Terareflection
Member
I am one win away from season high. Can I do it?
I am one win away from season high. Can I do it?
You can do it! Let us know if you get it!I am one win away from season high. Can I do it?
New season high got!
I am comin' for ya master!
Yep, but tell me you didn't get that reaction where you disengage from the game when hooked, even if it was less than a second. So if he forgot to reload, you still died because you had backed away from the game/ threw your controller down in disgust.
New season high got!
I am comin' for ya master!
They nerfed his area of affect but upped the amount of healing he does. This meant that only lower skilled players would get a nerf while the higher players got a much better Lucio in both healing and offense. He was already the most used character in the game prior to that patch so it was silly to tweak him in a manner that would allow for a higher ceiling but a lower floor, especially if the idea was to cut down on how frequent he was picked.They've actually nerfed him numerous times since the game launched.
Even the 'buff' you speak of is debateable. He got better fighting, but he lost a ton of support capability with the aura nerf. I think he's in an awesome spot now because of how fun is he to play. But I suppose he doesn't need all those offensive capabilities to still be really useful, he'd still get picked if they reverted his gun changes.
They nerfed his area of affect but upped the amount of healing he does. This meant that only lower skilled players would get a nerf while the higher players got a much better Lucio in both healing and offense. He was already the most used character in the game prior to that patch so it was silly to tweak him in a manner that would allow for a higher ceiling but a lower floor, especially if the idea was to cut down on how frequent he was picked.
They nerfed his area of affect but upped the amount of healing he does. This meant that only lower skilled players would get a nerf while the higher players got a much better Lucio in both healing and offense. He was already the most used character in the game prior to that patch so it was silly to tweak him in a manner that would allow for a higher ceiling but a lower floor, especially if the idea was to cut down on how frequent he was picked.
Congrats!New season high got!
I am comin' for ya master!
Its itneresting becaase while Ive seen that thats true, its still the fact that hes an even better character now for skilled players. Also I'd put "nerf" in quotation marksHe is picked less at the pro level actually. That might have happened regardless, but his aura nerf was significant.
I don't think anybody has any complaints about Lucio's current form, and I think Blizzard has given up trying to change him so he isn't picked 90% of the time at pro level. All the pro players keep reiterating that unless another support gets speed boost capabilities, Lucio is essential in any form. Short of removing his speed boost entirely, he's always going to be a tournament must-pick.
After watching the video from Ned's perspective again, I definitely think I need to spend a little time in training mode adjusting my aiming sensitivity. Too many times when I'm trying to adjust my aim I end up overshooting my target when I move left and right. Last night as Hanzo I missed an enemy that was barely moving and didn't see me three times because I overcorrected with every arrow. Happens a lot with other characters too, so I might have to lower it a bunch to fit my skill level better.
After watching the video from Ned's perspective again, I definitely think I need to spend a little time in training mode adjusting my aiming sensitivity. Too many times when I'm trying to adjust my aim I end up overshooting my target when I move left and right. Last night as Hanzo I missed an enemy that was barely moving and didn't see me three times because I overcorrected with every arrow. Happens a lot with other characters too, so I might have to lower it a bunch to fit my skill level better.
After watching the video from Ned's perspective again, I definitely think I need to spend a little time in training mode adjusting my aiming sensitivity. Too many times when I'm trying to adjust my aim I end up overshooting my target when I move left and right. Last night as Hanzo I missed an enemy that was barely moving and didn't see me three times because I overcorrected with every arrow. Happens a lot with other characters too, so I might have to lower it a bunch to fit my skill level better.
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Look at the army should be the next OT title hahahaha
Been out of the loop for a while.
When is Doomfist coming out?
I use the vortex kontrol freeks though, they are cheap and make a lot of difference in terms of aiming control. I've never felt confortable with the normal analog sticks, they're way too short and small.
You're sensitivity ain't working with your aiming style. Need to adjust it more to the point where it doesn't overshoot targets. I suggest lowering it.
Tomorrow.
Oh, huh. I may have to look into those. OW is the first multiplayer shooter I've played regularly since the N64 Goldeneye days, so I never really got anything to help with aiming since single player FPS games never really needed precise aiming. But since I've been playing OW for over a year now, maybe I should invest in improving.
I'm thinking of messing around with the aiming modes (linear ramp etc.) - I lowered the sensitivity for most characters, i.e. Tracer and find my general accuracy has improved but I really miss the ability to turn around really quickly. I've decided I'm not really gonna bother with say Widow until I'm playing the PC version, but I find the highest sensitivity is really good for characters like D.va. Genji is a weird one I've not really played with much yet (would like to although there's one in every game so) but I feel he'd be bettter with really high sensitivity for his movement but lower for his aiming. Has anyone else played much with the sensitivity options?
You're not wrong.Its itneresting becaase while Ive seen that thats true, its still the fact that hes an even better character now for skilled players. Also I'd put "nerf" in quotation marks
This is true but I still don't see the point in raising his max level play when he was already being picked at such a high rate. Idk just seemed superfluous
Doomfist is not going to drastically change the meta in anyway.
Overwatch needs more than just a new meta anyway. Competitive needs some sort of overhaul and stricter penalties and the ability to avoid playing with people(yes even if that means the poor Widow maker mains have to wait 30 minutes for a match)
The "avoid player" is open to abuse, people use it to avoid good players so they won't play against them again.
Can we just get a "Avoid Hanzo, Torb, and Widow teammates" button?
Can we just get a "Avoid Hanzo, Torb, and Widow teammates" button?
The "avoid player" is open to abuse, people use it to avoid good players so they won't play against them again.
You can't group our most beloved Torb in with the snipers.
Put my turret down, give it a whack
Don't worry team I'm watching your back
Get lost in the wild, frightened by a lion's roar
It's time to die flankers, I'm yelling Molten Core!
A work of art.Put my turret down, give it a whack
Don't worry team I'm watching your back
Get lost in the wild, frightened by a lion's roar
It's time to die flankers, I'm yelling Molten Core!
You can't group our most beloved Torb in with the snipers.
Put my turret down, give it a whack
Don't worry team I'm watching your back
Get lost in the wild, frightened by a lion's roar
It's time to die flankers, I'm yelling Molten Core!
Its itneresting becaase while Ive seen that thats true, its still the fact that hes an even better character now for skilled players. Also I'd put "nerf" in quotation marks
This is true but I still don't see the point in raising his max level play when he was already being picked at such a high rate. Idk just seemed superfluous
I tried to throw a QP game by choosing Torb on KotH. I was still playing as best I could, but I intentionally took a bad pick because I was so sick of Widowmakers screwing my teams that I wanted to let others get pissed over bad team comp for once.
Still lost, but I ended up with 4 gold metals and the only one to get some success against the enemy.
I can't even throw properly when Widows are in play
Reading up about the SK comp. It's very interesting at least. I hope the SK team isn't so dominant that they can run off meta comps and succeed, but rather an actual counter. They should really be holding off on that Graviton buff if this comp is legit.
It's upped my morale quite a bit.
I tried to throw a QP game by choosing Torb on KotH. I was still playing as best I could, but I intentionally took a bad pick because I was so sick of Widowmakers screwing my teams that I wanted to let others get pissed over bad team comp for once.
Still lost, but I ended up with 4 gold metals and the only one to get some success against the enemy.
I can't even throw properly when Widows are in play
Reading up about the SK comp. It's very interesting at least. I hope the SK team isn't so dominant that they can run off meta comps and succeed, but rather an actual counter. They should really be holding off on that Graviton buff if this comp is legit.
It's upped my morale quite a bit.
Some more Overwatch League news today via a Blizzard press release, this time focused on players
https://overwatchleague.com/en-us/news/20937016
- Official signing window for season 1 = Aug 1 to Oct 30
- Players must be signed to 1 year contracts that can be extended by an additional year
- Contracts must guarantee at least $50,000 and include healthcare and retirement savings plans (holy crap yay!)
- Players must receive 50% of the team's performance based income, with a 3.5 million prize pool for season 1
- Rosters must be 6-12 players with no region locking
- Team's are required to maintain player housing and practice facilities "which will meet professional standards determined by the Overwatch League"
-Confirmed to launch later this year
You can't group our most beloved Torb in with the snipers.
Put my turret down, give it a whack
Don't worry team I'm watching your back
Get lost in the wild, frightened by a lion's roar
It's time to die flankers, I'm yelling Molten Core!
6-12 players?
Uhh that seems like a lot. 600k for salaries min for players that the organizations have to pay out?
So you have to have at least gotten to Masters in the most recent season and be in a team to be eligible? Uhhh, who wants to start a team GAF
Are they discriminating against PS4 players? Can we sue?
Are they discriminating against PS4 players? Can we sue?