The safe house tutorial specifically mentions the vault contains your offshore balance but maybe it's bugged? Honestly I don't even understand the point of this offshore balance nor do I see the point of the game telling you in detail how much money you won't have to spend at the end of every mission.
Axtually if I remember correctly, the vault in the safehouse shows you the amount of money you have to spend. That is, those piles of cash is the money you have available to buy weapons/skills/masks.
Why would your "offshore" money be stored in your house? It's like a Swiss bank account.I seem to remember the safe house tutorial guy saying something about the vault holding your retirement money but it's possible I'm wrong. Wasn't paying a lot of attention I guess.
Why would your "offshore" money be stored in your house? It's like a Swiss bank account.
Thanks. Guess I'll wait for a sale/additional content.
- A completely blank mask. Similar to Dallas' and Hoxton's BEEEEF masks from the first game.
I cant find any servers on the pc version (i tried all filter settings) anyone know whats going on?
Yeah on Rats we blow up the meth lab on purpose so we can just go through it quickly. Day 1 is the longest and hardest day. Days 2 and 3 are fast and easy.
So if you just skip day 1 you still end up with a lot of money and exp in a short amount of time.
So, this game turns easy mode as an Enforcer with the Mosconi 12G Shotgun, once you get near the end of his skill tree.
The thing one shot kills most enemies.
Been thinking of jumping in on the PC side this weekend. Are there any severe bugs or issues going on in the game right now, and how is the community?
I dont mean that. I just mean that Overkill fixxed the wrong stuff with Patch 5.
They didnt made the missions more interesting (Everyone said that the missions are too easy). They didnt fixxed the Card issues. They made escapes for Day 1 jobs. So we got more repetitive things to do in the game. They made the specials harder even trough the cloakers arent in there yet? And they removed a thing that was in Payday 1 and in Payday 2... the grabbing bags trough walls. The rest is okay but the game gets harder and harder to do with randoms. My girlfriend isnt a good player. She will stop playing this game because it got ALOT harder. So i paid 30 for playing 4 hours with her. Its kinda sad.
havent played the game since the patch yet but is it like every mission has an escape or something? ?
I wish it paid off a lot more to take your time and get as much as you can. It happens too often that people just want to get over with it as quick as possible, but why play the game then?
Yeah I really do not like the Escape missions. I understand their concerns with people farming Ukrainian Job etc. too quickly, but I would much rather they tone down the rewards for the mission than add in this shit. These drawn out firefights are the worst part of the game already, don't give me more.
Each escape makes you survive waves of enemies for 3-4 minutes before heading to an extraction point. It's not much but it gets very repetitive and boring very quickly.depending on ohw long those are i can see them gettng annoying
This is what happens when you fail the first day of Big Oil and no one has played the mission before so no one knows the sheer hell of dragging 20 engines out to the extraction point and waiting for the helicopter to make those 20 trips before you can finish. 75 minute long mission with over 1000 enemies killed, 5 or so people just quitting out of frustration and ultimately getting through by the skin of your teeth. Can you imagine lasting 75 minutes with the ammo and health packs you start a mission with?
Either way, I don't see it as an issue. If that didn't exist and you just got spending cash, no one would give a fuck, but instead you are given this illusion of loads of cash you can do nothing with, which has technically always been the case. It's a complaint that only exists because of the perception you have something you can do nothing with. When in reality you don't actually have anything at all, other than spending cash.
I think the only complaint with the offshore money is that it's just a complete waste of time. At every mission completion screen you sit through money counters that are utterly meaningless. There is no point of showing you (or even having) offshore money.
I think the only complaint with the offshore money is that it's just a complete waste of time. At every mission completion screen you sit through money counters that are utterly meaningless. There is no point of showing you (or even having) offshore money.
That's some spartan shit right there. Big Oil is too complicated with not enough rewards the way it's done now. The second you realize that you won't be able to choose the right engine from the first or second try is the moment the mission is basically lost. I like the fact they tried something a bit more detailed with this heist, but I'd rather just have 3 engines with 3 colors and make the choice a bit easier.
As Atruvius says, the plan is to implement some upgrades to the safe house, so you can do something with it, I just wanted to point out that is has always just been a measure of general game progression, rather than a spendable asset. It's just the spending money split that has altered the perception of it's purpose, and made people think of it as useless.
I think they added escape missions to some one day jobs.
I've gotten escapes in 3 day missions. I basically quit this shit thanks to the patch.
There always was escapes to multi days missions, it has a random chance of happening between each day. Or maybe I didn't understand your post well.
It happens because people are trying to maximize the amount of xp they are earning per minute. At some point the reward for doing missions stops being about the money and becomes about the xp and random cards and the faster you get those, the better.
No, I'm talking about extra escapes that weren't there in between the days, unless I'm completely mistaken / remembering wrong.
This is what happens when you fail the first day of Big Oil and no one has played the mission before so no one knows the sheer hell of dragging 20 engines out to the extraction point and waiting for the helicopter to make those 20 trips before you can finish. 75 minute long mission with over 1000 enemies killed, 5 or so people just quitting out of frustration and ultimately getting through by the skin of your teeth. Can you imagine lasting 75 minutes with the ammo and health packs you start a mission with?
I hate that mission....u know whats even more annoying....u can get the first mission perfect but on the second sometimes they randomly turn off the lights so even if you manage to find the clipboard u cant tell what engine is correct
At least there are ammo bags around
I have a flashlight weapon just for that mission. A tough but really cool mission.Can't tell you the amount of times my mounted flashlight has come in handy when that happened. It really helps on that part for sure.
I heard one guy yelling, "fuuu the lights" once on day 2 and I ran over with my light. He said "oh, nice" lol.