Some people seem to complain about TDM whenever someone isn't on point all the time which annoys me a bit. Being on the point doesn't do anything if you can't cap and only has marginal benefits on defense and payload (when under attack obv.). Unless the situation is critical (close to or in overtime, or knowing that a short delay can be enough for some others of my team to get back) I will try to fight from a better position or retreat to regroup with my respawned team, rather than die pointlessly. If I'm running Pharah or S76 I poke ahead a bit as long as a tank and at least one or two others are on the payload (I generally don't break LOS so that I can return to the line without dying). Although I'm starting to get to the point where this is dangerous because of Widows, in which case I stay closer to the group (also if I know the other team is running a comp that easily traps me like McCrees or Roadhogs).
That's not me trying to improve my KDR, it's trying to make it difficult for the enemies to reach us or get into good positions unharmed. If this is still bad tactics I'd like to know of course.
Can we get a higher boost % in exchange then?
I forget has Blizzard said anything about fixing maps, because Anubis and Route 66 are really terrible and I'm getting really tired of it.
They might if there is significant feedback to do so.
Personally, I'm not a fan of control maps. But I like all the payload, hybrid, and koth maps.
Volskaya, anubis, and hanamura... meh.
Perhaps that's the issue, I've mostly been rotating heroes I play every game to keep stuff fresh. I probably do best with D.va, Pharrah and Soldier.Which heroes are you the best with?
Yeah that's rough, I've been getting a lot of tough attack maps today too which is not fun all in a row.I know how you feel, haha. <_<
It's especially bad that the matchmaker CONSTANTLY puts me onto attack, and almost always into control point maps too, so I rarely get to play the hero I am actually good with (Symmetra).
Yeah that's true, I do feel like it is more often than not that our team is too disorganized while the other team is crazy with their cooperation and plays. Mostly down to people not communicating probably.I know that feel, but I always remind myself that any loss is usually just as much about bad teamwork as it is your own personal skill. I've fought matches against a red team that was just rock solid when it came to working together, and unless you can get your own team to mesh together against something like that, it's almost completely hopeless a lot of the time. And no matter how much of a bad streak I seem to go on, eventually I just hit that match where everything clicks (or my loss streak has gone on too long and the match-making is trying to throw me a bone), and the buzz I get from that long awaited win makes me fall in love with this game all over again.
What they need to do is fix the explots of the maps where reapers can port to and get out of bounds of the map
Heh, I haven't seen that yet. But the hidden symmetra turrets bug on dorado needs to be fixed asap. There is a spot on the map on the second section where you can hide turrets within the scenery, and they can only be destroyed by AOEs.
Why? right now shes in a good space for everything except how fast her ult charges. I don't think anyone can say her ult charge happening as fast as it does now compared to everyone else is remotely close to fair, specially how strong it is.
Heh, I haven't seen that yet. But the hidden symmetra turrets bug on dorado needs to be fixed asap. There is a spot on the map on the second section where you can hide turrets within the scenery, and they can only be destroyed by AOEs.
Cause her ult is the only reason why she gets picked over Lucio right now. It's powerful and I do agree it charges too fast, but nerfing her might totally destroy her viability if you don't give her something else to compensate. While powerful, you can also easily screw up her rez. If you rez poorly you might just end up prolonging the respawn time when they just die right away again. She has good single target heals, but I find most of the time Lucio can keep up with the damage taken. So giving her just a bit more boost would be nice to compensate for longer ult charge times.
I like all Payload maps except route 66 which I think is the worst of all the Payload maps.
Very much agreed on the control maps. Anubis is awful as is Hanamura. Volskaya is the best designed of them all but that's not saying much.
I've never heard or seen this but I'm intrigued...tell me more.
so, i dont have a lot of time to play due to my 1 month old newborn. currently level 28, been playing since launch. im getting real tired of these long matching making times. im solo queuing and est. time to match is usually between 13-20ish seconds. yeah i know, not very accurate (played wow a bunch and queuing for dungeons). but im having to wait sometimes 2+ mins to get into a game. and to top it off, after the first round i get a bunch of people leaving which forces me into either re-instancing (much quicker) or just having to completely find a new match. i find it hard to believe its constantly taking this long, especially solo queue on pc where im sure the community numbers are healthy.
/rant
ps. mei is bae.
I like all Payload maps except route 66 which I think is the worst of all the Payload maps.They might if there is significant feedback to do so.
Personally, I'm not a fan of control maps. But I like all the payload, hybrid, and koth maps.
Volskaya, anubis, and hanamura... meh.
But what they have talked about is alterations for higher tier play, perhaps custom games options for competitive mode. But I think this is mostly about health pack locations, but could include other things I think. Maybe they'll do stuff for ranked? Dunno. Those changes are aimed towards changing winrates for off/def in higher tier games without ruining lower tier.
What they need to do is fix the explots of the maps where reapers can port to and get out of bounds of the map
Volskaya, anubis, and hanamura... meh.
idk. i solo queue and it's pretty quick 99.9%. no where near over a minute tbh.
Yeah, you need a solid core to fall back to. Also depends on if your team is running any flankers. Either way you shouldn't overextend and I haven't found the perfect balance for it yet.Problem is that people break off into their separate paths, die to a concentrated group effort, have to respawn really far away (this holds especially true for numbani) leaving only one character to hold off a whole group.
Ideally it would be nice to have 2 or so characters to go skirmish the fronts a bit, but not 5 at once and also learn to fall back when you know you're outgunned.
idk. i solo queue and it's pretty quick 99.9%. no where near over a minute tbh.
They're awful. I bet if they showed statistics it's defending teams winning 90% of the time.
I'm pretty sure the last report I've heard us that attacking take win more than the defending ones.
For professional teams. just like torb has a high percentage of wins for regular folks.
Like that one video someone posted where they shot out into the skyI wanna see a 6 hanzo team all ult at the same time.
rip me next patch
I wanna see a 6 hanzo team all ult at the same time.
Like that one video someone posted where they shot out into the sky
rip me next patch
whenever i play dva, i swear my dps players turn into potatos and i have to 1v6 like im a bigger fatter tracer.On the bright side you'll be able to continue your dva 100% winrate.
Eh that's fair, tbh I know a few for Tracer and I'm sure they're the same. game-breaking in that you can't kill the person.I'm not going to talk about exploits here and have them spread more
whenever i play dva, i swear my dps players turn into potatos and i have to 1v6 like im a bigger fatter tracer.
i dont think the part where mccree suddenly thinks hes reinhardt happens when u play dva normally.
i dont think the part where mccree suddenly thinks hes reinhardt happens when u play dva normally.
when he hears me press e, he suddenly turns off the right side of his brain and allows his primitive instincts to take over, making him go forward to fulfill his dream of being a 500 hp tank.I don't understand why that would happen. Ever.
My favorite players are the people (mostly winstons) that constantly run/jump away from the Lucio while at low health and then complain about how horrible the Lucio was after the game because they totally expected the Lucio to follow them into certain death.
if you want to die over and over then that's totally on you, bro
My favorite players are the people (mostly winstons) that constantly run/jump away from the Lucio while at low health and then complain about how horrible the Lucio was after the game because they totally expected the Lucio to follow them into certain death.
if you want to die over and over then that's totally on you, bro
I look forward to the day where people will not hesitate to shoot a lumbering Reinhart's shield.
Or as Mercy
Especially as Mercy
Well as Winston, jumping after vulnerable, important targets is what you do, but only a stupid Winston would expect a Lucio to help him away from the team. Surviving requires knowing when to leap back and keeping track of health packs.