Feeders are a real problem in this game.
Had some weird teams yesterday too, who seemed like they had their ults all the time.
Roll a Symmetra with a Mercy by your side and that problem will disappear.
Yesterday there was a mccree that had his high noon almost Everytime we pushed in volskaya. Like who is was he shooting at lol
Usually that's thanks to a bad RoadhogHad some weird teams yesterday too, who seemed like they had their ults all the time.
Yesterday there was a mccree that had his high noon almost Everytime we pushed in volskaya. Like who is was he shooting at lol
Had some weird teams yesterday too, who seemed like they had their ults all the time.
It's so easy when you're playing Roadhog to forget that your tankiness comes at a real cost.
Speaking of Roadhog, Moonmoon stream is best stream.
That's why you weave in and out.
It's so easy when you're playing Roadhog to forget that your tankiness comes at a real cost.
But it builds my ultimate to take damage and heal myself!
(Actually, the more I've played with it, the more I'm convinced that self-healing building ultimate charge is detrimental to the way the games play.)
It's the best, just throw shurikens at his fat self from like sniper distance and get delicious sword mad quick.
Also, I like moonmoon, but I don't like his stream since I find Roadhog to be boring to spectate.
Seagull>moonmoon
both are good
Eh it kinda just happens naturally. I don't intentionally go out to hurt myself.
You also know what's the best?
Hooking genji and unloading a shotgun to his dumb face when he's ulting.
The thing about roadhog being the ultimate ult builder is that he's also the ultimate ult stopper. Though he's topped by DVa for now, but he still counters ulting genji hard.
Is there a way to counter roadhogg's hook besides staying out of its range? I don't like the fact his hook shot combo is a instant kill if not he just add a melee to ensure a final nail in the coffin.
I could sometimes escape/counter with skill but that's because the enemy roadhogg mess up his timing for the hook shot.
Moon isnt a pro though, hes just fun to watch and actually 6 stacks. Seagull queues with shadder and pocket mercy to have low stakes games.Seagull>moonmoon
both are good
What's with these goddamn reinhardts not just going hulk smash the moment I boost them, like goddamn, I turn you into an unkillable rampaging killing machine and you put you motherfucking shield up still?
Seriously? People do that? Whenever I play Reinhardt and get a nano boost, I always charge in and swing away like a mad man.
Is there a way to counter roadhogg's hook besides staying out of its range? I don't like the fact his hook shot combo is a instant kill if not he just add a melee to ensure a final nail in the coffin.
I could sometimes escape/counter with skill but that's because the enemy roadhogg mess up his timing for the hook shot.
Seriously? People do that? Whenever I play Reinhardt and get a nano boost, I always charge in and swing away like a mad man.
Pretty dumb when you have 750hp, 100+ dmg hammer swing, 450 dmg charge for 8 secs.
Yeah I've gravitated towards MoonMoon because he just seems to have more fun with his groups where everyone is laughing their ass off. Seagull is great at answering questions and doing cool stuff but the stream is so quiet. Ofc Moon is going for a more comedic stream so they should be different in tone, it's just not as fun for me.Moon isnt a pro though, hes just fun to watch and actually 6 stacks. Seagull queues with shadder and pocket mercy to have low stakes games.
How is it dumb? Nano boost gives you 50% Damage Increase, 50% Damage Reduction, and 30% Speed Boost. A nano boosted Reinhardt that is aggressive will at best get 2 to 4 eliminations and at worse have the other team retreating from the objective.
I think that's what he was meaning. It's dumb not to go in swinging like a madman when boosted.
Saying its pretty dumb to not charge in.How is it dumb? Nano boost gives you 50% Damage Increase, 50% Damage Reduction, and 30% Speed Boost. A nano boosted Reinhardt that is aggressive will at best get 2 to 4 eliminations and at worse have the other team retreating from the objective.
edit: Or am I just misreading things?
How the hell does that help with Pharah? And yeah I'd expect two characters to beat one.
my best Nano Boosted moments in qp:
As Reinhardt i rushed into a trap at Point B Volksaya :/
As D.va i was all set to use my ult and was unexpectedly charged and my brain couldn't tell my finger not to push the button.
QOL improvements I want:
Symmetra - shields now at the start of the hp bar so that teammates can appreciate Sym when its below 25.
Lucio - ult activation whilst wall riding.
The minute you get good with Genji is the moment you realize he's pretty much the only hero you want to play. He has huge game changer potential, he can hard carry, and his mobility is insane.
Genji for president.
There needs to be another command for the line I'M SUPPORT PLEASE KILL THE FUCKING ____ SHOOTING AT ME.
Her weapon does have quite a reach and I killed a Pharah as a Symmetra in Volskaya several times with a Mercy helping me out.
Team will just ignore those the same way they ignore Mercy's audio cues.