Rickenslacker
Banned
Welp looks like Barrierwatch and Ana being a prime pick is here to stay.
"We don't want to swing her balance too wildly within a single patch."
hmm... i can name like 3 other heros but whatever.
edit: https://www.youtube.com/watch?v=CjxiBDNNWl4
that was fast
it is fun for me to figure out where I am weakest. Working and seeing that improvement is immensely satisfying. And the fact that you can have moments where you realize you were almost playing the character wrong with how you were limiting yourself and your options is something amazing when you finally start to have them.
Playing rein on a basic level is boring. But playing him for self-improvement is almost nirvana.
On alt account with friends, at Diamond, Gold player in Lobby tries to tell me I can't run Tracer against enemy comp because they have Bastion and Hanzo.
???
Plus his passive, defensive stance transitioning to sudden, aggressive, nightmare-level violence is unique in Overwatch.
You don't play Rein on silver unless you're in a group. No one is going to use your shield.
Exception being defense with good choke points. And pray that your teammates don't go spawn camping.
Are they just not aware that the nade could be nerfed by less than half? "Oh gee, 50% reduction is too harsh, better not do anything about it then."
I can't.
They reverted the Ana changes already? I mean...good on them for using the PTR for what it's worth but those changes were what needed to be done to change the meta.
I can see discord going through barriers being too good so I'm fine with them reverting it, I guess. But Zen having no weapon spread is gonna be sweeeeet.
What's this about Zen spread? Never noticed anything like it, just tested now shooting a wall in practice range and the shot marks are all on the same spot. What am I missing?
I don't even think they were out of line with the change as it was. Being the most effective healer in the game whose only limitation is LOS coupled with high utility abilites and also having a squirrely hitbox. She could stand to be fragile. If they want to keep the grenade as-is they should knock her down to 150hp.
I love playing with Zarya. Her skins suck though.
It's when you're moving your cursor. It comes out slightly differently so it can be hard when you're trying to track or switch from multiple targets to aim consistently the same way. It doesn't do that if you're just aiming in one spot and not moving.
It's a pretty decent buff to Zen.
Would stop all the "but I need 4 grenades to self-heal!" complaints, heh. I just don't see the justification in her having 300 effective HP in her current state.That would be pretty horrible. Much more severe than the reverted nerf.
I sincerely hope they iterate on the summer version of her as it's sort of a pseudo-origin skin for her. Her others are abominations.Her summer skins are the only really good ones imo. Rave Zarya is about the ugliest shit in Overwatch.
Don't worry about decay.... You get like 100sr for wins if it ever decays!Nice
We are in range, but our average is around 2500 which is still really bad. Need one or two more to have a decent base team composition, and pray that the randoms are at least trying.
Plus his passive, defensive stance transitioning to sudden, aggressive, nightmare-level violence is unique in Overwatch.
I love playing with Zarya. Her skins suck though.
As a Zen main in S3, I agree. Your shots never really land where you think it's supposed to. Unless you're at pro level.the spread change is better. his shots were always weirdly inconsistent in a way nobody else's were.
The primary fire damage nerf wasn't reverted.So they decided not to do anything to Ana huh?
Lol.
They have Ana as the number 1 healer for at least another 6 months.The primary fire damage nerf wasn't reverted.
I don't understand why that specifically is what they're keeping. I'd rather have Blizzard address the actually problematic parts of her kit but apparently they have a dartboard for figuring these things out.
The Zen discord revert hurts.
for the love of god, i need a good dps to climb with. theres gotta be a good dps out there between gold and plat trying to climb.
I did talk a ateam back from an 0-2 on Oasis and we won it 3-2 easily, but like why the fuck do I have to baby idiots who tilt at the hero select scren?
Are they just not aware that the nade could be nerfed by less than half? "Oh gee, 50% reduction is too harsh, better not do anything about it then."
I can't.
Don't worry about decay.... You get like 100sr for wins if it ever decays!
We also, I think, can get a good stack going if we just play a few games together most of us were near or in master/Grandmaster range last season.
Owzers rein is really great and his mercy I'm sure has gotten better.
Batman was an awesome Zen and he's really vocal calling things out which I like.
I run a mean Mei, have gotten really good with bastion, and can play a really great Lucio.
Biscuit is really great at DPS, tank and support
Same with you like Biscuit you can play alot of different roles really well.
Optimus who got to grandmaster ran a crazy good Roadhog
This is my ideal 6 simply based on sr rank, play styles, and playing time with you guys. I'm missing lots of other gaffers too.
The only thing is that unfortunately we are in different time zones so it's hard for us to group up at the same time but if we make some sort of effort I don't see why we cant win games in ranked. Each one of us plays heroes and roles well and different from each other. We have two great DPS players, two great tank players, and two great flex players.
Nobody feels D-Va's pain.the spread change is better. his shots were always weirdly inconsistent in a way nobody else's were.
During the week I only play at night so anywhere between 12-4pm est time since I'm in Europe maybe later if you guys tell me you'll be on. I can play básically anytime on weekends since I don't have to work... That's when I usually get to group up with most of you guys.
And even then....lol.The primary fire damage nerf wasn't reverted.
I don't understand why that specifically is what they're keeping. I'd rather have Blizzard address the actually problematic parts of her kit but apparently they have a dartboard for figuring these things out.
Absolutely! Since that's what the game changer was when they introduced her and makes the game more dynamic. If it wasn't for the 100% antiheal you would be like "what the heck, I heal slower but I heal anyway. Everybody's gonna be a bit cautious please, while I heal you with Lucio's speed". With 100% antiheal Ana's kit has way more impact like Roadhog's hook that's NOT only about repositioning the enemy but to instant kill him in 9 out of 10 hooks. Yes, that grenade is pretty strong but a thrown grenade on the enemy team is always a missed heal grenade on your own team. You have to be cautious around Ana and make her top priority. That's that.You may not know it, but you want 100% antiheal in the game. I promise you that's something you want in the game.
You may not know it, but you want 100% antiheal in the game. I promise you that's something you want in the game. They should still take the damage away from it though.
I just think they know if they nerf Ana significantly they're kicking out the legs of most of their current userbase, so rather than do that all at once in a big patch anyways they'll let her be a bit longer with just a gun nerf.