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Overwatch |OT3| White, White, Blue, White

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i'm so close to a 60% winrate

just 1 more percent
57ad68b9b9ba0a97e763e9d23591fc60.png
 

Skel1ingt0n

I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
I think using something like 59% as an argument that the forced 50 doesn't exist is a bit of a reach. Back in my heyday, I wasn't even that good and I had a ~75% win rate in Halo 2, because you could rank up and down, and it was displayed, and anyone within 5 points of you truly was about your level.

I know MMR is hidden, but I do wish there was some show of skill, so that I could compare myself.

Am I losing because my team does suck? The other team is great? I'm more terrible than I think I am? The stats show I'm terrible?

Etc.

Anyway, played three games just now for the first time all week. Been traveling. Won the first handily - total round win in about 90 seconds. Quit the second when we had two Widows and a Hanzo and no one would switch. Second one lost because it was clear the other team just played better, and that's fine - but it was just an absolute landslide. Matchmaking is gonna drive me mad.
 
Man, it feels so good when you get 30 turret kills with Torb, lol.

I feel like a piece of shit everytime ive used him lol
I won always certain maps on defense when I used him this two last days.
I chhose him if I see other player getting already characters I want to play when in defense (most of the time I use Reihardt or healers, depending of the stage) as I know playing well my cards in some chokepoint will defend well the whole team, but still feel like shit because most of the time im killing in hordes with the only skill of knowing where to put the turret.

When I kill a bunch with other characters nd win, I feel it was more harderned.
I have to say though I usually try to get out of the turret and kill people with torbs pistol, I found it pretty powerful. Im not one of those guys on a corner only banging his turret.

On attack I dont hate him that much because when I play Dva they always need to flee. In fact it makes me a little sad seeing a Dva on the attack team, and I keep killing her with Torb because she doesnt know how to act against them.
 

Zemm

Member
The matchmaking is trying to find people/groups around your (hidden) skill level, it's not sticking you into losing games to get you down to 50%. The problem is that the matchmaking isn't very good at it from my experience. I've had very few days of close to 50/50 win/loss, it's usually 70% one day then 30% the next. It's all over the place.
 

ksan

Member
I think using something like 59% as an argument that the forced 50 doesn't exist is a bit of a reach. Back in my heyday, I wasn't even that good and I had a ~75% win rate in Halo 2, because you could rank up and down, and it was displayed, and anyone within 5 points of you truly was about your level.

http://stattrek.com/online-calculator/binomial.aspx
The matchmaking is trying to find people/groups around your (hidden) skill level, it's not sticking you into losing games to get you down to 50%. The problem is that the matchmaking isn't very good at it from my experience. I've had very few days of close to 50/50 win/loss, it's usually 70% one day then 30% the next. It's all over the place.

wouldn't the most reasonable explanation for that be that your performance varies from day to day?
 
The matchmaking is trying to find people/groups around your (hidden) skill level, it's not sticking you into losing games to get you down to 50%. The problem is that the matchmaking isn't very good at it from my experience. I've had very few days of close to 50/50 win/loss, it's usually 70% one day then 30% the next. It's all over the place.

Most of the days I usually win more than lose, but when theres a day that I lose more than win, the loses are REALLY high in numbers and very little in wins (usually when I play with a friend who has much higher level than me, now he is on vacation so Im usually playing solo and winning a lot more).

So I have a 49.7% w/l ratio right now.
 
Either the matchmaking is just straight hot fucking garbage or it does try and foce 50/50 either way it is bad and needs a lot of work becasue as it stands it's the worst matchmaking experience I have ever had in any game.

It's a real shame since I know blizzard can do better but what we have leaves a lot to be desired.

Edit:just to add to this I have a 59% win rate.
 
I think using something like 59% as an argument that the forced 50 doesn't exist is a bit of a reach. Back in my heyday, I wasn't even that good and I had a ~75% win rate in Halo 2, because you could rank up and down, and it was displayed, and anyone within 5 points of you truly was about your level.

I know MMR is hidden, but I do wish there was some show of skill, so that I could compare myself.

Am I losing because my team does suck? The other team is great? I'm more terrible than I think I am? The stats show I'm terrible?

Etc.

Anyway, played three games just now for the first time all week. Been traveling. Won the first handily - total round win in about 90 seconds. Quit the second when we had two Widows and a Hanzo and no one would switch. Second one lost because it was clear the other team just played better, and that's fine - but it was just an absolute landslide. Matchmaking is gonna drive me mad.

59/41 is a huge split when playing against people supposedly in your same skill level. I held a 57% win rate with over a 100 games. It dropped significantly after one night of playing with a group of 4 with 2 new players. It's just under 55% now. I think the forced 50% thing is a conspiracy theory. You occasionally get a shit blowout game and people assume those are forced, wins/losses but they would be crazy to manipulate things to that degree and they have no reason to do so if they can get their MMR right. Blizzard knows those blowouts do not reflect well on the game, they are going to put a system in place to force them.
 

ksan

Member
Either the matchmaking is just straight hot fucking garbage or it does try and foce 50/50 either way it is bad and needs a lot of work becasue as it stands it's the worst matchmaking experience I have ever had in any game.

It's a real shame since I know blizzard can do better but what we have leaves a lot to be desired.

Edit:just to add to this I have a 59% win rate.

its probably just confirmation bias
 
Woah I won a Hanamura attack game in under 2 minutes.

This happened to me tonight.

In fact, i dont know if im lucky with team matchmaking, because I win most Hanamura Attacks using Dva.
I udertsand playing it why people hate that map, but even if sometimes we've lost and I know why, im not having much problems with it most of the time.
 

Shouta

Member
I feel like a piece of shit everytime ive used him lol
I won always certain maps on defense when I used him this two last days.
I chhose him if I see other player getting already characters I want to play when in defense (most of the time I use Reihardt or healers, depending of the stage) as I know playing well my cards in some chokepoint will defend well the whole team, but still feel like shit because most of the time im killing in hordes with the only skill of knowing where to put the turret.

When I kill a bunch with other characters nd win, I feel it was more harderned.
I have to say though I usually try to get out of the turret and kill people with torbs pistol, I found it pretty powerful. Im not one of those guys on a corner only banging his turret.

On attack I dont hate him that much because when I play Dva they always need to flee. In fact it makes me a little sad seeing a Dva on the attack team, and I keep killing her with Torb because she doesnt know how to act against them.

The trick, I've found, with Torbjorn's turret is to only repair it when you've cleared an area of the opposing team. Otherwise, you should be on the move and setting it up in a different area as it gets destroyed. This keeps them from knowing where it is and they'll have to figure out which angle they're getting fired from. In addition, if your turret doesn't get destroyed, you can shoot at your enemy from several different angles. That's the strongest point of the turret, the ability to have attacks coming from a variety of vectors.
 
Winning/losing is not particularly the issue for me. It's being matched with people who appear to have literally just gotten the game against a full team of people who have played the game enough to prestige into the hundreds. Or vice versa. Matchmaking is aiming to pit players against people of their general skill level with people of their general skill level, and the game is failing to do that consistently. I don't want stomps in either direction, and the perception that people are being forced into a 50% wr seems like just a symptom of a larger problem.
 
My guess is that the issue with matchmaking is that they may currently forcing quick matchmaking over accurate matchmaking. It is quick to fall back to worse matches to keep it fast, which makes sense for Quick Match. Competitive, I would hope would lean more toward equal matches over quick matchmaking.
 
GAF games are the best games. Our GAF group just went on like a 10 game winning streak.

I wish they were more focused on the server browser feature as that's the kind of experience I want. To be able to just join in with a bunch of randoms, possibly on a modded map even. Give us voting tools for team rebalancing a la TF2 and I'm set for life.
 

Zemm

Member
My guess with matchmaking is that the issue is that they may currently be forcing quick matchmaking over accurate matchmaking. It is quick to fall back to worse matches to keep it fast, which makes sense for Quick Match. Competitive, I would hope would lean more toward equal matches over quick matchmaking.

This is probably the most likely explanation since current queues are so quick, and I'd definitely take longer queues for more evenly balanced games.
 
Things like the guy I killed repeatedly in the last game getting put on my team in the next game are what make me doubt the matchmaking. I'm not even that good, but I've played enough to understand basic mechanics, map layouts, and character match-ups and would appreciate being matched with similar people
 
My guess is that the issue with matchmaking is that they may currently forcing quick matchmaking over accurate matchmaking. It is quick to fall back to worse matches to keep it fast, which makes sense for Quick Match. Competitive, I would hope would lean more toward equal matches over quick matchmaking.
Yup. That seems to be the case.
 

Eric WK

Member
This is probably the most likely explanation since current queues are so quick, and I'd definitely take longer queues for more evenly balanced games.

While the lower player population certainly contributes, at the higher end of MMR, wait times can exceed three or four minutes on Xbox.
 
How's Overwatch on Xbox One? Thinking of picking it up but it seems pretty expensive for the content, and it doesn't appear that there's a standard edition, just the Origins edition. I don't care about those extra skins and stuff.
 

Zemm

Member
While the lower player population on Xbox certainly contributes, at the higher end of MMR, wait times can exceed three or four minutes.

It's like usually 1-3 minutes on PC which I think is pretty quick, I'd happily take an extra minute or two for competitive mode for sure. It's just alt-tab time for me anyway.
 

DrArchon

Member
Trying to push the payload on Gibraltar. You know what our team needs? Two Bastions and a Widowmaker. That'll get the job done. We should also pay no attention to the payload for a couple of minutes and sit back in the spawn trying to pick off enemies for good measure.

Random players make my head hurt.
 

Lightningboalt

Neo Member
I've reached the point where I feel like I'm actually kind of good at this game, finally. I've had a solid enough understanding beforehand but it's not until the past few days that I've felt like I'm at least to some degree more than competent. One thing I've been loving with the PS4 is saving videos of stuff I do, so I've been seeing how much my play has evolved over time. It's fun to track, seeing old matches where I was fumbling around as I figured things out compared to recent matches where I know what I'm doing and seriously contribute to a dominant victory (<3 Junkrat).

Overwatch is definitely my favorite game this year so far, even considering how much I loved Dark Souls 3 and Fire Emblem Fates. Overwatch just clicks for me in a way that multiplayer games rarely do. Last time I felt this way about a multiplayer game was Splatoon last year, and before that I'm not sure (I probably would've loved TF2 if I had the ability to play online back when it was big with my friends). The focus on teamwork and cooperation in these games just really works for me and it's very satisfying, especially considering the depth of options you have in what role you fit in a team. There's always some way you can contribute meaningfully to your goal. It also helps that the stuff you can do in Splatoon and Overwatch is pretty fresh and unique, in large part due to their mechanics and interesting character concepts. But yeah, I'm loving this game, gonna take a lot for another game to surpass this as my GOTY.
 

Zaventem

Member
It's fun to track, seeing old matches where I was fumbling around as I figured things out compared to

Going from a dead weight symmetra to a top kills on team, full on beam killing everything one showed me how much i changed. I love her playstyle now as someone who usually went torb for defense.
 

ViviOggi

Member
How do I git gud with junkrat?
When there's nothing better to do spam the choke. Direct hits are pretty good but they just come with experience/practice.

When setting up steel trap always throw your concussion mine on top, that's a 200 damage remote snipe. Best locations are on flanking routes and next to popular medkits, if you just toss it onto the main choke people will either notice it or it'll get destroyed by splash damage.

Sometimes you'll find yourself yolo contesting the objective or in a generally chaotic fight, always drop a steel trap right in the middle, someone's gonna walk in there and 90% of the time that person's gonna die.

Concussion mine is extremely strong in a lot of situations. Aside from getting you to elevated positions it finishes off damaged opponents (the range is super high when thrown in an arc), can push people off the map/objective, seperates healers from their group and resets positions when a scary Reaper gets close or even when a Roadhog hooks you. You can even become Winston and assault annoying Widows, and unlike him you deal actual damage.

Riptire is one of the weaker ults as good players will always shoot it down, so try to surprise them from above and bunnyhop the shit out of that tire when you're going in. Don't hesitate to solo ult key targets like healers or the main tank, that's often worth more than going for the mlg noscope potg shutdown and it charges super fast.
 
What's the opinion on playing turret people on attack games?

Bastion, Torb, Symm.

I find it foolish to do so.

Depends on the type of player, sure I'll initially balk at seeing one of these on attack but sometimes you get the Torb that gets stuck in, throws armor on you and is constantly moving his turret to match the situation.
Or the Bastion that is always on the move to keep surprising the enemy.

Majority of the time it ain't good but I've been surprised.
 

Hex

Banned
Junkrats who try to be accurate are the saddest most pathetic thing in this game.
You rain down that shit, you don't try to snipe.
And why even still to this day at level 50 am I with people who do not know how obtectifves work?
You either need to be IN the fucking thing or if escorting you need to be damned close, not a screen away shooting at shit.
 

eek5

Member
When setting up steel trap always throw your concussion mine on top, that's a 200 damage remote snipe. Best locations are on flanking routes and next to popular medkits, if you just toss it onto the main choke people will either notice it or it'll get destroyed by splash damage.

Just to add to this. If things are relatively quiet at the time you should always set the trap and the mine together. I don't like putting the mine right on top of the trap because if they see it they'll kill both. The best way to do it is to put the trap down inside a doorway or corner where people will turn in then put the concussion mine on the wall or ceiling so that they don't see it. After you set your trap be on the lookout for the trapped text and then right click right as it happens. Easy snipe for low health characters.

If shit is going down and I'm trapping to cover a flank and expect to engage in less than 8 seconds I won't double trap because the mine is a great escape tool and relatively easy way to deal 120 AOE damage. If I set up a double trap and then engage 4 seconds later with all my stuff on CD I might as well be dead.
 
What's the opinion on playing turret people on attack games?

Bastion, Torb, Symm.

I find it foolish to do so.

Usually doesn't work, but if you're playing against a bad team, you can just sit on the payload as Bastion and wreck everything. I once sat on a payload for almost the entirety of a Route 66 level as Bastion, lol. Doesn't work if they have any semi-competent players though. Aggressive Torbjörns can also work surprisingly well if they keep moving an re-placing turrets, but again, for the most part it doesn't work out.
 
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