Dead Prince
Banned
Is there any counter to D.Va now? Just played an obnoxious QP against a 3 D.Va stack and it was annoying as shit.
zarya.
Is there any counter to D.Va now? Just played an obnoxious QP against a 3 D.Va stack and it was annoying as shit.
Mei.
zarya.
They need an option for a "skin playlist", something like the highlight intro playlist: Select what skins on each champion you like and it selects a random one from one of those for each game.
Is there any counter to D.Va now? Just played an obnoxious QP against a 3 D.Va stack and it was annoying as shit.
Not happy about the Torb stealth nerf this patch.
What stealth nerf?
You can't ani cancel anymore.
I think it's pretty hard to buff defense heroes without annoying everyone else.
I think by everyone else I meant offense heroes.
So actually.
Fuck'em.
The best thing about Hanzo is you can pinpoint every kill that you know made someone rage.
no idea how anyone can get over 100 and not realize bastion is garbage
What is there to like? Most people just play him sitting on a point as a sentry.Maybe they just like playing him
People already bitch at weak/subpar defense characters, if they buff them even a little, the tears would flow uncontrollably
What is there to like? Most people just play him sitting on a point as a sentry.
Literally the most boring character in the game.
Sure he could be interesting if you play him more mobile but I can count the people I've seen do that on one hand.
Maybe they should rework Defense characters to be so anti-fun?
10 years of Warcraft should of taught them that characters that stun, kill too fast, or burst too easily are hated. I'm honestly puzzled why they made Defense characters focus on those.
10 years of Warcraft should of taught them that characters that stun, kill too fast, or burst too easily are hated. I'm honestly puzzled why they made Defense characters focus on those.
I still think people who say QP is for practice are insane. It's terrible for practice because it doesn't prepare you for how a good team is supposed to work well. It's such a bag of randomness. You either get a team that is close to your skill level, which works as practice because you are fighting in an realsitic situation. Or you get people who are utterly at your mercy, in which case you're not practicing, because no matter how terrible your playing, the other team is playing badly enough as a team that one of your allies will pick up the slack for you. Like, it doesn't matter that your missing all your shots if your ally puts the enemy down. And then there's the other option where the team steamrolls you. If that is the case, then you are truly fucked because you get slaughtered before you can even try anything. This happens even when playing a character your good at, god help you if you are practicing with a character your not.
I'm not saying ranked is better, but only because of the severe detriment it has to losing. If you do poorly, you get punished. However, it's the best at providing you the kind of environment you will most learn from: enough room that you can actually stand a chance, but enough pressure that you are actively pushed to contribute.
The best practice mode I feel we had was Mobawatch. People had to pick a hero, and stick to them, meaning they made the best use out of them with every game, but also didn't hold any one match against anyone because, since it didn't track your stats, no game had extended meaning beyond the start and end of the match.
We get it Veelk, you liked Mobawatch.I still think people who say QP is for practice are insane. It's terrible for practice because it doesn't prepare you for how a good team is supposed to work well. It's such a bag of randomness. You either get a team that is close to your skill level, which works as practice because you are fighting in an realsitic situation. Or you get people who are utterly at your mercy, in which case you're not practicing, because no matter how terrible your playing, the other team is playing badly enough as a team that one of your allies will pick up the slack for you. Like, it doesn't matter that your missing all your shots if your ally puts the enemy down. And then there's the other option where the team steamrolls you. If that is the case, then you are truly fucked because you get slaughtered before you can even try anything. This happens even when playing a character your good at, god help you if you are practicing with a character your not.
I'm not saying ranked is better, but only because of the severe detriment it has to losing. If you do poorly, you get punished. However, it's the best at providing you the kind of environment you will most learn from: enough room that you can actually stand a chance, but enough pressure that you are actively pushed to contribute.
The best practice mode I feel we had was Mobawatch. People had to pick a hero, and stick to them, meaning they made the best use out of them with every game, but also didn't hold any one match against anyone because, since it didn't track your stats, no game had extended meaning beyond the start and end of the match.
You're more describing offense characters.
but the offense characters stun, kill too fast and burst too easily.
Okay. So how do you learn to snipe as widowmaker in 3 seconds between reaching the battleground where the enemy can be seen and when you get blasted by 5 players crossfire? How do learn to use Genji's dragonblade when the team kills you the moment you come near?What we usually mean by that it's practice is for trying out heroes and their abilities. Not teamwork.
We get it Veelk, you liked Mobawatch.
Overwatch was designed with a specific TTK. Its why matches are so short. Its why maps are so small. Bastion still has the highest DPS in the game. Mei has an entire kit designed on stuns for area denial.
That's twice in one hour I've been randomly matched with gaffers.
Not complaining. We won both.