Stone Ocean
Member
Ok, I can say for sure that I'm not a fan of Zen's new health lol
Ok, I can say for sure that I'm not a fan of Zen's new health lol
While I like playing as D.Va and am glad for the buffs on one hand... on the other my girl Symmetra is kinda fucked with all the new D.Va players going on teleporter hunts. Have played her twice since the patch and only managed to get 1 teammate teleported in between the two matches before they were destroyed. Sym is sad.
Now that some you have a decent amount of time with both console and PC versions of Overwatch, which version do you like better and how are they different fun wise?
I currently have the PC version and I'm considering double-dipping with the PS4.
Ok, I can say for sure that I'm not a fan of Zen's new health lol
It's like you guys never played him the old way. With 150hp and no escape options he was pretty much a free kill for most anyone. Yeah he did pretty much the same damage but with 50 less hp it was pretty tough to stay alive against a competent team. If something needs to change about Zen at this point it would be the dmg he does or his ult, not his health pool.
How are they bullshit? As a Roadhog main, I can say that they ain't bullshit. It's hard as shit to land those things. There is a reason you can get a card for good hook accuracy. Plus, most characters can survive it and escape from it. It's more bullshit that they were glitched and that the consistency of it was based on RNG and you would get screwed over by someone getting hooked behind you.Roadhog's hooks should have stayed glitched because they are bullshit
How are they bullshit? As a Roadhog main, I can say that they ain't bullshit. It's hard as shit to land those things. There is a reason you can get a card for good hook accuracy. Plus, most characters can survive it and escape from it. It's more bullshit that they were glitched and that the consistency of it was based on RNG and you would get screwed over by someone getting hooked behind you.
Also, he's gonna be a lot harder to use with all them Zens floating around.
But then you have a shitty Tracer who needs to somehow line up perfect sniper shots while moving at high speed.Make his ult speed his base speed, lower his hp to 150 and buff his damage back up. Permanent "Gotta Go Fast" Zen.
As someone with my most palyed hero being roadhog, his hooks are easy as fuck to land
If they were "easy to land", every decent Roadhog player would have 90+% hook accuracy instead of 40-60%. You can't seriously look me in the face and say it's easy to hook a tracer or a Pharah in the sky.As someone with my most palyed hero being roadhog, his hooks are easy as fuck to land
What would posting recon assist averages prove?Show me your blizzard kill and recon assist averages.
Show me your blizzard kill and recon assist averages.
If they were "easy to land", every decent Roadhog player would have 90+% hook accuracy instead of 40-60%. You can't seriously look me in the face and say it's easy to hook a tracer or a Pharah in the sky.
And like Ramirez said, it depends who you are playing against. A good player will bait your hook and easily dodge it, or in Genjis case, deflect it.
I'm gonna quote myself from a few pages ago. No one probably cares about my stupid half-baked theories but here ya go...
Again, like I said, a good player will bait your hook, then take you out. Most characters can survive roadhogs shotgun and a lot of them have some form of escape. If Roadhogs hooks were "easy to land", he'd be fucking unstoppable.What? Pharahs are super easy? Tracer are hard because they blink all over. But them and Genji are the only real issues
Where do I go to beg Blizzard to get some kind of mode where there is a hero limit for casuals? I tried going on the blizzard forums, but apparently they don't allow dirty console peasants on their pristine premises. I played Mobawatch all week, and now that's gone, so I have to go back to QP. I get put into a match with 3 torbs and I just want to kill myself.
I really can't understand how Blizzard can think that the disappointment of not being able to choose your hero for one single game is anything comparable to having to face stacking of Torbs.
They took it out of Competitive because it's not fun to play with, not fun to play against, and it's not fun to watch. And nothing about those things changes when you go casual in QP. I do not want to play competitive. Everything I heard about it puts me off it. Having to choose between complete bullshit mechanics and a gaming environment you don't want to be part of is bullshit.
Again, like I said, a good player will bait your hook, then take you out. Most characters can survive roadhogs shotgun and a lot of them have some form of escape. If Roadhogs hooks were "easy to land", he'd be fucking unstoppable.
Also, how are Pharahs super easy? Most pharahs are gonna be pretty far away from you(if they are smart) so if they just move a foot, your hook will miss.
Ana's ult will get nerfed at some point but maybe not for a while.
Which makes the PTR a huge waste of fucking time.
that's just crazy. I am fine with hero stacking getting removed from competitive so that will help alleviate 40 min standoffs. But Quick play is fine as is.It never suffered from that issue
Game balance isn't a democracy. They probably go ahead with changes because someone senior liked the sound of it at a meeting and he doesn't care what the PTS feedback is unless it becomes a dank maymay in his twotter feeds or whatever.
How? As far as I know, there is no gameplay difference between comp and QP, just different way of scoring in a match. Every problem of stacking easily transfers over to QP. Or, at the very least, stacking in QP is a nightmare to deal with. The coordination required to kill a team of Torbs is disproportionately higher than the coordination required to set up. It's literally impossible unless your entire team works perfectly as a unit, and that doesn't happen often, especially in solo queuing.
Mercy's damage boost got nerfed thanks to PTR.
Why are you against playing competitive? It will easily give you the best matches the game has to offer. You'll get idiots every now and then, but I mean, you get idiots in basically every match of QP.
Unless you boost a Reaper or Rein at full health it's pretty useless *most of time*, in my experiences. Good Genjis and Roadhogs can successfully do their ults without boost.
I would like a new ult altogether that helps more than just several characters.
Mercy's damage boost got nerfed thanks to PTR.
Yeah, if you don't care about your ranking and how high you get, it's basically just longer matches that net you more XP and competitive points that get you gold weapons. If you don't care about ranking, I don't see anything you can lose out of playing Ranked.Why are you against playing competitive? It will easily give you the best matches the game has to offer. You'll get idiots every now and then, but I mean, you get idiots in basically every match of QP.
Yeah, if you don't care about your ranking and how high you get, it's basically just longer matches that net you more XP and competitive points that get you gold weapons. If you don't care about ranking, I don't see anything you can lose out of playing Ranked.
How? As far as I know, there is no gameplay difference between comp and QP, just different way of scoring in a match. Every problem of stacking easily transfers over to QP. Or, at the very least, stacking in QP is a nightmare to deal with. The coordination required to kill a team of Torbs is disproportionately higher than the coordination required to set up. It's literally impossible unless your entire team works perfectly as a unit, and that doesn't happen often, especially in solo queuing.
Yeah, but most of the long matches are on the 2CP maps, which are already ball breakers Payload usually ain't too long, and while KotH can be long, the maps rotate on that, so you're not playing the same map over and over again like in 2CP.The longer matches can be kind of a ball breaker though.
Don't worry, your MMR will settle at a point where this becomes as rare as 6 wins in a row. But itm's importantr to leave and rejoin when your team is utterly terrible after 2 matches, sometimes people stick around and you have 4 losses with a non-team in a row. Do this far too often. Hope it gets better. Hope dies last X-|LOL, just lost 6 matches in a row in quick play. Maybe I should just stick to play vs AI.
Yeah, but most of the long matches are on the 2CP maps, which are already ball breakers Payload usually ain't too long, and while KotH can be long, the maps rotate on that, so you're not playing the same map over and over again like in 2CP.
Don't worry, your MMR will settle at a point where this becomes as rare as 6 wins in a row. But itm's importantr to leave and rejoin when your team is utterly terrible after 2 matches, sometimes people stick around and you have 4 losses with a non-team in a row. Do this far too often. Hope it gets better. Hope dies last X-|
It's weird to see a sticky zenyatta. THat's gonna take some adjustment. Also fuck the dva buffs. Way too fucking much. They might as well have extended her boost time too for how crazy she is now. She's already super surviveable,
Why are you against playing competitive? It will easily give you the best matches the game has to offer. You'll get idiots every now and then, but I mean, you get idiots in basically every match of QP.
you must be on console or something. Torb and Bastion are annoying but they can be dealt with. There's a reason you rarely see Torb or bastion ever on pro level. They are basically pure pub stompers
Also, some of us have played MOBAs for yrs. Lack of Hero stacks means people fight over their preferred hero. Removing hero stacking altogether is plain crazy too me. Maybe some other player will empathsize with ya but I never will. I've greatly enjoyed hero stacking personally
Yeah.
But.
The chances of running into 2CP in ranked.
Might not be worth it.
Well, for one, I don't consider myself that good. I would probably piss off the team for not being a great player more than anything.
Second, I don't like the tracking and ranking that higher level play entails. For example, lets take a lesser version: Quick play wins/loss rate. It doesn't bother me THAT much, since I'm doing slightly above acerage at a 55% winrate, but when I played the Mobawatch, I found out that it didn't count towards my win's or losses. It was an open air game, one where you can play how you want and it won't be a permanent mark against you. For me, it was a breath of fresh air not to check my W/L ratio every couple matches to see if I went down by a lot. The only tracking done is in the present game, and once that's gone, that's permanently gone. It exists in the present. In Comp, I would have not just another ranking system, but a ranking system that's reportedly broken and frustrating. One that you can win a match and gain 10%, then lose a match and lose a whole rank. I wish I honestly didn't care, but something about my brain can't help but be discouraged when I see the numbers prove I didn't do well. And worst of all, it only works one way. I don't feel any better if I win and achieve something, just shittier if I lose.
Third, I'm assuming there is a higher amount of toxicity in Comp. Some people go to just play the game, some people go to win, and people who go to win generally go to Comp. It's in the name, "Competitive". I'm just not an overly high energy player that invests in winning to the extreme. If we play a good match but lose, that's pretty good for me, (especially if, again, it's not being tracked and not leaving me with a black mark on my record).
I feel there is also less room for experimentation in Comp. Before the games were split between QP and Comp, I was afraid to try certain heroes. Because to get better at a hero, I need to play them, but if I play a hero incompetently, there goes the match and the team gets made for losing, forcing me to be stuck with the pair that I am good with. When QP and Comp were split, the atmopshere became more relaxed and fun to play.
Maybe I'm wrong and have a misconception of Comp from points 1, 3 and 4, but I know for a fact that the Rankings are just going to be a constant discouragement for me. I just highly doubt it's the environment for me.
Yup, console.
Also, this is another reason why I don't want to go comp. I don't like the idea of nonviable heroes. If I have to play in a less skilled environment to see people make use of heroes that aren't top tier, I'd prefer that than pure skill based environment that renders them worthless.
It's a deal breaker most of the time for me. Unless I really really want to play comp (like QP is just being shit with class stacking or whatever) then I always think "hmm, might get a CP map" and just don't bother. If I could guarantee KoTH or Payload then I'd probably play more. Playing CP maps is just soul crushing even if you win.
Oh btw to clarify Hero stacking is -NOT- a thing in MOBAs. It was such a delight and a breathe of fresh air to see hero stacking is a thing here. In MOBAs- often youre favorite hero might get banned or someone else locks it in or you just didnt get the role that 'fits' that hero.
Overwatch has been great by allowing hero stacks in casual modes. But I understand the devs must cater to the masses so it is what it is.
Don't worry, your MMR will settle at a point where this becomes as rare as 6 wins in a row. But itm's importantr to leave and rejoin when your team is utterly terrible after 2 matches, sometimes people stick around and you have 4 losses with a non-team in a row. Do this far too often. Hope it gets better. Hope dies last X-|
67->65
I need to stop having people invite 45s to the group on console (and need a competent group of high 50s/60s)
like honestly it's not that I want to be obnoxious, it's just being in the 60s and hearing mid 40/high 40s talk about strategy and ideas that don't work and dying due to simple skill gaps is highly demoralizing.
Also doesn't help that 2/3 I knew refused to flip off d va. Then again, I main reaper, but hey, if I got to 67 only as reaper and getting 2-3 golds most matches, whatever
(on that note, anyone want to join up on ps4 in general?)
I might be up for some games sometime. I've been as high as 65, but atm I'm at 60. I'm not sure if that meets your qualifications.
xx_BATMANx
Thanks I'll give it another shot. I usually switch out after 2-3 losses but just got dominated on attack and defense. Guess I wasn't efficient enough to heal teammates and I'm sure being subpar at multiplayer games doesn't help either now that the game's been out for sometime and most players have been getting better.