LurkerPrime
Member
I didn't want to love Junkrat, but I love Junkrat.
He's just that good.
He's just that good.
Free weekender eh?I didn't want to love Junkrat, but I love Junkrat.
He's just that good.
Someone said earlier Ana is the best healer in the game. What? Am I doing something wrong with her? I can't even get gold for healing with Ana when there is a Lucio on my team.
With season 2 ending in a few days I figured I should finally do my placements.
Ended low plat... maybe I should play some more.
I'm still not sure how accurate oversumo is but it sure makes me feel good.
Apparently I was at a grandmaster level in elims and damage as mei yesterday.
For those who went from PS4 to PC, do you think it was worth it?
One thing I noticed from watching streams is that you always get to play against different people when you're at the higher ranks which is really nice. I know I won't get anywhere near as high on PC as I did on PS4, but I think it would be good to play with a more diverse pool of people at whatever skill level I end up at. It got to the point where I knew what a lot of people on the other team would use.
If I mainly played tanks on PS4 (D.Va, Reinhardt, Zarya, learning Winston) how difficult would it be to transition if I did the same on PC since they aren't as aiming intensive as DPS heroes? I made it to grandmaster on PS4, where do you guys think that would put me on PC?
I'm on ps4 too, I've been grouping up with gaffers a lot recently and every game has been fairly close.
Psychoward23 if you wanna shoot me a FR
Actually I'll be on tonight after 10pm est for a while since I don't have work tomorrow
I just had a game where a Sombra kept hacking me as Reinhardt all game, but none of her teammates attacked me while I was vulnerable. Like, seriously, every time, from beginning to the end of the match, everyone left me alone while I shuttled the payload across the map, because apparently everyone wanted to play TDM instead. She must have been so pissed at her team lol
Yeah Sombra works best when you're coordinated with your team. Otherwise she is a worst pick than Tracer or Genji. So she's not really a pub stomper but she will be in the pro meta.
I don't even know about that.
Pro teams are real gun shy with using sombra atm and she hasn't been super amazing when they break her out.
I don't even know about that.
Pro teams are real gun shy with using sombra atm and she hasn't been super amazing when they break her out.
I think Sombra is an interesting character, but she's kind of hard to use. She requires a lot of quick thinking. You have to throw a recall orb, go invisible, get behind the enemy or health pack, hack them, and then recall back to your orb, and you have to do that all in 15 seconds. I don't recommend her 1 on 1 a majority of people, because it takes an entire clip and maybe more. Plus she has such low hp, so she dies really fast.
She's definitely more of a defense character and just because she can flank doesn't mean she should be used as a DPS. I think if Blizzard once to make her a DPS, they need to make an adjustment to either her health, or DPS or her cool downs.
Speaking of which I think Ana's cooldowns should be raised. Why should her health pack have a less cost time than Widowmaker's grappling hook? Maybe make it 10-12 seconds instead.
Speaking of Sombra, anyone have any suggestions on how to play her? I've just been hacking a health pack, drop translocator, stealth behind enemy lines and try to deal damage/survive until my translocator time is almost up then port back. Rinse. Repeat. Doesn't seem like a bad strategy, but I feel there's a lot more I could be doing but I feel so frail as her
Defense characters are area of denial. In theory a Junkrat, Torb, Bastion or Mei should be able to lock down a point or stall attackers. Offense characters in theory are supposed to shoot things until they're dead and be able to be mobile.I think she works as a DPS because her SMG is fucking vicious. The clip is huge and if you have decent aim, you're going to be doing lots of work.
I would go the opposite of your suggestion. Lower her health to 150 or her DPS and make list her as a defense character rather than an offense one. Her abiltiites just seem to fit it better. Since their centered around evading (her orb and invis) and debuffing the enemy team(hacking). She honestly feels like a variation of Tracer to me, so why not put her in a different catergory.
That said, I don't actually know what the difference between offense and defense characters are supposed to be. Def characters just don't seem to have as much mobility, but played aggressively, they basically do a lot of damage (in the more casual sphere, of course). Tanks are supposed to be huge fuckers with a ton of health but not much speed, support characters are ones that buff the team to make them stronger (Symmetra seems to be getting reworked to do this better), while Offensive are explicitly supposed to kill people. But defense characters are suppose to....also kill people? They have less mobility, but in terms of the role they have in their team, I'm not sure what differentiates them from offense.
I think she works as a DPS because her SMG is fucking vicious. The clip is huge and if you have decent aim, you're going to be doing lots of work.
I would go the opposite of your suggestion. Lower her health to 150 or her DPS and make list her as a defense character rather than an offense one. Her abiltiites just seem to fit it better. Since their centered around evading (her orb and invis) and debuffing the enemy team(hacking). She honestly feels like a variation of Tracer to me, so why not put her in a different catergory.
That said, I don't actually know what the difference between offense and defense characters are supposed to be. Def characters just don't seem to have as much mobility, but played aggressively, they basically do a lot of damage (in the more casual sphere, of course). Tanks are supposed to be huge fuckers with a ton of health but not much speed, support characters are ones that buff the team to make them stronger (Symmetra seems to be getting reworked to do this better), while Offensive are explicitly supposed to kill people. But defense characters are suppose to....also kill people?
Defense characters are area of denial. In theory a Junkrat, Torb, Bastion or Mei should be able to lock down a point or stall attackers. Offense characters in theory are supposed to shoot things until they're dead and be able to be mobile.
Defense heroes (bastion, torb, junkrat, widow, etc) can kill yes but they need to remain in an area to be effective. You won't see them moving ahead to flank like reaper/soldier/mccree/tracer who can move up and kill allowing you rteam to move forward.
Speaking of Sombra, anyone have any suggestions on how to play her? I've just been hacking a health pack, drop translocator, stealth behind enemy lines and try to deal damage/survive until my translocator time is almost up then port back. Rinse. Repeat. Doesn't seem like a bad strategy, but I feel there's a lot more I could be doing but I feel so frail as her
I guess, but only a few of them actually do area denial vs shooting things until their dead. I mean, you can count killing players as area denial, but by that logic, Offensive characters are area deniers too.
Mei puts up walls and has her ultimate make an area unapproachable. And her icicle powers mean she survives a bit longer. Those abilities will rarely result in a kill, but they do deny the enemy team victory. Torbjorn too, his turrent is only going to get a kill if the enemy is too distracted to do anything about it. Otherwise, it just chases people off. So I can see an area denial argument for them.
But Hanzo and Widowmaker mainly kill people. Hanzo's ult can be an area denial I guess, but I think it's used offensively more often than not just because it doesn't cover near enough area. Similarly, Junkrat, sure his attacks cover a larger area, but same with Hanzo, they're usually aiming to kill. Bastion can be a straight up offense character since his abilities revolve around killing.
Also wall is honestly one of the best ways to guarantee a kill.
Bastion, Widow, and Torb basically have to sort of "set up" before they can really do anything. Junkrat too, to a lesser extent. That sort of playstyle generally doesn't work on offense. At least, it's not designed to.
Also wall is honestly one of the best ways to guarantee a kill.
19 hours from this postdid the arcade rewards reset yet?
Not against Reinhardt.
To play mei is to bring out the sadist in yourself.
That's true, but does that their actual role different? I ask because the other classes aren't supposed to merely kill. Support is supposed to buffers/debufffers (which is why all supports have such abilities. Even Symmetra, who grants players additional shields). Tanks are supposed to survive longer than other characters for their hugeness, which is why they all have defensive abilities (Rein's shield, Zarya's bubbles, Winston's bubble, D.Va's DM. Roadhog is the only one that doesn't block damage, but he has his own self regen ability).
Sure, they overlap. Soldier can heal players, Sombra can debuff the enemy team, and every character regardless of class has offensive capabilities. But primarily, the role of Offense, Tanks, and Support are clear by their abilities. For me, the role of defense is harder to make out in a way that distinguishes it from offense.
Actually especially against reinhardt.
Those poor reins desperately hopping backwards with the shield up, unable to get away, as my whole team descends upon him.
To play mei is to bring out the sadist in yourself.
What do you mean? McCree is equally good on offense as he is on defense imo. He's just a pure dps dude. Hanzo I don't know which side he's better on since I usually just play him in qp but that's on defense.
I just think her health pack hacking is much better on defense.