The Artful Dodger
Member
Boop.
Ah, okay.You have to leave it on the staff for a second to let the gun reload, but it's still a useful trick.
One-shotting people is fun and he takes less skill than Widowmaker.I don't understand why people like to pick Hanzo so much in QP.
I don't understand why people like to pick Hanzo so much in QP.
I am going to become a Bastion main after getting POTG on attack on Hanamura and unlocking the Turbocharged trophy at the same time.
Nope just kidding, he still sucks.
I don't understand why people like to pick Hanzo so much in QP.
When does the Arcade loot box progression reset? Sometime today?
Whoever designed the Eichenwalde map needs their thumbs broken or something. This map is fucking awful.
Whoever designed the Eichenwalde map needs their thumbs broken or something. This map is fucking awful.
I've literally never had a bad game on that map. Even when losing. I fucking love it. Taking the payload is its own map, basically, and taking it feels like an accomplishment, where in other maps it just feels like a foregone conclusion. The last corner is built for stalemate breakers and that little middle section with all of its height lets the Y-axis heroes shine.
Any specifics on what you hate about it?
The chokepoint at spawn for attackers.
Oh yeah, I hate that part too. I've lost a lot of games there on attack.The chokepoint at spawn for attackers.
Whoever designed the Eichenwalde map needs their thumbs broken or something. This map is fucking awful.
Whoever designed the Eichenwalde map needs their thumbs broken or something. This map is fucking awful.
Sombra's utility is defined more by what health packs are in the area than the game mode. And Payload is fine. She's actually at her worst playing into second points on 2cp.I'm sorry, but please do not choose Sombra when doing Payload. Just, please no.
On paper, you're right but in practice Ive yet to see a Sombra player contribute something useful in Payload. Especially when the enemy teams health sustain is boosted by two healers, denying them health packs seems useless in that regard and individual hacking does very little. A Tracer seem to be the better choice, because good poke, decent damage and is much more disruptive. There are bound to be really good Sombra players in Payload, but Ive not met them yet and the ones Ive seen have been dreadful. Ive have seen some successful Sombra players in 2CP though, the poke is good and her ultimate can turn tides.Sombra's utility is defined more by what health packs are in the area than the game mode. And Payload is fine. She's actually at her worst playing into second points on 2cp.
How do you tell a friendly hacked health pack from an enemy one?
Whoever designed the Eichenwalde map needs their thumbs broken or something. This map is fucking awful.
Also bad!Better than trying to break through the choke on Temple of Anubis.
I've literally never had a bad game on that map. Even when losing. I fucking love it. Taking the payload is its own map, basically, and taking it feels like an accomplishment, where in other maps it just feels like a foregone conclusion. The last corner is built for stalemate breakers and that little middle section with all of its height lets the Y-axis heroes shine.
Any specifics on what you hate about it?
It's actually weird that there is no standard. On Eichenwalde, getting past the bridge and to the payload is an accomplishment. I have played many matches where it does not happen at all. On Route 66, the payload is a freebie for all but the worst teams.Eichenwalde is okay.
It's Route 66 that I hate for some reason.
I remember a game where there was a defending Mei and Pharah. That wasn't fun.If the enemy team isn't running a Mei on Eichenwalde it's not that hard to get past the choke point I think. Mei on Hanamura and Eichenwalde is one of the most annoying things ever in this game.
I pick Hanzo because I still don't have the damn dragon quad-kill trophy. One day I will get it. One day...
He's fun to play. Nothing more satisfying than random headshots and scatter arrow one shots. The more aggressive your play, the more dangerous he becomes. He's probably never the best pick, but if you're playing for fun, he's a good pick.I don't understand why people like to pick Hanzo so much in QP.
i thought it was because he was a sniper
Also Anime.
Like man, I get the character designs but like couldn't they have made Hanzo a tank or something simple so the skill ceiling for insta pickers would be much lower?
Also last night someone on our team insta picked Reaper. Like, first pick of the match and he goes Reaper on a payload map.
He proceeds to flank them but not kill them, because he won't go in until we distract them as he doesn't want them to turn around.
We start engaging the enemy and he's always the first to die due to not paying attention.
Which leaves him with plenty of time in between deaths to coach us all on how bad we're doing, and asking us to switch because the Genji keeps killing him and our comp isn't working.
That kid has issues, man.
It's actually weird that there is no standard. On Eichenwalde, getting past the bridge and to the payload is an accomplishment. I have played many matches where it does not happen at all. On Route 66, the payload is a freebie for all but the worst teams.
Has Blizzard ever commented on this disparity? I feel like Eichenwalde is too much, but Route 66 is too little.
Eichenwalde feels like if the attackers don't fast team wipe on first team fight you lostOn all of the original maps the attackers had a clear advantage. On Eichenwalde it is pretty close to even. I think it's the best designed map so far.
The original maps have the first point hard to defend and the last hard to attack, Eichenwalde has both in favor of the defending team.On all of the original maps the attackers had a clear advantage. On Eichenwalde it is pretty close to even. I think it's the best designed map so far.