I was a super-fan of CE (very skeptical before playing it) and was certainly looking forward to this. DLd tonight and put in a little playtime. I was skeptical again (the preview videos looked like they might be messing too much with "the rules of Pac-Man"). but overall I am digging the game. Worth the money for sure.
Initial Thoughts:
-Definitely feels weird that they've screwed with "the rules" a bit much. I had that feeling at 1st with CE but got used to it. I'll play more and see if I don't get over it, but honestly this feels even less like a "Pac-Game" in several important ways. Lots of little touches (like you can no longer "near miss" a ghost collision) are ruined with the slow-mo effects, and that doesn't feel good.
-my first thought (in light of slow-mo and "bombs..." what? Bombs in Pac-Man?) is "they have to make this game much easier for the modern gamer" and therefore make it really hard to die. It sucks, I know your score gets adversely affected but I just don't really like how it feels. Pac-Man always worked so well for me because the tool palette was so limited and you had to "make your own gameplay" from that. Now there's a bit too much going on.
-The line of ghosts behind you is cool, but it really just feels like a trail that you can manipulate fairly easily. Again with slow-mo you can jut back towards them and there's no real feeling of "threat" anymore. I guess the game would be very unplayable if there were hundreds of ghosts randomly swarming all over the screen.. I do notice that there's one or two usually who is off on his own, which makes it more interesting.
-I do wish they juiced the score differently, it caps at 3200 very easily whereas in CE that was a lot more fulfilling. It probably isn't very fair to compare the two since the mechanic is now very different, but I feel like if they went sick with it then it could have been even more gratifying. As it is, you're only gonna get your best scores from chasing ghosts anyway. Maybe that would have upset some of the other scoring balances though (fruit would be completely irrelevant and they'd have to change that as well). Never mind, I take it back!!
I loaded up a game of CE after playing DX for a few minutes (I haven't played CE in several months) and was struck by the difference. CE was definitely more fun, more "complete feeling" but DX is something new and I can tell that I am going to have fun putting it through the paces and learning it's nuance.
In spite of my pickiness, obviously I think it's a fun game and has a lot of excellent TLC put into it's production. I do like that it can stand alongside CE as a separate game rather than a "straight sequel," it's a different game. I am exceptionally proud of Namco for being serious about how they handle all of this stuff, by seriously reinventing the Pac-Franchise in this way and riffing with it further, in a way that shows they appreciate the original while still striving for something new and outrageous.
I'll go all-out and say that with these moves, Namco is one of my most-respected videogame developers today in that they do seriously try to cater to what the old-school gamers enjoy, and attempt to bridge them with what is important in modern gaming. I feel like almost no one else is putting such a sincere effort in (this regard), and I look forward to seeing what else they come up with in the future.