MarshMellow96
Member
Why does everything cost so much in this game?
Is there a way to "sell" skills without starting from lvl 0? I went full Enforcer (basically to get the saw) but now am realising I really like the stealth stuff, but don't have enough lvls left to shape it out as I wish.
Also I don't get ypur problems with random people. Most of the time I join a server/someone comas at my server the first question is "stealth?" and everyone agrees. May be local differences (I'm in Germany)?
What system are you on? The team I most often play with are MM/Ghost, MM/Ghost, Enforcer/Tech. The last guy is pretty low level, so we get a lot of drilling I'm working towards safecracking myself.
New 1.4GB update.
http://steamcommunity.com/app/218620/discussions/0/864976837947262102/
Seems they fixed the drilling perks for thermal drill. I guess I won't be respeccing the technician
Update 5 is upon us! PAYDAY 2 is about to get its biggest update as of yet! It's 1.4 GB of good stuff. The big things are Crime.net tweaks, bags being better and we should now have less Steam disconnects.
Changelog for Update #5 - 20130822
Gameplay
We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists
Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
Revives - gone are the days of reviving your team mate through walls - man up!
Your loot bags now show up in a growing pile in your escape car or chopper
Skills
Updated several skill descriptions
ECM jammers can now be used to open ATM machines
Tweaked ECM feedback potency
Silent Killer is buffed
Silent Drilling - Lower the drill sound effect volume when skill is activated
Chameleon skill description text is now updated and more descriptive
Drill Sergeant BASIC and ACE bonuses increased
Buffed Cable Guy ACE
Buffed converted cops damage
Buffed Underdog BASIC
Stockholm Syndrome - Civilians revive the player faster now
Saves
Fixed that the progress backup save language wasn't clear enough
HUD
HUD viewpoints no longer clips at the edges
Sound
Added beeping call sound for the pager call
Cranked up the volume on the ECM jammer
New Bain-lines added
Added new footsteps
We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen
Weapons
Fixed pistols (some of them) not using "aiming sensitivity"
Crime.net & Menu
Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, server numbers, new (1 player in) and old (2-3 players in) servers
XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs
Prevent terminate contract option if signed out (server in failed/disconnected state)
Fixed a crash when host sign-out and sign-in during loading
Fixed support for ultra widescreen / eyefinity
Magically fixed controller for Ingame manual
Enemies
Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass
Gangsters can be highlighted during sneak phase
Tweaked enemy surrender chances
Sniper shoots less often but packs more punch
Taser has more health and is a bit more sadistic
Bulldozer has now a higher damage tolerance, and is more evil
Taser volume cranked up
Converted guards on players side don't try to sneak off a call for backup
Animations
Fix on saw melee
Network
Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread
Optimize the network code for less waiting
Mallcrashers Job
Lots of new art for the mall such as lamps, barrista furniture and more
New asset icons for mallcrasher gas cans are in.
Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles
Fixed a wonky door on Mallcrasher
Made the AI move around better on the map
Removed the small rooms with the gas cans - reviewers really wanted this
Framing Frame Job - Train Trade
Fixed issues where bags wouldn't count when traded in the Train Trade
Bag collision on roof of train fixed
Fixed collision in the secret tunnels
Removed a floating stone!
Ukranian Job
Safes that would spawn inside of walls have been removed
Bank Jobs
Moved the ATM machines in the lobby a bit so they don't intersect
Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself
Framing Frame Job
Fixed disappearing environment on the roof on the penthouse
Fixed a light bug
Fixed some rare objectives bug
Four Stores Job
ATM machines now have a random chance on appearing
Changed civilian animations so that there no longer are stonecold civilians during assaults
Rats Job - Trade
Fixed a crash related to the client drop-in joining and crashing after a couple of seconds
Art - Miscellaneous
Made glass double sided on player van
Added window damage on on office dividers with glass in them
Escapes
Added Park Escape in daytime and Cafe Escape in daytime for better variety
Removed some flying bushes on the Park Escape
Watchdogs Job - Truck load
Fixed a gate that reacted in a strange way when C4 was used
Fixed an issue where bags could be thrown in unreachable places
Firestarter Job - Day 1
Fixed so cameras stop beeping after the alarm goes off
Firestarter Job - Day 2
Fix for cuffed guard that is not detected as suspicious activity
Fixed breakable glass in the server room
Safe house
Fix for one secondary slot missing in weapons rack
And now... we continue Have fun guys!
Still no way of filtering for specific missions? And why bother having Crime.net at all for Offline mode -- just let us pick the exact mission and difficulty.Notes for the lazy
The Crime.net filters are the real megaton.
Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
Revives - gone are the days of reviving your team mate through walls - man up
didn't know you had thisFUUUUCK!
Well... Unless I find some peeps to play with occasionally, I'll be parting ways with this game.
Everytime I join randoms, it's like a Call of Duty game. Run and gun.
Hoping to find some people that are ok taking some time and doing it right.
Still very new to the game, but do I have a mic.
PS3: RT_Boston
Online now.
Please. I'm begging. lol
Also not mentioned in the notes, you now have to do an Escape if you don't stealth one day jobs. Sure took me by surprise the first time I was soloing.Aww yeah drill boosts and rebalanced the abusable one day jobs.
wow that's a pretty fucking serious patch
no more bags/revives/ammo through walls is huge
ecm jammers being a lvl1 atm thing is a good idea
filters are great, awesome of them of adding them so fast
great patch
I'll miss the bags through walls exploit, really made some missions a shit ton more easy
didn't know you had this
how is it that I don't have you on steam
Ukrainian Job C4 exploit is no more?Also not mentioned in the notes, you now have to do an Escape if you don't stealth one day jobs. Sure took me by surprise the first time I was soloing.
Also not mentioned in the notes, you now have to do an Escape if you don't stealth one day jobs. Sure took me by surprise the first time I was soloing.
Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
Revives - gone are the days of reviving your team mate through walls - man up
Ukrainian Job C4 exploit is no more?
Alas.
That looks like a pretty decent patch.
Would you guys recommend the game in its current state or are there still some real dealbreakers around?
That looks like a pretty decent patch.
Would you guys recommend the game in its current state or are there still some real dealbreakers around?
great patch
I'll miss the bags through walls exploit, really made some missions a shit ton more easy
Also not mentioned in the notes, you now have to do an Escape if you don't stealth one day jobs. Sure took me by surprise the first time I was soloing.
as it is right now, wait for a whileThat looks like a pretty decent patch.
Would you guys recommend the game in its current state or are there still some real dealbreakers around?
yeah I agree, but still, game's difficulty just got ramped up really highNah, it was too easily abusable and basically broke missions like Firestarter day 1. I never thought they'd get rid of it so I am quite happy.
Ukrainian Job C4 exploit is no more?
Alas.
so what's the deal with the safe room? it's completely pointless at the moment right? is there a plan for it? seems dumb.
as it is right now, wait for a while
hopefully a few more heists will get added and the game will be well worth the asking price
yeah I agree, but still, game's difficulty just got ramped up really high
so what's the deal with the safe room? it's completely pointless at the moment right? is there a plan for it? seems dumb.
Payday 2 just seems to boil down to "find one place to hide, shoot a bunch of guys, move in the thirty seconds between waves."
I played some more today... and yeah. The fact that I was THRILLED to switch over to the original Payday seems like a huge problem to me.
On PC I'd recommend it. It seems the consoles have more complaint. PC is also easier to patch.
I think the game is a tad light on content, I'd recommend it at $20 or less.
Thanks. Guess I'll wait for a sale/additional content.as it is right now, wait for a while
hopefully a few more heists will get added and the game will be well worth the asking price
Payday 2 just seems to boil down to "find one place to hide, shoot a bunch of guys, move in the thirty seconds between waves."
I played some more today... and yeah. The fact that I was THRILLED to switch over to the original Payday seems like a huge problem to me.
hmm, well, the first game had a lot of similar issues, but I think I enjoyed the mission design more, levels were larger and you had to walk more, and they felt less formulaic
I'm hoping they'll port some of them to payday 2
So about the Patch :
I hate it that you have to escape when you do Stealth Runs on 1 Days Missions. That is my only complain. I understand that you have to escape if the police detects you but not if you have done it in stealth.
The rest is okay. Mastermind got a small buff (But the class needs more buffs. Its the only class without getting items to open safes etc).
Now they have to delete those Cash Cards (They become useless after a while). And add at least ONE 5-7 Days job. And everyone should be happy.
First World Bank will be in Payday 2. Some newspapers say they reopened it.
Either delete cash or make it so that all the days of a mission have card drops. Hard enough getting the mask customizations or weapon mods you want. Also I thought stealthing the mission made it so you didnt get a chase? At least you dont in the multiday missions and you also wont get set up by the cops.
PC. I've seen people getting kicked for not having C4, which is just sad. Especially because it means the host or someone else doesn't have C4 themselves and wants to ride on the coattails of someone who does instead of using their own skill choices to play the game normally.
hmm, well, the first game had a lot of similar issues, but I think I enjoyed the mission design more, levels were larger and you had to walk more, and they felt less formulaic
I'm hoping they'll port some of them to payday 2
Simple example?
Here's a 'complex' Payday 2 level (the most-used map in the game, in fact--it's used in five different missions), Bank Heist:
Get drill > drill vault > get loot > take loot to van
This can be slightly more complex if you do it on stealth:
Wait for the three guards/manager to move to a quiet spot and subdue them > take out guard in security room > Get drill > drill vault > get loot > take loot to van
Here's Mercy Hospital from Payday: The Heist:
Take out security cameras > subdue patients > answer phone > subdue maintenance guy > find file > subdue guard > place fake sentries to subdue patients > wear disguise > fake it as doctors until you find the guy in quarantine > snip the wire leading to the guy's room > take hostages/subdue guards > get blood/test it > call elevator > turn power back on (multiple times as enemies shut it off) > get in elevator > open door > escape
As you can see, there are a lot more steps in a heist from the original game. Not always, mind you--take Diamond Heist, for instance:
Place all three tablets > get to the vault > get diamonds > get to helicopter and escape
Except... well, there are many ways this can go wrong or change on you. The codes to the vault might be wrong, and you might have to find and interrogate the CFO. He might not have the codes, at which point, you'll have to find Ralph. If the red diamond spawns, you'll have to return and get the bolt cutter. Oh, and did I mention that the map has 10 sapphires to find that get locked up as soon as you get found by security guards? Additionally, if you haven't placed all the tablets and the security guards find you, you'll have to plant those tablets and let them run through the heist.
So about the Patch :
I hate it that you have to escape when you do Stealth Runs on 1 Days Missions. That is my only complain. I understand that you have to escape if the police detects you but not if you have done it in stealth.
The rest is okay. Mastermind got a small buff (But the class needs more buffs. Its the only class without getting items to open safes etc).
Now they have to delete those Cash Cards (They become useless after a while). And add at least ONE 5-7 Days job. And everyone should be happy.
First World Bank will be in Payday 2. Some newspapers say they reopened it.
that thing you quoted is a bit disingenousblip blop .
*snip*
Take out security cameras > subdue patients > answer phone > subdue maintenance guy > find file > subdue guard > place fake sentries to subdue patients > wear disguise > fake it as doctors until you find the guy in quarantine > snip the wire leading to the guy's room > take hostages/subdue guards > get blood/test it > call elevator > turn power back on (multiple times as enemies shut it off) > get in elevator > open door > escape
Wait for the three guards/manager to move to a quiet spot and subdue them > take out guard in security room > Get drill > drill vault > get loot > take loot to van
Either delete cash or make it so that all the days of a mission have card drops. Hard enough getting the mask customizations or weapon mods you want. Also I thought stealthing the mission made it so you didnt get a chase? At least you dont in the multiday missions and you also wont get set up by the cops.
I finally noticed the cash pile in your safe house vault gets larger the more spending cash you have. I always thought it was tied to the offshore account number before I noticed it increasing a lot the more and more spending cash I acquired.
I get that money becomes useless later on but if you're at the point where you're failing missions on purpose and leaving behind free money, then you've really lost sight of why you're even playing the game anymore.