What buffs do you think blizzard should give her? I still want a wall hack where my teammates can see my hacked health packs..
I mean, they could. I think it's a fairly innocuous buff and it would probably help solo queues a fair bit.
To be honest, I think Blizzard taking things very slowly with her is what they need to do. I think she's the worst character, but I also think one tweak could skyrocket her into overpowered nonsense. It depends on the direction they want to take her. If she supposed to be more of an offensive character, tightening her pistol's spread would be a good starting point. Increasing her damage would be dangerous territory because there are Sombras better at aiming than me and can do a fair bit of damage already. Lowering her spread would make it a bit easier for everyone to guarantee some hits with her while not making her some crazy assassin easily taking out every squishy left and right.
If they want to make her more of a disruption character, they need to look at reworking her kit in general. Translocator is a pain in the ass with that cooldown. Hack is in a good place right now I think, and stealth works well enough. The problem with her disruption is that it requires a lot of things to go right that neither you nor your team can really influence or predict.
So at the start, I think Blizzard wants you to set up a base with a health pack close to the enemy. Let's say you want to get behind the enemy lines and you're on Attack, you'd need to get past the choke which requires going stealth and praying to god you don't get hit by a stray bullet or, as it usually works out, an arrow through the head. While in stealth, you're moving exceptionally quick and it becomes more difficult to react to things, so you're essentially making a semi-blind dash to a save zone behind the enemy lines. While doing this, you may have to use translocator to get there, putting it on a cooldown where you'll lose stealth before you have access to translocator again. Assuming you're a master Solid Snake sneaker and made it behind enemy lines, now what? You could hack a health pack and make a base to translocate back to, assuming no one on the enemy team heard you decloak/hack/whatever which takes up more time because you're going to wait until you have hack and translocator off cooldown before you go in to attack. The other option is putting your translocator on your team's side, which has you constantly going into the line of fire to get past a choke to hack/attack, and keep in mind any little hit will decloak you and you'll either have to start attacking or translocate back and wait for cooldowns, so let's assume you decide to reorganize yourself behind enemy lines.
Alright all your abilities are ready to go, but wait half your team is dead and you have to wait some more for more of your team to revive, again hoping no one gets wise that you're Sombra and is probably lurking around somewhere. Team is now all alive and heading to the point, let's jump in and hack that Rein. Once you do, their team will turn around and see you. You can try to pump some bullets into them, but eventually you're going to have to translocate back. When you do that, you actually show the direction you're transporting to, so it's easy for the enemy team to make a guess as to where you are. If you're behind enemy lines, better haul ass that you don't get caught alone and murdered so you can maybe try again in 10 seconds after getting set up. In the meantime, while conveying to your team the entire time that you're going to get that Rein hacked and they should follow up, the off-tank Zarya jumps in with bubbles after he got hacked and your team is still held up at the choke with nothing gained.
Throughout this entire anecdote, you could have just picked Soldier and lay constant fire or Pharah and try to get above the enemy, concussive blast them out of formation, and 2 rocket kill the squishies or Tracer who can just as easily get behind enemy lines and has far better DPS and is less punishing to play. It's faster and easier for all of them to apply pressure or disrupt and you aren't weighing your team down as much when you fail.