Anyone on PS4 getting "UNABLE TO LOG YOU ONTO BATTLENET. (BC-101)"?
He is better now than he was before the patch. I still think his main should shoot a little faster.
DVa is a straight up bully right now. Her ult charges fast and the 1 second off the wind up for the explosion makes a huge difference.
Mei needs the following buffs: increased ammo to 300, increased icicle damage to 100, a shorter cryofreeze cooldown OR more rapid healing in cryofreeze.
Mei needs the following buffs: increased ammo to 300, increased icicle damage to 100, a shorter cryofreeze cooldown OR more rapid healing in cryofreeze.
hey guys I know people dont like to talk about torbjorn because he hurt their feelings and killied them and some randos
but why is his repair turret so complete shit that even ana can kill through it?
All those skins are terrible. Shame on you guys!
hey guys I know people dont like to talk about torbjorn because he hurt their feelings and killied them and some randos
but why is his repair turret so complete shit that even ana can kill through it?
Sigrun Mercy is the best skin in the game, don't hate bro
Because he's actually kinda bad?
I mean even ignoring that. His kit makes little sense to me. Like he shouldn't even have the repair with how poor it is.
It's like he has the repair because the TF2 engineer has a repair. But the TF2 engineer can repair through one non-direct hit soldier on his turret. Tobjorn can't repair through a support on his turret. So you might think, well he's supposed to be more dyanmic with his turret and not camp out on it because Overwatch is a much faster game with faster rounds. But then his turret should behave like the mini-sentry in TF2. But it doesn't. It takes far too long to set up and get up to level 2 for that kind of role.
I'm glad they finally got rid of Mcree's damage fall off at long range, now I can feel okay picking him over Soldier in competitive. I even managed to get my third Legendary card while playing as him today.
/hidechat is really the highlight of this patch
Don't rage when you encounter a Hanzo player with a hidechat in comp especially on KOTH. He won't see his teammates's chat begging him to switch out his hanzo.
I don't think that's the right way to see the balance here. A comparison to TF2 isn't good. In TF2 you will be facing off against many more players, and the situations are often different and more chaotic. Overwatch is a faster game, but with way less players, and tighter maps in general. Torb's turret is good for what it does, and it doesn't matter if "a support can kill it" because lets be honest, Zenyatta can be a turret buster with the right team dynamic, and Mercy can kill Bastions if she is well positioned and Rein's shield holds. Being "support" in Overwatch isn't the same as being "support" in TF2. The fact that several maps are designed specifically to give Lucio the advantage of being able to bump people off the map is a good example of how the support class functions more actively in Overwatch.
Don't rage when you encounter a Hanzo player with a hidechat in comp especially on KOTH. He won't see his teammates's chat begging him to switch out his hanzo.
I mean even ignoring that. His kit makes little sense to me. Like he shouldn't even have the repair with how poor it is.
It's like he has the repair because the TF2 engineer has a repair. But the TF2 engineer can repair through one non-direct hit soldier on his turret. Tobjorn can't repair through a support on his turret. So you might think, well he's supposed to be more dyanmic with his turret and not camp out on it because Overwatch is a much faster game with faster rounds. But then his turret should behave like the mini-sentry in TF2. But it doesn't. It takes far too long to set up and get up to level 2 for that kind of role.
It's obviously not going to be a 1:1 comparison for a number of reasons. But the problem is that, and Blizzard has proven this with McCree, I don't think they're sure of a lot of characters identity. As pointed out in higher level competitive usage, Torbjorn is near nonexistent and has been that way for a while. Even Bastion has that he can move and shred team pillar Reinhardt's shield. But Bastion is in the same camp as Torbjorn that I don't know what the longterm plan is for either of those two characters
'People that kill noobs' has a short shelf life. And the idea of buffing Torbjorn being something that feels secondary and not his character identity like his gun would be incredibly disappointing but I don't know what else you do because the lockon speed is insane so you dont want to make that too good. But god knows you need that or Tracer will lose yet another counter. A buff to his armor providing would be an incredibly dull change.
While I have had the moments of reprieve to repair, I would argue that you're already putting yourself at a disadvantage by repairing. As you mentioned, guerrilla warfare. No point in repairing your turret since they now know where it is and you'd be better off simply building a new turret near the point but somewhere else to surprise them with.Torbjorn has a way better gun than engi.
I actually think the argument that Torb shouldn't even be able to repair the turret is interesting, but it seems like you don't get that much benefit out of the change. Repair is useful when you win a fight and have breathing room. So you lose that and gain the advantage that new Torbs are slightly less likely to be bad. That would be nice but I'm not sure it's really required.
Torb is supposed to only place/upgrade/repair turrets while not under fire. As long as there are no enemies nearby you should basically be able to get set up anywhere pretty easily. That's why turret cooldown works the way it does, that's why upgrading works the way it does, and that's why repairing works the way it does.
Torb is really built around a guerrilla strategy that recognizes you will constantly be losing territory and that's okay as long as they don't get the last bit of territory before time runs out.
I mean even ignoring that. His kit makes little sense to me. Like he shouldn't even have the repair with how poor it is.
It's like he has the repair because the TF2 engineer has a repair. But the TF2 engineer can repair through one non-direct hit soldier on his turret. Tobjorn can't repair through a support on his turret. So you might think, well he's supposed to be more dyanmic with his turret and not camp out on it because Overwatch is a much faster game with faster rounds. But then his turret should behave like the mini-sentry in TF2. But it doesn't. It takes far too long to set up and get up to level 2 for that kind of role.
I actually think the argument that Torb shouldn't even be able to repair the turret is interesting, but it seems like you don't get that much benefit out of the change. Repair is useful when you win a fight and have breathing room. So you lose that and gain the advantage that new Torbs are slightly less likely to be bad. That would be nice but I'm not sure it's really required.
I think at the current set up the turret is more for distraction than pure kill power. His gun is monstrous.
What if you remove the hammer, and give turrets self-heal when not under fire (say, if 5 seconds pass without it taking damage, self-heal begins). Encourage more Torbs to put themselves out there rather than sitting behind a turret. Also, they should just drop turret level 1 entirely and start it at level 2, but make it take longer to build. The level 1 turret is completely useless as it is, and no one leaves it at level 1.
Anyone know what's going on with quick play on PS4? Played for a few hours today and was surprised when the enemy team wasn't stacking heroes. Like, all of one character, maybe a healer/tank in there sometimes.
Mei needs the following buffs: increased ammo to 300, increased icicle damage to 100, a shorter cryofreeze cooldown OR more rapid healing in cryofreeze.
Mei needs the following buffs: increased ammo to 300, increased icicle damage to 100, a shorter cryofreeze cooldown OR more rapid healing in cryofreeze.
Mei needs the following buffs: increased ammo to 300, increased icicle damage to 100, a shorter cryofreeze cooldown OR more rapid healing in cryofreeze.
This new hero is pretty amazing. I really enjoy shutting down Pharah's and Tracers with them. Their ultimate is pretty crazy too. Lets me lock down whole areas. Wish the secondary fire on the revolver was a little stronger though.
Revolver?
Yeah, the flashbang is really strong but sometimes I go to use the secondary fire and it feels way weaker than just headshotting.
I'm really loving these new D.VA changes. Feels like I can act as an effective front-lining tank now, absorbing tons of damage in addition to roaming around hunting for picks. Being able to play more aggressively with her ultimate is very much appreciated as well.