutting their IP...then yes. It worked excellently.
As for ME3...I'm not talking about the multiplayer game itself which was fun enough but the blind loot boxes you could/needed to purchase in order to unlock new characters etc was pretty damn ruthless.
yet I'm fine with the included content for the price I paid. Certainly you see that that value ratio is subjective... right?With the lack of content this game launched with for $60 it's not a stretch to ask for voice lines and basic emotes to be included as well as some free updates. At $60 the included content is truly paltry.
You're including that you actually get legendary skins from drops, right? It could very well be one more box before you get the legendary skin you want.That's higher than average and even then you have 3 more hours before you can buy one legendary skin. 8 hours of play time per skin is atrociously ridiculous.
It's like people want the Evolve microtransaction scale. Weird.You really didn't. Buying a single overpriced skin for $20 isn't any more "fair" than randomly getting it for free. You would have more people complaining that the skin they want is $20.
As I said, this is the best you're going to get. There is no revolution coming.
I'm just curious, what would be a good amount of "content" to your for $60? What would you add to Overwatch to make it worth your money?
It's like people want the Evolve microtransaction scale. Weird.
You do know they're earned in drops as well, right? I've received two legendary skins, as well as plenty of other common ones, with about 4 hours of playtime. I haven't even hit level 10 yet.That's higher than average and even then you have 3 more hours before you can buy one legendary skin. 8 hours of play time per skin is atrociously ridiculous.
That luck, I got 2 legendary skins with 17 hours clocked.You do know they're earned in drops as well, right? I've received two legendary skins, as well as plenty of other common ones, with about 4 hours of playtime. I haven't even hit level 10 yet.
With the lack of content this game launched with for $60 it's not a stretch to ask for voice lines and basic emotes to be included as well as some free updates. At $60 the included content is truly paltry.
That's higher than average and even then you have 3 more hours before you can buy one legendary skin. 8 hours of play time per skin is atrociously ridiculous.
Imagine TF2 releasing with only one line per class. Imagine if you had to unlock the rest line by line, trying to glue back together a character who was shredded in sake of 'progression' and microtransactions. Imagine any other game or any other medium with lines of dialogs stripped out of it and locked away until some asinine demand is met.
So...I guess my question to people who share this opinion is: How else exactly do you want Blizzard to handle this? Would you rather just have paid DLC?Yeah that's pretty shit.
If it were feasible to unlock all of it or free in reasonable time or by defeating challenges, I'd say whatever, but this as microtransactioning at its worst.
It's definitely the accepted future though. Look at how quick people are to defend it.
It's not the end the world, sure, but it's a disappointment and affects my desire to play the game. I assume you can pay to unlock faster, right? That's where the design turns shitty.
Now compare this to Black Ops 3, where I have over 2 days worth of playtime at prestige 3, and have never earned a weapon drop outside of that free one they gave to season pass holders.That luck, I got 2 legendary skins with 17 hours clocked.
Instro said:Is it? I have roughly 300 coins so far after about 4-5 hours. Seems reasonable unless you are targeting legendary costumes.
I've played for considerably longer than that and barely have over what you have. And that's without buying anything. I would say "drip feed" is a generous way to describe how they dish out their currency. I'm hoping additional modes or simply some currency for playing games becomes a thing. I don't need to have every unlock in a couple weeks but there needs to be a better pace to unlocking goodies for your favorite characters.
My only complaint atm is that the currency kickback for getting a duplicate in a Loot Box is way too low, i feel.
Getting a dupe already sucks. Getting a measly 5-10 credits for said dupe is salt on the wound. Either get rid of dupe drops entirely or bump that up to 50
Wut? New low?
So...I guess my question to people who share this opinion is: How else exactly do you want Blizzard to handle this? Would you rather just have paid DLC?
My only complaint atm is that the currency kickback for getting a duplicate in a Loot Box is way too low, i feel.
Getting a dupe already sucks. Getting a measly 5-10 credits for said dupe is salt on the wound.
I this point I think some of gaf threads are bait posts here to attract as much pages as possibles.
Also, TF2 now has a one-liner that you can use from a choice of various ones, a one liner meant to be just that, a one liner?
Because, you know, the characters have a lot of fucking lines in the game while playing, like TF2?
TF2 also sells fucking guns with different effects. That's seems way more low.
It depends on how vocal they are in the game. If it's only a couple of lines, this seems a tad sleazy. If it's a ton of lines, paying for extra ones doesn't seem as bad.
I get where you're coming from, though. Their character is shown through their speech and actions. You shouldn't have to pay for characterization.
You really didn't. Buying a single overpriced skin for $20 isn't any more "fair" than randomly getting it for free. You would have more people complaining that the skin they want is $20.
As I said, this is the best you're going to get. There is no revolution coming.
It depends on how vocal they are in the game. If it's only a couple of lines, this seems a tad sleazy. If it's a ton of lines, paying for extra ones doesn't seem as bad.
I get where you're coming from, though. Their character is shown through their speech and actions. You shouldn't have to pay for characterization.
Many voice commands have different variations.
Every character has different lines for mostly different actions while playing, including when Dominating a specific class as another specific class (also Revenge against said class).
Cosmetic changes ≠ voice commands.
Acorn said:That's the point. To make you say fuck it, I'll buy it with real cash.
It's 20% of the full price of that item
They won't get a cent out of me for loot box packs. I'm going to give them the benefit of the doubt and guess the real reason is not quite so cynical. I think they want to have a constant source of "loot drops" to reward continued play. The issue is in the execution and the lack of any type of control I have over getting something I'd enjoy. If currency was their answer for that then they should be a bit more generous with it because as it stands right now after hours and hours of play I barely have enough to buy a stinking pose. Bleh. I know they have people in that building who solved shitty loot drop problems in their other games...they should stroll over to their desks and have a chat.
A direct purchase alternative could be over-priced, that would of course be against the publishers own interests so unlikely, but even if a direct buy system was overpriced the transparency and lack of psychological manipulation would still make it slightly fairer.
Again "this is the best we're going to get" will remain true only so long as consumers refuse to criticise it or push for better alternatives. Overwatch implemented its current system in part due to complaints about existing DLC models, so clearly we can get better than the best we're going to get.
Gotcha, so it does scale up higher for dupe legendaries at least?
That's good to know, but I still wish they'd abandon dupes entirely tbh.
Maybe I'm just spoiled by Halo 5's packs not having duplicate drops for cosmetic items
A lot of people apparently with all the OW bashing threads.
They typically are though. Maybe it's because I come from MMOs but I'm used to having to pay for continued support of a product I enjoy. Income alone isn't enough--as very clearly proven by the number of sequels that make their way onto Kickstarter despite their first go-around being pretty successful.
You're also ignoring the fact that it is mandatory for AAA games to embrace the rising cost of development because it's what consumers expect. It's a grave they dug on their own; But it's also not a bad grave. It's one that's inevitable in just about every consumer media. Prices have to go up or other sources of funding have to be discovered as technology advances faster than people can develop for it.
How many times do you see people bitch and moan about "indie" games because they look cheap and don't have the glitz and glamour of AAA games despite them oftentimes having better gameplay systems.
Better yet, do you think Uncharted 4 would have received the praise it had if it didn't have that glitz and glamour? The SP doesn't have MTs because it likely isn't going to expand for free.
So, yes. I feel secure in saying that free updates have to be paid for somehow. Or would you rather people only make one bulk of money and piss that away on further updates without charging more for them? What about the games that don't make that huge bulk of money? What about updates that seek to continue on past the cost of the initial sell-through?
Personally I prefer MTs that I have no need to engage with compared to needing to buy a season pass sight-unseen or wait and pay more for DLC down the line. Your mileage may vary, but calling a game out that does it "right" in regards to MTs is asinine.
I just can't take anyone seriously that thinks that publishers, when given the opportunity, won't price everything as high as people will buy it for. Because that's exactly what happens in the real world.
And my "this is the best we're going to get" comment is going to be true for our lifetimes. Even if everyone on NeoGaf united together and stopped buying games with poorly implemented MTs, the market would remain exactly the same. We will never win this battle. Please accept this.
Publishers, or any seller, can only price things as high as the market will support. That what happens in the real world. But its ok, I cant take anyone seriously who refuses to engage in the actual main point of an argument and instead tries to sideline it by exaggerating unlikely theoretical's, so either way we're done here. So, for the last time, I find it amusing that you're using "this is the best we're going to get" to defend a game who's monetisation is in part a direct result of people complaining about the previous "this is the best we're going to get".