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Overwatch |OT3| White, White, Blue, White

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xezuru

Member
I'm glad the last game I did before I stopped for the night I did a sick genji play, and then proceeded to play the worst game of my life. The balance of karma.
 

Mr_Moogle

Member
Fan the Hammer does too much damage and developers agree. He should be able to 1 shot low health heroes with his combo, not tanks. He's a jack of all trades at the moment as an offensive character.

You have to time it pretty well to kill tanks as Mcree though. You don't nail the timing of that dodge and you're gonna have a bad time.

Fair enough though. I'm not experienced with the game enough yet to say whose OP and who isn't. The only character I've played as who felt OP so far was Bastion but as I start playing higher level opposition I realise his weaknesses are easy to exploit.
 

B.O.O.M

Member
Self-Destruct has a huge radius, but if you're behind any wall you're perfectly safe. The same is true for enemies.

So boosting it in (protip: you can activate it after boosting) to surprise the enemy is the best deployment method.

Yeah sadly I was stuck in tough spot with no cover. I just did not think the blast would get all the way to my point..was pretty insane

Soldier is a hell of a lot of fun. He's my goto offense guy and I've been playing him more and more. Surprised on how fun they've made a character who is seemingly so basic.

And his ultimate is one of the most fun and satisfying in the game. I'VE GOT YOU IN MY SIGHTS.

his self heal is a game changer. And yea his ULT is pretty damn fun against a group of enemies too. I came real close to getting 5 gold with him too
 

Hex

Banned
I think turrets should be as they are...when Torb is within a small distance.
When he is not in that small distance they have a slower speeds switching targets and tracking.
 
p7ksnzd.jpg


Feels good.
 

R0ckman

Member
I think a major problem playing with randoms is if your team is just not aware of anything you are going to have a bad time. Even when a Tracer is fighting me I have trouble because I'm worried about the enemy team putting priority on me, while my team in a match just let her run wild unless they actually got in her way. I'm BEGGING blizzard to add in a Skirmish to get these idiots out of the objective mode.
 

TheYanger

Member
I think turrets should be as they are...when Torb is within a small distance.
When he is not in that small distance they have a slower speeds switching targets and tracking.

Why? When he's not there they're less harmful than a symmetra turret.
 

PatjuhR

Member
Man I'm obsessed about this game. I dreamt about it last night.

I've been trying a bit to get the character related throphies lately and I'm still stuck at the first character I tried it with (Genji). Don't have either one of his two trophies yet.

But last night I dreamt that I used Genji's deflect skill on Hanzo's ult to wipe out the enemy team, only to be exited I finally got the trophy. Dreams are a good thing.
 

spiritfox

Member
I think turrets should be as they are...when Torb is within a small distance.
When he is not in that small distance they have a slower speeds switching targets and tracking.

That would just encourage more Torbs to just sit by the turret and hit it.
 
Sheeeeeeit, lucked out on Mcree and finished the stupid High Noon achievement on Hollywood today with a 5 man kill. Was thinking doubles and triples where the best I was gonna get since people are conditioned to shield/ult/teleport/heal/ghost as soon as they hear the first syllable lol.

Kinda hate these achievements are for quad kills tho.
 

scoobs

Member
You have to time it pretty well to kill tanks as Mcree though. You don't nail the timing of that dodge and you're gonna have a bad time.

Fair enough though. I'm not experienced with the game enough yet to say whose OP and who isn't. The only character I've played as who felt OP so far was Bastion but as I start playing higher level opposition I realise his weaknesses are easy to exploit.

Ya, the problem is really just with really good McCrees who time it right every time and execute it perfectly every time. He's a real menace at high levels of play which is what I think they're trying to tone down, same problem with Widowmaker.
 

eloxx

Member
Sheeeeeeit, lucked out on Mcree and finished the stupid High Noon achievement on Hollywood today with a 5 man kill. Was thinking doubles and triples where the best I was gonna get since people are conditioned to shield/ult/teleport/heal/ghost as soon as they hear the first syllable lol.

Kinda hate these achievements are for quad kills tho.

Quad kills are just too much. You have to get lucky so damn hard. But you did it, congrats.
 

PatjuhR

Member
I got killed by a McCree as a tank yesterday.

I died after his first stun and burst shot because I was already low on health, but he moved on to roll anyways to come in for his second burst, but he rolled right of a cliff.

Satisfying death for me.
 

Xeteh

Member
One of the best parts of Roadhog is you can instantly shut down some of the most powerful ults in the game.

Absolutely.

"It's high n---ugh" will hold a special place in my heart forever.

Also, friendly reminder if you're squishy and your opponent Die Die Dies feel free to hide behind a tank. Roadhog can heal through it if he had full health but the damage goes in a line so you won't get hit if you use a tank for a shield.
 
Coming into this a few weeks after release, will I get my ass handed to me like there's no tomorrow or will I still have a chance of not embarrassing myself?
 
Coming into this a few weeks after release, will I get my ass handed to me like there's no tomorrow or will I still have a chance of not embarrassing myself?
MMR (match-making ranking) will probably make sure that you're alright.

Also, you can play with GAF groups!
 
Had some dreadful teams yesterday, making me pretty salty. Twice in a row, we had 5 attackers on a payload defence map, and none of them felt the need to stay close to the objective. From what I can tell, they were hanging out at the attacking team's spawn, presumably ganging up on the same two people they kept killing. I assume it's two, because I had three or or four people on me at all times, and there was nothing I could do about it.

I won't tell people to change characters, because they can play the game however they like, but no one picking support or tank is just a consistent problem in this game. I'm maining support and tank characters, not because I particularly like them, but because out of necessity. I wish Blizzard found a way to make playing those two roles more attractive in public matches.

Coming into this a few weeks after release, will I get my ass handed to me like there's no tomorrow or will I still have a chance of not embarrassing myself?
I've been playing less than a week, and the matchmaking on skill levels isn't too bad. You can also play against AIs with human companions, which is a relatively safe way to get to learn the characters. It's a team-based game though, so you can only be as good or as bad as the rest of your squad.
 

eloxx

Member
Coming into this a few weeks after release, will I get my ass handed to me like there's no tomorrow or will I still have a chance of not embarrassing myself?

The skill-based matchmaking works fine. Just ignore the level indicator of others. Higher level does not mean better (obviously).
 

Antiwhippy

the holder of the trombone
I don't know if it's a regional thing but I see people pick tank or support all the time. Sometimes I'm in teams that have too many tanks.

A lot of zaryas too, weirdly enough.
 

Antiwhippy

the holder of the trombone
I dunno, I've been somewhat lucky I guess in that I've been in groups that are willing to go support. I'll do my bit too. Lucio is fun to play with anyway so whatever.

Yeah I'm starting to pick her up too. I still feel like I can't get the rhythm to survive for a long time with her, but I'm getting the rhythm where I can kill more people with her.
 

XenoRaven

Member
This game must be really hard. I mean obviously when everyone is dying horribly and we can't push the payload past the first point and the healer says "Group up with me!" there are just some extremely complex barriers that prevent people going near where the healer is and pushing as a unit.
 
I love this game, but I can't help but shake the feeling
not a feeling, it's a fact
that the game is so noob friendly, that it's impossible to consistently enjoy myself.

Not to mention, getting shot while behind walls is beyond tiresome at this point.
 

scoobs

Member
I love this game, but I can't help but shake the feeling
not a feeling, it's a fact
that the game is so noob friendly, that it's impossible to consistently enjoy myself.

Not to mention, getting shot while behind walls is beyond tiresome at this point.

So my thoughts on this debate is that everyone enjoys the same bullshit hitboxes, so if you are better than the other player you will almost always still come out on top. I don't think its a problem. The most skillful win just like any other shooter. It does create some situations where you die when you don't think that you should, but you must realize that you've been doing the same shit to them.

Another problem is they're mixing projectile heroes w/ hitscan heroes, so you have to have somewhat lenient hitboxes so the projectile heroes can actually hit people. Overwatch is a fast game, and there are some skinny ass heroes that are hard to hit. For example, Imagine trying to hit a strafing widowmaker w/ Hanzos arrow across the map with perfect hitboxes. Basically impossible. Hanzo would be unplayable.
 

Antiwhippy

the holder of the trombone
So my thoughts on this debate is that everyone enjoys the same bullshit hitboxes, so if you are better than the other player you will almost always still come out on top. I don't think its a problem. The most skillful win just like any other shooter. It does create some situations where you die when you don't think that you should, but you must realize that you've been doing the same shit to them.

Another problem is they're mixing projectile heroes w/ hitscan heroes, so you have to have somewhat lenient hitboxes so the projectile heroes can actually hit people. Overwatch is a fast game, and there are some skinny ass heroes that are hard to hit. For example, Imagine trying to hit a strafing widowmaker w/ Hanzos arrow across the map with perfect hitboxes. Basically impossible. Hanzo would be unplayable.

On an equal matchup hanzo would pretty much lose all the time even now.
 
So my thoughts on this debate is that everyone enjoys the same bullshit hitboxes, so if you are better than the other player you will almost always still come out on top. I don't think its a problem. The most skillful win just like any other shooter. It does create some situations where you die when you don't think that you should, but you must realize that you've been doing the same shit to them.

Another problem is they're mixing projectile heroes w/ hitscan heroes, so you have to have somewhat lenient hitboxes so the projectile heroes can actually hit people. Overwatch is a fast game, and there are skinny ass heroes that are hard to hit. For example, Imagine trying to hit a strafing widowmaker w/ Hanzos arrow across the map with perfect hitboxes.

You could argue that for anything, but I just don't enjoy doing that to other people. It feels sleazy. I don't like taking advantage of stupidly easy cheese tactics.

Like I said, the game is fun, but it really frustrates me more than I expected. It's not designed to be super balanced. It's not designed for highly skilled players to carry a team to victory. One player can only do so much against mildly competent players.
 

scoobs

Member
On an equal matchup hanzo would pretty much lose all the time even now.

If you get the first shot off, Hanzo can win, but you're right... if she has her wallhack up and knows your location she should win every time. Just makes it that much more satisfying when you land that arrow on her.
 

KyleCross

Member
I'm feeling like I'm getting worse at this game, and as such feeling my addiction slipping away. I'm not sure what's up, but my assumption is I've hit my skill-ceiling sometime ago while most other players are just more skilled and are only improving.
 
I am not good at this game. Really, I am not. My win percentage must me like 40%.
But still, I roughly know what I am supposed to do at any point in time. It's infuriating to play KOTH, have an enemy Lucio completely rule the other team, and beg repeatedly for teammates to kill him first, and them still concentrating their fire on fucking reaper or something. It's especially hard because if the other team plays well, it's not that easy to get to Lucio (for me). I often get hid of healers with pharah (jump/rocket on mercy), but Lucio is too quick for me and I can't shoot him from the sky. I tried to use Winston but it doesn't hurt Lucio fast enough before I am stomped by his private bodyguards.

Ended the game with Lucio having healed 12k
 

scoobs

Member
I'm feeling like I'm getting worse at this game, and as such feeling my addiction slipping away. I'm not sure what's up, but my assumption is I've hit my skill-ceiling sometime ago while most other players are just more skilled and are only improving.

Matchmaking should keep you playing people that are of similar skill. I'd stick with it, we all have bad days.
 

Vol5

Member
Finally had a game with some chatter last night. Even if only 3 people talk it helps so much. Was on WP-G on defense and they had the escort within 2.5m of the zone with 3 minutes to play. Managed to push them back and win. Definitely the most intense game I've played so far. And I managed a 15 kill streak with Mei! Happy days.
 
Static? I remember that name, not a gaf group though. we were playing like shit last night and I was salty, if I was shit talking :p I did that a lot last night.

Yup! That was me! And fair nuf. You didn't talk any salt, but you were the only one on your team to talk at all. We played a round on Lijiang Tower an hourish ago. You played a pretty good d.va, but your lucio stole the show.
 
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