Heaven Angel
Member
That's damn impressive, this speaks how efficient they are. Everybody should be doing their jobs dedicatedly.
Not even in the same universe regarding Polish and optimizationAnd each one feels like a new game, while HFW and GoWR took much longer do to develop and feel like straight up DLC.
Don't forget the 12 hours a day in the office Monday to Sunday.
High divorce rate
Not having or seeing their kids
Also Japan population colapse
But congrats I guess From Software at least i got to enjoy this masterpiece
Yes, when I play a game what's really REALLY important is the levels of Polish and Optimization.Not even in the same universe regarding Polish and optimization
HFW and GOWR feels like completely different games and every souls game like reskins of each other. See how it works?And each one feels like a new game, while HFW and GoWR took much longer do to develop and feel like straight up DLC.
Is Elden Ring hard compared to the older Dark Souls titles? Never played any of From Software titles.
in those... performance is included. imagine a From Software game with pristine Image Quality, Smooth performance and graphics that make Justice to the art direction. all of the above take more time, more devs and more money.Yes, when I play a game what's really REALLY important is the levels of Polish and Optimization.
Fuck story and gameplay!
Gimme polish and optimization!
They know what they’re getting into. Maybe they want to be that dedicated?Don't forget the 12 hours a day in the office Monday to Sunday.
High divorce rate
Not having or seeing their kids
Also Japan population colapse
But congrats I guess From Software at least i got to enjoy this masterpiece
Santa Monica Studio (400 devs):HFW and GOWR feels like completely different games and every souls game like reskins of each other. See how it works?
You should worry more with the amount of contractors used by western devs. After watching the credits of Uncharted 4 I got the impression that the entire game was made by Chinese sweat shops and ND only directed it!Would like to know average working hours / week, and how many contractors are used.
For every japanese salaryman dev working 100h/week you would get 2,2 people in Europe.
Wouldn't surprise me one bit.You should worry more with the amount of contractors used by western devs. After watching the credits of Uncharted 4 I got the impression that the entire game was made by Chinese sweat shops and ND only directed it!
For this salary? I doubt it.They know what they’re getting into. Maybe they want to be that dedicated?
Then why are they working there? It’s a creative industry. They could be programming databases for a western bank, but they’re not.For this salary? I doubt it.
How much does From Software crunch?
Following the success of Elden Ring, a series of negative reviews of From Software surfaced on Twitter, claiming that s…www.gamesindustry.biz
Average Horizon npc dialogueSanta Monica Studio (400 devs):
2013 - God of War Ascension
2018 - God of War
2022 - God of War Ragnarok (Spear DLC for GoW)
Guerilla Games (360 devs):
2013 - Killzone Shadow Fall
2017 - Horizon Zero Dawn
2022 - Horizon Forbidden West (glider DLC for HZD)
FromSoftware (300 devs)
2013 - Armored Core Verdict Day
2014 - Dark Souls 2 (not DLC to previous AC game)
2015 - Bloodborne (not DLC to DS2)
2016 - Dark Souls 3 (not DLC to Bloodborne)
2018 - Déraciné (not DLC to DS3)
2019 - Sekiro (not DLC to Déraciné)
2022 - Elden Ring (not DLC to Sekiro)
2023 - Armored Core 6 (not DLC to Elden Ring)
FromSoftware has a much better output and chronological variety of games.
Average Horizon npc dialogue
Average Elden ring npc dialogue
I wonder which one took more resources
Every indie CRPG made by 20 people puts to shame any AAA big team from dialogue PoV....
FromSoftware (300 devs)
2013 - Armored Core Verdict Day(bargain bin 5/10 series no one care about)
2014 - Dark Souls 2 (garbage reskin of DS)
2015 - Bloodborne (reskin of DS bar shields)
2016 - Dark Souls 3 (compilation of DS1 and DS2 in a single package)
2018 - Déraciné (2 hours long 6/10 walking simulator)
2019 - Sekiro (just trash)
2022 - Elden Ring(openworld reskin of DS)
2023 - Armored Core 6 (another entry in the bargain bin 5/10 series no one care about)
Nothing impressive.
Insomniac:Santa Monica Studio (400 devs):
2013 - God of War Ascension
2018 - God of War
2022 - God of War Ragnarok (Spear DLC for GoW)
Guerilla Games (360 devs):
2013 - Killzone Shadow Fall
2017 - Horizon Zero Dawn
2022 - Horizon Forbidden West (glider DLC for HZD)
FromSoftware (300 devs)
2013 - Armored Core Verdict Day
2014 - Dark Souls 2 (not DLC to previous AC game)
2015 - Bloodborne (not DLC to DS2)
2016 - Dark Souls 3 (not DLC to Bloodborne)
2018 - Déraciné (not DLC to DS3)
2019 - Sekiro (not DLC to Déraciné)
2022 - Elden Ring (not DLC to Sekiro)
2023 - Armored Core 6 (not DLC to Elden Ring)
FromSoftware has a much better output and chronological variety of games.
Is this a Japanese capitalist activist siteDon't forget the 12 hours a day in the office Monday to Sunday.
High divorce rate
Not having or seeing their kids
Also Japan population colapse
But congrats I guess From Software at least i got to enjoy this masterpiece
Average Horizon npc dialogue
Average Elden ring npc dialogue
I wonder which one took more resources
It's the right call - I'd rather have 10 games from a developer I love over the course of a decade than 1-2. FromSoft games might look a generation behind, but they always deliver on the stuff that matters to their fans.
After FFVII-R, I realised I was fed up with waiting 5-6 years for games that were visually fantastic but somehow far less substantial than their predecessors; games that were a chore to replay thanks to all the forced walking sections, long-ass loading screens and repetitive busywork padding out the playtime; games that traded mechanical depth and player autonomy for one-time spectacle and cinematic sheen.
Going forward, I'll happily take games that look like Sekiro / Elden Ring, that run at solid 1440p/60 and use the leftover development time and hardware power for gameplay variety and depth.
Apart from Malenia and Radagon it's a lot easier,but still a incredible gameIs Elden Ring hard compared to the older Dark Souls titles? Never played any of From Software titles.
Because Yakuza doesn't have forced walking and banter during gameplay? Because they are not formulaic and not full of waypoints? You can't even make compelling argument without falling on your face. Weak.Yes development needs to reconsider. Ultimately does it matter how a game looks? I know I rather play Yakuza or Elden Ring than Horizon or or FFVII R. All that useless force walking and banter during gameplay. They focus on so many things I don't give a shit about, and then the actual games are very formulaic, hand helding and full of waypoints
Elden Ring is the easiest game from them that I've played. There are a couple boss fights that are difficult but everything else is piss easy. It has me worried about Armored Core. I hope that game offers some challenge and isn't the same dumbed down easy mode kind of game that Elden Ring is.Is Elden Ring hard compared to the older Dark Souls titles? Never played any of From Software titles.
But how would they and EA then get brownie points from the twitter crowd(oops sorry I meant xhitter crowd) for all the extra 700 diversity hires?Didn't Nintendo make both Breath of the Wild and Tears of the Kingdom with around that same amount of staff?
Who knew you didn't need an AC/DC concert crowd worth of devs and dozens of studios scattered across the world in order to make a masterpiece?
Did you hear that, Ubisoft?
How about you hire better management and maybe your games won't suck 50 shades of dick.
Because Yakuza doesn't have forced walking and banter during gameplay? Because they are not formulaic and not full of waypoints? You can't even make compelling argument without falling on your face. Weak.
Okay will this do then?Low effort trolling using something that isn't even in the game or made by the devs?
Charming and lifeless is subjective so argument has zero substance. Lots of the same minigames. Lots of garbage fetch guests. There is nothing challenging in Yakuza games, and after you unlock Tiger Drop they become an absolute joke.You single out Yakuza. Weak.
Yakuza games are more gamey, charming and less lifeless than those shitty ass AAA hand helding games. lots of minigames, fun optional sidequests, more challenging.
Obviously. We're not spending 500 dollars on new consoles for games to look the same.(God knows how much some spend to upgrade there PCs.Yes development needs to reconsider. Ultimately does it matter how a game looks?
Okay will this do then?
How about you not dodge the broader point about the amount of resources that go into animating both conversations?