Can consoles have the "report player" button too?
Nothing on consoles, I can only assume that they(Blizzard) assume that if someone has a problem with a player theyll just use PSN or XBLs report system.
Can consoles have the "report player" button too?
But that's not how it works in reality, if you use your leap to engage you're pretty much already dead because it's not gonna be off cd when you need to leave since no one is supporting you, so you're forced to play super conservatively at the risk of not confirming the frag. Trading is almost never a good thing.
Man, why is this game such a hit or miss experience? I either feel like I'm doing my job normally, or I'm endlessly annoyed at one of the game's MANY super annoying abilities. I went up against a good Mei yesterday, and I just wanted to shoot myself. I'm still not sure if I feel like I'm having fun or if I'm wasting my time.
I'm still low level so it seems like the teams I get matched into are just kind of bad at catching and stopping people who really need to be stopped immediately, like a flanking Mei, a well-placed Bastion, or a Pharah who is flying around. And I can do the same things as Bastion or Pharah myself too, because the other team lacks the same awareness to shut me down.
I think I'm also not good enough on Ana to carry the healing in a team, and found myself more effective on Mercy. And I don't even know if I like healing in this game, but I'd rather play a healer myself than trust someone else to play a healer (and probably just run off and not heal anyone).
Hmm maybe extra xp boost if you get an epic cardCan consoles have the "report player" button too?
Getting a loot box everytime you get an epic card would actually be really nice.
From my experience, a healer can't carry a team.
Best carries are Zarya (well...used to be) and heavy hitter DPS.
Ana can definitely carry a team.
Overwatch did have a scoreboard way back then...... it wasnt cramped.
Also, people have created some of their own... this one isnt bad and its certainly a start id probably remove a few things from it myself but I would love to see something like this... considering Overwatch DID have a scoreboard in the past.
From my experience, a healer can't carry a team.
Best carries are Zarya (well...used to be) and heavy hitter DPS.
Ana can definitely carry a team.
Because solo queue. Everything that's not in your immediate vicinity doesn't exist.If you don't use your leap to engage you're playing the hero wrong, you need the damage and possible surprise factor. Why would you not have support? Ana can heal you from distance if you are smart with your positioning. I don't see how trading is bad especially if you get a support or offense squishy, 6v6 ---> 5v5 you made something happen hopefully allowing the team to capitalize.
Regarding Roadhog, I wonder if it would be worth exploring a complete replacement for the hook. Blizzard is willing to make fundamental mechanical changes to underperforming heroes (Symmetra's rework, Torb's auto-scrap generation), so why not to overperforming heroes too? Granted, simple tweaks -- like increased hook cooldown, more accurate hook targeting, etc. -- would be less disruptive and likely much easier to implement, but hey, let's put all options on the table. And deep down, I've never been happy that a one-hit-KO combo was included in the game in the first place, so there's also some bias on my part when brainstorming a potential solution.
For example, what if Roadhog threw a heavy net instead of a chain hook? The purpose would be to briefly stun and root a character in place rather than to reel them in. You could still play Hog as a big flanking beefcake and catch stragglers or pin them out in the open, but they wouldn't be forcibly pulled out of position, and Hog would have to make an extra effort to close the gap for his m2 (or even m1, depending on the net's range) to be effective. Meanwhile, the snared opponent would be able to retaliate, and if they're playing closely to their team, they won't be completely defenseless.
Thanks for the games, was a good time. Kind of interesting to jump right into PC OW at Diamond+ even in QP. Trial by fire, I suppose!
I just remembered the game has the kill feed disabled by default.
our Junkrat didn't get a single kill all game. Just got gold damage which they kept going on about.
Gold players aren't mechanically bad but they make such terrible decisions constantly that I don't know what I can do to carry them. I know I'm the same rank but I'm literally forced every game to plead with the team that we need 2 healers or 2 tanks and that they should stay behind the Rein shield instead of standing near enemy spawn.
At that point, you might as well create a new hero with that mechanic. A bounty hunter-type character would be pretty neat to have.
Christmas is actually on December 25thit's Christmas tomorrow, right?
The closer you stand to the spawn the easier it is for them to see your hello emote.Right now there's nothing in this game that irks me as much as this.
When I see something like this I know it's a lost game, unless the other team is as equally as bad.
I don't think it's the animation that bothers me. I think I just dislike Roadhog because he's a tank who can oneshot people left and right with that hook. It's just an unusually powerful reward for one clean hit, especially when most DPS characters need to land more than one good hit to kill.Roadhog is (mostly) fine. I would support either a larger global CD on hook, or some sort of "whiff punish" (maybe the hook has a higher CD if you whiff). But on the whole he's fine. People just get pissy because the hook looks weird sometimes.
If Roadhog fired a teleportation dart that teleported the enemy in front of him, we wouldn't see half the bitching we see now. But since it's visualized as a hook "pulling" the enemy in, we get the "BULLSHIT" in chat when the hook cleanly connects but chain clips through stuff.
But that's not how it works in reality, if you use your leap to engage you're pretty much already dead because it's not gonna be off cd when you need to leave since no one is supporting you, so you're forced to play super conservatively at the risk of not confirming the frag. Trading is almost never a good thing.
Who should Winston try to kill when diving into the back? I have no idea how he works.I'm not a Winston player, but I've supported allot, and this isn't true. You use the leap to engage and you're supported by either/and Zarya shield with Ana healing. Leap in, lay your shield down, strike at their rear lines, and leap away once you can or to another position.
Winston's a hard dive hero though, and you should really only pick him if you have heroes on your team that can support him. Likewise, if you see your team going dive on the select screen, it might be best to back them up. Like, if we're on route 66 and I pick Rein and the other guy picks Winston, I'm liable to switch to Zarya because our synergy's terrible otherwise (and maybe my own awareness of how well the rest of my team synergizes relatively otherwise is limited >_>).
If you're not getting kills as Winston and not getting the needed support from your teammates, I'd switch off him.
The closer you stand to the spawn the easier it is for them to see your hello emote.
Who should Winston try to kill when diving into the back? I have no idea how he works.
I don't think it's the animation that bothers me. I think I just dislike Roadhog because he's a tank who can oneshot people left and right with that hook. It's just an unusually powerful reward for one clean hit, especially when most DPS characters need to land more than one good hit to kill.
That's my whole point. There's nothing wrong with Winston as a character but I can only use him reliably in QP because I can't play him like he's supposed to in solo queue comp because I'm not getting supported.I'm not a Winston player, but I've supported allot, and this isn't true. You use the leap to engage and you're supported by either/and Zarya shield with Ana healing. Leap in, lay your shield down, strike at their rear lines, and leap away once you can or to another position.
Winston's a hard dive hero though, and you should really only pick him if you have heroes on your team that can support him. Likewise, if you see your team going dive on the select screen, it might be best to back them up. Like, if we're on route 66 and I pick Rein and the other guy picks Winston, I'm liable to switch to Zarya because our synergy's terrible otherwise (and maybe my own awareness of how well the rest of my team synergizes relatively otherwise is limited >_>).
If you're not getting kills as Winston and not getting the needed support from your teammates, I'd switch off him.
Who should Winston try to kill when diving into the back? I have no idea how he works.
He's a tank in name only really. He has a huge hitbox and 600 hp but no damage mitigation or ways to prevent damage for the team. Rein has armor and a shield, dva has DM and armor, zarya has bubbles and shields, winston also is just a bunch of HP but has a deployable shield. Roadhog has a burst heal but it's bad to do in an active engagement and in general his health gets torn through since he's so big.
RH is a weird hybrid that basically works as a DPS.
Though compared to most DPS, Roadhog with a hook on CD is a pretty awful hero, his gun is pretty shitty with a small clip and a very long reload. He's basically gimped normally due to his oneshot. He can get the spacing and one shot people with his alt fire but that's more on the other person's positioning.
That's why if they end up nerfing anything I can't see what they would do except hook CD. But even small changes there would have a huge ripple on the rest of him.
Right now there's nothing in this game that irks me as much as this.
When I see something like this I know it's a lost game, unless the other team is as equally as bad.
Road hogs hook should just have a few frames for people to use their abilities so it's not a one shot. Rein can shield, Pharah can rocket jump, reaper can ghost, etc, make it so roadhog has to strategically wait for you the ability you'd get away with to be on cool down before he gets a free one shot kill.
It's pretty much free unless you have a rock for a brain or you hooked a mei / tracer. He's not a attack character, if he's gonna one shot people there should be a lot more skill involved than there is as is. I hate the character but have been playing him recently because of how OP he is. It's just dumb he has a one shot that doesn't even make him vulnerable. At least rein has to pin with some sense or he'll just die. Make it so road has to hook with some sense.It's not "free" and he needs to have ammo in the small clip.
Roadhog without his hook would be as boring to play as McCree. That's the reason he's so fun.
It's pretty much free unless you have a rock for a brain or you hooked a mei / tracer. He's not a attack character, if he's gonna one shot people there should be a lot more skill involved than there is as is. I hate the character but have been playing him recently because of how OP he is. It's just dumb he has a one shot that doesn't even make him vulnerable. At least rein has to pin with some sense or he'll just die. Make it so road has to hook with some sense.
What does it say on your https://"eu/us".battle.net/account/management/ page?Just bought this through Battle.Net. I'm trying to install it, but the option isn't clickable and I get the message, "Sorry, you haven't been invited to play this game yet".
The text also makes it sound like the game is released yet or something
Roadhog takes a lot of fun out of the game, I'm just asking for an ounce of strategy to the character. They did it with mei for some reason. She turns ice and gets hit by like half the shots. Shits weird. I'd be fine with a 5 or 6 shot magazine if you nerf him the way I want. Since ya know, he won't be throwing the hook immediately off cd everytime now.WHY DO WE HAVE TO HAVE JUNK ON EVERY FUCKING ATTACK
It's balanced because his other abilities and large size make him for an easy kill if his hook is on cooldown.
It's balanced because his other abilities and large size make him for an easy kill if his hook is on cooldown.
From my experience, a healer can't carry a team.
Best carries are Zarya (well...used to be) and heavy hitter DPS.