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Overwatch |OT4| You Want A Good Genji, But You Need The Bad Hanzo

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abundant

Member
Keep the system as is but making leaving penalty more harsh.

They still need to implement a system where if someone on the other team leaves or the entire team leaves, after a certain point in the match, the winning team aren't penalized and receive the full ranking.
 

Interfectum

Member
They still need to implement a system where if someone on the other team leaves or the entire team leaves, after a certain point in the match, the winning team aren't penalized and receive the full ranking.

Yup, this would be a good start.

Also, if someone leaves the team, the rest of the people on that team should be able to leave without any penalty (or if that's too easy to abuse, at least cut the loss in rank by a huge percentage).
 
I actually find myself going close range for some reason, which is even dumber. But no, no sniping. Mostly mid. Still need to get a feel of flanking with him.

for some odd reason i'm not lit up but everyone wants to follow me. like it only takes one person to take me out. but it's also funny when i'm lucio. i had 4 people chase after me trying to take me out lol i should have kept running just to bait them away from the point some more.
 

ViviOggi

Member
Does Dota 2 punish the winning team if the losing team is down a player? I'm actually curious as I haven't played it in forever.

I think, even with harsher punishments, you are still gonna have potential players quitting simply to mess up the winning team's gains.

Of course not, no proper MP game does that. It's completely ridiculous.
 

Interfectum

Member
You still think it'd be worth it? Idk. I think it's stupid punishing the winning team but the crux of the problem is still people leaving. More bans for leavers = Less people leaving = Less silly punishments for good teams

edit: People are trying to rank up, generally, if they're playing Competitive. How does ruining the winning team's gains benefit the player? It just makes it harder for the leaver to rank up.

I just don't think Blizzard should give the losing team any ability to mess up the winning team's gains. It doesn't matter what the losing team does, the team that wins should get full rank credit, not this absurd 1/10th rank.

Harsher leave penalties might slow that down but why not just remove that issue to begin with. Would take some of the sting out of someone leaving.
 

Antiwhippy

the holder of the trombone
for some odd reason i'm not lit up but everyone wants to follow me. like it only takes one person to take me out. but it's also funny when i'm lucio. i had 4 people chase after me trying to take me out lol i should have kept running just to bait them away from the point some more.

They're just taking out their frustration of all the hanzos they've played with before. :p

Also actually manage to get quite a number of people with his ult. Kinda surprised me.
 

Rixxan

Member
at high competitive ranks i'm pretty sure widow is much more viable on offense

you usually have less to deal with in terms of harassing flankers by running her on offense - and on maps like numbani, route 66, and anubis - you have great sight lines for point picks
 

Gurrry

Member
Man, i hate it that i get paired with levels 25-40 all the time. Im level 90. I really dont care if there MMR is near mine, please dont pair me with these people.

I want team mates that have experience.
 

Cocaine_

Neo Member
the best ones are the ones that switch to hanzo when they get killed by a hanzo.

This happened to me yesterday. Had a guy on my team switch to Hanzo after being killed by a pretty average-skill Hanzo player and then proceed to complain and say things like "I can't wait til this hero gets nerfed"
 

abundant

Member
I just don't think Blizzard should give the losing team any ability to mess up the winning team's gains. It doesn't matter what the losing team does, the team that wins should get full rank credit, not this absurd 1/10th rank.

Pretty much this. People are just straight up assholes some of the times. If they know they are losing, they may take the leaver penalty just to troll the other team. This needs to be fixed.
 

Papercuts

fired zero bullets in the orphanage.
Why don't people know that you're not supposed to just camp spawn on defence? Get fucking back jesus christ

You mean you don't love seeing two guys get picked off, the entire team rush and you engaging in a teamfight down multiple people, leading to a wipe and loss of the point?

But it's so fun!
 
This happened to me yesterday. Had a guy on my team switch to Hanzo after being killed by a pretty average-skill Hanzo player and then proceed to complain and say things like "I can't wait til this hero gets nerfed"

haha. the salt.

also was playing King's row. Figured I would tank with Reinhardt. and This lucio player wanted me to charge into the left room. i hope he realized that was a bad idea because one. it was just me and him vs 4 others trying to kill us. what did he expect to kill them all (there was rein and roadhog there too.)?
 

finalflame

Member

giphy.gif


Can't wait.
 
What's everyone's opinion on play time for all characters?

Like, people that have literally ZERO play time for certain characters.

Is this a dealbreaker for you when grouping? Can a person have valid input on balance having never played a character but they've gone up against it? Does this even matter?
 
What's everyone's opinion on play time for all characters?

Like, people that have literally ZERO play time for certain characters.

Is this a dealbreaker for you when grouping? Can a person have valid input on balance having never played a character but they've gone up against it? Does this even matter?

it depends. i don't really look at your stat unless you've at least prestiged once. if you pick hanzo i check stats and see hours and elimination average.
 

Fugu

Member
Yup, this would be a good start.

Also, if someone leaves the team, the rest of the people on that team should be able to leave without any penalty (or if that's too easy to abuse, at least cut the loss in rank by a huge percentage).
Blizzard is aiming to control elo creep by creating a zero-sum system. I'm not sure it's a worthy goal since the seasons are so short but it's fairly clear to me that they probably won't implement anything that makes it not zero-sum, like giving the winners of an uneven game full elo. It seems small but it would have a big effect over a wide scale.
 
The best way to play ranked is not to play!

Quick play 4 life.

Haven't touched ranked since my placements matches, level 52 and I know it just going to go down if I keep playing. I don't care for golden guns and other rewards are guaranteed after placing matches.

Maybe they will give everybody enough for a golden gun at the of each season, that's enough for me.
 
Yup, this would be a good start.

Also, if someone leaves the team, the rest of the people on that team should be able to leave without any penalty (or if that's too easy to abuse, at least cut the loss in rank by a huge percentage).

Nope, fuck that. You lose a player too bad. Take your L.

Best approach would be to increase the amount of losses the leaver takes so as to heavily discourage leaving and not reconnecting. Double their losses. Triple them. Make it hurt more to leave than to stay and take an L with your team.

Reducing the penalty for a team losing when down a player opens up people leaving on a regular basis to take one for the team. Damn that.
 
What's everyone's opinion on play time for all characters?

Like, people that have literally ZERO play time for certain characters.

Is this a dealbreaker for you when grouping? Can a person have valid input on balance having never played a character but they've gone up against it? Does this even matter?

If a person spends most of his time playing, lets say flankers. He can be assigned to flanking if he has amazing stats. Otherwise, look for someone more well-rounded who actually knows what each character does and how to counter him. Unless he is an effective specialist, there is no reason to group up with that person IF you have the luxury of handpicking people and you want long-term Overwatch friends.

But honestly, if you see someone who is really good with a character, there is no reason to not group up with him for a couple of games, and later on decide if you can work together well.


I personally can't get too picky because I can barely find people to group up with. But again, you shouldn't be that picky unless the person you are looking at is a Hanzo main, or someone with ridiculously bad stats that he is not fun to group up with; ranked is a completely different case and you should be picky there because switching is a must if you want to maintain a reasonable winrate.
 

Gurrry

Member
Nope, fuck that. You lose a player too bad. Take your L.

Best approach would be to increase the amount of losses the leaver takes so as to heavily discourage leaving and not reconnecting. Double their losses. Triple them. Make it hurt more to leave than to stay and take an L with your team.

Reducing the penalty for a team losing when down a player opens up people leaving on a regular basis to take one for the team. Damn that.

Or atleast dont punish those that choose to stay and fight 5v6 by giving them an L and taking away rank points. Honestly, wins and losses mean practically nothing to me other than the fact that it effects my MMR.

If you go 5v6 and dont quit, dont mess with my mmr unless we win. That would be fair enough.

And for real, i am seeing alot of people quit. They shouldnt get more than 2 or 3 chances til theyre banned. Get rid of these people quick before they plague the entire season with multiple chances.
 
That's odd, I went from 56 to 57 with one win. Sometimes I wish I knew how system works. Does it also take into account personal performance or is it just based on the other team's elo?
 
That's odd, I went from 56 to 57 with one win. Sometimes I wish I knew how system works. Does it also take into account personal performance or is it just based on the other team's elo?

was their average higher? don't you get more if you win against someone higher than you?

All hail King Jeff, another suggestion on the forum that got some traction was to replace a leaver with a bot Lucio
let me get that easy elim. unless it's a TF2 bot.
 

Interfectum

Member
Or atleast dont punish those that choose to stay and fight 5v6 by giving them an L and taking away rank points. Honestly, wins and losses mean practically nothing to me other than the fact that it effects my MMR.

If you go 5v6 and dont quit, dont mess with my mmr unless we win. That would be fair enough.

And for real, i am seeing alot of people quit. They shouldnt get more than 2 or 3 chances til theyre banned. Get rid of these people quick before they plague the entire season with multiple chances.

Yeah it's getting crazy. Feels like no-win situation to even try and play ranked. Someone on my team leaves, I have to eat full loss. I finally get in a team that's going to win, someone on opposing team leaves, i have to accept a 1/10th rank gain. What a miserable experience.
 

pelicansurf

Needs a Holiday on Gallifrey
Got 2 legends in 1 loot box yesterday. 1 repeat, 1 not. I've been getting a ton of legendaries off of level-up loot boxes recently. Feeling lucky, I guess.
 

Danj

Member
Man, i hate it that i get paired with levels 25-40 all the time. Im level 90. I really dont care if there MMR is near mine, please dont pair me with these people.

I want team mates that have experience.

I saw a guy the other day that was level 217. I bet he doesn't want to pair with you either.
 

brian!

Member
That's odd, I went from 56 to 57 with one win. Sometimes I wish I knew how system works. Does it also take into account personal performance or is it just based on the other team's elo?

To my understanding both are factored in, i dunno what metrics are used for personal performance tho (most likely medals are weighted prtty meaningfully)
 

Ferny

Member
People are going to leave no matter what. Things happen. Emergencies may come up. There is no way to combat people actually leaving.

What does need to happen is to punish habitual leavers more harshly. First time offense, make it so they can't join another game until that current one is done + 30 minutes. Then triple that and so on. There should be a harsh penalty in competitive. Quick play is different since people can join mid match.
 

brian!

Member
I do wish there was more time given before they let you leave for free though, had a game yesterday where my laptop crashed and when i got back in two had already left.
 

Rad-

Member
That's odd, I went from 56 to 57 with one win. Sometimes I wish I knew how system works. Does it also take into account personal performance or is it just based on the other team's elo?

Group size also matters. You get a lot more points when you play alone or duo.
 

shiba5

Member
Here's a hypothetical (not so hypothetical): How would you guys break a double/triple Reinhardt comp? Keep in mind that they are usually protecting a Bastion (and a healer).
 

Gurrry

Member
I saw a guy the other day that was level 217. I bet he doesn't want to pair with you either.

If I had put over 150 hours into the game to get to 217, I wouldnt expect the game to match me with only people that have double prestiged because there arent going to be as many.

I dont think its unreasonable to expect the system to match me with and against people that have similar rank and MMR.

People are going to leave no matter what. Things happen. Emergencies may come up. There is no way to combat people actually leaving.

What does need to happen is to punish habitual leavers more harshly. First time offense, make it so they can't join another game until that current one is done + 30 minutes. Then triple that and so on. There should be a harsh penalty in competitive. Quick play is different since people can join mid match.

This. Smash 4 has one of the best leaver systems. Not sure why more people dont copy it. If you ragequit, you cant reconnect until a timer runs out. Dont let people quit then immediately get into a new game. Make them wait it out with a 15-30 minute timer. If they can waste their teammates time by leaving them high and dry, they can have their time wasted too by sitting out the duration of a timer.
 

X-Frame

Member
I do wish there was more time given before they let you leave for free though, had a game yesterday where my laptop crashed and when i got back in two had already left.

Doesn't the red-banner alert count down from like 45 seconds or something?

I think a lot of people don't read that correctly or quickly and then immediately leave before the leaver who got DC'ed can get back. Happened yesterday where an opponent left then 2 more left about 10 seconds after, but then the original person came back. But it was too late.
 

RemiLP

Member
They should allow people from quick play to tick off an option to join ranked matches.

Then if someone leaves in a competetive match, they can be replaced by a random whos in quick play match making. The randoms might not be good enough for the ranked match they join in on, but its alot better than playing 1 guy down. And tthe guy that joined in won't ccare too much if he joins a losing game, since he wont lose/gain ranks anyway and already acepted to be in on this.

Your welcome Blizzard
 

brian!

Member
Doesn't the red-banner alert count down from like 45 seconds or something?

I think a lot of people don't read that correctly or quickly and then immediately leave before the leaver who got DC'ed can get back. Happened yesterday where an opponent left then 2 more left about 10 seconds after, but then the original person came back. But it was too late.

Yeah that's exactly what happened to me. Wording on it is a bit vague too, i can see ppl leaving not thinking they are getting a loss.
 

eek5

Member
Do people actually play vs AI?

I set up custom games with skirmish, headshot only and medium AI (I also replace zarya and bastion because they are kind of annoying) and warm up with soldier/mcree
and hanzo
. It seems to kind of help.

Any tank heavy team comp is pretty broken when capturing the first point. Two Winstons, two Zaryas and two Lucios is my favorite one.

I like dva for this. She can pretty safely take out torb turrets and once you cap the first point she can ult on the second point for a chance at just speed clearing 2pt maps
 
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