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Overwatch marks a new low in Unlocking and Microtransaction systems that I'm aware of

This has to be a joke right? The simple fact that all of the purchasable unlockables are only cosmetics and nothing impacting gameplay places this above any kind of micro-transaction system that lets people "buy-to-win". Not to mention that everything can be unlocked in game for free anyway...

Yeah, really not seeing how this system is any worse than some of them out there, never mind "the new low".
 

gatti-man

Member
They typically are though. Maybe it's because I come from MMOs but I'm used to having to pay for continued support of a product I enjoy. Income alone isn't enough--as very clearly proven by the number of sequels that make their way onto Kickstarter despite their first go-around being pretty successful.

You're also ignoring the fact that it is mandatory for AAA games to embrace the rising cost of development because it's what consumers expect. It's a grave they dug on their own; But it's also not a bad grave. It's one that's inevitable in just about every consumer media. Prices have to go up or other sources of funding have to be discovered as technology advances faster than people can develop for it.

How many times do you see people bitch and moan about "indie" games because they look cheap and don't have the glitz and glamour of AAA games despite them oftentimes having better gameplay systems.

Better yet, do you think Uncharted 4 would have received the praise it had if it didn't have that glitz and glamour? The SP doesn't have MTs because it likely isn't going to expand for free.

So, yes. I feel secure in saying that free updates have to be paid for somehow. Or would you rather people only make one bulk of money and piss that away on further updates without charging more for them? What about the games that don't make that huge bulk of money? What about updates that seek to continue on past the cost of the initial sell-through?

Personally I prefer MTs that I have no need to engage with compared to needing to buy a season pass sight-unseen or wait and pay more for DLC down the line. Your mileage may vary, but calling a game out that does it "right" in regards to MTs is asinine.

With the lack of content this game launched with for $60 it's not a stretch to ask for voice lines and basic emotes to be included as well as some free updates. At $60 the included content is truly paltry.

I'm sitting on 700 currency after playing for 5 hours total. It's random but saying it's insanely slow is ignoring the fact that it very well might not be.

That's higher than average and even then you have 3 more hours before you can buy one legendary skin. 8 hours of play time per skin is atrociously ridiculous.
 

patapuf

Member
No, my complaint is the loot boxes, what it isnt is the inclusion of microtransactions. I've already outlined why it's more consumer friendly in this thread, and in the Overwatch OT, specifically to you in fact, within the last day or two. So you'll forgive me if I'm not interested in explaining it yet again.



I've already outlined fairer alternative's in this in the thread, twice, including in the post you responded to.

You can buy the item you want with the in game currency you earn while playing. No need to play lottery if there's a particular skin you want.
 

Instro

Member
It's a pretty slow drip. Like insanely slow.

Is it? I have roughly 300 coins so far after about 4-5 hours. Seems reasonable unless you are targeting legendary costumes.

I do think they should up the currency you get for a duplicate though, maybe 25 instead of 15.
 

LiK

Member
With the lack of content this game launched with for $60 it's not a stretch to ask for voice lines and basic emotes to be included as well as some free updates. At $60 the included content is truly paltry.

I understand your point but it's like a fighting game. Unlocking stuff through player progression is one of the joys. I like unlocking some stuff and using it in-game later. But remember that all maps and modes in the future will be completely free.
 
so how many of you had to buy Overwatch because someone put a gun to your head?

the entitlement people seem to think they have is through the roof.

these threads are starting to look like everyone trying so hard to find flaws where there arent.
 

Sylas

Member
With the lack of content this game launched with for $60 it's not a stretch to ask for voice lines and basic emotes to be included as well as some free updates. At $60 the included content is truly paltry.

That's higher than average and even then you have 3 more hours before you can buy one legendary skin. 8 hours of play time per skin is atrociously ridiculous.

Lack of content in this case is pretty subjective. Objectively there's definitely not a lot of variety in the maps--but 21 characters is a more meaningful amount of content compared to what most FPS games launch with (when taking into account the actual use of many of those unlocks--which is almost nil in the case of CoD or Battlefield). Personally I don't give a shit about extra maps.

Subjectively many people have a lot of fun with DOTA2 and LoL when those games have/had a single map and game mode. They don't have an initial buy-in, but the "lack of content" argument still applies. You're doing that thing where, yes. If I was playing purely because I want a skin 8 hours might be a bit much. What if I'm playing the game for 8 hours because I genuinely enjoy playing the game without the skin? I get the skin after 8 hours of having fun.

If you're grinding for the sake of grinding I don't think Overwatch is a game for you in general.

This isn't like SF5 where the game didn't have content people thought it would.

Also lol at saying free updates are something you're owed when you buy a game. That is factual entitlement.
 
So many people justifying the micro transactions as if you work for Blizzard. I like Overwatch, but it's a full price game with micro transactions. And it's lite on content.

Whatever we get in the future doesn't offset the fact that the game as is sold right now for $60 is lite on content. Micro transactions on top of that is just gross.
You know what content means to me? Hours of enjoyment - not hours of gameplay. I think those are 2 different things. With 50 hours already between the open beta and release, I'm still enjoying this game so so much. I will get hundreds of hours of enjoyment from the current map and character pool. I know this for a fact.

Would I like more maps? For sure - and we will get them. You're complaining about charges for cosmetic items that are going to fund future FREE gameplay content. The same lack of content you're complaining about. You're damn right I'm okay with this. I'd rather have this system and not have to pay for expansions and deal with the resulting splintered user base. We all still have access to all of this shit via lootboxes that are given to you in perpetuity with the infinite levelling system, and duplicates and some drops give you overwatch-bucks so you can directly purchase the items you really want. I want the mechaqueen outfit for pharah so once I have 1000 Overwatch Bucks I'll buy that. I actually enjoy getting these loot boxes every so often. It's a fun little mini game on the side and I'm not tempted at all to actually pay for it.

If they had released all of these things that are currently unlocks as part of the base game and made me pay for future maps and heroes I would be upset. I just know I'm going to look back in 3 years and be just fine with paying $40 and "dealing" with the current MT system (I enjoy the loot boxes so...) whilst enjoying all the free content updates.

Also people need to quit acting like $40 or $60 is some massive investment. People spend $20 to go to the fucking movies for a 2 hour movie that they can only enjoy once. If you're bored within 6 hours, it's not due to a lack of content.
 
With the lack of content this game launched with for $60 it's not a stretch to ask for voice lines and basic emotes to be included as well as some free updates. At $60 the included content is truly paltry.

I'm just curious, what would be a good amount of "content" to your for $60? What would you add to Overwatch to make it worth your money?
 
D

Deleted member 47027

Unconfirmed Member
For Dead Space 3...if you mean their micro-transaction format was a vessel for gutting their IP...then yes. It worked excellently.

As for ME3...I'm not talking about the multiplayer game itself which was fun enough but the blind loot boxes you could/needed to purchase in order to unlock new characters etc was pretty damn ruthless.

ain't a problem, I loved it. Great unlock system. And you didn't NEED to purchase a got damn thing, goddamn.
 

borghe

Loves the Greater Toronto Area
With the lack of content this game launched with for $60 it's not a stretch to ask for voice lines and basic emotes to be included as well as some free updates. At $60 the included content is truly paltry.
yet I'm fine with the included content for the price I paid. Certainly you see that that value ratio is subjective... right?

That's higher than average and even then you have 3 more hours before you can buy one legendary skin. 8 hours of play time per skin is atrociously ridiculous.
You're including that you actually get legendary skins from drops, right? It could very well be one more box before you get the legendary skin you want.

This thread is the epitome of trying to create an issue where one doesn't exist.
 
You really didn't. Buying a single overpriced skin for $20 isn't any more "fair" than randomly getting it for free. You would have more people complaining that the skin they want is $20.

As I said, this is the best you're going to get. There is no revolution coming.
It's like people want the Evolve microtransaction scale. Weird.
 

Hyun Sai

Member
If you think Overwatch makes people salty, just wait the first shipped / sold through numbers, and prepare the popcorn.

Shit will become real.
 
I'm just curious, what would be a good amount of "content" to your for $60? What would you add to Overwatch to make it worth your money?

I'd rather have 40 poorly designed maps and 80 cookie cutter characters than have a small number of them that are well designed!
 

MrNelson

Banned
That's higher than average and even then you have 3 more hours before you can buy one legendary skin. 8 hours of play time per skin is atrociously ridiculous.
You do know they're earned in drops as well, right? I've received two legendary skins, as well as plenty of other common ones, with about 4 hours of playtime. I haven't even hit level 10 yet.
 

Apathy

Member
With the lack of content this game launched with for $60 it's not a stretch to ask for voice lines and basic emotes to be included as well as some free updates. At $60 the included content is truly paltry.



That's higher than average and even then you have 3 more hours before you can buy one legendary skin. 8 hours of play time per skin is atrociously ridiculous.

But it won't be 8 hours. As you level up you get more items. More items means more dupes as you continue which in turn means more of it gets turned to currency
 

borghe

Loves the Greater Toronto Area
I love how this is a new low... as in even worse than one of the first DLC controversies.. Horse Armor.. but no, THIS is a new low.

this thread..... too good.
 

21XX

Banned
Imagine TF2 releasing with only one line per class. Imagine if you had to unlock the rest line by line, trying to glue back together a character who was shredded in sake of 'progression' and microtransactions. Imagine any other game or any other medium with lines of dialogs stripped out of it and locked away until some asinine demand is met.

Well, at least you weren't overly dramatic about it.
 

george_us

Member
Yeah that's pretty shit.

If it were feasible to unlock all of it or free in reasonable time or by defeating challenges, I'd say whatever, but this as microtransactioning at its worst.

It's definitely the accepted future though. Look at how quick people are to defend it.

It's not the end the world, sure, but it's a disappointment and affects my desire to play the game. I assume you can pay to unlock faster, right? That's where the design turns shitty.
So...I guess my question to people who share this opinion is: How else exactly do you want Blizzard to handle this? Would you rather just have paid DLC?
 

Gnomist

Member
Instro said:
Is it? I have roughly 300 coins so far after about 4-5 hours. Seems reasonable unless you are targeting legendary costumes.

I've played for considerably longer than that and barely have over what you have. And that's without buying anything. I would say "drip feed" is a generous way to describe how they dish out their currency. I'm hoping additional modes or simply some currency for playing games becomes a thing. I don't need to have every unlock in a couple weeks but there needs to be a better pace to unlocking goodies for your favorite characters.
 

MiguelItUp

Member
I thought the gaming community reached a point where we were fine with micro-transactions as long as they were purely cosmetic? I mean, my close circle of friends that are huge Overwatch fans all kind of said, "Oh no, you can by loot boxes!" But it was said in a way where they were concerned about having the urge to BUY them, but knew it was entirely up to them and they didn't need to. Even though some of them REALLY want some of those legendary skins (me included). I guess this is just one of those scenarios where you can't make everyone happy, and I suppose it is what it is. But I hope the amount of people "offended" by this is incredibly minuscule, because Overwatch is definitely worth checking out.

Edit: If I had to nitpick, I guess I could say I wish the in-game currency dropped more frequently. But that's really it. I'm almost level 18 ATM and I believe I've only acquired 200-300 coins (or possibly even less). I'm kind of surprised you don't earn coins for winning / completing matches, I feel like that could be a potential addition in the future.
 

Haruko

Member
My only complaint atm is that the currency kickback for getting a duplicate in a Loot Box is way too low, i feel.

Getting a dupe already sucks. Getting a measly 5-10 credits for said dupe is salt on the wound. Either get rid of dupe drops entirely or bump that up to 50
 

Instro

Member
I've played for considerably longer than that and barely have over what you have. And that's without buying anything. I would say "drip feed" is a generous way to describe how they dish out their currency. I'm hoping additional modes or simply some currency for playing games becomes a thing. I don't need to have every unlock in a couple weeks but there needs to be a better pace to unlocking goodies for your favorite characters.

Ah ok I must just have gotten lucky on that front. I believe one of my loot crates had like 150 or 200 coins in it so I assumed it was somewhat common.
 

Apathy

Member
My only complaint atm is that the currency kickback for getting a duplicate in a Loot Box is way too low, i feel.

Getting a dupe already sucks. Getting a measly 5-10 credits for said dupe is salt on the wound. Either get rid of dupe drops entirely or bump that up to 50

It's 20% of the full price of that item
 
So...I guess my question to people who share this opinion is: How else exactly do you want Blizzard to handle this? Would you rather just have paid DLC?

They'll want it all for free, obviously.

Now, I'm not a fan of Micro-Trans in full retail games, but when you look at what the MT's are actually for (I.E superficial elements that don't actually change the gameplay experience) and that they will fund the future development of actual "tangible" gameplay content which will then be provided for free you'd have to be an idiot not to see that this is a system that provides great benefits to both Developers and Consumers equally.

People need to grow up. You want a game to continue development after release? It has to be bankrolled. This is (one of) the best method(s).
 

Maximo

Member
My only complaint atm is that the currency kickback for getting a duplicate in a Loot Box is way too low, i feel.

Getting a dupe already sucks. Getting a measly 5-10 credits for said dupe is salt on the wound.

Yeah don't have a problem with the cosmetics, the problem is the drip feed and possible dupe, level 24 and don't have a single Epic or Legendary skin and only have 300 currency.
 

Bulzeeb

Member
I this point I think some of gaf threads are bait posts here to attract as much pages as possibles.

maybe they think they'll unlock a spray if they manage to reach to certain amount of post

gaRosfX.jpg
 
It depends on how vocal they are in the game. If it's only a couple of lines, this seems a tad sleazy. If it's a ton of lines, paying for extra ones doesn't seem as bad.

I get where you're coming from, though. Their character is shown through their speech and actions. You shouldn't have to pay for characterization.

EDIT: alright, I understand it better now. Apologies for misunderstanding.

I guess there isn't anything wrong with paying for extra voice commands, but it's a little odd. Not wrong, necessarily. But it's something easily missed in the midst of combat, I don't know who would pay for that.

Also, TF2 now has a one-liner that you can use from a choice of various ones, a one liner meant to be just that, a one liner?

Because, you know, the characters have a lot of fucking lines in the game while playing, like TF2?

TF2 also sells fucking guns with different effects. That's seems way more low.

Many voice commands have different variations.

Every character has different lines for mostly different actions while playing, including when Dominating a specific class as another specific class (also Revenge against said class).

Cosmetic changes ≠ voice commands.
 

Uthred

Member
It depends on how vocal they are in the game. If it's only a couple of lines, this seems a tad sleazy. If it's a ton of lines, paying for extra ones doesn't seem as bad.

I get where you're coming from, though. Their character is shown through their speech and actions. You shouldn't have to pay for characterization.

The actual voiced characterisation, the stuff that references the actual lore of the game, is all included and entirely unaffected by the voiced lines you equip

You really didn't. Buying a single overpriced skin for $20 isn't any more "fair" than randomly getting it for free. You would have more people complaining that the skin they want is $20.

As I said, this is the best you're going to get. There is no revolution coming.

Yes, because clearly if you could buy a skin it would be a) overpriced and b) $20. I mean there's nothing wrong with reframing an alternative in the worst possible way to support your point is there? Perhaps I didn't fully outline how it was fairer because after fully outlining the main issues with the current system I assumed that the reason being able to buy cosmetics directly is fairer would be obvious. Clearly I forgot what they say about assumptions.

The current system uses blind buy random distribution. The only thing the consumer knows when they spend their money is a) how much they are spending and b) how many loot boxes they will get. The consumer has no idea of the actual value of what they are buying either in terms of value to themselves or some more objective measure of value. Contrast this with the ability to buy cosmetics directly, they consumer knows exactly the value of what they're buying, both to themselves and in a more objective sense. To give an illustrative example, Consumer A wants Legendary Skin X, they have $10 to spend. With the current system there is a very small chance they will a) get what they want and b) feel like they got $10 "worth" of cosmetics. The fact that didnt get what the want incentivises them to spend more, all with a similarly tiny chance of getting what they actually want. In a fairer system the consumer would get what they want and feel they'd got their moneys worth. That's at the most basic level, companies dont predominantly use blind buy random distribution systems because they are bad at making money. Once you start to factor in the fact that the system is designed to prey on the psychological vulnerabilities of sub-sections of the consumer base I really dont see how you can defend it as being fairer than the alternatives. A direct purchase alternative could be over-priced, that would of course be against the publishers own interests so unlikely, but even if a direct buy system was overpriced the transparency and lack of psychological manipulation would still make it slightly fairer.

Again "this is the best we're going to get" will remain true only so long as consumers refuse to criticise it or push for better alternatives. Overwatch implemented its current system in part due to complaints about existing DLC models, so clearly we can get better than the best we're going to get.
 

Jito

Banned
It depends on how vocal they are in the game. If it's only a couple of lines, this seems a tad sleazy. If it's a ton of lines, paying for extra ones doesn't seem as bad.

I get where you're coming from, though. Their character is shown through their speech and actions. You shouldn't have to pay for characterization.



Many voice commands have different variations.

Every character has different lines for mostly different actions while playing, including when Dominating a specific class as another specific class (also Revenge against said class).

Cosmetic changes ≠ voice commands.

Hopefully for the final time in this thread, you're not paying to make the character talk or grinding to unlock that ability either. The characters chat away with each other as is in game, the one liner is literally a one liner you can spam like a taunt.
 

Gnomist

Member
Acorn said:
That's the point. To make you say fuck it, I'll buy it with real cash.

They won't get a cent out of me for loot box packs. I'm going to give them the benefit of the doubt and guess the real reason is not quite so cynical. I think they want to have a constant source of "loot drops" to reward continued play. The issue is in the execution and the lack of any type of control I have over getting something I'd enjoy. If currency was their answer for that then they should be a bit more generous with it because as it stands right now after hours and hours of play I barely have enough to buy a stinking pose. Bleh. I know they have people in that building who solved shitty loot drop problems in their other games...they should stroll over to their desks and have a chat.
 

Haruko

Member
It's 20% of the full price of that item

Gotcha, so it does scale up higher for dupe legendaries at least?

That's good to know, but I still wish they'd abandon dupes entirely tbh.

Maybe I'm just spoiled by Halo 5's packs not having duplicate drops for cosmetic items
 

Sylas

Member
They won't get a cent out of me for loot box packs. I'm going to give them the benefit of the doubt and guess the real reason is not quite so cynical. I think they want to have a constant source of "loot drops" to reward continued play. The issue is in the execution and the lack of any type of control I have over getting something I'd enjoy. If currency was their answer for that then they should be a bit more generous with it because as it stands right now after hours and hours of play I barely have enough to buy a stinking pose. Bleh. I know they have people in that building who solved shitty loot drop problems in their other games...they should stroll over to their desks and have a chat.

I would say that every time Blizzard tries to "fix" the loot in D3 and WoW they create a half-dozen more problems.
 
This is by far one of the dumbest complaints I've ever seen for a game. There is literally no reason to buy them whatsoever if you don't want to. The game itself is 100% complete without them. Would you seriously prefer Blizzard release expansion packs and split the community that way? Or would you prefer having cosmetics and let the people who want to buy them do so and fund actual gameplay affecting content for everyone? Because those are really the only two options since this is the real world and things cost money.
 

LordofPwn

Member
it's literally an equipable catch phrase that you can choose to activate by going into the communication wheel... characters interact with each other and say things regardless if you've unlocked voice lines. like have you even played the game?

Overwatch has all cosmetic loot, doesn't lock you out of characters or weapons, maps, modes or abilities. and all that loot? yeah you can get all of that by just playing the game.
 
A direct purchase alternative could be over-priced, that would of course be against the publishers own interests so unlikely, but even if a direct buy system was overpriced the transparency and lack of psychological manipulation would still make it slightly fairer.

Again "this is the best we're going to get" will remain true only so long as consumers refuse to criticise it or push for better alternatives. Overwatch implemented its current system in part due to complaints about existing DLC models, so clearly we can get better than the best we're going to get.

I just can't take anyone seriously that thinks that publishers, when given the opportunity, won't price everything as high as people will buy it for. Because that's exactly what happens in the real world.

And my "this is the best we're going to get" comment is going to be true for our lifetimes. Even if everyone on NeoGaf united together and stopped buying games with poorly implemented MTs, the market would remain exactly the same. We will never win this battle. Please accept this.
 

Uthred

Member
Gotcha, so it does scale up higher for dupe legendaries at least?

That's good to know, but I still wish they'd abandon dupes entirely tbh.

Maybe I'm just spoiled by Halo 5's packs not having duplicate drops for cosmetic items

Even if they abandoned dupes it would take ~285 crates to get every item, which would take a fair amount of time, so they wouldnt be losing that much. Of course they'd lose out on loot box sales because there would be a max spend for every player.
 

Raven117

Member
A lot of people apparently with all the OW bashing threads.

Ha, apparently so.

Guess some folks really care about cosmetic stuff.

I've always and forever will be in the "just let me play the game" camp...and don't care much for cosmetics. . . but that's just me I guess.
 
They typically are though. Maybe it's because I come from MMOs but I'm used to having to pay for continued support of a product I enjoy. Income alone isn't enough--as very clearly proven by the number of sequels that make their way onto Kickstarter despite their first go-around being pretty successful.

MMO's are not a compatible comparison, you are paying expecting the massive amount of content updates upfront and server upkeep for that experience.



You're also ignoring the fact that it is mandatory for AAA games to embrace the rising cost of development because it's what consumers expect. It's a grave they dug on their own; But it's also not a bad grave. It's one that's inevitable in just about every consumer media. Prices have to go up or other sources of funding have to be discovered as technology advances faster than people can develop for it.

False. It is the scale of development have grown thanks to they performance delta of these machines. GTA V had more more money put into that game than a few AAA PS3 games put together and that is because they can afford the scale. I'm not one to cry over the fact these developers are digging their own grave with this if they are willing to risk it.


How many times do you see people bitch and moan about "indie" games because they look cheap and don't have the glitz and glamour of AAA games despite them oftentimes having better gameplay systems.

Irrelevant to the topic but games like Gone Home, Brothers, Undertale and The Witness, show they can fight all these "bitchy and whiner" consumers while enjoying the reception and success that they have.

Better yet, do you think Uncharted 4 would have received the praise it had if it didn't have that glitz and glamour? The SP doesn't have MTs because it likely isn't going to expand for free.

There are those like me who would've done away with "glitz and glamour" in favor of playability and 60fps response time. No one would've properly estimated what this or that scenario would be. ND is already both a media and gamer darling so you can expect a lot praise even if it didn't hit the high note of this alternative scenario. And yes, I am fine for paying DLC that is worth the price than an arbitrary income that comes in the form of "Early Access" funding benefits.


So, yes. I feel secure in saying that free updates have to be paid for somehow. Or would you rather people only make one bulk of money and piss that away on further updates without charging more for them? What about the games that don't make that huge bulk of money? What about updates that seek to continue on past the cost of the initial sell-through?

Personally I prefer MTs that I have no need to engage with compared to needing to buy a season pass sight-unseen or wait and pay more for DLC down the line. Your mileage may vary, but calling a game out that does it "right" in regards to MTs is asinine.

Free updates aren't mandatory just so you know. You're trying to pull the argument back to an OPTIONAL aspect of the development process. And if Blizzard/EA/Acti saw it that way to justify that argument, they would be shouting in the rooftops baiting "free" content if more MT's were purchased.

But funnily enough, the last time some developer tried to bait consumers into early funding to get "free" benefits was Deus Ex Mankind Divided ... Gee.. I wonder how that went? Good thing they didn't market MT's the same way, doncha think? Or should they, since your are so supportive of it?
 

Uthred

Member
I just can't take anyone seriously that thinks that publishers, when given the opportunity, won't price everything as high as people will buy it for. Because that's exactly what happens in the real world.

And my "this is the best we're going to get" comment is going to be true for our lifetimes. Even if everyone on NeoGaf united together and stopped buying games with poorly implemented MTs, the market would remain exactly the same. We will never win this battle. Please accept this.

Publishers, or any seller, can only price things as high as the market will support. That what happens in the real world. But its ok, I cant take anyone seriously who refuses to engage in the actual main point of an argument and instead tries to sideline it by exaggerating unlikely theoretical's, so either way we're done here. So, for the last time, I find it amusing that you're using "this is the best we're going to get" to defend a game who's monetisation is in part a direct result of people complaining about the previous "this is the best we're going to get".
 
Publishers, or any seller, can only price things as high as the market will support. That what happens in the real world. But its ok, I cant take anyone seriously who refuses to engage in the actual main point of an argument and instead tries to sideline it by exaggerating unlikely theoretical's, so either way we're done here. So, for the last time, I find it amusing that you're using "this is the best we're going to get" to defend a game who's monetisation is in part a direct result of people complaining about the previous "this is the best we're going to get".

And yet we're still going to get hundreds of AAA games with poorly implemented MTs.

Which is exactly my point. The entire thread is about Overwatch being the exception, not the rule.
 
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