It doesn't. She needs a buff to her primary fire.Sombra buff is so minimal I'm not sure it changes anything.
I am not a fan of Oasis. Not at all.
I've always heard it's best to use the hook as soon as it's off CD since the cool down is so short and the reward so good. Reinhardt's shield only lasts like 5 seconds against roadhog dva and soldier plus it makes fire strike risky of hook is off CD so he is still effective against a Reinhardt.
The reason why he wasn't in the meta before but is now is due to changes in ults. He's no longer a massive ult battery and when ults cost longer to charge a 6 second CD instant kill becomes more valuable. Plus his damage to Reinhardt's shield is useful.
Defense Matrix was nerfed. There is now a dead zone between D.Va and the Defense Matrix, which means if she has DM active you can get right up into her face and shoot her.Dva is already a lot more vulnerable than she was thanks to the armor nerf. A defense matrix nerf would make her the worst tank in the game by a wide margin.
I'm still on the fence as to whether or not the current nerfs were too much or not.
Well, said DPS offsets the HP by being a gigantic bullseye. But yeah, again, I think that's fair. Roadhog has always been a more situtiational pick and it's not like much has changed, if his hook was always so broken strong why wasn't he instant locked before Ana hit the meta? I think you have fundamental issues with roadhog existing as a character which is clouding how you're looking at his balance. His gun is certainly not amazing at all, his right click can be very strong when you get the ranges down but it still suffers massive drop off beyond that and his close shot has a MASSIVE spread which is on a totally different stratosphere compared to reaper unless they're literally kissing your face. He's better at dealing with flankers compared to McCree...but McCree also has an actual gun and is doing way more when he has CDs up, him and Soldier can be used by the merits of their primary alone, Hog is basically on shield pepper duty otherwise. The problem with the jumping hook shots on highground is the huge vertical hitbox on the hook, I would be totally fine with them shrinking that since those are the most egregious examples of hooking outside of sight just because you figure someone is in position up there.
Regarding healers having a defense...compare that to Mercy's shitty pistol, or Lucio's boop. Ana can defend herself in the sense that potentially any character in the game is getting dropped, and she already had floor nades for that. Getting hit with a 5 second stun when you're going after Ana is basically guaranteed death. But I think that's fine, I like when a game is full of strong abilities.
I think there's a happy medium between hook 1.0 and 2.0 they can strive for. Whether that also involves upping the CD and shrinking the hitbox I dunno, but I'd be fine with any of that. But the current one is looking way too punishing for a character that really isn't usable on paper without hook being good. It's also dumb as hell that he can still hook and 180 people off ledges when Blizz specifically said that would be impossible, lol.
Her damage wasn't triple nerfed.Defense Matrix was nerfed. There is now a dead zone between D.Va and the Defense Matrix, which means if she has DM active you can get right up into her face and shoot her.
But, the other nerfs were a bit overboard which is what Blizzard is good at.
Her damage was triple nerfed and her shields was nerfed.
I am not a fan of Oasis. Not at all.
I am not a fan of Oasis. Not at all.
Her damage wasn't triple nerfed.
She does 1/3 less damage per shot but she gets 3 more shots now.
Disgusting.I always preferred Blur too.
It's beautiful but pretty meh. Just another KOTH map.
I always preferred Blur too.
I always preferred Blur too.
I think D.va's shot damage went from 24 to 22, so a small nerf.
I'm fine with anything they do to bust up this stale meta at this point, but I think they absolutely need to do something about Symmetra's weapon damage too.
Nah I think her effective range is short enough as is personally.They just need to reduce her range from 7 to 5 meters. That's all.
More pellets per shot is a nerf. Her pellet pattern is now more spread out because of the increased number of pellets.Her damage wasn't triple nerfed.
She does 1/3 less damage per shot but she gets 3 more shots now.
Anyone up for some Comp play? Xbox
Message me gamertag DaBlackProdigy
Anyone else feel like Winston has kinda fallen off the horse? With such a tank dominated meta his inability to fight off other tanks (at least in my experience, a 1v1 between Roadhog and Dva or Rein and Zarya etc can go either way) feels like it hurts him a lot.
He has a giant hitbox, only 400/100 health/armor, and a piddly dome on a long CD. His damage isn't exactly good to compensate either, being the lowest of any character in the game except maybe Lucio (I forget) against a single target.
I am not sure what he needs, maybe lower dome cooldown or more armor, but while I realize we don't need the tank meta being even stronger it feels like he's in the gutter to me.
Could be much worse, it could have been a 2CP map.
I think the problem Blizzard has right now is that while they have different categories of Offense, Defense, Tank, and Support, the way they've balanced damage and abilities makes it so tanks are viable as DPS themselves, making the squishier DPS obsolete. Why play as 150 HP Tracer when you can play as 600 HP Roadhog and be able to self heal and make picks? So I'm okay with Roadhog being set into a more situational role that reflects the fact that he's a tank. Yeah the hook is what differentiates him from other characters, but the hook should be used to pick off people who are out of position, not pick off whoever, whenever, wherever.
It's why I'm perfectly okay with 76's damage right now - he's an Offense character, his DPS output should be scarier than non-Offense characters. He should be the primary damage dealer on a team. People say things like it's super easy to get all the golds at D.Va - but that shouldn't be the case! She shouldn't be outputting the most damage, her role is a tank! She's supposed to be mitigating damage more than dealing it herself. If a Reinhardt's damage output is greater than his damage blocked, he's not being a good Rein. Same should be said for D.Va or any other "tank," really.
It's also why Ana is overpowered - she functions as DPS, healer, and support all by herself with all of her abilities. She should have not had the sleep dart and instead had two grenades - one that heals and one that anti-heals. A single grenade that does both AND allows her another ability is crazy good for a "support" class. Plus she is a sniper that can do 80 damage a pop and can take out squishies in three shots. Compare that to Lucio, who has the best AOE healing and the only speed boost, but the trade off is his attack is shit. Lucio is probably the most balanced "support" character because while he can defend himself and escape situations, he can't go on a terror spree by himself. He functions as part of a team.
I know Blizzard wants all characters to be viable and fun to play. But that doesn't mean all players should be able to do everything and be awesome - that's not the point of a team game. Characters should have drawbacks, and not just in the "there's a counter character" way. I love playing Tracer, but I know if I put myself in a position where I don't have any blinks and can't escape, I've fucked myself. So I have to wait until I've got blinks before I move in to flank. Similarly, Roadhogs should have to weigh whether they want to risk a hook on someone going to cover, or wait for a more sure pick.
I dunno. Maybe it's just me, but I feel these changes are a step towards Blizzard realizing the categories they assigned aren't just for show. Now they just need to figure out a better balance on Symmetra's damage. (And this is coming from a Sym main. Ish. I don't really main but I have the most hours on her.)
Where he belongs.Soldier 76 is going to be an unstoppable God now that D.Va is dead.
I mean, the difference between a 2600 plat and a 2400 gold is very little, about 6 games difference. So I don't see why you should be able to carry them. Obviously good communication helps, but its a team game so I don't get your point? I'm just saying not everyone can be stuck in 'elo hell', which according to this community and the reddit sub they are.
Also the enemy team is more often than not in exactly the same position as yours. In gold people make awful picks, positioning mistakes and miss shots all the time. If you can't capitalize then maybe you didn't deserve the win?
They increased the number of bullets tho so it is slightly less effective against fatties like roadhog, DVa, winston etc but more effective against smaller hitboxes because it has 3 more chances to hit.I think D.va's shot damage went from 24 to 22, so a small nerf.
I'm fine with anything they do to bust up this stale meta at this point, but I think they absolutely need to do something about Symmetra's weapon damage too.
Ana's sleep dart is very powerful, but it also makes her ability to defend herself very all or nothing. If you hit the dart, you're home free and your team might actually come over and kill the guy. If you miss, you're probably dead.
At least Mercy and Lucio can run away instead of being forced to 1v1 any flankers that show up. Ana and Zen absolutely have to fight.
Delete Route 66
If you guys think this is okay...
https://gfycat.com/LividFragrantClam
Disgusting. Ruin one of the most fun heroes in the game.
Better than Ilios. But that's not saying much really. I liked the time I played with Oasis though. Kinda stupid that they put a brand new map on comp servers so you can lose rank points.
What's the best mouse mat for Overwatch? I want to upgrade from my crummy Dell XPS one.
Yup, my favorite control map lol.Ilios is one of my faves. Oh well.
I'm curious to see what the next new map is gonna be. We are kinda overdue for a 2cp but...nobody really wants more of that.
I hate Route 66 too. I don't know why,but nothing ever works out on that map.Delete Route 66
What's the best mouse mat for Overwatch? I want to upgrade from my crummy Dell XPS one.
Also some people were saying DM doesn't work like it used to? What's up with that?