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Paradox Grand Strategy - Thread of Fighting WW2 as Bithynia

Fitz

Member
So I was editing the Byzantine music DLC for CK2 just now, (wanted it playing for a broader scope than just Byz culture group) and I realised there is a ton of music DLC I own that I've never even heard. For example, the really nice English music pack only plays for English and Saxon cultures, and whilst I've played in Britain plenty, it's always been as Anglo-Saxons or the varying Celts. Same goes for Russian music, where I've only played as Rurik (norse).
 

ag-my001

Member
The attrition penalty is a bug: it should still take MO4 to remove. Currently republics are all sorts of messed up with succession, which is a pain, considering that was my next planned campaign.

If anyone here has modding experience, I'd love some help removing the requirement to reform the religion before becoming feudal/republic. I'd go on the official forum, but that seems way too busy and complicated for someone with no experience (I.e. me).
 

Mr.Mike

Member
If anyone here has modding experience, I'd love some help removing the requirement to reform the religion before becoming feudal/republic. I'd go on the official forum, but that seems way too busy and complicated for someone with no experience (I.e. me).

Usually you can change these sorts of things pretty easily by modifying some game files.

In this case the decision can be found at ...\SteamApps\common\Crusader Kings II\decisions\realm_decisions.txt

Then you'd just do a control-f to look for whatever part you don't like and modify as you will.

Regardless, here is a file I modified by deleting the requirement to be reformed. https://www.dropbox.com/s/d9d802b318gtkev/realm_decisions.txt?dl=0 I've tested it and it seems to be working. It turns out only provinces that have been upgraded to have a Stone Hillfort will become feudal and have their tribal settlement become castles. If you'd like, you could probably have all of your realm develop catles regardless of their fortification level if you also removed the requirement for Stone Hill forts from the decision file as well, but I haven't tried that.

Just copy and paste that into \SteamApps\common\Crusader Kings II\decisions\ and overwrite the current file that's there. Perhaps create a copy of that file before you overwrite it incase you want to go back easily. The game will detect that game files have been modified and prevent you from playing in ironman mode and earning achievements.
 

ag-my001

Member
Thanks, that's exactly what I was looking for. I don't mind the building and tech requirements, as I think they make sense. I just don't like being forced to conquer all the holy sites to reform the religion just so I can make a one duchy merchant republic.

I also don't care about Ironman mode; the only achievement I care about is having fun.
 

Fitz

Member
Beta patch for CK2 was just updated and they've finally made Gavelkind workable. It favours giving your capital duchy to your primary heir now as well as keeping land together with duchies, seems much more manageable now. Need to test it more but if feels a lot better so far.
 
D

Deleted member 231381

Unconfirmed Member
Beta patch for CK2 was just updated and they've finally made Gavelkind workable. It favours giving your capital duchy to your primary heir now as well as keeping land together with duchies, seems much more manageable now. Need to test it more but if feels a lot better so far.

Crazy that it took them 2 and a half years to fix gavelkind.
 

Fitz

Member
Yeah indeed, Gavelkind would have been fine all this time if it was forced but sensible demesne division. Feels great now though, doing a Zoroastrian game atm and just took a new duchy in central Persia with a load of holdings, gave my previous 4 holding duchy to my second son and the move my capital to the new duchy. Now all of my current demesne is going to my first son, no weird splitting of territory.
 

Pollux

Member
I'm playing EU3 IN, and I'm trying to do a colonization game with Portugal. I didn't respond when England called me to war so that alliance broke. I got a royal marriage with Castile and some other German OPMs and Naples. I had just colonized Bermuda and some of the islands off the northern coast of Brazil, when BAM --- I inherited the throne of England, and I have no fucking clue how that happened.

Anybody have an idea?
 

ag-my001

Member
I'm very happy with the gavelkind changes, but I'm not too sure about the change that lets pagans raid members of their own religion. I'm guessing this is to help the steppe tribes who would otherwise have few/no raising options, but I'm concerned about the Norse cannibalizing each other. I'm definitely not switching to a merchant republic until I know I have the levies and money for a standing retinue to discourage visits.
 
D

Deleted member 231381

Unconfirmed Member
The Norse kind of did cannibalize each other, though, so I'm not so sure why that's a problem. The western Norse in particular struggled to maintain a coherent polity for a long time because of it.
 

ag-my001

Member
I suppose. I guess you have to make the choice of staying small to more quickly upgrade everything, or getting large to discourage raiding and keeping the lands together.

We'll also get to see how the AI prioritizes raiding a feudal county for ~25 gold vs. a partially upgraded tribal land for ~6.
 

Fitz

Member
I think places like Ireland and Iceland were the biggest issue with no same-religion raiding, those areas were a real bore to play as a tribe. Plus now that Gavelkind is easier to deal with, it makes sense to reign the tribals back a little.

The real issues atm are with the Muslim nations, even with the beta patch the Umayyads constantly seem to plow into France after Charlemagne's death turns the area into total mess. The Arabs in my current game would be doing equally well if I wasn't at war with them all the time, outside of the occasional decadence revolt, they're mostly stable as a rock.
 

Fitz

Member
Raid those pansy farmers!

viking_raid_playset1_label_-480x600.jpg


edit: Seriously though, raiding. How effective that will be depends of course on where you're playing. The Baltic region for example is a slow early on as you can only raid other pagans for pittance, but once you've stole enough tech to get ships unlocked you'll be rich in no time from raiding Britain and France (as long as you have some coast ofc). Places like the central Asian steppes necessitate expanding until you've got a border with the Arabs/Indians I think. I'm doing a Chach Zoroastrian game atm and I had basically no money until I started raiding the Arabs and Afgans. Also if you're able to, sacking built up holdings can net you crazy sums of money.
 

Fitz

Member
You should opt in to the beta on Steam, allows interfaith raiding, perfect for Ireland. Also if you use your Spymaster to Study Technology in Constantinople you'll be able to get tech 1 shipbuilding a lot quicker so you can start raiding abroad.
 

Fitz

Member
You need to fully upgrade the fort in a tribal province and you'll get a decision in the intrigue tab (at least in the current beta) to swap all upgraded tribal holdings to feudal, that's as your capital is already feudal. Bear in mind that tribal buildings will get translated to castle upgrades based on their level /2 when upgrading a tribe to a castle. Also remember that similar to having a vassal republic, you'll get -30 relations with tribal vassals, so for large Kingdoms, it's best to wait a while before going feudal, especially as you lose the frankly broken "Raise Tribal Army" decision.
 

Mgoblue201

Won't stop picking the right nation
I have a question about supply lines in HOI3.
The problem is that a huge stockpile of supplies is simply languishing in Vladivostok (some 80,000), but it doesn't appear to be reaching my front lines, even though the nearby provinces can transport up to 323 supplies and fuel a day. I wasn't having any issues with this until now.
 
Best thing I did was take someone's advice and play as Munster (or one of the Irish regions) in my first CK2 game. I managed to establish the Kingdom of Ireland, sire and marry off some kids. T'was grand.

I found Victoria 2 and HoI3 waaaaaaay harder to have fun with at first.
 

Noaloha

Member
Heads up to anyone interested in the design background at Paradox Int.

New Designer Notes podcast went up, in which Soren Johnson hosts an extended chat with Jon Shafer and Henrik Farhaus.

February 10, 2015 In this episode, Soren interviews Henrik Fahraeus, who is a Game Director at Paradox Interactive, where he has worked on the Crusader Kings, Europa Universalis, and Hearts of Iron series. Also sitting in on the interview is Jon Shafer, lead designer of Civilization 5 and currently at work on his independent strategy game At the Gates. They discuss whether the Civ and EU games live in alternate dimension, whether provinces are better than hexes, and why it's bad to have too many sons.
 

ag-my001

Member
I got the same email. Guess I should have pulled the trigger sooner. I'm focused on other games anyway, so I'll just wait for the inevitable summer sale. Hoping for 75% on Charlemagne and 50% WoL.
 
A little question about EU4 : what happen to claims that are in progress but not completed when you go at war (with another CB/claim) with your target ?
 

Haly

One day I realized that sadness is just another word for not enough coffee.
You get the claim whenever it's done. You're only restricted from starting fabrications after declaring war.
 

DrSlek

Member
Playing as a Republic feels like super easy mode. At one point in my latest ironman game as Venice I was fighting Pannolonia, the Byzantines, and Crusading for Jerusalem all at once, with 3000+ still in the bank.

I won all of them....but now Jerusalem is under my control and the Mongols will show up in 100 years. I think this will end poorly for me.
 

ag-my001

Member
Playing as a Republic feels like super easy mode. At one point in my latest ironman game as Venice I was fighting Pannolonia, the Byzantines, and Crusading for Jerusalem all at once, with 3000+ still in the bank.

I won all of them....but now Jerusalem is under my control and the Mongols will show up in 100 years. I think this will end poorly for me.
They tweaked how the Mongol CB works, so with the common fragmentation in the Middle East, I wouldn't worry about them at all.
 

DrSlek

Member
They tweaked how the Mongol CB works, so with the common fragmentation in the Middle East, I wouldn't worry about them at all.

Well it turned out I ran into an issue with the Knights Hospitaler before I even got close to the Mongol arrival.
After forming the titular Empire of Venice, I was able to vassalise the Knights Hospitaler. I really wanted to do this because they had just taken all of Greece in a previous crusade.
Then I thought, well...I should probably give the Grandmaster the Kingdom of Greece so he doesn't try and take it from me by force seeing as he lords over most of the land there anyway.
....it turns out he really didn't like that because I'm a Grand Prince of a republic, and he is a regular feudal old King. -30 Wrong Government Type disposition penalty. Queue a very long independence war, interrupted by Tengri rebellions, Arab Holy Wars and Tengri invasions.
It took me the better part of a night, but I eventually came out on top. Managed to make the heir to Greece a Serene Doge before he inherited, making Greece a republic....though since he was one of the rebels, the Serene Doge of Greece is in prison anyway. But all is well that ends well!
 
Based on recent postings by staff and such I'm worried about getting further HoI delays. It feels like they aren't confident of getting it out even in Q2.
 
Your force of 115k just faced down a German force of over 1.3m and won?

I was defending on one side of the straights of Messina. The Germans attacked across the straights for about 4 months continuously, cycling troops out and putting fresh divisions in when they were disorganized to the point of not being able to attack anymore. I had to rotate a few times but realistically, the only casualties I was taking was from air raids, the Germans attempting to cross were getting butchered mercilessly, since they were trying to do an amphib assault onto mountainous terrain, defended by mountain-specialists and infantry with every division they had, including (moronically) armor and heavy armor brigades. The crossing has like a 99% efficiency penalty for HARM, lol. My leaders and divisions in Sicily were getting experience like crazy.

It would have been even more lopsided if I'd actually sent out a couple of battleships to provide shore-bombardment, by this point my carrier fleets had sunk about 85% of the RM and 95% of the KM.
 
I was defending on one side of the straights of Messina. The Germans attacked across the straights for about 4 months continuously, cycling troops out and putting fresh divisions in when they were disorganized to the point of not being able to attack anymore. I had to rotate a few times but realistically, the only casualties I was taking was from air raids, the Germans attempting to cross were getting butchered mercilessly, since they were trying to do an amphib assault onto mountainous terrain, defended by mountain-specialists and infantry with every division they had, including (moronically) armor and heavy armor brigades. The crossing has like a 99% efficiency penalty for HARM, lol. My leaders and divisions in Sicily were getting experience like crazy.

It would have been even more lopsided if I'd actually sent out a couple of battleships to provide shore-bombardment, by this point my carrier fleets had sunk about 85% of the RM and 95% of the KM.

Cycling and rotating divisions... air raids... mountain-specialists... efficiency penalty for HARM... leaders and troops getting EXP... As a CK2 and EU3 player, HOI3 stuff like that intrigues and frightens me.
 
Cycling and rotating divisions... air raids... mountain-specialists... efficiency penalty for HARM... leaders and troops getting EXP... As a CK2 and EU3 player, HOI3 stuff like that intrigues and frightens me.

I don't completely understand all the systems at 500 hours, but that's ok, because you don't really have to on normal difficulty against the AI. I'd probably get rolled in mp against skilled players though.

The combat has some similar concepts to EU, like combat width, which controls how many units fire at each other in a battle in EU. In HoI, each unit has a width (e.g. infantry - 1; armor - 2), and each province has a total width that can be filled by those units. If you have 200 divisions on one province, 99% of them will be idle because there isn't enough width to participate in the battle. Not that you'd ever want to have that many, but just as an example.

Battles can have divisions leave and get replaced by other divisions. The German divisions would wear down their organization (like EU's "morale") and take casualties, then leave to rest+reinforce somewhere else while a fresh division took its place. Thus they could sustain the meat-grinder for a very long time. The reason they did this was because "lol dumb AI".

HARM is "heavy armor". There's tons of brigade types in HoI, whereas in EU you only have infantry/cavalry/artillery, here you get (off the top of my head) cavalry, mountaineers, marines, infantry, militia, engineers, artillery, anti-tank, anti-air, self-propelled artillery, rocket artillery, tank destroyers, light armor, armor, heavy armor. You build your divisions using these elements, then you have a variety of divisions on the field. Each division can belojgn to a corps, which can belong to an army, which belongs to an army group, which is subordinate to a Theatre head quarters. You can actually automate these HQs to take over for you. And actually you can automate pretty much everything, technology, production, diplomacy, espionage etc.

Combat is way more interesting than EU, for sure. Also far more complex. It's often about taking advantage of low level terrain features, establishing lines, planning b reakthroughs, encircling the enemy, etc. Managing logistics with supply+fuel can be really hard to get your head around when something will or will not cause a problem unless you take the time to learn the intricacies of reading the supply map mode, which you kind of have to look at over time to notice where bottlenecks are occurring and so on. I can't be arsed doing that, even with all my time played lol.
 

Uzzy

Member
Hearts of Iron 3 talk? Fantastic. The Messina AI issue is a long time favourite of mine, easily the best way to screw over the Axis. You should have landed some troops in behind that doom stack and wiped them all out.
 

DrSlek

Member
I've always found HoI to be the most arcane of the Paradox grand strats for me.

Easy
Crusader Kings II
Victoria II
Europa Universalis III/IV
Hearts of Iron III
Hard
 

Purkake4

Banned
Where the fuck is my space opera grand strategy game

Crisis of the confederation isn't enough man
It's super hard to do with no actual history to lean on for points of reference. It's either going to be Uäfewa attacking Öefwan because of reasons or it's going to be Space Romans attacking the Space Barbarians.

You'd either need an amazing Dwarf Fortress style game history generator or someone to actually write it which might be interesting (if they're actually good)

Until then, go check out Distant Worlds, it's the deepest you can go in 4X.
 
Hearts of Iron 3 talk? Fantastic. The Messina AI issue is a long time favourite of mine, easily the best way to screw over the Axis. You should have landed some troops in behind that doom stack and wiped them all out.

Been there done that. I actually prefer just building up for a landing directly in France. The terrain is fantastic for tanks and you get to just encircle and destroy dozens of divisions in combat that doesn't feel super cheesy :p

Then again this was a CGM match so I had 30 mot and 25 arm divisions by 1940, so I guess I can't complain about cheese.

I've always found HoI to be the most arcane of the Paradox grand strats for me.

Easy
Crusader Kings II
Victoria II
Europa Universalis III/IV
Hearts of Iron III
Hard


I consider Vicky 2 to be more complex and difficult than the EU series. Consciousness/Militancy and the trade system are all pretty problematic imo.
 

Mgoblue201

Won't stop picking the right nation
Combat is way more interesting than EU, for sure. Also far more complex. It's often about taking advantage of low level terrain features, establishing lines, planning b reakthroughs, encircling the enemy, etc. Managing logistics with supply+fuel can be really hard to get your head around when something will or will not cause a problem unless you take the time to learn the intricacies of reading the supply map mode, which you kind of have to look at over time to notice where bottlenecks are occurring and so on. I can't be arsed doing that, even with all my time played lol.
Not even the AI understands logistics. I once tried to get the German army to invade Norway for me and they couldn't advance for months because they were out of supplies.
 
Not even the AI understands logistics. I once tried to get the German army to invade Norway for me and they couldn't advance for months because they were out of supplies.

Rookie error. All you need to do is dump a few inf divisions around Oslo (the only VP) and they surrender inside of 48 hours.

AI Germany does these big landings halfway up the country with 15 divisions and they take ages to finally seal the deal. If you can be bothered paying attenetion as UK you can sink it all with your CAGs when they try to land.
 

Mgoblue201

Won't stop picking the right nation
I did end up conquering both Norway and Sweden with only a few divisions. Meanwhile, Germany drops off dozens of divisions and they're completely useless.
 
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