Antiwhippy
the holder of the trombone
I was hoping to get from 62 up to 65 by the end of the season, but with the last few teams I've had, I'm wondering if I should just stop now to at least keep above 60 lol.
It counts your season's highest.
I was hoping to get from 62 up to 65 by the end of the season, but with the last few teams I've had, I'm wondering if I should just stop now to at least keep above 60 lol.
It's callofdutyman and Bastion, what do you expect?I've finally gotten good enough with Soldier 76 and Bastion that I can consistently get cards. In fact, my last game I went 72% of all kills for my team. However, I never get more than 2 upvotes, 1 being myself. The fuck?
They really need to widen the skill range people can get placed in. I understand that people don't wanna have to be rank 20 or something, but how condensed the mid ranks are is actually insane.
I've finally gotten good enough with Soldier 76 and Bastion that I can consistently get cards. In fact, my last game I went 72% of all kills for my team. However, I never get more than 2 upvotes, 1 being myself. The fuck?
I think they've said something about the lines of changing the score system so that it feels more representative, since even the top scores don't look that impressive by their number.
Wow this is fucking incredible.
"FUCK MCCREE" Winston feat. Reaper (McCree diss 2016)
Edit: He's using 100% in-game dialog.
Found the interview.Excellent, a wider range of rank similar to Dota 2's four digit MMR would be very much appreciated. I assume they'll tweak their system in between seasons, right?
Wow this is fucking incredible.
"FUCK MCCREE" Winston feat. Reaper (McCree diss 2016)
Edit: He's using 100% in-game dialog.
they need to add an option to stay group-up, in solo. Like, sometime you're w/ a good group of random peeps and stay winning... only to be separated for the next match. T__T
Just pm them for invites?
You never know!
That's another problem with OW's interface. I never have any idea who was on my team post game. I can maybe remember 1 or 2 names, then the rest of them could be anyone.
As far as I can tell, Overwatch stat tracking websites keep no record of actual matches. They mark a match down as a win/loss for the aggregate whole, but I could never find an option that tells me how many kills I got in a certain match or who I played with.
They do keep track of all the players you've met though. It's one of the tabs in the social menu i believe.
Yeah, that's what I was referring to. Players I've interacted with, but not how. Were they an enemy or teammate? Did they do well, or did I just see them get lucky?
I really am in favor for a stat-trackless mode, but in modes that do have them, I'd rather them be more thorough, because I'm often curious to know how well they really did.
That's pretty much the antithesis of what Blizzard wants for Overwatch tho.
They want every player to use every class, and switch classes as necessary for the situation, even your K/D might suffer for it.
That's pretty much the antithesis of what Blizzard wants for Overwatch tho.
They want every player to use every class, and switch classes as necessary for the situation, even your K/D might suffer for it.
Wow this is fucking incredible.
"FUCK MCCREE" Winston feat. Reaper (McCree diss 2016)
Edit: He's using 100% in-game dialog.
Well they failed on that a bit. Everybody specializes in a role similar to a MOBA and they switch in and out of the classes for that role. It's too hard to maintain skill in all the roles enough for most people ;w;
Like I'm a DPS main but I can only play like 2 supports and 2 tanks well enough to pick them in comp :/
https://gfycat.com/MediocreGlossyCrocodile
Can somebody explain why all of my loot crates had been like this since the olympic update. Mountains of dups and player icons
.
You got 400 coins, no complaining.
But I've opened 15+ loot crates and have yet to get tracer olympic item
But I've opened 15+ loot crates and have yet to get tracer olympic item
https://gfycat.com/MediocreGlossyCrocodile
Can somebody explain why all of my loot crates had been like this since the olympic update. Mountains of dups and player icons
I don't see why that's unworkable. I mean, they already list your elimination record, as well as your K/D ratio. And the game tells you how much of a hand you had in killing a particular enemy.
So, lets say that I killed a Genji who only had 1% of his health left and I got a 60% elimination on Pharah that another team member finished off.
The Stat site would tell you: You killed 1% Genji and eliminated 60% Pharah.
It wouldn't be any information the game doesn't already tell you, it would just have some permanence.
Yeah I don't think Genji should be nerfed, but having his ult charge nerfed by 10 or 20% wouldn't hurt him too much, but be enough to to tone him down a tiny bit.
But again, I don't think he should be nerfed, but this would be the best thing they could do.
Yeah, the positive vibes and hidden scoreboard are very specific designs to keep toxicity lower and make people feel better.
Sword deals 120 damage, Mei has 250 life. So 3 swipes.
I'm also more or less convinced Genji's ult charge rate needs to be nerfed slightly. Everything else can be okay, but that is actually a bit out of line.
Sounds familiar.i just did a 4 person kill with dva between my bunny blaster and ult at the same time that i'm the main pusher for the payload. as i am calling down my mech and happen to be off a bit i see the giant defeat on my screen. in that time the rest of the team isn't even on the payload, they are just off it. you gotta be fucking kidding me at this point. Like game basics, these idiots just can't do. Whats the point of trying with randoms?
Sounds about right to me. I've stuck right around the 58-63 range in Competitive, and I don't come across Genjis that are anything worse than a nuisance. Like a Tracer, basically. There's been plenty of impressive ones, but most are manageable.I feel like any Genji nerf should be pc exclusive, because on console he's pretty manageable.
Most people dont have the ability to exploit both his agility and his range/damage/accuracy on thumbsticks. He's either bouncing around not delivering much damage or staying grounded and firing 90% of the time.