PedroLumpy
Member
I've been pissed off about XP booster, grinding unlock bullshit for years, but somehow THIS is the game people get up in arms about? You people are nuts.
Let's make a ban bet then. Since your so sure new heroes and content are on the cusp. I'll bet you that in three months we won't see one new hero or more than 2 maps. Is that good? You're so sure despite blizzard saying absolutely zero im sure this will be a slam dunk for you.
There's at least three heroes in testing according to various dev videos.
Really stupid bet to make.
There's at least three heroes in testing according to various dev videos.
Really stupid bet to make.
To be fair it could take a lot longer then 3 months to fully playtest those heroes, especially if Blizzard is doing a lot of rebalances of existing heroes.
"Heaps of boxes" - legendaries have like a 9% drop rate per box, and you'll get enough gold to buy specific ones in less than 20 bucks worth of boxes, easily, and more money over time as you have more boxes.
It is statistically virtually impossible (read: I will say it has not hapepned to a single person on the planet) to not have the gold to buy a skin you specifically want after buying a 50 box pack. It is virtually impossible not to have enough after buying a 24 box pack. HEAPS OF BOXES is not a thing anyone needs to buy to get what they want, unless they want every fucking item in the game, which might cost a bit.
It's a compromise. In order to justify handing out skins, etc, Blizzard needs to create scarcity in order to motivate cash purchases.How is that good or fair to the players? What's the supposed argument here that makes this a positive?
There's at least three heroes in testing according to various dev videos.
Really stupid bet to make.
looking at hearthstone and hots, major content came out for both within a few months of release. heck even wow has typically seen new content within a couple of months after the last content (until the end of the expansion at least)
honestly I am expecting the first major content to be released by August. and we'll probably start seeing "new content" within the next 3 weeks, cosmetics, maybe a new map, etc.
"Heaps of boxes" - legendaries have like a 9% drop rate per box, and you'll get enough gold to buy specific ones in less than 20 bucks worth of boxes, easily, and more money over time as you have more boxes.
It is statistically virtually impossible (read: I will say it has not hapepned to a single person on the planet) to not have the gold to buy a skin you specifically want after buying a 50 box pack. It is virtually impossible not to have enough after buying a 24 box pack. HEAPS OF BOXES is not a thing anyone needs to buy to get what they want, unless they want every fucking item in the game, which might cost a bit.
you're on. on your side, starting from today (September 4th) we will at most see two new maps. I'll even throw you a bone and NOT count competitive mode as they already said June. On my side, anything more than or besides two maps, not including competitive mode.
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p.s. btw, you're right.. I am confidentYou just bet against blizzard on post-launch support. I feel so good right now. In other "no-duh" business bets, I am also willing to bet that Apple will release a new iPhone this fall, and that MS will release security updates for Windows 10 within the next 30 days.
W-why do i need to bother myself with these kind of calculations or line of thought? How about that tried and true process of: 'Hey, i want this. I'm cool with giving you my real money for this thing. Here you go. Great, Thanks, bye'.
Why can't i do that in Overwatch? Why is Blizzard accepting my real money to buy loot boxes but won't accept my real money to directly buy the item i want or in-game credits? How is that good or fair to the players? What's the supposed argument here that makes this a positive?
That would be 24 boxes to get the skin I want? Odd I'm level 31 (30 boxes) and I still only have 770 gold. So you would be incorrect there. Every item in the game would cost 1,000 easy. The More I play this game the worse the rng gets.
Yes I have a shit load of voice lines and sprays. I have 1 non palette swap skin and various color changes for various characters which I couldn't care less about. That's it. Actually I have so many voice lines I get dupes often. Lucky for me it's 5 gold per duplicate.So you're saying if it had no transactions at all, the game would be unfair as well? Because it didn't for all of beta and nobody complained (We did get stuff tweaked, IE: no rare sprays/voice lines anymore)? It's a system that is perfectly fair without microtransactions, with no changes made other than an option for someone to spend some money to essentially xp boost themselves (not exactly, but the closest analogue).
If you have 770 gold at level 31, you've gotten SHITLOADS of stuff with barely any dupes, and the more you play the less rng can possibly fuck you, definitively. "The more I play the worst rng gets" is actually impossible with this system, the more you play the more it favors you.
There's no need to motivate cash purchases other than in making good content. You like some skin and wanna buy it? Go ahead. Manufactured scarcity shouldn't play a part in it. If you make good content, your players will buy it.It's a compromise. In order to justify handing out skins, etc, Blizzard needs to create scarcity in order to motivate cash purchases.
If Overwatch had no MTA's i probably would be fine with in. In that situation there can be debate and discussion over the unlock system in a purely game design terms and considerations rather the current affair where you have game design decisions informed by the not-so-secret agenda of monetization.So you're saying if it had no transactions at all, the game would be unfair as well? Because it didn't for all of beta and nobody complained (We did get stuff tweaked, IE: no rare sprays/voice lines anymore)? It's a system that is perfectly fair without microtransactions, with no changes made other than an option for someone to spend some money to essentially xp boost themselves (not exactly, but the closest analogue).
The moment that happens (and you don't also offer spending real money for items or game currency) is the moment the title's system stops being fair and , coupled with how the unlock system is designed, starts to take advantage of players. It's the moment were game design choices about what's better for the game and for the experience are sullied by decisions about what's better for the developer's pockets and bottom line.with no changes made other than an option for someone to spend some money to essentially xp boost themselves (not exactly, but the closest analogue).
Ideally, but also idealistic and unreasonable to expect given realities of the industry and current business paradigms. I take what good I can get within reasonable margins, and Overwatch does represent an improvement in modern game trends. I don't spend time getting upset we don't live in a perfect world.There's no need to motivate cash purchases other than in making good content. You like some skin and wanna buy it? Go ahead. Manufactured scarcity shouldn't play a part in it. If you make good content, your players will buy it.
Yes. The whale factor is important for long-term profit. I'd rather they do it this way than other ways of whale hunting. I don't think Overwatch would be made if they couldn't confidently guarantee whales at all, and direct skin purchases, as far as I can tell, is counterproductive to whale customers. They can't sell heroes without ruining the game entirely, so what is a company to do?And you're basically saying Blizzard is introducing second or third rate content so that the headliners (Character outfits) won't be given out by the loot box system too frequently in a way that de-incentivizes loot box purchases. Which in turn, as evident partly in this thread, displeases players when they get boxes only to discover they contain mostly secondary content.
Huh suddenly my friends list is completely empty and logging into overwatch displays a message "no overwatch license found". Is something going on?
I mean the system in place is there to generate MORE revenue. I don't think anyone is arguing otherwise (again, I don't think). Yes more people (non-quantified beyond "more") would be happier if they could just buy the skins they wanted outright, but sales would drop. Period. The $600 paid by my friends and I, and those like us, would have dropped considerably, and the amount spent by others currently opting out would be insignificant by comparison. Is this good (for us) or bad (for blizz)? Mostly irrelevant. All that is for certain is less revenue, meaning less money going into development of new content.There's no need to motivate cash purchases other than in making good content. You like some skin and wanna buy it? Go ahead. Manufactured scarcity shouldn't play a part in it. If you make good content, your players will buy it.
And you're basically saying Blizzard is introducing second or third rate content so that the headliners (Character outfits) won't be given out by the loot box system too frequently in a way that de-incentivizes loot box purchases. Which in turn, as evident partly in this thread, displeases players when they get boxes only to discover they contain mostly secondary content.
I mean who has insisted that blizzard isn't trying to bring in money here? How else do the lights stay on for the upcoming years, or new characters or game modes or maps get released? Look at how many copies Diablo 3 has sold over the last 4 years, and outside of the RoS expansion, look at the relatively small amount of extended content that game has received. I mean shit GTA V has sold 65m units, and look at likewise the relatively low amount of new content introduced in that game. I think everyone has much higher expectations for new content in Overwatch.. and clearly first sales at retail (or online) don't cover those expectations.If Overwatch had no MTA's i probably would be fine with in. In that situation there can be debate and discussion over the unlock system in a purely game design terms and considerations rather the current affair where you have game design decisions informed by the not-so-secret agenda of monetization.
whoa whoa whoa whoa.. "fair"? on an entirely optional and non-impacting purchase? I mean... huh? Does it give them a better experience than not paying? No. Does it give them an advantage over anyone else in game? No. Are their lives/experiences worse off not paying? No. Unfair implies that the character is left unfairly treated without paying money.. but here the player isn't treated negatively. They still have the exact same gameplay experience with or without buying loot boxes.The moment that happens (and you don't also offer spending real money for items or game currency) is the moment the title's system stops being fair
and , coupled with how the unlock system is designed, starts to take advantage of players. It's the moment were game design choices about what's better for the game and for the experience are sullied by decisions about what's better for the developer's pockets and bottom line.
You can monetize these type of games fairly. Blizzard chose not to. The thing is (leaving aside voice lines or the different Ult sounds for some skins) it's all easily 'fixable' - which makes their intention to maximize spending they way they do all the more apparent.
Maybe you got logged out somehow?
Let's make a ban bet then. Since your so sure new heroes and content are on the cusp. I'll bet you that in three months we won't see one new hero or more than 2 maps. Is that good? You're so sure despite blizzard saying absolutely zero im sure this will be a slam dunk for you.
Now that the game has launched and you're starting to look ahead at future content, how regularly do you expect Overwatch to see things like new heroes and new maps? Is there any kind of timeframe there?
Jeff Kaplan: It's really funny because launch happened and it was kind of this cool moment where the team is actually working on patches for the end of the year and early next year. We have parts of the team working on so much of the game right now that a lot of us we're like 'oh yeah, that whole launch thing just happened'. We have plans for some hero and map updates, which you'll be hearing more about as we get a little bit further into the summer.
But that's the point of pre-order bonuses. It's not an incentive for you, it's a lock-out by the publishers to get you to put money down before the game has even been made. If you don't put down money early for this game, then they will withhold content from you. Content that, if this was 90's and early 2000's would've just put in the game anyway. But since Blizzard and other companies have the ability to do these pre-order bonuses, then they have the ability to lock away skins/content and call it a "pre-order bonus". Correct me if I'm wrong but you can't actually unlock the Widowmaker skin. So if you do get this game used/pre-owned, you'll never get access to it.Nothing wrong with giving pre-orderers something special for doing so. What is the purpose of pre-ordering any videogame if there is no incentive for doing so? How do you drive the sale? Seems to me it's either (a) something special and unique in-game or (b) a discount. I think most companies will choose A if they can make enough compelling unique content to help drive sales.
If you have 770 gold at level 31, you've gotten SHITLOADS of stuff with barely any dupes, and the more you play the less rng can possibly fuck you, definitively. "The more I play the worst rng gets" is actually impossible with this system, the more you play the more it favors you.
TF2 does it. Dota 2 does it. CS:GO does it. In fact, and while i don't go look for them, i don't know how many games from esteemed devs like Blizzard that have MTAs don't allow direct purchase.Ideally, but also idealistic and unreasonable to expect given realities of the industry and current business paradigms. I take what good I can get within reasonable margins, and Overwatch does represent an improvement in modern game trends. I don't spend time getting upset we don't live in a perfect world.
Again, you're over-estimating things. Players will still buy shit-ton of stuff if they had direct purchase option on top of buying loot boxes. They would buy both systems. Blizzard will still making money hand over fist. The reality you are trying to paint is exaggerated beyond belief.Yes. The whale factor is important for long-term profit. I'd rather they do it this way than other ways of whale hunting. I don't think Overwatch would be made if they couldn't confidently guarantee whales at all, and direct skin purchases, as far as I can tell, is counterproductive to whale customers. They can't sell heroes without ruining the game entirely, so what is a company to do?
People keep forgetting Overwatch is the leftovers from the financial black hole that was Titan. Do you honestly think they set out, from the beginning, to make the TF2 of 2010s? I don't. It's a good game, and no doubt the team is passionate but I can see, or at least I believe I see, the shadow of Titan's failure looming over it.
There's a fair way to monetize a game and there's an unfair way to. I'm not sure why it shocks you. What Blizzard is doing is unfair and preying on weaknesses of players. Jim explains that in the video as well.
https://www.youtube.com/watch?v=LWTsJZD3YFQ
Oh Shit Jim Sterling doesn't like overwatch's MTs
GIT'IM
TF2 does it. Dota 2 does it. CS:GO does it. In fact, and while i don't go look for them, i don't know how many games from esteemed devs like Blizzard that have MTAs don't allow direct purchase.
You are making it a way bigger than it is. Just add direct purchase. There.
Again, you're over-estimating things. Players will still buy shit-ton of stuff if they had direct purchase option on top of buying loot boxes. They would buy both systems. Blizzard will still making money hand over fist. The reality you are trying to paint is exaggerated beyond belief.
There's a fair way to monetize a game and there's an unfair way to. I'm not sure why it shocks you. What Blizzard is doing is unfair and preying on weaknesses of players. Jim explains that in the video as well.
Stop pretending that the way Overwatch does it the only way it can be done unless we want to buy heroes. There are many steps in-between and measures to take that Blizzard chose not to take in favor of their exploitative system.
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i'll probably be hanging in Jim's video's thread for a while for now.
this is... umm.. flat out false. At least TF2 and DOTA2 do NOT allow you to buy items directly from Valve. The items that come cirectly from Valve are handed out in randomized boxes. The ONLY way (that I recall) that you can buy items directly is from Steam Marketplace which is user-to-user private sales.TF2 does it. Dota 2 does it. CS:GO does it. In fact, and while i don't go look for them, i don't know how many games from esteemed devs like Blizzard that have MTAs don't allow direct purchase.
I've already addressed this numerous times. Yes, Blizzard could offer direct purchase. Yes it is a more generous MTA system than loot crates. It is also a drastically lower average per user spend than loot crates, meaning significantly less money funneling into the service. "I don't give a shit." is a perfectly valid opinion to this. I mean they could also just give you everything for free, not charge for the game, or even pay you to play it. Endless variations on how a game could be marketed. They obviously ran the models they ran and decided on what they decided. Arguing that "they could do it differently" is basically.. "well no shit"You are making it a way bigger than it is. Just add direct purchase. There.
lol... these models are not new... I mean we have DECADES of data from the collectibles market. Randomized blind pack buying increases average per participant spend dramatically over "buy what you want". AVERAGE per participant spend.Again, you're over-estimating things. Players will still buy shit-ton of stuff if they had direct purchase option on top of buying loot boxes. They would buy both systems. Blizzard will still making money hand over fist. The reality you are trying to paint is exaggerated beyond belief.
This is all 100% opinion. Please stop stating it as some sort of fact. You feel it is unfair. I feel it's fine. There is no objective measure here.There's a fair way to monetize a game and there's an unfair way to. I'm not sure why it shocks you. What Blizzard is doing is unfair and preying on weaknesses of players. Jim explains that in the video as well.
Yes, there are steps blizzard could have taken to make less money, and steps they could still take to make more money. No shit. Who is saying otherwise? The only thing I have said about buying heroes is "Games that allow you to buy what you want directly ALSO put game play elements behind grind walls that you can pay to remove, AND don't typically allow you to earn the cosmetic elements for free." None of that is wrong. Buying what you want directly lowers average per customer spend... hence why they usually put game play elements behind removable grind walls, and make cosmetics non-free; to at least raise the average spend back up a bit.Stop pretending that the way Overwatch does it the only way it can be done unless we want to buy heroes. There are many steps in-between and measures to take that Blizzard chose not to take in favor of their exploitative system.
Now go play CS GO and TF2. Come back and let me know how many drops you got for free.
Let's make a ban bet then. Since your so sure new heroes and content are on the cusp. I'll bet you that in three months we won't see one new hero or more than 2 maps. Is that good? You're so sure despite blizzard saying absolutely zero im sure this will be a slam dunk for you.
you're on.
https://playoverwatch.com/en-us/heroes/ana/
on test today. should be on live in the next week or two by normal blizz time tables (based on HOTS). Roughly a month and a half from this argument.
How long will gatti-man's ban be? ( ͡° ͜ʖ ͡°)
https://playoverwatch.com/en-us/heroes/ana/
on test today. should be on live in the next week or two by normal blizz time tables (based on HOTS). Roughly a month and a half from this argument.
https://playoverwatch.com/en-us/heroes/ana/
on test today. should be on live in the next week or two by normal blizz time tables (based on HOTS). Roughly a month and a half from this argument.
Do mods still honor ban bets though?
https://playoverwatch.com/en-us/heroes/ana/
on test today. should be on live in the next week or two by normal blizz time tables (based on HOTS). Roughly a month and a half from this argument.
https://playoverwatch.com/en-us/heroes/ana/
on test today. should be on live in the next week or two by normal blizz time tables (based on HOTS). Roughly a month and a half from this argument.
gatti-man...
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Did he lose a bet? I thought he was implying that new maps AND characters wouldn't be released for x amount of time.
Did he lose a bet? I thought he was implying that new maps AND characters wouldn't be released for x amount of time.