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Overwatch |OT| My Onlywatch Has Ended

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Speely

Banned
People just don't like being CCed. It's inherently frustrating to lose control. Players will learn to play against Mei's weaknesses. Game is still new and in that kind of atmosphere characters like Mei who take advantage of stragglers and impetuous individuals seem OP.
 
Preloaded on PS4 and cannot freaking wait for 7pm in my timezone to play tomorrow. I played a lot in the beta, so I don't know exactly why my hype levels are so high, but I gotta jump back in. Just beat Uncharted 4 last night and I've got that itch for this now!
 

Liberty4all

Banned
Overwatch eclipses Doom's multiplayer in every way possible.]

Yeah I realized that. Doom is about sweet single player gameplay. I need to stretch my 80 dollar CDN per game .... This seems really good, kinda reminds me of team fortress. With blizzard behind it I'm sure lots of staying power too. The animated shorts are blowing my mind.
 
That only lasts 2 seconds, though. If you're absolutely on point with your aim, you can manage, but it's a tall order. Not what I'd call a solid counter.
Agreed, definitely not a solid counter. Zarya is the only take I mained and while I never felt compelled to flee from Mei she still made me play cautiously. I very much wish the shields lasted a second longer.
 
I'll probably start really digging into this on Wednesday.


Between this, LawBreakers and Battleborn, my summer will be the summer of the hero shooter. Can't wait~!
 

DirtyLarry

Member
Been out of the loop so was wondering why I got an email from Amazon saying my copy shipped and I would have it tomorrow. Nice surprise getting to play the game the day before I thought it was being released.
 
Can you play / practice AI without being connected to the servers and if not, why?

(Besides drm)

The game must connect to the servers successfully before it will load into the main menu. The servers will be offline until 7PM EST tomorrow, so you won't be able to do access the game in any way.
 
It can help you get away and shoot her from a distance. You can also help your teammates out the same way.

Like I said, it's possible to manage a comeback with 'em, but it's pretty damn hard. Zarya doesn't have anything in the way of movement options, so putting distance on her is tough, and throwing down enough damage before the shield drops and you just get frozen again is tricky.

You can have more success shielding a teammate with a better set of options, but again, it's not really what I'd call a consistently useful counter option.
 

jorgejjvr

Member
Any reviews yet guys?

Not that it matters lol

Anyone know if it will take a long time for my game to download? It's physical
 
Like I said, it's possible to manage a comeback with 'em, but it's pretty damn hard. Zarya doesn't have anything in the way of movement options, so putting distance on her is tough, and throwing down enough damage before the shield drops and you just get frozen again is tricky.

You can have more success shielding a teammate with a better set of options, but again, it's not really what I'd call a consistently useful counter option.

Well, shielding ups her damage so you could likely just kill Mei before she has a chance to freeze you again. If she decides to stop and heal herself it just makes it even easier to get away.
 

DasFool

Member
Ok, so first off, from my personal experience Mei's wall isn't all that useful. It can sometimes catch someone out but if you were playing a real damage class you could just kill them rather then isolate them. Just cut out the middle man. The best use for it I've found is to block defender's line of sight when pushing in. But even then it's not all that much better then Reinhard's barrier which can last until it takes 2k damage and can also be shot through by his allies and moved around. In theory it sounds insane but in practice it seems very situational.

Her ice block is probably the most useful part of her kit but even then it's not as useful as you're making it out to be. Comparing it to Zarya is laughable since both her self-projected and ally-projected barrier don't prevent them from dealing damage. It's a very good ability but at the end of the day when the ice thaws you're still playing Mei, one of the worst characters in the game. (More on why later)

You are underestimating how much of a disruption her barrier and wall are. Think about how many abilities in this game are designed to move an enemy: Pharah's rockets, Winston's ultimate punches, Roadhog's hook and ultimate, Lucio's sound blast, etc. It completely drives momentum to a halt. As good as Zarya's barrier is, it doesn't hold a candle to Mei's ice barrier.

Her long-range damage is a joke and pales in comparison to anyone that has a weapon that can shoot far. Even Lucio's poke is more threatening. 4 headshots with Lucio's sound blaster deals 128 damage. Mei's max range icicle headshot deals 44. If it was before they gave the gun horrific damage dropoff I would potentially agree with you but now her ranged poke is a joke. There's nothing that she can dish out at range that can't be quickly healed up by a Mercy. (One of her biggest counters, for reasons I will explain) Not to mention it's very inconsistent given that it's a projectile and not hitscan, making it a lot harder to hit with at longer ranges.

Mei has the potential to stack up damage from a reasonable range better than others. It is an extremely fast projectile, father than most others in this game, almost to the point of being hitscan. I don't know why you are purely comparing damage numbers and not projectile speed. It is nearly impossible to hit 4 headshots as Lucio if the enemy aren't, as you say, headless chickens.

Now on to why she's bad. What's supposed to be her biggest strength? 1v1ing? Well here's the problem with that: Assuming the enemy team isn't just 6 players running around like chickens with their heads cut off, the only characters you'll be usually 1v1ing are roamers like Tracer, Genji, Winston, and Reaper. And pretty much every common roamer in the game either beats her in 1v1s (McCree and Reaper both demolish her provided they play well) or can easily escape her if they see her. (Winston, Tracer, to an extent Genji) She has little kill pressure roaming because there's plenty of people that can beat her and the ones that can't can just run away. And she lacks the explosive power of someone like McCree or Reaper or the mobility and burst of someone like Tracer and Genji. So even if she does get a flank off it's not as powerful as many other characters.

Tracer can dash out of her freeze beam but maintains her freeze timer. Not to mention, before Tracer can even get into range to do serviceable damage, an icicle will OHKO headshot her. Genji cannot reflect the ice beam. McCree will only win if he gets the drop on her OR he's close enough to flashbang, otherwise he's frozen and dead. Winston does outclass her in health but not damage. If you jump in as Winston and miss the damage on Mei, you are dead. Sure you can snipe Mei with Hanzo or Widowmaker, but she has easier headshots on you since she is moving and you're still.

Ok so if she doesn't do that well in 1v1s how is her teamfighting? Not good either. The reality is that her whole kit is entirely focused on picking off one character at a time. Her fast burst combo of freezing into headshot shard deals around 200 damage. Which is good for people that only have 200 hp but anyone that has more then that things become tougher. From there she either has to try to land more ice shards on unfrozen targets to finish them off or go for a refreeze. Neither of those are really desirable. So people that are being healed by a Mercy or are just naturally tanky and have lots of Hp take a fairly long time to kill for her. In an isolated 1v1 this might not matter as much but in a teamfight her low dps can make it fairly difficult to actually kill someone quickly, giving their teammates ample time to force Mei to back off or die. And Zarya is even worse for her since Zarya can just shield the target she's going in on, removing the freeze and making them immune to Mei for 2 seconds, forcing her to start over after the freeze ends. And Mercy's healing stream makes it extremely difficult for Mei to finish the person she's healing off. Try to kill a Reinhardt being healed by Mercy as Mei. It's not possible. And unlike most other pick-based characters, she can't just freely switch between targets thanks to how long her freeze takes to build up, meaning that teams that can protect their teammates from her can easily shut her down.

Mei can land several ice shards into a frozen character before they can move again, her ultimate allowing more so. In fact, her ultimate covers such a large range that if you're anywhere but on the perimeter, you're screwed.

I don't understand why you think Zarya's barriers are better. Yes, they allow targets to attack and move, but Mei's barrier negates EVERYTHING. Also, why are you using an example of Mercy + Reinhardt? No one, save for maybe Bastion, can do enough damage normally to counter that.

True, that she cannot do a lot of AoE damage (there are only a few AoE regular attacks), but her ultimate gives her enough time to finish off several opponents.

The nail in the coffin though is that she lacks any real mobility. Sure the ice wall can help her reach some unexpected locations but her lack of movement makes it very difficult for her to close the gap on characters like Mercy or Lucio, who she would really want to kill. Even if she does close the gap, Mercy can Guardian Angel to a farther away ally and Lucio can just alt fire into speed aura away. The things she 's supposed to be good at other people do better and she has far too many gaps in her kit for her to be effective in a coordinated setting.

She is listed as a defensive character, which she excels at. She can stop the entire opposition for several seconds at a time, close passages (unless the ENTIRE team is there to break the wall), render most ultimates and special abilities useless with her ice barrier, and ultimately, kill any forward momentum the team has. It isn't like Bastion or Torbjorn where there are explicit hard counters. She has no counters. McCree is not a counter if the rest of her team spots you before you get to her in the back. Snipers don't work if she keeps walling herself off.
 
When I played the open beta, I never thought about switching characters mid game but I probably should in the future. Also, I learned that Mei (😍) was more OP then I assumed she was.
 
I am going to play so much of this game. Put easily 1000 hours in to TF2 between xbox 360 and PC.

Only problem is im suffering from some carpal tunnel right now so mouse hand feels bad, man. Going out of town for a bit too so i'll have to miss out a few days.
 

Speely

Banned
Looks about right. Lucio felt the most mobile of the three to me, too.

I'm totally not biased.

The sustained speed is a really nice luxury, and the boost on top lasts a decent amout of time. I really like Lucio a lot. I look forward to learning to play him well.
 
The sustained speed is a really nice luxury, and the boost on top lasts a decent amout of time. I really like Lucio a lot. I look forward to learning to play him well.

I was surprised how many kills i got with his gun. it's way more effective than the other healer/support weapons.
 
Well, shielding ups her damage so you could likely just kill Mei before she has a chance to freeze you again. If she decides to stop and heal herself it just makes it even easier to get away.

If I'm reading Zarya's damage scaling table right, she'd need at least 35% charge to kill mei in those 2 seconds, and that's if you keep the beam on her the whole time, which because of the hitbox is a tall order. You have a chance to kill her, which is a better deal than say Roadhog or D. Va has, but as a counter?

Zarya is pretty good, people tend to just clump together unconsciously and she can wreck shop.

Zarya is a ton of fun and pretty great with a good team, it's true. Easily my fav. tank, though I usually play Reinhardt just because he's a lot easier to use, lol.
 
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