GraveRobberX
Platinum Trophy: Learned to Shit While Upright Again.
Thing is pub players want to play casual
They don't give a fuck about wins or have a strategy set up to combat issues
Console players pool you can tell they're just doing the bare minimum
How many don't jump into the point to extend overtime or push payload
Chase enemies far away for no reason, most of the time die due to flanks and no situational awareness when even the game fucking tells you, your enemies footsteps and guns sound louder, also a death icon appears on the area where teammate died and a scoreboard telling you who is getting killed or what's being done to relay you info from the game itself helping you by calling out specific things, "Hey they have a teleporter!", "Sniper", "Turret Ahead"
Shit I bet most don't even pull up the menu to see who they're fighting against and the team makeup, you know within first 10 seconds what each team composition is
Torb is a hassle, multiple Torbs stacked at least 3+ are annoying, but you see most players not give a damn, they'll play there favorite and move along to the next match
You can combat stacked Torb but you need communication and players willing to cooperate. 2 Widows can at least shave 2-3 turrets down quickly, hopefully netting a Torb kill or two if they're baby sitting their turret
Have at least 2-3 D.Va's and a Mercy as the last resort
Thing is no one will play to counter it in pub play, why put effort into an extra few +500 xp point...
I've played Torb and had players harass me to not get setup after my initial start
You need Genji, Tracer, or a Soldier 76 to keep pestering and destroying their turrets
_____________________
Competitive with the SR will most likely show how players will need to communicate and cooperate or it will be a rough mode for them and not earn the reward the mode offers
I'm guessing the higher tiered SR players will sacrifice team setup to combat and counter what other team has
Remember Nerf Bastion during Beta and early days, too OP, very hard to counter, not fair
Yet we are closing in on 1 month of game release and Bastion went from a main stay to a situational class to be used sparingly
Classes will fluctuate up and down depending on skill and how much the general population of gamers can ape the elite setup or style of play that they watched
They don't give a fuck about wins or have a strategy set up to combat issues
Console players pool you can tell they're just doing the bare minimum
How many don't jump into the point to extend overtime or push payload
Chase enemies far away for no reason, most of the time die due to flanks and no situational awareness when even the game fucking tells you, your enemies footsteps and guns sound louder, also a death icon appears on the area where teammate died and a scoreboard telling you who is getting killed or what's being done to relay you info from the game itself helping you by calling out specific things, "Hey they have a teleporter!", "Sniper", "Turret Ahead"
Shit I bet most don't even pull up the menu to see who they're fighting against and the team makeup, you know within first 10 seconds what each team composition is
Torb is a hassle, multiple Torbs stacked at least 3+ are annoying, but you see most players not give a damn, they'll play there favorite and move along to the next match
You can combat stacked Torb but you need communication and players willing to cooperate. 2 Widows can at least shave 2-3 turrets down quickly, hopefully netting a Torb kill or two if they're baby sitting their turret
Have at least 2-3 D.Va's and a Mercy as the last resort
Thing is no one will play to counter it in pub play, why put effort into an extra few +500 xp point...
I've played Torb and had players harass me to not get setup after my initial start
You need Genji, Tracer, or a Soldier 76 to keep pestering and destroying their turrets
_____________________
Competitive with the SR will most likely show how players will need to communicate and cooperate or it will be a rough mode for them and not earn the reward the mode offers
I'm guessing the higher tiered SR players will sacrifice team setup to combat and counter what other team has
Remember Nerf Bastion during Beta and early days, too OP, very hard to counter, not fair
Yet we are closing in on 1 month of game release and Bastion went from a main stay to a situational class to be used sparingly
Classes will fluctuate up and down depending on skill and how much the general population of gamers can ape the elite setup or style of play that they watched