fluffydelusions
Member
can i get a guild invite? name is same as here.
https://www.youtube.com/channel/UCaFHfrY-6uGSAvmczp_7a6Q/videosCan anyone recommend a good, up to date, video for tips and general guidance?
So many videos I've found are either build specific, 3.0 change breakdown, or out of date POE guides.
I haven't played in so long that I'm lost on many mechanics and endgame content. What would be great is a single video that breaks down:
-early game / leveling
-basic and advanced mechanics
-gear management / crafting
-currency tips
-end game content
Obviously that's a significant amount of material to cover but trying to que up 10 different videos of widely varying quality sucks!
I wonder if they are going to introduce them all right away.
Their focus on the Shock mechanics and values themselves is a bit confusing. I also don't think they're actually intending to help 'Shock builds' with this, though it might if you look at the numbers really closely. Let me try and unfurl this (at the danger of confusing things more).
Notice the usual GGG jargon: any time they use "invest", feel free to substitute "restrict access to specialized builds."
Previously, a crit guaranteed ailments like Shock, so any crit build could just add a small amount of lightning damage somewhere to get a 50% increased damage debuff.
Now, instead of guaranteeing "50% increased damage", they guarantee "4 seconds duration". To retain scaling (and a reason to 'invest'), Shock strength directly scales off of the lighting damage you deal in the most straightforward way possible. If shocked, every 1% of lightning damage adds a 1% increased damage debuff to an enemy. Up to the old value of 50%.
They don't want you to min-max for that value, they just need to cap it somehow, because it's exponential damage and because they switched the scaling around. They just re-used the old debuff value as a starting point. If for some reason this turns out to backfire (conversion + overkilling small enemies?), the cap will be the first thing to be adjusted.
Effectiveness will lower the damage necessary to hit the cap, but we don't know how easily accessible it is or how low this goes. They should have waited on announcing the changes once that was known. (There's is a smaaaaaaall benefit even without, as lightning damage is pretty spiky, but nobody cares about smoothing that out.)It's kind of dumb when you consider there's no point if you get 50% shock when you deal 50% of the monster's life, because a second hit without shock would kill anyway. Also is there shock effectiveness anywhere? (I forgot if they're introducing ailment effectiveness in this) The only way I can see this working is if they introduced alot of it in the tree/gems.
Personally I thought Frenzies having a more multiplier was always the silliest way to increase their usefulness. And then they slapped a more modifier on Power charges... Was there really a need to change them?
Yup. They are making older things less opaque by clarifying, but then they're also introducing new mechanics that aren't explained as well. This might very well fall between the cracks until some random update in the future.This can be extremely confusing for some new players, because if you take that node you'd assume Frenzies would benefit all traps since it's a trap node/cluster with no specific type (doesn't specify attack or spell). Instead it'll only be boosting attack traps.
https://www.youtube.com/channel/UCaFHfrY-6uGSAvmczp_7a6Q/videos
This is probably the best guide series. There's no one video someone can make that will cover all the things in PoE anyway.
BTW in 3.0 they have implemented an extensive tutorial/FAQ section. Definitely check that out when 3.0 launches.This looks like an outstanding channel and looking forward to gaining that sweet sweet knowledge!
Just my luck. 800 hours played @ Steam PoE (+ at least 50h with other clients) and I finally get "Beginner's Luck" -achievement. ...in beta. At least it wasn't a mirror.
;_;
To be fair I don't spend that much time in the starting zone.
You don't do races a lot, do you? You should, it's fun!
I wish they had fluid schedules. Allowing you to log a time within a specific period, rather than at a specific time, for instance.You don't do races a lot, do you? You should, it's fun!
Still viable
-SRS most popular, best summoner for leveling
-Spectres are equally strong if not even stronger, but they are pain in the ass to maintain as spectres still don't survive logouts/disconnects. GGG promised fix for this "eventually".
-Zombies got special stuff recently (threshold jewel + "Baron" unique) but no idea how strong in end game. Can be tried. But zombie AI is dumb.
-Golems are very good, but also VERY expensive requirements to make it work
Already got my Frost Blade Raider lined up.
I hope the Breach uniques are cheap enough to acquire because I need a couple of them.
Both of my items are pretty cheap though so even if they are rarer it won't be by that much.
surprise, beta economy is a mess. an absolute mess. Don't take prices there as indicative of anything.
The interesting thing about that RF Zerker build is if you pick up the slack and drop in a good 6l chest you can pretty much jsut slot in a full on selfcat scorching ray. I think it can hit 1.5m shaper dps when all my buffs are up. Not a lot of cast speed on it though so your ramp and stick and move with SR isn't as good as it might otherwise be
I'm mostly just looking for a build that will quickly and easily gear into a lab farmer, quick and simple izaro kills with good mobility and REGEN REGEN REGEN for traps.
for those who don't know
1 silver door = 1 izaro treasure
and buffs to all the other lab rewards. as well as darkshrines,
Gimme those supporter packs! I got a feeling they will be awesome 60$ ready.
Anyway, I'm starting Critt Split Arrow but not sure if Assassin or Raider. New Split Arrow threshold gem looks bonkers Oh, and Softcore for start. I finally wanna do some more difficult content (Atziri, Breach bossess, etc.) and on HC it's a no-no
I'll be trying SSFHC with RF Totems, doesn't need any gear and I never trade a whole lot anyway.
I'm not sure if you're following a build or making one on your own, but I just saw this guide and it looks interesting. I've been racking me brain on a league starter and this might be right up my alley as well.I'll be trying SSFHC with RF Totems, doesn't need any gear and I never trade a whole lot anyway.
I've played a couple other dual totem builds like pizza sticks and flame totems, how does this compare if you've played either of those? I've watched their vids and it looks pretty fun although a bit slower than what I'm maybe used to. I don't mind if the pace slows down, but did you find it pretty strong, defense wise or were you somewhat squishy?I've played it once before using Blood Magic (I see the guide covers that variant too), so I know what I'm in for. That's a very comprehensive guide though. Pretty impressive.
One thing that might be more difficult to get in SSF are jewels. Late game, that's the only source of damage. Getting totem life + damage jewels is cheap and easy when you can trade, but I don't know how easily I can expect to find or craft them on my own.
I had no clue how much I needed these. The voiced lines are amazing.