ya'll need to 1v1 this shit
Roadhog eats them both for breakfast!
ya'll need to 1v1 this shit
Default for everyone except Genji, I increased it a little bit.Console Players: What sensitivity range are you using?
Do you increase or decrease from your global setting for different heroes? If so, which ones?
I'm feeling like Ilios is the worst map in the game. It's far too difficult for the point to be recaptured, there's no reason to play any support but Lucio, large portions of the map aren't even used. It's just a mess.
Console Players: What sensitivity range are you using?
Do you increase or decrease from your global setting for different heroes? If so, which ones?
Console Players: What sensitivity range are you using?
Do you increase or decrease from your global setting for different heroes? If so, which ones?
ya'll need to 1v1 this shit
I'm feeling like Ilios is the worst map in the game. It's far too difficult for the point to be recaptured, there's no reason to play any support but Lucio, large portions of the map aren't even used. It's just a mess.
Which part of Ilios? It's one of my favorite maps. TBF I like all the KOTH maps, but Ilios provides a lot of versatility and vertacality on each of the sections.
we need a rundown of the skins and legs you've unlocked. for perspective.
Console Players: What sensitivity range are you using?
Do you increase or decrease from your global setting for different heroes? If so, which ones?
This is kind of a lore question
but out of all the characters in this game..how many were officially once part of Overwatch?
Torbjorn is really ruining this game on PS4 for me, to the point I just don't feel like playing anymore. It's always 1+ Torbjorns on defence and they always win. I hope to god Blizzard are planning a nerf because it's getting kind of ridiculous. You can predict the outcome before a match even begins, defending team have a Torbjorn? They've won already.
Just off of how armor and Winston's gun work, D.Va has an easy time. Might change depending on respective player skill though
How exactly DOES armor work in this game? Still a bit confused by it. I always thought is was pretty much just more health, but is it actually stronger health?
Also just to throw my hat in as a Winston player, I don't find the D.Va matchup to be that 1 sided in either direction. I chew up plenty, but they also get the best of me sometimes.
10 i think. genji, mcree, reaper, 76, tracer, mei, torbjorn, reinhardt, winston, mercy
How exactly DOES armor work in this game? Still a bit confused by it. I always thought is was pretty much just more health, but is it actually stronger health?
Also just to throw my hat in as a Winston player, I don't find the D.Va matchup to be that 1 sided in either direction. I chew up plenty, but they also get the best of me sometimes.
ya'll need to 1v1 this shit
I increased it for a while across the board but found my accuracy was hurt so I went back to default with just a smidge more.Console Players: What sensitivity range are you using?
Do you increase or decrease from your global setting for different heroes? If so, which ones?
Hopefully more public players pick up on how you can counter multiple torbs with a few D-Vas.Torbjorn is really ruining this game on PS4 for me, to the point I just don't feel like playing anymore. It's always 1+ Torbjorns on defence and they always win. I hope to god Blizzard are planning a nerf because it's getting kind of ridiculous. You can predict the outcome before a match even begins, defending team have a Torbjorn? They've won already.
All of them. They're all pretty bad for Zenyatta, for one. There's no reason to play Mercy because you're just a free kill for Pharah. Every section having ledges encourages fishing for environmental kills, and the maps are laid out in a way that gives a ridiculous advantage to the winning team. On Well, the people who don't have the point have to fight uphill through the winding streets with awful sightlines. I've never seen a team able to push back the attackers once they realize they can simply push the other team back to spawn.
Reduces damage by half, capped at 5 damage per hit. So weak multi hitting attacks are the least effective against armor.
It cuts damage by half, up to 5 damage. So someone like Widow with her single strong shot will only lose 5 damage, but someone like Tracer will have each individual bullet get cut down pretty hard.
Mei... The fire fighter costume. Which, hey, it's easily her best costume. Too bad it's saddled to fucking Mei.Who's the lucky hero?
I had acouple loot boxes piled up from crossing 25. That's probably when I got her. Either way, she's the only legendary I have.Not possible. You're guaranteed a legendary after 25 lootboxes, so you must've got one before you hit level 27 too. You probably missed it, so go through your hero gallery just to make sure
I played her for acouple games before when I got the game. I stopped for a reason.Sounds like you got a new main to practice on.
Got it. Armor can also be replenished with things that replenish health like packs and Mercy right?
All of them. They're all pretty bad for Zenyatta, for one. There's no reason to play Mercy because you're just a free kill for Pharah. Every section having ledges encourages fishing for environmental kills, and the maps are laid out in a way that gives a ridiculous advantage to the winning team. On Well, the people who don't have the point have to fight uphill through the winding streets with awful sightlines. I've never seen a team able to push back the attackers once they realize they can simply push the other team back to spawn.
Original Overwatch members in game were Soldier, Rein and Torb.
I'm not familiar with the console experience, but are your teams just having trouble coordinating? D.Va's damage block, Zarya's double shield or Reinhardt should give damage dealers more than enough time to murk those soft turrets unless he molten core's. In which case you just back up and wait it out. If they can be seen from a distance, anyone with a reliable and high damage left-click (Hanzo, Widow, McCree, Pharah) should be able to poke it down efficiently. Tracer can even rush it and pulse bomb it if need be.
What do you find is the biggest reason for the struggle?
I think one of the game tips is along the lines of "pharah is a good counter to turrets!" but in reality it seems like the moment you jet into the air it snaps onto her (even when you think you're out of range) and blasts her out the sky with barely enough time to aim and fire one or two rockets with PS4 aiming.They should make the turret lock on slower when at a far distance. It can auto-lock from so far away, so quickly on console.
As of this very moment I'm playing attack on Volskaya, the enemy team has 3 Torbjorns that rotate Molten Cores. In a solo-queue game it is a totally unbreakable, unbeatable defence. These Torbjorns are putting in *zero* effort to put up a defence that can't be beaten without serious coordination.
Alternating molten cores are a right pain, if you don't nip the Torbs in the bud before they get the momentum rolling to alternate their ults it's kinda ridiculous.
Unfortunately there are people in solo who spend the first few minutes of the match fuelling them with unsuccessful attacks before considering a counter plan.
I think one of the game tips is along the lines of "pharah is a good counter to turrets!" but in reality it seems like the moment you jet into the air it snaps onto her (even when you think you're out of range) and blasts her out the sky with barely enough time to aim and fire one or two rockets with PS4 aiming.
Gabriel Reyes (Reaper) had the overall command of Overwatch, and is one of the founders, indeed alongside Soldier 76 (Jack Morrison), Reinhardt, Torbjörn and the other two, Amari and Liao, who aren't in the game (yet?).
oof.
how about a team of Genji's? would that counter this, GAF? I don't play Genji but I know he eats turrets for breakfast.
oof.
how about a team of Genji's? would that counter this, GAF? I don't play Genji but I know he eats turrets for breakfast.
As of this very moment I'm playing attack on Volskaya, the enemy team has 3 Torbjorns that rotate Molten Cores. In a solo-queue game it is a totally unbreakable, unbeatable defence. These Torbjorns are putting in *zero* effort to put up a defence that can't be beaten without serious coordination.
Yeah but Blackwatch is a separate thing to Overwatch and it's more associated with Talon. McRee was in Blackwatch but had nothing to do with Talon so I guess the history still has a lot to of space for new reveals.
Mei.
D.Va is not a counter to winsotn, at best they are both 50-50.
Both have the mobility to make the other's attack useless, and they both have short range weapons...yes Winston can't crit but he can hit longer since his gun is basically auto aim while D.Va will miss a lot but she will do more damage...etc etc.
A true counter to Winston is Reaper who literally melts him, followed by Bastion (he is just as good of a tank killer but since he is not mobile I put him below reaper) and Roadhog. Reaper is less effective against D.Va due to armour but he can still melt through her if he gets crits especially unlike Tracer whose gun literally becomes a pea shooter against D.Va.
Mei.
Why Mei? Because she can heal herself half way through killing the turret with right-clicks? Or to just wall off the turrets to start with?
I ask because Hanzo and McCree offer similar or better damage. Walling does sound epic tho
This is kind of a lore question
but out of all the characters in this game..how many were officially once part of Overwatch?
D.Va is not a counter to winsotn, at best they are both 50-50.
Both have the mobility to make the other's attack useless, and they both have short range weapons...yes Winston can't crit but he can hit longer since his gun is basically auto aim while D.Va will miss a lot but she will do more damage...etc etc.
A true counter to Winston is Reaper who literally melts him, followed by Bastion (he is just as good of a tank killer but since he is not mobile I put him below reaper) and Roadhog. Reaper is less effective against D.Va due to armour but he can still melt through her if he gets crits especially unlike Tracer whose gun literally becomes a pea shooter against D.Va.
The freeze completely counters his movement advantage and can't be reflected. Also the ice block counters his ult. That's how you counter Genji.
Volskaya or Hanamura. Usually if there are turrets you can snipe from a distance. Or cliffs for the concussion blast.
Watch out for: Soldier 76, Widowmaker, Hanzos that can aim, D-Va (can just fly up and kill you). You should have the advantage over Roadhog but that hook has surprisingly long range and you're not a hard target in the air.
Great against: Reinhardt (jump above the shield or just break it), Junkrat, Reaper, Torbjorn and Symmetra. Decent against squishy heroes since you can kill them with splash damage, but watch out for Genji who can magically turn 1 point of splash damage into a reflected rocket.
Pharah is good on any map, attack or defense. She's fun on KOTH maps since you can knock people off ledges. Generally Pharah is more about responding to the other team makeup, you're either useless or unstoppable.
masteroverwatch.com is such a confidence-booster. Had no idea I was so consistent with Reinhardt >_>
A good Winston won't bother engaging a D.Va. D.Vas aren't our targets. That's too close to a fair fight for a hero designed for (ahem) guerrilla warfare. A good D.Va shouldn't be wasting her time trying to chase down the most horizontally/vertically mobile character in the game, either. He has the health and mobility to put up a fight, the disengagement speed to seek recourse from his teammates or healthpacks and consistent and nearly unavoidable damage within his range. D.Va is way too easy to strafe when she's firing and simply doesn't deal enough damage herself to stop him from retreating if he feels the need to.And after 18 hours of dvas i can tell you that i eat gorillas for breakfast. I surgically chase them down because i know that they can barely damage me.
They don't taste great but what can you do.