playing as tracer i get to see parts of the maps i don't usually go to.
I wonder what the loss percentage of hanzos and bastions are. Must be near 99%.
Yeah. Leavers are ruining games that would otherwise be okay to enjoyable.Priority number 1, for me, would be leaver management. The rewards formula needs to be adjust so it doesn't feel like a waste of time for the winning team, or the team that manages to win 5v6. Everything else will sort itself out with time.
get on my level
Just call me Coin Flip.
Not playing comp, seems like a nightmare.
Seems really odd to comparison. If they did make a SP around genji, they'd change the formula a lot to fit a SP game.
You want a good Genji, but you need the bad Hanzo.
Be a living meme yourself, pick Mei and make them have a good time hitting walls.This is how all my matches go:
Start game - see Hanzo/Bastion picked - Remind them to change if opponents counter them with their picks - they never change their picks and get hard countered.
Some people in the game even called out them as "living memes", which they are.
I just checked my stats. For me, 7 hours of competitive Bastion played, 65% wins. But I'm willing to switch if things go poorly.I wonder what the loss percentage of hanzos and bastions are. Must be near 99%.
I just checked my stats. For me, 7 hours of competitive Bastion played, 65% wins. But I'm willing to switch if things go poorly.
Why do people who suck at Genji insist on playing him in Competitive? It blows my mind. Just played with a Rank 29 Genji who WOULD NOT switch.
Why do people who suck at Genji insist on playing him in Competitive? It blows my mind. Just played with a Rank 29 Genji who WOULD NOT switch.
They need to buff zenyatta. He just can't keep up with Lucio or Mercy in anything.
They need to buff zenyatta. He just can't keep up with Lucio or Mercy in anything.
He's a strong character but I don't think there's anything inherently unfair about him. Just keep your distance. I like Reaper though so maybe I'm just blinded.From looking around the net, it seems double Reaper is the new thing popping up on consoles at least, so expect a harsh Reaper nerf in a few months.
He's a strong character but I don't think there's anything inherently unfair about him. Just keep your distance. I like Reaper though so maybe I'm just blinded.
He's a strong character but I don't think there's anything inherently unfair about him. Just keep your distance. I like Reaper though so maybe I'm just blinded.
Yep.Priority number 1, for me, would be leaver management. The rewards formula needs to be adjust so it doesn't feel like a waste of time for the winning team, or the team that manages to win 5v6. Everything else will sort itself out with time.
Among lower level quick play? Maybe.I wonder what the loss percentage of hanzos and bastions are. Must be near 99%.
Double McCree was much worse than double Reaper.
He's mostly been a problem on KotH maps where everyone is close quarters. We ran into double and triple Reaper teams last night. Not fun to deal with.
Yep.There was nothing OP about Torb, but Blizzard is hitting him hard with the nerf hammer because Torb stacking is a problem on consoles. After the McCree nerf hit consoles, Reaper stacking stated becoming a problem.
Instead of fixing the real problem of hero stacking, Blizzard nerfs the hero.
I wonder what the loss percentage of hanzos and bastions are. Must be near 99%.
Fair point. He probably should be squishier since he has a great escape mechanic and he can recover health so easily.He's mostly been a problem on KotH maps where everyone is close quarters. We ran into double and triple Reaper teams last night. Not fun to deal with.
Yep.
Hero stacking needs to go. They've nerfed the counters to flankers, so now it behooves teams to pull stuff like double Reap. We even did it last night. It's hardly fun to me.
All that's going to happen is this shitty cycle of nerfing causing a new double (or more) stack to become viable. Unless they just get rid of it.