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Overwatch |OT8| Our love will last Pharah-ver

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cyborg009

Banned
Speakling of Mercy, I do the best with her in Gilbralter on Defense. We can literally hold the payload at enemy spawn. I dunno why I only do good with her there, lol

For me It's Mei on Gilbralter. If my team has a decent comp going they won't even get the first point.
 

Sullichin

Member
I mentioned that I play sometimes with my nephews. I fear they will ask me "What's [racist slur] mean ???" after seeing some of the things in chat.
 
For me It's Mei on Gilbralter. If my team has a decent comp going they won't even get the first point.

Personally, I always have phenomenal games as Tracer on Numbani Attack. I'm generally okay with Tracer but I hardly ever lose when I play as her under those conditions.
 

Akuun

Looking for meaning in GAF
I'm starting to see the odd Mercy even in pro games these days. I think the pros consider her viable on some maps, at least. There was that LH/LW Blue game where both teams fielded Mercy on Oasis, for example.

She's not actually that bad. She's really mobile, and her damage boost is good if put on someone who can put out reliable damage. A good Mercy is really annoying to hunt down if there are a lot of teammates spread out that she can fly to. It's just that Ana is the stronger healer with more combat utility in most cases.

I'm still not sure how to use her res, though. In pro games I see Mercy popping the res fairly early on to raise around 2 important people to keep a fight going, but I've also seen top Mercy players on stream doing the whole "run and hide, then zip in for a big res" thing that I sometimes see other Mercy players doing. Not sure which one I should go for.
 
I'm starting to see the odd Mercy even in pro games these days. I think the pros consider her viable on some maps, at least. There was that LH/LW Blue game where both teams fielded Mercy on Oasis, for example.

She's not actually that bad. She's really mobile, and her damage boost is good if put on someone who can put out reliable damage. A good Mercy is really annoying to hunt down if there are a lot of teammates spread out that she can fly to. It's just that Ana is the stronger healer with more combat utility in most cases.

I'm still not sure how to use her res, though. In pro games I see Mercy popping the res fairly early on to raise around 2 important people to keep a fight going, but I've also seen top Mercy players on stream doing the whole "run and hide, then zip in for a big res" thing that I sometimes see other Mercy players doing. Not sure which one I should go for.

I think the correct answer is the same as any other ult: it's not about how many you nab, it's about how big of a difference it makes in the match. I save Mercy's res for when I think the people I resurrect will close out a checkpoint, for example.
 

Skii

Member
I think it takes people a while to get adjusted to new patches. Like if you go reaper for a while and your team is losing, you're gonna get blamed first since he's a non-meta pick at this point.

Well whenever I play Reaper, 90% of the time I've forced the other team to go solo tank to counter it which pretty much means I was doing well on Reaper. And then I obviously swap if I'm having less impact. But it's just annoying that before the game starts people want me to switch off Reaper when Dva isn't really countering him anymore. I'm sure the same would happen if go Genji as well.

For some people you either pick Soldier/McCree or tanks as your DPS. Nothing else will do.
 
I had a dream last night that there was a circus themed event in Overwatch with skins like a Harlequin Symmetra, Strong(wo)man Reinhardt and Zarya, Ringleader Hanzo and Trapeze Artist Genji. There was a mode where whoever's team was on fire the most during a match to please the crowd won.

Weird.
 
I'm starting to see the odd Mercy even in pro games these days. I think the pros consider her viable on some maps, at least. There was that LH/LW Blue game where both teams fielded Mercy on Oasis, for example.

She's not actually that bad. She's really mobile, and her damage boost is good if put on someone who can put out reliable damage. A good Mercy is really annoying to hunt down if there are a lot of teammates spread out that she can fly to. It's just that Ana is the stronger healer with more combat utility in most cases.

I'm still not sure how to use her res, though. In pro games I see Mercy popping the res fairly early on to raise around 2 important people to keep a fight going, but I've also seen top Mercy players on stream doing the whole "run and hide, then zip in for a big res" thing that I sometimes see other Mercy players doing. Not sure which one I should go for.

It's mostly a case of being aware of the circumstances in which your teammates died, if two of your teammates died near the objective and they are also down in numbers 2 or 3 or if they died under the use of multiple ultimates, then that's a value res right there. It all depends on your awareness to know when to make good use of it.
 

ohkay

Member
I'm still not sure how to use her res, though. In pro games I see Mercy popping the res fairly early on to raise around 2 important people to keep a fight going, but I've also seen top Mercy players on stream doing the whole "run and hide, then zip in for a big res" thing that I sometimes see other Mercy players doing. Not sure which one I should go for.
I think it's a case of knowing what ults the other team has on hand. If the other team has large team wiping ults ready, the run and hide is probably better, otherwise it's probably better to use it to get important people back up
 
Interesting thing, apparently general ratings for OW have tanked since season start for the top end. At season start on PC ~3600-3650 was top 10%, but after the decay and working my way back up 3522 is apparently top 5% now. Either a ton of players started checking overbuff all of the sudden, or the top has become so much more competitive that people are falling out easier. Definitely feels about what master did last season now.
 

antitrop

Member
What happened to ghost is bad? Rip

I saw that. One second he was there, next I refreshed the page and he was banned. He only posts in the Overwatch and LoL community OTs, so not sure what it was.

Interesting thing, apparently general ratings for OW have tanked since season start for the top end. At season start on PC ~3600-3650 was top 10%, but after the decay and working my way back up 3522 is apparently top 5% now. Either a ton of players started checking overbuff all of the sudden, or the top has become so much more competitive that people are falling out easier. Definitely feels about what master did last season now.

3000 hasn't changed over the season, for me. In Season 2, it was top 10%, but it's been top 25% for pretty much the entire duration of S3.

It's not an exact science, though. MasterOverwatch has the 95th percentile starting at 3900 right now on their graph.
 

ohkay

Member
Interesting thing, apparently general ratings for OW have tanked since season start for the top end. At season start on PC ~3600-3650 was top 10%, but after the decay and working my way back up 3522 is apparently top 5% now. Either a ton of players started checking overbuff all of the sudden, or the top has become so much more competitive that people are falling out easier. Definitely feels about what master did last season now.
Could be a lot of people up there stopped playing and decayed down to 3000
 
I did have a friend remind me of the season start bonus everyone got where everything was much more volatile. It could be that a lot of people managed their way up there with that, and couldn't hang when the gm's started to come in.
 
I had a dream last night that there was a circus themed event in Overwatch with skins like a Harlequin Symmetra, Strong(wo)man Reinhardt and Zarya, Ringleader Hanzo and Trapeze Artist Genji. There was a mode where whoever's team was on fire the most during a match to please the crowd won.

Weird.
That on fire mode sounds kind of awesome
 

Blues1990

Member
I had a dream last night that there was a circus themed event in Overwatch with skins like a Harlequin Symmetra, Strong(wo)man Reinhardt and Zarya, Ringleader Hanzo and Trapeze Artist Genji. There was a mode where whoever's team was on fire the most during a match to please the crowd won.

Weird.

Add Popcorn machine Bastion & Clown Zenyatta (because we need something more creepy than Nutcracker Zen), & I'm down.
 

antitrop

Member
Anyone have a bug on the PC version, where the start of round music doesn't play during KOTH maps? Only started happening to me around when Oasis came out.
 

antitrop

Member
i'm getting those bugs on PS4 too. happens randomly.
I'm not sure if it's something that can be fixed by uninstalling and reinstalling, but I don't want to do it without being sure in these dark times of Comcast enforcing bandwidth caps and all.
 

Shredderi

Member
Is winston vs roadhog the only impossible matchup in the game? I mean winston alone can't kill roadhog by himself in any situation aside from enviro hazards like pushin hog off a cliff with his ulti. I can't think of any other character who can't in theory out damage hog during his heal cooldown?

Also Winston needs a buff. So many characters have been buffed while Winston remains unchanged and thus by default makes playing as winston that much harder. The skill ceiling for proper Winston play has always been pretty high as it was. If NOTHING else, then at least make his tesla gun outdamage Mercy's healing by 1dps. It's bullshit that you can't kill a Mercy healed target. And buff that shields hp, or reduce the cooldown to 10 seconds. I don't know, do something. I already feel the effects of other buffs in the game as Winston. It's noticeably harder against myriad of opponents these days as a Winston.
 

antitrop

Member
Patch 1.8.0 is up on PTR.

PATCH HIGHLIGHTS

New Feature: Server Browser

Starting today, every player can create their own, unique Overwatch experience and share it with their friends, their teammates, or the entire world. Introducing the Server Browser.

An extension of Overwatch's Custom Game mode, the Server Browser allows you to adjust the settings on various maps, modes, and heroes, creating your own tailor-made server. If, for example, you want to increase Pharah's missile speed or remove the cooldown from McCree's Combat Roll, the power is yours. Once you're happy with your settings and you're ready to launch your game, you'll need to set up the permissions. You can limit the number of people who can join your game by toggling the "Friends Only" or "Invite Only" options, but if you want to put your strange creation to the real test, set your server to "Public" and click the launch button.

The Server Browser is currently being tested, so we'll be making changes throughout the PTR. Thank you for helping us test the feature, and we're excited to see what you make of it.

New Mode: Capture the Flag

Capture the Rooster has been, without a doubt, Overwatch's most popular brawl. We don't want that excitement to end, so we're bringing Capture the Flag to the Arcade as an ongoing game mode. Starting today, we're adding Capture-the-Flag versions of Nepal, Lijiang Tower, Ilios, and Oasis, which gives you 12 maps to try when creating a Custom Game.

HERO UPDATES

Ana

New Hero Option: Nano Boost Sensitivity
Allows players to adjust Nano Boost's targeting sensitivity
Bastion

Configuration: Sentry
Deploy time decreased from 1.5 seconds to 1.0 second
Bullet spread increased by 50 percent
Bullet spread is always at maximum (it no longer increases as the weapon is fired)
Magazine size increased from 200 to 300
Headshot damage multiplier has been removed
No longer deals critical damage
Configuration: Recon
Bullet spread decreased by 25 percent
Magazine size increased from 20 to 25
Self-Repair
Can now be used while moving
Now bound to secondary fire (formerly Ability 2)
No longer interrupted by taking damage
A new resource meter has been added that deplete while Self-Repair is active and recharges when not in use
Configuration: Tank
No longer grants bonus armor
Bastion has a new passive: Ironclad
Bastion takes 35% less damage while in Sentry or Tank configuration
Developer Comments: The goal of these changes is to move some of Bastion's power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.

D.Va

Defense Matrix
Projectiles (like Roadhog's Chain Hook or Tracer's Pulse Bomb) no longer need to travel a minimum distance before they can be blocked
Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled.

Mei

Cryo-Freeze
Mei can now be targeted by allies while in Cryo-Freeze
Mercy

Resurrect
While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived
Caduceus Staff
Zenyatta can no longer be targeted when Transcendence is active
New Hero Option: Guardian Angel Sensitivity
Allows players to adjust Guardian Angel's targeting sensitivity
New Hero Option: Beam Sensitivity
Allows players to adjust targeting sensitivity on Mercy's Caduceus Staff beams
Developer Comments: Mercy's Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven't done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.

Sombra

New Hero Option: Hack Sensitivity
Allows players to adjust the targeting sensitivity on Sombra's Hack ability
Torbjörn

Rivet Gun
Ammo is now loaded earlier in the reload animation
Developer Comments: Like Symmetra, the damage from Torbjörn's turrets was also reduced by 30 percent in July. After monitoring his effectiveness, we've decided to give his turret a small boost, restoring about 15 percent of the damage. By contrast, the damage from Torbjörn's turret on PC is still 14.

Widowmaker

New Hero Option: Grappling Hook Sensitivity
Allows players to adjust Grappling Hook's targeting sensitivity
Zarya

New Hero Option: Projected Barrier Sensitivity
Allows players to adjust Projected Barrier's targeting sensitivity
Zenyatta

New Hero Option: Harmony Orb Sensitivity
Allows players to adjust Harmony Orb's targeting sensitivity
New Hero Option: Discord Orb Sensitivity
Allows players to adjust Discord Orb's targeting sensitivity
MAP BALANCE CHANGES

Eichenwalde
A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance.
Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defense's favor. This change will give the offense more entrance options, which should improve the map's overall balance.

BUG FIXES

General

Fixed an issue preventing key bindings on the communication wheel from displaying properly
Fixed a bug causing some key bindings to revert to default after the first round of a Control map
Fixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a round
Fixed a bug that caused the ”experience gained" audio effects to continue playing, even after the players left the game lobby
Environmental damage to barriers no longer counts toward the "Damage Blocked" statistic
Competitive Play

Fixed a bug preventing ”60 seconds remaining" and ”30 seconds remaining" voice lines from playing during the second round of a match
Heroes

Fixed a bug preventing Lucio's ”Sound Barriers Provided" statistic from being properly calculated
Fixed a bug preventing Reinhardt's shield from displaying cracks at low health with the Wujing skin equipped
Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target
Fixed an issue that allowed Sombra's Translocator to become stuck in the air
Fixed a bug preventing Tracer's "Clock's Tickin'' spray from matching the thumbnail in the Hero Gallery
Maps

Torbjörn can now construct turrets on the stairs in Oasis
Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijang Tower
 
Why is it that so often now in Mystery Heroes my team gets the absolute worst team comp ever and the other team has the best? It's been like a dozen games in a row where we just get utterly fucked the entire game because of them having a god tier comp. Ugh, I just want to have fun, silly times in Mystery Heroes.
 

Shredderi

Member
Why are you going for the Mercy healed target when you can just go for Mercy?

Ideally yes, but it just makes me angry to see a genji with 50hp and start finishing him off only to have a Mercy start beaming into him leaving me unable to kill him and the mercy is too far away to zap and then so much time has passed that their friends are coming to gank me.
 

antitrop

Member
"While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived"

Today is a good day.

She still needs an E, though.
 
Eichenwalde change looks pretty cool. It should up the intensity of that last section. At the least, it may give a chance for the team fight to take place somewhere other than those corners.
 

Akuun

Looking for meaning in GAF
These are pretty big changes. Being able to adjust auto-targeting sensitivity will help a lot.

Mercy's invulnerability while ressing is a huge buff. It would increase the salt of big resses by a lot, and I can see some good players possibly using a well-timed res as a way to save themselves from certain death situations.

Bastion's buffs look interesting. Being able to self repair while moving around is huge. If he can shoot while self repairing and moving, he may suddenly become amazing at 1v1 like Soldier.
 

Chance

Member
I like all the PTR changes except for -35% damage while in Sentry mode. No. Nope. I'm sorry, if a Tracer can't blow her ult to take out a Bastion - if a Reaper or Pharah ult will just barely, maybe kill him in Sentry - that's way too survivable.

Or that's how it feels in my head.
 
Thank GOD for those Mercy buffs, that was something she should have had long ago.

Now give her an E ability like a Dispel or something and she'll be great!

I like the sound of those Bastion buffs, sounds a lot like the initial D.Va rework. That's a good thing, and I hope that he can be more usable.


Also wow at the Eichenwalde change, that's a pretty big deal. I love it, that final point is nearly impossible to breach if you didn't already snowball in.
 
"While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived"

Today is a good day.

She still needs an E, though.

NOOOOOOOOOOOOOOOOOOOOOOOOO

Just last night we lost on Anubis because every time I'd initiate a push as Ana the team would ignore Mercy and just let her rez. If she's invul along with the revived allies that's gonna be FUN.

Patch 1.8.0 is up on PTR.

Personal Notes:

Bastion coming back hot and heavy. Prepare to get ripped apart. Gonna need to aim at least which is nice, but still. He seems like he'll be fun.

Wait for "battle Mercy" to solo ult herself just to stay alive Kappa

Targeting sensitivity will be nice. On that same game last night I had a Genji who kept wanting Nano but would constantly dive in and out of my LoS behind geometry so it was a nightmare.
 
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