Mobile rising is something that was inevitable. Rather than looking at it as something sad, I look at it with excitement for what developers on the platform could deliver as handheld experiences on them.
Skinnerboxes with energy systems (now poisoning regular gaming thanks to their success on mobile)
Games targetted at kids with gambling mechanics (shameful practice)
That's about the contribution of mobile gaming to the industry...
Yeah there's a few decent games (and I've tried the ones recommended in the gaf mobile threads, turns out they were equivalent to the better newgrounds or kongregate games, wow... totally worth the other 98 percent of mobile gaming poisoning our hobby /s)
EA drove Sim City and The Sims into the ground like there's no tomorrow and are sitting on their own Football Manager license doing nothing. Everyone says they love money but it's starting to look like they're somewhat allergic to dosh from PC gamers.
.
They are burning through some of their IPS trying to find the best way for new monetisation schemes in AAA gaming (again after seeing the success of whale factories on mobile)
It's totally worth it to them to gather data, it's just them sending out feelers to see what they can get away with ,how to best implement it, how gradual their changes have to be for the audience to accept them.
The reason they use popular IPs is because people might be more perceptive to these changes when they come along with 10-20 years worth of goodwill towards a series. They can get it 60 percent right and people will still eat it up, while if they do it with a less known or new IP people aren't to want to rationalise these things away.
Put horse armor in an elder scrolls game? Sure! It's only cosmetic! nothing bad could happen from this!
Introduce it in some random new IP get lost
Energy system timers in mgs5? It's still a great game yada yada I love mgs yada yada
Energy timer in some random new or less loved IP? lol get lost
Once they figure out how to do it it shows up in every game and they slowly start turning up the intensity.
Dead space 3? failed attempt at microtransactions, too much too fast not subtle enough
bf3 and AC 4 successful attempt
Now they're in pretty much every single new game
I'm sure they did the math and found that it's worth sacrificing some of their brand value and established IPs to find the recipes for monetisation.
I'm also sure that they're not exactly happy about throwing away sim city (they are greedy motherfuckers afterall and the voices in their heads chant 'opportunity cost' over and over during their every waking moment) but it's just operating costs to them at this point.
If things don't progress as they projected or backfire harder than they assumed it's probably some analysts getting replaced (as well as the developer getting thrown at the wolves ofcourse now that their IP is worthless (hard to feel sorry for them ofcourse because they were willing to get in bed with these publishers and to be used as expendable probes into their fans' wallets to begin with), but to a publisher like EA a developer is just an expendable commodity.
The ones that can't do their own probing just attend a dice conference and attend some workshops by the cunts who now made a career out of teaching others how to exploit people.
This is what the AAA industry is now... you can accept it or you can let it go and move on, but this is how things are going to be going forward.