Yeah I'm using that still. Used it on a Winston and he sat in a corner facing the wall until ready to attack. Made me laugh.Naughty list obvs
Harder to aim when the controller is slick 😫
Yeah I'm using that still. Used it on a Winston and he sat in a corner facing the wall until ready to attack. Made me laugh.Naughty list obvs
Harder to aim when the controller is slick 😫
What? I'm just tired of teams picking a scapegoat and pretending that a SINGULAR pick is making the team lose. What if our team decided to run triple tank + soldier, and were losing. No one would blame the soldier, because they are running what is considered a standard comp.
None of this "derp I don't think soldier 76 is working". I have never heard that in the history of playing comp, and I've played enough to get two golden weapons. play widowmaker, play hanzo, play who you can carry with. I'm about to hit diamond after making it my mission to instalock junk, because I know I can put people on my back with him.
Game changer.
Oh thanks for reminding me about those. Was about to ask what voice line to use on Reinhardt out of naughty list, crusader online or bring me another
which one to use until the update is live
oh man I didn't even think of interrupting your own voice lines
"You are already SAKE!"
The only one from the gifs that needs to be fixed is the first Lucio hook. The rest are completely fine and should've always worked like that. How is it fair that Roadhog can peak, cast hook and then go behind cover whilst hook is thrown? That's always been broken. If going behind cover causes you to lose LOS on target, the hook should definitely break.
It really is embarrassing the amount of people defending a mechanic that lets you get free picks every 6 seconds whilst exploiting cover on both yourself and the enemy.
I'm just trying to think of other ones for the characters that I play the most. Mei, Zarya, and Lucio are giving me the most trouble right now.
Examples of clearly broken (and I don't use that word lightly) hooks:
https://giant.gfycat.com/LividFragrantClam.webm
https://giant.gfycat.com/DependableAlarmingChinchilla.webm
https://giant.gfycat.com/ShamelessFinishedHusky.mp4
https://www.youtube.com/watch?v=oSY2WfVUylQ&feature=youtu.be
Instalocking junk no matter the map, or rest of the team, or whether you're on attack or defense, just makes you a toxic player. Junkrat is not a terrible hero, but he's highly situational, and getting gold damage on him is meaningless.
And I've seen plenty of bad soldiers getting called out on it.
But honestly this is the problem with the game. The meta is too rigid for a game that lets anyone pick any hero at any time. Right now it's in the awkward middle ground between MOBA-like team comps and "anything goes". obviously certain comps are always going to be better than others but the amount of characters that are basically must-picks now is kind of alarming. It takes Blizz way too long to make obvious balance changes too.
I don't think people are understanding how broken and abusive hook was. Roadhog can, on live servers, throw his hook on the church balcony in Dorado from the streets, and catch someone without seeing them. This change is to prevent instances like that, and while they could probably tune the LoS restrictions to make the hook "feel" better for Roadhog players, it is just simply not the way this character should operate and Blizzard ultimately agreed.
So what's a good way to deal with Junkrat? Spread out? Flank him?
So what's a good way to deal with Junkrat? Spread out? Flank him?
So what's a good way to deal with Junkrat? Spread out? Flank him?
So what's a good way to deal with Junkrat? Spread out? Flank him?
Edit: Also, count his shots. His clip size is 5, and it's not too hard to move in/up when he's reloading.
Soldier has a decent kit no doubt, but can't really vs crowds of enemies, junkrat can do it with ease. Soldier is decent for 3v3 mode, but terrible for anything else. His ult is hard countered by shields, junkrats ult just walks right through it.
D.va. Just dive him, eat his spam with DM until he reloads, then he's dead.
Zarya's "No Mercy" first half would be good to combo with stuff but I'm blanking on her other lines
if she has one about world peace that'd be funny
when is koth symmetra going the fuck away
lolwhen is koth symmetra going the fuck away
when is koth symmetra going the fuck away
I'm just trying to think of other ones for the characters that I play the most. Mei, Zarya, and Lucio are giving me the most trouble right now.
I don't mind it that much but please don't use teleporter. I swear all of them do it.
Whatever this change was intended to do, it's not doing. It's going way beyond the intended "fixes" at this point.
Plus, as I've said several times on these boards, a lot of people have a problem because they don't understand that the hook re-centers itself once it makes contact with the hitbox of a target. Which makes it seem like it's breaking through walls, when that isn't really the case.
http://www.pornhub.com/insights/2016-year-in-review
Overwatch was the 11th most searched term on Pornhub in 2016.
It's making the hook feel fair to those on the receiving end, and in hindsight limits the amount of picks he can get reliably. While hooking enemies, brings them closer so you don't get weird instances where the hook didn't pull the hero far enough to kill.
I think a small dmg buff would be niceHook changes will go live, imo. Sombra needs more buffs tho
uhhhh NSFW?
I think a small dmg buff would be nice
Or less spray
Don't want her to be stepping on tracer's toes but something small would be great
I think she just needs quality of life changesI think a small dmg buff would be nice
Or less spray
Don't want her to be stepping on tracer's toes but something small would be great
At the cost of making the hook feel unfair to the roadhog who actually landed the hook (which is just going to cause people to stop playing Roadhog). Bringing enemies closer in is a horrible trade off, and honestly results in some pretty unbalanced kills such as:
https://www.youtube.com/watch?v=tXWR9WN4KaU&feature=youtu.be
I'm sorry, but being able to Hook Combo kill a Zarya is wrong. This shouldn't be a tradeoff.
What? I'm just tired of teams picking a scapegoat and pretending that a SINGULAR pick is making the team lose. What if our team decided to run triple tank + soldier, and were losing. No one would blame the soldier, because they are running what is considered a standard comp.
None of this "derp I don't think soldier 76 is working". I have never heard that in the history of playing comp, and I've played enough to get two golden weapons. play widowmaker, play hanzo, play who you can carry with. I'm about to hit diamond after making it my mission to instalock junk, because I know I can put people on my back with him.
Zarya is probably unintended, but really? Hook as an ability is much more than just an insta-gib ability. How is an ability that also drags someone straight into your teammates where they can easily kill them if hook combo misses more balanced than just finishing someone off with your left-click anyway. The end result is the same, and if you manage to escape a hook like that then you have some damn good resilient teammates. Most teams would just burn through the Zarya shield used to save someone from hook anyway.
Lucio can wallride backwards now on PTR. Oh man, I need to try it, lol.
Why is there always a Hanzo in my team in QP? I mean... i know its QP, people can play what they want, but why is he so popular? Is it the cool thing to play with a bow these days?
Every hero is viable if the player is proficient.
I'm not trying to discredit that the out of position factor is a great benefit of the hook. I'm not even saying current live hook is perfect. I'm just saying that the changes that are currently on the PTR are worse. The improvements shouldn't be there, and the negatives make the character feel worthless.
If the current PTR hook goes live, I'm telling you, you're going to see Roadhog's play percentage drop to Bastion levels.
His right-click is one of the best shield destroyers in the game
Instalocking junk no matter the map, or rest of the team, or whether you're on attack or defense, just makes you a toxic player. Junkrat is not a terrible hero, but he's highly situational, and getting gold damage on him is meaningless.
And I've seen plenty of bad soldiers getting called out on it.
But honestly this is the problem with the game. The meta is too rigid for a game that lets anyone pick any hero at any time. Right now it's in the awkward middle ground between MOBA-like team comps and "anything goes". obviously certain comps are always going to be better than others but the amount of characters that are basically must-picks now is kind of alarming. It takes Blizz way too long to make obvious balance changes too.