tbh the biggest common sense thing is just communicating.
Is it me or is Ana kinda... crap? Mercy and Lucio are way better at healing, her damage seems to be inferior to post-buff Zenyatta and while her ult is nice, I'd still probably rate it at Zenyatta's level at best, with Lucio's/Mercy's still being way better. So, while definitely fun to play, she seems to be neither good healer nor DPS/heal hybrid.
Players not using their mic is probably the most annoying thing to me. Just simple things that would help so many times.
"Hey, that Phara that killed me has her Ult charged"
"Reaper just teleported above us"
"Teleporter behind the objective on the right"
Make Junkrat's grenades like 10% bigger cause I somehow manage to miss 50% of my shots in close quarters
It's always like that, I could wreck two dudes in 3 secondes if my aim wasn't this terrible
nah. Use your trap and bomb for those occasions. Junkrat does enough damage already. He would be too OP if his grenades hit easier.
Uummmm, because Junkrats not a DPS character? Any character that's actually about DPS will out damage his heal.Also, I was shooting a Roadhog who was healing, my grenades weren't fast enough to outspeed/damage his recovery. What the fuck? His heal is basically a free "Yeah fuck you" card when you're 1 vs 1.
Make Junkrat's grenades like 10% bigger cause I somehow manage to miss 50% of my shots in close quarters
It's always like that, I could wreck two dudes in 3 secondes if my aim wasn't this terrible
Also, I was shooting a Roadhog who was healing, my grenades weren't fast enough to outspeed/damage his recovery. What the fuck? His heal is basically a free "Yeah fuck you" card when you're 1 vs 1.
Junkrat is way closer to a nerf than a buff.
What's there to nerf? I think he's just right. Really I'm just being facetious cause I'm bad haha, I know he's a good character.
Only thing I think can be cool would be being able to save a teammate when he/she's trapped. Let us shoot the trap even if it's active.
I don't think he's saying they should nerf Junkrat, he's just saying that if they were to balance him, a nerf would make more sense than a buff. Like on a scale of 1-10, a 1 being that he needs to be buffed, and a 10 being that he needs to be nerfed, Junkrat is at like a 5 or a 6. A 5 would mean he's pretty much balanced.What's there to nerf? I think he's just right. Really I'm just being facetious cause I'm bad haha, I know he's a good character.
Only thing I think can be cool would be being able to save a teammate when he/she's trapped. Let us shoot the trap even if it's active.
Which works great when I'm not playing with my brother.
Me: Widowmaker on the upper left.
Bro: Upper left from where? I'm looking all over the place!
Me: *facepalm* When you're facing the direction the enemy is coming from, UPPER LEFT FROM THERE!
The only thing that needs to be changed about Junkrat, imo, is the hitbox of his wheel. Either make hitbox the size of the blast, or make the blast the size of the hitbox. The hitbox extending like 5 meters further than the explosion's outer edge is fucking dumb. The other day a Junkrat got PotG with his tire, and you could see the entire blast on the cam. I wasn't even NEAR the blast, still got caught and oneshot by it.
The only thing that needs to be changed about Junkrat, imo, is the hitbox of his wheel. Either make hitbox the size of the blast, or make the blast the size of the hitbox. The hitbox extending like 5 meters further than the explosion's outer edge is fucking dumb. The other day a Junkrat got PotG with his tire, and you could see the entire blast on the cam. I wasn't even NEAR the blast, still got caught and oneshot by it.
Make Junkrat's grenades like 10% bigger cause I somehow manage to miss 50% of my shots in close quarters
It's always like that, I could wreck two dudes in 3 secondes if my aim wasn't this terrible
Also, I was shooting a Roadhog who was healing, my grenades weren't fast enough to outspeed/damage his recovery. What the fuck? His heal is basically a free "Yeah fuck you" card when you're 1 vs 1.
His trap is certain death to anything squishy. He does tons of damage, and can decimate tanks. His mine is great for mobility, escapability, and finishing off enemies. His ult does 600 damage with a great blast radius. He can be unseen just spamming grenades over walls and around corners and still be very effective. In fact I'd say I get a gold medal for damage 90% of the time I play him.What's there to nerf? I think he's just right. Really I'm just being facetious cause I'm bad haha, I know he's a good character.
Only thing I think can be cool would be being able to save a teammate when he/she's trapped. Let us shoot the trap even if it's active.
I ignore the visual cue, I just treat Dva's self-destruct and the Rip-tire as the same thing - if you're out in the open and you can see the explosion, you're dead. So instead of trying to run for range, which is futile, when you hear the Ult, get behind a wall.
Is McCree's FTH damage really that bad of a nerf aka useless? I always take 1 or 2 shots at the enemy to lower health before doing the stun FTH combo, if still alive I will roll and finish the enemy off. Is it that really big of a deal just because his FTH couldn't finish off a 200-250hp character without lowering health first?
I ignore the visual cue, I just treat Dva's self-destruct and the Rip-tire as the same thing - if you're out in the open and you can see the explosion, you're dead. So instead of trying to run for range, which is futile, when you hear the Ult, get behind a wall.
But that's not true at all for the tire. Lost count of how many times I've exploded the tire in a room of people only to somehow miss everyone. Would be nice to have a better indicator of how big the explosion is, or at least feel better about seeing the explosion miss and thinking, yeah ok that's my own fault. As it is now, it feels like guessing and doesn't feel fair when you miss, or when you die to it when you think you're far.
Junkrat is the one hero that i think it's pretty well balanced in the game for what he does and yet find incredibly infuriating to play against.
What if the visual explosion size was the size of his damage radius but the current damage radius was switched to a concussion/push radius?
Seems like a better option because even if Rein has his shield up (at full health) he would still survive but he would get pushed back.
Once you hear Junkrat, split up so he'll only get one dude at least.
I personally want slightly less cool down on her concussive blast and super jump. She is fine otherwise.I think Junkrat is fine, I feel most of the heroes are fairly well balanced except for McCree, Zen and maybe Ana. And with McCree and Zen the way they are now, Pharah might need some buffs, even if they get nerfed slightly.
I love when people chase after me while I'm trying to split up. Makes for a real Benny Hill moment.
I think most of the defense heroes are kinda fucked actually, not in they're overpowered, but in that they struggle to find a place in the upper level of play where constant, high dps is more desirable even on defense.
From someone who plays mostly support, most flankers do not put themselves in good position to be healed. If you want my healing either stay near me long enough to be healed (Lucio) or don't put obstacles and barriers between me and you (Ana or Mercy) because neither heal without LoS.
I am completely fine with a notification (I need healing!) I will always do my best to get you healed but the flanker has to take some responsibility here as well.
I actually got a PoTG (maybe two?) as DPS. According to overbuff I am one of the most aggressive Zen players so it makes sense. I like to play with him with the mindset of dps, always firing but also using shift + e every time. I managed to get 9400 damage and 10300 healing in one game (I think it was defense, and we lost!).
The most difficult part is not getting killed, I still have to try him now with more life, and Ana which could be similar...
https://www.overbuff.com/players/pc/Duerkos-2930/heroes/zenyatta
Right. Which is why I'm saying to play flankers because flankers rely heavily on medkits.
Where as I was playing a sniper right next to an Ana and she couldn't be bothered to throw me a heal while I stood behind cover, hoping, thinking, 'maybe she'll stop shooting them and shoot me'
It never happened.
Infinitely better than:
Me: Widowmaker on the upper left.
Team: ...
Me: Hello?
Team: ...
Me: Okay, well I'm dead, widowmaker's still there. Okay now two more of you are dead from widowmaker. Yep she's still in the same spot. Phara? Throw a rocket or two maybe, make her at least switch posi-- okay now you're dead too.
Team Chat: Shut up F**
Where as I was playing a sniper right next to an Ana and she couldn't be bothered to throw me a heal while I stood behind cover, hoping, thinking, 'maybe she'll stop shooting them and shoot me'
Pharah's got a pretty balanced skillset. It's just that her natural counters are less effective on console, so she's in this place where she kind of needs a nerf there.
Her presence is really going to be felt once the Tjorb damage nerf goes into effect.
I was playing D.Va earlier, managed to squeeze out of a tight spot with 15 health (out of armour). I jumped in front of our Ana, pressing X like a madman... I literally obscured her sight and she ignored me. So I went and got a health pack. :s
I'm an ana main though.Are people really using a new hero in ranked already? Guess they don't care about losing.
I usually try to leave medpaks for nearby healers if I'm playing a non-flanker.
I have not been doing that for most Anas.
though I have had some pretty good ones. I had one on Hollywood as Hog and one on King's Row as D-Va where I was basically an unkillable murderous god with Ana behind me.