Teach me your Symmetra secrets. I never know where to build shit. Where when to rebuild? Same spots? New spots? What about payload maps??? Such an enigma.
Main thing is building towards your Ultimate as soon as possible. Having a teleporter active (and in a good spot) is a HUGE boost to your team and I now look at turrets as a way of building towards earning a teleporter, as much as anything else.
- On Defence, most Symmetras build turrets right outside Attack's spawn doors (good strat) but you can also build 1 or 2 turrets just before you get there. The turret cooldown will have expired by the time you actually reach the spawn door, so you can build your usual three around their spawn doors. Get enough turrets set up (and a team that runs into them) and you can have your teleporter ready to go within 10 seconds of the match starting, which means your team can be super aggressive pushing the Attackers back at spawn. If you have a Lucio, you can sometimes get all 6 turrets out before their doors open.
- Put turrets high up, whenever possible, particularly if they're on the other side of the wall to where the Attacker is facing. They have much further reach than you think and putting them high up forces the other player to stop, turn around and shoot, exposing himself to your team in the meantime.
- Always keep an eye on the amount of turrets you have active (it'll be a x/6 number next to your health), particularly if you don't have a teleporter active. Turret fire is the quickest way to build your Ult and you can build your Ult even while waiting to respawn if you have enough turrets active. The worst is waiting to respawn when you have no turrets active and no Ult.
- Depending on enemy team comp and map, I'll put turrets around an active teleporter to defend it. As turrets aren't currently building towards an Ult - the teleporter is already active - then I don't mind 'wasting' some turrets to keep the teleporter safe. Especially if the other team has a Tracer.
- Generally speaking I'll use 2-3 turrets on a chokepoint and then dot the other turrets around the map, so they work as a 'warning' system, so I know where players on the other team are and where they're attacking from. Having them spread out also means you're more likely to have them firing more often, which builds your Ult. Also depends on the map - first chokepoint on Anubis I'll have four turrets on the arches and then put 2 in one of the rooms on the side, depending on team comp/defence set-up.
- If there's a Reinhart, Torb turret or Bastion turret, use your alternate fire. Really effective.