Antiwhippy
the holder of the trombone
seeing zen as the healer in comp almost makes me want to quit every single time
Against or with?
seeing zen as the healer in comp almost makes me want to quit every single time
Or this as well.Because it's percentile based
Say your percentile for how you play drops you at 63- still well above average
It's not going to give you any exp, it's going to drop you HARD. It does not want you anywhere near that rank at the moment, that's what I've been trying to say for days.
Unless you start playing significantly better next game, it's going to assume you're way too far ahead and keep pushing back super hard.
Against or with?
68 is damn good.Because maybe rank 68 is suitable to your skill level (68 is damn good)?
Or this as well.
Basically it's not giving you XP. It's adjusting your rank based on a multitude of factors.
If you didn't play significantly better than before you can't expect to be getting big changes to your rank just from a victory.
68 is damn good.
But still, they already said they will revamp the system. I don't fucking care about it representing a bell curve, that just means that 10 levels are an ocean of competence. Also, there are 100 ranks. It should spread out the ranks properly, I mean effing Seagull is 79 and that's the first percentile. So how about making it flat precentile so his rank is 99. I am not about gains and losses, I feel it's just hard to judge how good or bad in respect to the rest of the community you are.
he's not a healer as far as i'm concerned.
Meanwhile I played with friends and knocked to 74, I guess I'll see if I'm still ranking one a match, if I am I'm curious where that'll slow down finally.
This
Basically people need to stop looking at winning and losing as the cause of their rank ups. If you play at the top 1% of players at 67 and solo queue and even only win 40%, you'll still be ranking up, just a lot slower. Grabbing good friends just speeds the process up since your wins just get your rank ups per match and your losses are less frequent.
It's a fairly self explanatory system once you realize it's percentile based, people just need to get out of the mindset that winning/losing is what determines their rank.
You also don't want this though, because the top 1% is a huge difference, bigger than ever before. They'd need separate indicators for top ranks, similar to Rocket League having a variety of ranks, then 1% being very wide between .2-.4, .4-.8, etc.
Because a low top 1% vs a high 1% is basically a 50 vs a 70 atm
You should try solo que some time and see what a fulfilling ranking system this is.
You should try solo que some time and see what a fulfilling ranking system this is.
You should try solo que some time and see what a fulfilling ranking system this is.
Theres a reason going 150-150 can end you in the 20s or 70s
I need a citation for this I think.
https://www.overbuff.com/rankingsCheck top players winrates, not all of them are actually much above 50, showing it's possible
https://www.overbuff.com/rankings
Of the top 100 players, a scant 7 of them have win rates under 60%. Of the ones that do, 3 of them have over 600 games played. Of course, if you're in the top 1 percentile of players playing against other top 1 percentile of players for a long enough time, your win rate will inexorably creep towards 50% unless you're much higher than the system will concievably put you at.
Actually I'm not sure what is being discussed here. Are you arguing that the game measures your performance more than it does your wins/losses? Are you factoring in different the initial calibrations? I don't think it's impossible they're doing this but this kind of goes against the way MMR is usually applied to team-centric games.
Like maybe it's the rank I'm in but most of my rank gain has been solo queue honestly.
The same concept applies regardless of queue type. Theres a reason going 150-150 can end you in the 20s or 70s
Well just try it out, and share your feelings after a week of it.
I'm not sure I like this. I thought it was strange that I was like a lot of other people around the 50s who were losing rank by a lot and winning by a little, but after the Zen buffs I played him a few times in Ranked and when I won I'd get a full rank, which was really surprising. If your theory is correct, it's because the matchmaker sees me as outperforming Zens of my level, but this is likely because Zen was kind of trash before the patch. Anyone who picked him in the 50th percentile bracket would've fed relentlessly and contributed nothing, which means my Zen performance is being inflated.
I'm not complaining about ez ranks but this is just rife for abuse if it's actually what's happening.
You need to group up.so a friend joins my game and it puts him on opposite team. wtf. why do some devs think this is a good idea? I'd much rather they give them an option to spectate
so a friend joins my game and it puts him on opposite team. wtf. why do some devs think this is a good idea? I'd much rather they give them an option to spectate
It's spectate by default, but if someone drops from a team, even the other team, it will fill the slot with a spectator since they're already in the game anyway.so a friend joins my game and it puts him on opposite team. wtf. why do some devs think this is a good idea? I'd much rather they give them an option to spectate
You need to group up.
If you select Join Game without grouping up then it will put you in as a spectator who will then fill whichever space opens up next, regardless of which side it is.I thought it was always spectate
I thought it was always spectate
You need to group up.
We had a game earlier on Route 66 where all but one person on the other team went Genji on attack; so 5 of us switched to Winston. One guy figured it out, but the rest of them stubbornly stuck to Genji then started talking shit after they lost. It was quite an odd match.
I feel like Mei being in ice block should not have effect on contesting points. Fucking lame she can just keep using it to hold the OT.
Also if you want to prolong OT tracer is way better and more annoying at it.
Pretty sure when 0HL and the old OT rules were used pro games could stretch OT to 10min+ just from tracer/dva spam.
Timescams don't normally win a game for people though, especially since shes usually a free kill right after.
It's annoying as hell but I'm unsure if it should be taken out, since reaper can wraith on an objective, lucio can obnoxiously wall run all day, etc
Pretty sure that's the first night where my rank didn't change once. I just stayed at 61 the whole time, whether we won or lost.
Not complaining, just thought it was weird.
seeing zen as the healer in comp almost makes me want to quit every single time