CrazedProfessional
Member
Ah yes, this video, where the guy is frequently playing with a 200+ms RTT.
Ping is irrelevant, I have much lower pings and the tickrate is still a major issue.
Ah yes, this video, where the guy is frequently playing with a 200+ms RTT.
I want to be able to do this with Lucio
https://www.youtube.com/watch?v=Va896zZ1S6M
Koreans as always way ahead in the game
I want to be able to do this with Lucio
https://www.youtube.com/watch?v=Va896zZ1S6M
Koreans as always way ahead in the game
It's not; it's a relatively minor issue. And your "ping" is only one factor among many.Ping is irrelevant, I have much lower pings and the tickrate is still a major issue.
But how?? lol
He literally bullied that Widowmaker.
Ping is irrelevant, I have much lower pings and the tickrate is still a major issue.
Yeah like borderlands, made by Blizzard within the awesome Overwatch universe with the great character cast!!
It's not; it's a relatively minor issue. And your "ping" is only one factor among many.
I think the problem is there are huge hit boxes for some character
Ah yes, this video, where the guy is frequently playing with a 200+ms RTT.
This is the only shooter where I get shot through walls. It isn't ping, it's Blizzard. I have 30 ping in here and TF2 and TF2 has none of that bullshit. There is something seriously wrong with the tickrate and some of the hitboxes that will simply outright hinder this game for both players like me and competitive players.
There's countless videos on these problems and FPS junkies know the science behind this. It's simply lazy netcode.
Ping is irrelevant, I have much lower pings and the tickrate is still a major issue.
It's basically what BF3 and BF4 were like. Dying behind walls were the norm in those games. They mostly fixed it in BF4 when they added higher tickrate servers though.
Ping isn't remotely irrelevant. Your ping, and their ping, and the fluctuations of them, are in all likelihood a lot more relevant than tickrate.
I am sorry, but this is not true, and there are several videos that patiently explain what's actually happening when you get "shot through walls," including one from Blizzard themselves. FPS junkies, in most cases, have proven they don't understand the "science" behind this, and saying that you have "30 ping" shows that you don't either.This is the only shooter where I get shot through walls. It isn't ping, it's Blizzard. I have 30 ping in here and TF2 and TF2 has none of that bullshit. There is something seriously wrong with the tickrate and some of the hitboxes that will simply outright hinder this game for both players like me and competitive players.
There's countless videos on these problems and FPS junkies know the science behind this. It's simply lazy netcode.
This one's great and supports my point! I don't know why people keep drawing the wrong conclusions when he patiently explains what's happening.
Ahem!Playing zayra is real tough, no one wants to commend and you never get play of the game
It's funny how much people have latched on to tickrate as an indicator if only because Blizzard's networking video they released in hopes to clarify their netcode specifically addressed the term. Whereas aside from CSGO, most shooters never have playerbases bring up tickrate as much relative to the obvious factors like dedicated servers and their locations.
Wow, it's almost as if people who play a game often compared to a Valve game will use their prior experiences as a benchmark to detect inconsistencies.
This is officially the most intense game I have ever played, all 3 points went to 99% 99% overtime so the whole match ended up lasting just over 25 minutes.
It was absolute insanity.
My friend got silver with 70 eliminations and apparently gold said he had 85 elims.
Another fix Blizzard needs to do is address the apparent impossibility of headshotting Lucio from behind. His hair counts as a bodyshot for some reason.
This one's great and supports my point! I don't know why people keep drawing the wrong conclusions when he patiently explains what's happening.
I think it'll be cool if Mei moved faster on iced surfaces.
I got that achievement by accident. Someone must have knocked me away the moment i shot and somehow i got it.
And then goes on to explain why it's not nearly as big a deal as people make it out to be.He states right in the video that the difference between playing an Overwatch server with 20 ticks and one with 60 ticks is over 30ms of latency. .
Guys any xbox one players here willing to play with me? Gamertag: Anfony O
I think it'll be cool if Mei moved faster on iced surfaces.
See you made me think of spraying the ground to make you to faster.
Then I though of what would happen if you transplanted a Splatoon character into Overwatch. That'd actually be interesting.
Widowmaker first.
Honestly, Widowmaker is removing a lot of the fun I have with this game. The most fun games are the ones where I'm not getting one shot every other second and those games are VERY rare on PC.
See you made me think of spraying the ground to make you to faster.
Then I though of what would happen if you transplanted a Splatoon character into Overwatch. That'd actually be interesting.
Last night I was having long queue times on the PS4/NA servers. I play around the same time every weekday evening and at most had a 30 second wait, last night was several times over 2 minutes. Is that an indication of smaller base or something with the matchmaking, I’m level 32 btw..
Last night I was having long queue times on the PS4/NA servers. I play around the same time every weekday evening and at most had a 30 second wait, last night was several times over 2 minutes. Is that an indication of smaller base or something with the matchmaking, Im level 32 btw..
Did anyone else have a problem with matches last night? I was on PS4 and frequently I would be doing a search for a new game again.
I feel like that's just PSN being PSN randomly. I had stretches of it taking 1-2 minutes to find a game, and others where I got games instantly. No rhyme, reason, or pattern to it from what I could tell.
Hate that as I'm getting better, it's gonna be harder and harder for me to get some of the achievements, sorta like Hanzo's dragon or Junkrat's riptire since once people here it they run. And D.Va's ult, as soon as anyone hears nerf this they run for the quickest cover
Hoping I'll get lucky and be able to nab them though.
PS -
Adding you. I'm 'Blind Rage'
I feel like that's just PSN being PSN randomly. I had stretches of it taking 1-2 minutes to find a game, and others where I got games instantly. No rhyme, reason, or pattern to it from what I could tell.
Tbf, zenyattas ult only makes you immune to damage. Everyone else just get high healing. Burst damage like the tire would still kill everyone near. Doesnt excuse peoples lack of intelligence though.I'm playing as Zenyetta, it's overtime, we're a few seconds away from capturing the payload last night and I hear a Junkrat on the other team rev up his riptire. See it barrel around a corner and straight towards our team so I hit Ultimate. EXPERIENCE TRANQUILITY. I thought great, we've survived and we'll win. Except everyone by the payload - there were four other players - just watched the tire screeching around our team. My Ultimate expires, Junkrat then slams the tire into our team, we all die. We lose the game.
Sigh.
Why do people still not know to shoot the tire?
Yep this is slowly taking me away from the game. Winston is one of the heroes that gets it the worst. There has been dozens of times when I jumped away from danger long ago and then I die and in the kill cam I never even started the jump. Widowmaker is another because I swear I sometimes have my crosshair directly in the enemy's head and I still land no hit.