I'm actually getting Mystery Heroes games tonight on PS4...took 10 minute the other day.
I think putting hero limits in QP was a weird mistake. At least cap it to 2 of a hero instead of making it into competitive-light. The queue times for No Limits are nuts.
Jesus Christ the level in arcade mode is fucking abysmal. I'm racking up wins in QP like there's no tomorrow, and here it takes me 10 games to get a single fucking loot box.
Even with the 3 wins carrot I don't think I'm gonna bother anymore
It's a shame, as I love how anything can go in the no limits game mode, especially when the team comps can be down right bonkers.There's a reason why your queue times are so long, people don't like to play no hero limits. Your annoyance at No hero limit queue times is of much less importance to everyone else who wants a balanced quickplay without people cheesing characters.
They're making Overwatch their evergreen title that will be supported for years to come, so the game is going to be supported with lots of free content. So far, it's been working well on that front.Have any of the Overwatch team ever said what the IP's future is like? Will this game live forever as a service with continual updates in content or will there be an Overwatch 2 at some point?
I'd very much prefer the former but I'm assuming it doesn't make enough financial sense.
Eh, I give it until 2018 before we see Overwatch 2.
Eh, I give it until 2018 before we see Overwatch 2.
Eh, I give it until 2018 before we see Overwatch 2.
Kinda honestly. Only other blizzard game I had was warcraft 3.I see you are new to Blizzard games.
Kinda honestly. Only other blizzard game I had was warcraft 3.
Eh, I give it until 2018 before we see Overwatch 2.
lol I give up trying to get a weekly box in arcade mode. 10 games so far and 1 win.
All I've been playing is support, but no amount of healing will save these teams. Somehow I always manage to get into the teams with 2 Genjis and a Sombra defending a control point or something like that.
I can't see how this is going to survive 3 or 4 years without going F2P at some point.
It's a Blizzard game.
Eh, I give it until 2018 before we see Overwatch 2.
It's still an FPS, and those get stale a lot faster than whatever Blizzard has.
You need to team up, 3v3 is surprisingly hard for randoms to grasp.
Eh, I give it until 2018 before we see Overwatch 2.
It's still an FPS, and those get stale a lot faster than whatever Blizzard has.
Given that it's exclusively a multiplayer game, I don't see how they could warrant a sequel.
So was Left 4 Dead, and Left 4 Dead 2 released in no time.
So was Left 4 Dead, and Left 4 Dead 2 released in no time.
It's still an FPS, and those get stale a lot faster than whatever Blizzard has.
Overwatch will get a SP part in 2018, but it's not going to be overwatch 2.
probably cause its reset day
If Overwatch gets SP content I could imagine it following the Hearthstone model of releasing separated adventures, except with a storyline connecting all of them. It could focus on certain groups of characters at a time and maybe reward players who complete it with canon skins to be used in the MP.
I would most likely buy it for the skins.
Eh, TF2, despite losing a lot of players over the years still has a dedicated fanbase who keeps producing fan-content stuff. It still receives official updates.
I would say part of the reason TF2, outside the patches Valve puts in, keeps getting fans engaged is because of how much people care about the characters and general world-building. It's different from CoD and BF in that sense, where usually characters are a lot more expendable and therefore the players have less of an emotional connection.
Overwatch has a lot of potential for that, and maybe even more. It's Blizzard, so I'm not expecting master-level writing, but they clearly put a lot of resources into developing the cast and the world that surrounds them to keep players engaged. Hell, whenever they release a new short character feature people instantly pay attention to the game.
Not with new content. The game in it's current state is already way too different from the release in May.
How long was TF2 out before it went F2P? What about Counterstrike? People will play it as long as it's still fun to them, and a bit beyond that.
It'll be horde mode maps with tiny bits of story hidden throughout. All using different sets of characters. That's probably what Junkenstein's Revenge was a test for.
It'll be horde mode maps with tiny bits of story hidden throughout. All using different sets of characters. That's probably what Junkenstein's Revenge was a test for.
So does Season 3 start today?
I just bought this for PC yesterday. I've only played a few matches vs AI on a free weekend. Where do I start?
One thing that 1v1 (and to a degree 3v3 as well) has taught me is that mechanically I'm good with most characters. Guess that comes with nearly 200 hours of play time. I guess it's just team strats and communication that's holding me back in terms of comp rank. And also sometimes the braindeadness of solo queueing.
Still, don't make me play McCree. I will fuck that up 90% of the time.
I just bought this for PC yesterday. I've only played a few matches vs AI on a free weekend. Where do I start?