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Overwatch |OT4| You Want A Good Genji, But You Need The Bad Hanzo

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Gurrry

Member
This. Levels are hardly an indicator of how good of a teammate someone will be. It's only a mark of how much you've played the game.

I said I would prefer to play with people who have more experience rather than someone who just got to 25 and started playing ranked, regardless of skill.

I typically find people at lower levels are rarely aware of good team comps, they play 1-2 characters max, and refuse to change for the betterment of the team.
 
My success as a tank is so much higher than any other role, Roadhog especially. It's also the role least likely to be taken in Quick Match, in my experience. I have a 60% win rate with tank and less than 50% with all other roles. Now my time as tank is way higher at this point, with support, mainly Lucio as a distant second. I feel a huge weight lifted off my shoulders when I see a Reinhardt or Roadhog picked on our team, ha. It gives me some freedom, though I find myself getting frustrated not being able to initiate pushes.
 

Mr Cola

Brothas With Attitude / The Wrong Brotha to Fuck Wit / Die Brotha Die / Brothas in Paris
My success as a tank is so much higher than any other role, Roadhog especially. It's also the role least likely to be taken in Quick Match, in my experience. I have a 60% win rate with tank and less than 50% with all other roles. Now my time as tank is way higher at this point, with support, mainly Lucio as a distant second. I feel a huge weight lifted off my shoulders when I see a Reinhardt or Roadhog picked on our team, ha. It gives me some freedom, though I find myself getting frustrated not being able to initiate pushes.

Roadhog isnt really a tank, hes considered DPS in the comp scene or "Off DPS"
 
My success as a tank is so much higher than any other role, Roadhog especially. It's also the role least likely to be taken in Quick Match, in my experience. I have a 60% win rate with tank and less than 50% with all other roles. Now my time as tank is way higher at this point, with support, mainly Lucio as a distant second. I feel a huge weight lifted off my shoulders when I see a Reinhardt or Roadhog picked on our team, ha. It gives me some freedom, though I find myself getting frustrated not being able to initiate pushes.

Roadhog is good, but Reinhardt is essential. I had a good start with Hog today in Dorado; I racked up kills so fast, and I was grabbing their Mercy and dumb flankers. They pushed us to the last checkpoint and I switched to Reinhardt. I immediately started pushing them back, and then I go apeshit and wipe out half of their team. They ended up losing despite having so much momentum and time. Reinhardt is good for the team overall; he can actually protect people while having a dangerous CC ult that can help with a good push. Roadhog seems to work well in double tank teams, but I still have to experiment with him--still learning the game.
 
Roadhog isnt really a tank, hes considered DPS in the comp scene or "Off DPS"

Yes I can see that. I've been working on my Reinhardt because I want him on my team in most situations, I just struggle with him at the moment and with teams of mostly randoms, it can be frustrating when you can get no one behind the barrier. Though I feel I counter Reinhardt well as Roadhog. I'll admit, that's often because his team is not supporting him well. Push in past his shield and fire. He'll either drop the shield and hammer or charge. In both cases, I heal through the damage and eventually take him out solo or with a little help.
 

shiba5

Member
Roadhog is good, but Reinhardt is essential. I had a good start with Hog today in Dorado; I racked up kills so fast, and I was grabbing their Mercy and dumb flankers. They pushed us to the last checkpoint and I switched to Reinhardt. I immediately started pushing them back, and then I go apeshit and wipe out half of their team. They ended up losing despite having so much momentum and time. Reinhardt is good for the team overall; he can actually protect people while having a dangerous CC ult that can help with a good push. Roadhog seems to work well in double tank teams, but I still have to experiment with him--still learning the game.

Had a team yesterday switch to two Reinhardts after we pushed the payload nearly to the end. Things didn't go well for us. I've also run into a two Rein team on certain KotH maps and haven't figured out how to deal with them. These are mid/high rank 50s so not bad players we can break through easily - they are usually vicious as hell. I actually had a nightmare about being chased around by Reinhardt last night.
 
Had a team yesterday switch to two Reinhardts after we pushed the payload nearly to the end. Things didn't go well for us. I've also run into a two Rein team on certain KotH maps and haven't figured out how to deal with them. These are mid/high rank 50s so not bad players we can break through easily - they are usually vicious as hell. I actually had a nightmare about being chased around by Reinhardt last night.

The suicidal Reinhardts are an easy pick if you know how to dodge and bait their charge. Reinhardt showdowns are funny though; a lot of people fall for them and forget about the poor souls behind them.
 

Eric WK

Member
My hunch is that Blizzard will put a larger cap on how much a winning player can gain when there's a leaver on the enemy team, keep the minimal losses for people who don't quit but their team loses, and assess most of the lost MMR to the initial quitter with the leaver penalty.

It has to remain a closed system to prevent boosting, but harsher MMR/other penalties for the quitter will allow for the winning team to not feel cheated and further disincentivize leaving.
 
For the Hook combo, should I be using Roadhog's Primary or Secondary fire for the shotgun combo?

secondary + hook -> primary -> melee

If you are going to leave something out due to low ammo, let it be the initial secondary. You do not want to pull in and be left without a round to fire.
 

shiba5

Member
The suicidal Reinhardts are an easy pick if you know how to dodge and bait their charge. Reinhardt showdowns are funny though; a lot of people fall for them and forget about the poor souls behind them.

They don't tend to charge (those guys are easy pickings). They just rotate shields and are very aggressive with the hammer.
I've been hesitant about trying to set up a Bastion to break their shields because he's so easy to destroy with good flankers.
 

Papercuts

fired zero bullets in the orphanage.
For the Hook combo, should I be using Roadhog's Primary or Secondary fire for the shotgun combo?

Post hook it's primary into melee. For bigger targets you want to soften them up with his alt fire first, but 200 hp or less heroes don't need it.

Also versus another roadhog you want them to hook you first, if you alt fire and they hook, you both fire you can then hook and shoot him first to get the kill. (assuming neutral engagement anyway)
 

Prelude.

Member
For the Hook combo, should I be using Roadhog's Primary or Secondary fire for the shotgun combo?
Landing the secondary properly (the target is exactly where the shots explode) is pretty hard so I'd say start with the hook to take them off guard and have a higher chance of hooking them in.
 
Landing the secondary properly (the target is exactly where the shots explode) is pretty hard so I'd say start with the hook to take them off guard and have a higher chance of hooking them in.

It doesn't need to be exactly where it explodes but it needs to be beyond it. Against large targets they can be a good distance beyond the explosion and take good damage, smaller targets avoid most of the pellets due to spread at too far a distance though. For those targets, it's not worth the secondary anyway because the hook primary melee should finish them off.
 

Moonkeis

Member
I don't normally subscribe to any of the loot crates, but I was tempted to see what this months "Overwatch" item was:

mD9uVaT.jpg
 
For the Hook combo, should I be using Roadhog's Primary or Secondary fire for the shotgun combo?

alt fire tanks first, hook+LMB+Melee.

also for smaller people you hook and they get pulled to the side or behind. save extra ammo and shoot them.

cover and vape to heal. and repeat.
but i use him to flank and pull those support.
 

Prelude.

Member
It doesn't need to be exactly where it explodes but it needs to be beyond it. Against large targets they can be a good distance beyond the explosion and take good damage, smaller targets avoid most of the pellets due to spread at too far a distance though. For those targets, it's not worth the secondary anyway because the hook primary melee should finish them off.
For optimal damage, yes, the explosion is where you want them to be since it does the same damage as the primary in that spot, but if you shoot that before the hook they have a bit more time to react and avoid the hook, so I prefer to just start with that. It depends on the situation obviously, but you don't want to hook someone in and find out you have to reload because you shot your last bullets before.
 
Post hook it's primary into melee. For bigger targets you want to soften them up with his alt fire first, but 200 hp or less heroes don't need it.

Also versus another roadhog you want them to hook you first, if you alt fire and they hook, you both fire you can then hook and shoot him first to get the kill. (assuming neutral engagement anyway)

This is good advice roadhog players should take into consideration. I've survived most of my mirror matches by taking pot shots with secondary and waiting for them to hook (assuming neutral engagement as he said but I've gotten away with some stuff before with a sidestep to bait chain/shots).

I mainly use Roadhog as somewhat of an offensive tank/flanker in most situations though.
 

Onemic

Member
This is good advice roadhog players should take into consideration. I've survived most of my mirror matches by taking pot shots with secondary and waiting for them to hook (assuming neutral engagement as he said but I've gotten away with some stuff before with a sidestep to bait chain/shots).

Couldnt you also kill them(assuming you have full health) by letting them hook you first, eating the primary fire, then doing primary fire + hook, primary fire + melee? that would do over 600 dmg if you're accurate.
 

X-Frame

Member
Wow, thanks for all the Roadhog tips everyone!

1 last question, during the hook animation am I just holding down the Primary Fire? Or time it?
 
I haven't played this game very much for a while, so I'm a bit out of the loop. Did the McCree nerf, and D.Va buffs occur? And if so did it happen on consoles yet? (Xbox One specifically.)
 
it depends. i don't really look at your stat unless you've at least prestiged once. if you pick hanzo i check stats and see hours and elimination average.

If a person spends most of his time playing, lets say flankers. He can be assigned to flanking if he has amazing stats. Otherwise, look for someone more well-rounded who actually knows what each character does and how to counter him. Unless he is an effective specialist, there is no reason to group up with that person IF you have the luxury of handpicking people and you want long-term Overwatch friends.

But honestly, if you see someone who is really good with a character, there is no reason to not group up with him for a couple of games, and later on decide if you can work together well.


I personally can't get too picky because I can barely find people to group up with. But again, you shouldn't be that picky unless the person you are looking at is a Hanzo main, or someone with ridiculously bad stats that he is not fun to group up with; ranked is a completely different case and you should be picky there because switching is a must if you want to maintain a reasonable winrate.

Ahh. I don't check people beforehand at all and if someone is good at what they do, I have no complaints.

But I went out of my way to put in some time to get over an hour with my bottom people, like Mei and Bastion. I wasn't sure if people actually checked that.

Wow, thanks for all the Roadhog tips everyone!

1 last question, during the hook animation am I just holding down the Primary Fire? Or time it?

I always just time it and go for the headshot.
 
Couldnt you also kill them(assuming you have full health) by letting them hook you first, eating the primary fire, then doing primary fire + hook, primary fire + melee? that would do over 600 dmg if you're accurate.

Yeah that works as well but then you run the risk of you getting picked off easier by any stragglers on their team that might get 1 shot on you from mid-far range. I do that combo if I get caught by a hook randomly as I find it is best for when you get hooked without realizing it.

Until (if ever) they fix the tick rate in this game I usually try to play it safe because I have had too many shots as roadhog not register because of tick rate/random high ping spikes. Especially on Reapers for some reason.
 
I've bought the game since launch but have barely touched it. To be fair this tends to happen a lot with other online multiplayer games I've purchased in the past few years. Seems like anxiety has crippled my enjoyment of MP games in general. I guess I have trouble getting into MP games that have small team sizes.
 
I've bought the game since launch but have barely touched it. To be fair this tends to happen a lot with other online multiplayer games I've purchased in the past few years. Seems like anxiety has crippled my enjoyment of MP games in general. I guess I have trouble getting into MP games that have small team sizes.

from someone who have anxiety speaking i still play the game. unless you mean something else.

also it's awkward that i'm still being grouped up with a team of 5. maybe they prioritize the bigger groups to fill the remaining because it would take ages to find games. most of the team time they aren't in teamchat so i can't listen what they say. so i just rely on what they do. which isn't that hard.
 

sankentris

Neo Member
So competitive is frustrating for sure. I've got two friends who we all play pretty consistently but seems like lately every match we get grouped with a bunch of Rambo try hards who do almost nothing as a group. Super frustrating. Got to rank 47 but down close to 40 now after last nights disappointing run.

Anyone looking for a group to play with? Me and my other two are decent, work as a team and could use some who aren't overly anal and like ridiculous banter during the game :)

We usually start playing around midnight CST (live in Texas) and play for 3-4 hours a night. I'm on PS4 and name is under sankentris. And when you look up my stats I used Hanzo a ton at the beginning but rarely use him now :)
 

xaosslug

Member
Lucio has to be the best hero imo. Dude has everything the team needs: healing, speed, decent damage, shield buff.

was on a team in ranked, attacking Anubis, with a Lucio that single-handedly kept checkpoint B in play during overtime riding the statue/wall until we all respawned... multiple times. xD It was ameeeezing, made me want to be better at him.

 

xaosslug

Member
So competitive is frustrating for sure. I've got two friends who we all play pretty consistently but seems like lately every match we get grouped with a bunch of Rambo try hards who do almost nothing as a group. Super frustrating. Got to rank 47 but down close to 40 now after last nights disappointing run.

Anyone looking for a group to play with? Me and my other two are decent, work as a team and could use some who aren't overly anal and like ridiculous banter during the game :)

We usually start playing around midnight CST (live in Texas) and play for 3-4 hours a night. I'm on PS4 and name is under sankentris. And when you look up my stats I used Hanzo a ton at the beginning but rarely use him now :)

aw, I'd be down but I usually pack it in by then. LOL
 

Sarek

Member
One thing has started to annoy me a lot about the competitive mode. Why am I being penalized for other people leaving the team? Sure there is a timer after which you can leave without the leavers penalty, but you still get the ratings hit.
 
Just hit a new low, had a torb on my team on route66 who never once knocked his turret to lvl2 😂 He also used it for attack

Edit just been beaten all 5 of my team decide to attack the others spawn on volskaya and the same again for the second round, fml
 
was on a team in ranked, attacking Anubis, with a Lucio that single-handedly kept checkpoint B in play during overtime riding the statue/wall until we all respawned... multiple times. xD It was ameeeezing, made me want to be better at him.

Something similar a while back, only it was on the other team: a Lucio who was expertly riding the inside of the well in Ilios and managed to keep the point contested while dodging most of our team's fire. For some reason I had a brain fart and didn't think of the many different counters to this (Roadhog hook, McCree flashbang, Pharah's alt fire) and just kept trying to shoot down and hit him in vain, until his buddies came back and wiped most of my team.
 

ViviOggi

Member
So unbelievably fucking tired of these worthless-ass attack/KOTH Hanzos

Fight tooth and nail holding B on defense but then ofc the moronic Seagull wannabe gets cocky and wants le epic 420 noscopes on attack, on Volskaya no less result surprising literally nobody: can't even take A
 

Data West

coaches in the WNBA
When you're doing the Genji thing on Mercy and you're thinking 'i need her to die now because her whole team is 2 inches away and is going to flip around and murder me' She dies and you turn around and the Roadhog, Winston and Hanzo are still shooting at your team, oblivious to Mercy and your ult is up
365057
 

BigDug13

Member
Maybe a possible solution would be to queue a quickplay player into an open competitive slot once the time runs out on the original player rejoining. That way the game can continue. The quickplay player is just trying to earn exp so grant him exp, maybe even an exp bonus for participating. Obviously that player would not be eligible for any of the competitive rewards, but at least the team who is a man down might still have a fighting chance.
 

vypek

Member
There is something really exciting and amazing about using Junkrat's skills in conjunction to kill someone...especially at spawn. Always great to do that no matter how many times it happens.
 
So I had a pretty good weekend on PS4.

Tried out competitive. Once solo and the other 9 games with a friend.

Record went like this:

W-W-W-L-W-W-W-W-L-W.

Ended up at Rank 66 while my friend got rank 58 I think.

No idea how that ranks with the rest of the world. Can't tell if I should be happy or unhappy with that number. Decided not to really bother with rank for a while until I know what really comes of it.
 

Mr Nash

square pies = communism
Maybe a possible solution would be to queue a quickplay player into an open competitive slot once the time runs out on the original player rejoining. That way the game can continue. The quickplay player is just trying to earn exp so grant him exp, maybe even an exp bonus for participating. Obviously that player would not be eligible for any of the competitive rewards, but at least the team who is a man down might still have a fighting chance.

I don't think I'd appreciate being dumped in competitive if I selected QP. My mindset would be vastly different since I wouldn't really care how the match turned out compared to folks who are much more serious about winning.
 

BigDug13

Member
When you're doing the Genji thing on Mercy and you're thinking 'i need her to die now because her whole team is 2 inches away and is going to flip around and murder me' She dies and you turn around and the Roadhog, Winston and Hanzo are still shooting at your team, oblivious to Mercy and your ult is up
365057

Mercy is near useless when on an oblivious team. She needs so much protection or at least a good Pharah to follow around. There's a reason Lucio has a much better win record than Mercy.
 
Rank 66 sounds pretty good to me Kor, i'm hovering around 55-57 as are the people I tend to play with.

Felt the pain of leading 2-0 on competitive Ilios then one person drops out and thus begins the slow but pretty inevitable defeat where the opposing team have a stranglehold on the point.
I thought I was prepared for leavers, but not like this, not when we had things pretty much in the bag.

I feel this game needs to get another healer in before anything else, as someone who ends up on support duty more often than not I don't really enjoy using Lucio at all which knocks me down to...
- The character I have the most losses with in Mercy
- My main bot but on occasion completely useless Zenyatta
I need more variety here.
 
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