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PC Racing Sims Thread

Zeth

Member
Been testing out the new Thrustmaster TS-PC Racer Wheel this weekend, quality feedback experience on R3E so far. https://www.youtube.com/watch?v=xNTFptojPbM&t=644s

Put in several hours of punishment and its handled it with ease.

Ordered one on Amazon that says shipping Dec 31 - not sure if it's a placeholder, but with TM I wouldn't be surprised if it's even later.

Also got the $50 plastic bushing/spacer set Fanatec just released. I've been too lazy to take my V3s apart, but it looks like it will allow more travel adjustability. And it includes new "PU Foam" which is the piece that tends to go bad and need re-lubrication in the pedals.
 

Addy

Neo Member
Any word if/when Thrustmaster will offer the TS-PC base without the wheel? I wouldn't use the formula rim, so it would be nice to save ~$100.
 
Any word if/when Thrustmaster will offer the TS-PC base without the wheel? I wouldn't use the formula rim, so it would be nice to save ~$100.

I doubt you'll safe more than 50$. The thing looks like something they'd sell for 80-89USD and sold with the base you'll safe 20-30 bucks on it. guess it'll be $450 / 500€.

What I'm wondering is... 1) how easy does it rotate freely so you can feel even very low forces immediately and can drift with it even on high DoF and MOST OF ALL

2) is this base more or less the same they will use on the GT Sport wheel of which Yamauchi said multiple times(!) that it would be a direct drive wheel??
I bet it is the same and the TS-PC might not even have existed if GT Sport had not been considerably delayed. Whole issue makes me angry. If the GT Sport wheel turns out to not be direct drive and Yamauchi's info was lost in translation either by Translator San or by whoever on the Thrustmaster side informed Kaz, they still would have had enough time to clear that up - at least towards Yamauchi so he wouldn't spill misinformation on more events after the GTS thing in London before E3.
 

VVV Mars VG

Member
Any word if/when Thrustmaster will offer the TS-PC base without the wheel? I wouldn't use the formula rim, so it would be nice to save ~$100.

No info, but I'll ask when the opportunity arises.

I doubt you'll safe more than 50$. The thing looks like something they'd sell for 80-89USD and sold with the base you'll safe 20-30 bucks on it. guess it'll be $450 / 500€.

What I'm wondering is... 1) how easy does it rotate freely so you can feel even very low forces immediately and can drift with it even on high DoF and MOST OF ALL

2) is this base more or less the same they will use on the GT Sport wheel of which Yamauchi said multiple times(!) that it would be a direct drive wheel??
I bet it is the same and the TS-PC might not even have existed if GT Sport had not been considerably delayed. Whole issue makes me angry. If the GT Sport wheel turns out to not be direct drive and Yamauchi's info was lost in translation either by Translator San or by whoever on the Thrustmaster side informed Kaz, they still would have had enough time to clear that up - at least towards Yamauchi so he wouldn't spill misinformation on more events after the GTS thing in London before E3.

1) so far, I've found it subtle smooth and immediate, but having only tested it on RaceRoom I'm not in a position for a definitive opinion yet, first impressions were excellent. Though I will say its held on well for sustained sessions, hours of punishment.

2) That's hard to say, until we actually get the full specs on the GT Wheel I have no idea. I still wouldn't read too much into the direct drive chat.
 
I remember 3 instances, but here are 2 for now:
GTPlanet said:
Kazunori Yamauchi talked to GTPlanet about the wheel giving some interesting insights. Firstly, Yamauchi makes note that this wheel will be ‘Direct Drive’ – meaning that the motor shaft is directly linked to the wheel itself without the use of belts and gears. A main positive in Kazunori’s eyes for this is that “It generates high torque from the motor, and the torque is stable.”. The stability of the torque is something Polyphony found important, pointing out that there are no wheels currently on the market that have a linear torque pattern, which is something the new GT Sport wheel will look to include.
source
and in a closed room showing shortly after E3 with John Sabol: https://youtu.be/l2DLMcApTrw?t=17m46s



1) so far, I've found it subtle smooth and immediate, but having only tested it on RaceRoom I'm not in a position for a definitive opinion yet, first impressions were excellent. Though I will say its held on well for sustained sessions, hours of punishment.

Thanks Alan, RaceRoom is the only game with a TS-PC profile so far, right?
Maybe it's my personal R3E FFB config but I feel like the game's FFB is at its best with GT-style or heavier cars on wide slick tires, so FFB wheels with strong feedback and damping profit from that => it would be sad if the TS-PC wouldn't feel great in that game. I'm not a fan of the heavy T500 FFB that swollows very low, short/fast forces, but in RaceRoom even that older wheel feels great for me.

I'd love to hear more from the TS-PC wheel tested in Automobilista, it has the most demanding FFB out there in my opinion and you can get a great feel for when a car is about to snap; countersteer- uhmmm "swinging" in a drift is fantastic as well, IF your wheel can give you this immediate feedback and is easy to turn in forceless states - unlike my T500 and more like my TX base.

AMS is also the only game with 360Hz FFB, if I'm not mistaken.

2) That's hard to say, until we actually get the full specs on the GT Wheel I have no idea. I still wouldn't read too much into the direct drive chat.
I really wanted to believe it after the first pictures, my real doubts came when Dominic (Betta Lines) expressed major doubts and also after Kaz mentioned more or less on the side that it's direct-drive... seemed like one of his pre-release (ill-conceived) promises he is kinda famous for with the GT series.


Thrustmaster should really clear this up or many people will wait out on the TS-PC in hope that the GT Sport wheel will still turn out to be direct-drive.
 

vanty

Member
The 2017 911 RSR won't be ready in time for the Porsche Pack 3 in a week or so for Assetto Corsa so they're adding the Turbo S in its place. Probably taken from the Porsche dealership version of Assetto Corsa I'm assuming. The RSR will arrive in January for anyone who owns the pack.
 

TJP

Member
Feels3 of Sector 3 has hgiven the rF2 community his blessing to update the tracks he made before becoming an artist for R3E. Croft is the first track to be updated, here is the breakdown of the improvements:

- repositioned garage spots behind garage building and created new path to main pitlane.
- repositioned tents and added cones for new pit path.
- reworked tree and crowd transparency and shaders.
- added ambient sounds in garage area.
- reworked track shader.
- replaced flags with animated ones reworked from isi.
- reworked track markings in pitlane.
- created shadow objects for trees.
- various gdb, scn and aiw edits

Non Steam workshop DL link: http://www.mediafire.com/file/dn591gr8cgvt3og/Croft_Circuit_v1.01sm.rfcmp
 

plidex

Member
The 2017 911 RSR won't be ready in time for the Porsche Pack 3 in a week or so for Assetto Corsa so they're adding the Turbo S in its place. Probably taken from the Porsche dealership version of Assetto Corsa I'm assuming. The RSR will arrive in January for anyone who owns the pack.

Nice.
 
Feels3 of Sector 3 has hgiven the rF2 community his blessing to update the tracks he made before becoming an artist for R3E. Croft is the first track to be updated, here is the breakdown of the improvements:

- repositioned garage spots behind garage building and created new path to main pitlane.
- repositioned tents and added cones for new pit path.
- reworked tree and crowd transparency and shaders.
- added ambient sounds in garage area.
- reworked track shader.
- replaced flags with animated ones reworked from isi.
- reworked track markings in pitlane.
- created shadow objects for trees.
- various gdb, scn and aiw edits

Non Steam workshop DL link: http://www.mediafire.com/file/dn591gr8cgvt3og/Croft_Circuit_v1.01sm.rfcmp
Tremendous news. One of rF2's best tracks has gotten better!
 

TJP

Member
Details here: https://www.studio-397.com/2016/12/roadmap-update-december-2016/

Dx11 development ahead of schedule

New UI
UI-concept.png


New car:

'signed a license with General Motors for the 2016 model of the Corvette C7.R. Development of the model and physics will start early next year. The 2016 model has significant aerodynamic improvements with a new, larger splitter and a large diffuser to generate more downforce'


Online fee gone;

'we have decided to provide online access for everybody with the Steam version for free – simplifying the pricing model and encouraging everybody to race online. Steam will take care of automated updates. We recognise that some of you have made this purchase over the past few months, and it was a difficult decision. However, we’re positive that you’ll agree we’ve made the right decision for the future of the platform'
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
Details here: https://www.studio-397.com/2016/12/roadmap-update-december-2016/

Dx11 development ahead of schedule

New UI
UI-concept.png


New car:

'signed a license with General Motors for the 2016 model of the Corvette C7.R. Development of the model and physics will start early next year. The 2016 model has significant aerodynamic improvements with a new, larger splitter and a large diffuser to generate more downforce'


Online fee gone;

'we have decided to provide online access for everybody with the Steam version for free – simplifying the pricing model and encouraging everybody to race online. Steam will take care of automated updates. We recognise that some of you have made this purchase over the past few months, and it was a difficult decision. However, we’re positive that you’ll agree we’ve made the right decision for the future of the platform'

where's the revamped career mode? I want a Gran Turismo style campaign in my rf2.
 

Momentary

Banned
The 2017 911 RSR won't be ready in time for the Porsche Pack 3 in a week or so for Assetto Corsa so they're adding the Turbo S in its place. Probably taken from the Porsche dealership version of Assetto Corsa I'm assuming. The RSR will arrive in January for anyone who owns the pack.

That's good to know. I was afraid that they removed it entirely. That's the Porsche I want to drive the most. At least it is still on its way.
 
Definitely try out the changes of the 917/30, it's still the hardest to drive car in the game, but the changed inertia means I'm a little more confident with the acceleration, because I feel the rear stepping out early enough to counter it --> feels less like I'm merely babysitting Doom Guy and now can have a little fun with him.
 

TJP

Member
pCARS GOTY Edition 75% off - http://store.steampowered.com/bundle/349/

pCARS standard Ed 67% off - http://store.steampowered.com/app/234630/

Dirt Rally 67% off - http://store.steampowered.com/app/310560/

AC 40% off - http://store.steampowered.com/app/244210/

F1 2016 40% off - http://store.steampowered.com/app/391040/

rF2 50% off - http://store.steampowered.com/app/365960/

AMS 60% off - http://store.steampowered.com/app/431600/

Grid AUTOSPORT 75% off - http://store.steampowered.com/app/255220/

Dirt 3 complete edition $2.99! - http://store.steampowered.com/app/321040/

Raceroom DLC 50% off - http://store.steampowered.com/app/211500/

Sorry for a lack of dollar values, posting links using a tablet is stress enough!

Merry Xmas/happy festive season everyone 80)
 

Shaneus

Member
pCARS GOTY Edition 75% off - http://store.steampowered.com/bundle/349/

pCARS standard Ed 67% off - http://store.steampowered.com/app/234630/

Dirt Rally 67% off - http://store.steampowered.com/app/310560/

AC 40% off - http://store.steampowered.com/app/244210/

F1 2016 40% off - http://store.steampowered.com/app/391040/

rF2 50% off - http://store.steampowered.com/app/365960/

AMS 60% off - http://store.steampowered.com/app/431600/

Grid AUTOSPORT 75% off - http://store.steampowered.com/app/255220/

Dirt 3 complete edition $2.99! - http://store.steampowered.com/app/321040/

Raceroom DLC 50% off - http://store.steampowered.com/app/211500/

Sorry for a lack of dollar values, posting links using a tablet is stress enough! Meery Xmas everyone
Doing god's work. Cheers TJP!
 

TJP

Member
Any thoughts on BeamNG? Probably not a full sim racing title; the crash physics look amazing and it appers to be a good "muck about" game.
 

Veins

Unconfirmed Member
Just want to say thanks for the work you put into the thread TJP. It is a awesome resource. Just reading through it now.
 

TJP

Member
Just want to say thanks for the work you put into the thread TJP. It is a awesome resource. Just reading through it now.
Thank you 8) There are quite a few of us in our thread posting various news, updates & DL links etc & I am happy to help when I can.

Great news that iRacing has Porsche meaning AC, pCARS 2 & iRacing have Porsche models; hopefully R3E, AMS and rF2 join in too.
 
Any thoughts on BeamNG? Probably not a full sim racing title; the crash physics look amazing and it appers to be a good "muck about" game.

It's a lot of fun, and the ultimate muck about game. Buy if the price is right.

Also yay Porsche! So soon too!
 

Ark

Member
I've been out of iRacing for quite a while now, but the Steve Myers tweet, and the Porsche promo had me feeling all giddy like a 12 year-old.

I've waited so long for Porsche to come to iRacing!
 

Momentary

Banned
Details here: http://console.assettocorsa.net/assetto-corsa-end-year-blog/

New tracks set in Scotland
New British DLC pack with McLaren, Lotus and a surprise
New Ferrari DLC to celebratd 70 years
Mazda 787B and other free cars coming son
New studio
Partnerships with Nvidia and Sparco (I'm sure much to the delight of console owners)

I wonder what they mean by a partnership with NVIDIA. In the link it sounds as if it's only for the development of a track. I hope we are getting more. An it's good to see Sparco on board. Hopefully this continues.
 

Branson

Member
Can someone explain the need or want of Porsche in all of these games now and why its exciting? Just seems like another GT3 to add to the pile of these. I'm not trolling just genuinely curious.
 
Can someone explain the need or want of Porsche in all of these games now and why its exciting? Just seems like another GT3 to add to the pile of these. I'm not trolling just genuinely curious.
I don't think the reintroduction of Porsche to PC sims can be accused of focusing on GT3. Of the 22 or so Porsches in the triple Assetto Corsa pack, only one is a GT3 car (assuming you're referring to the FIA GT3 series). The diversity that Kunos have delivered across the three packs is the best illustration of why the Porsche brand is exciting - I'm sure anyone could find at least one car that appealed to them.

In the case of iRacing, the first car they're delivering is the confusingly-named GT3 Cup. It's not an FIA GT3-class car and will go in a separate series. In the teaser video they did show the actual GT3 car, so presumably that is coming soon, but there were also glimpses of the new mid-engined RSR (GTE), and the 919 (LMP1).

Porsche is one of the most significant motorsport brands - it's a travesty that they've been unavailable in sims for so long. For me, the potential of a new 911-based racing series and LMP1 is much more interesting than GT3, but it's important that GT3 is there. GT3 without Porsche is like F1 without Ferrari - it's crazy that such a popular class of sim racing had to deal with GT3-style Rufs all this time.
 

Patrick S.

Banned
Can someone explain the need or want of Porsche in all of these games now and why its exciting? Just seems like another GT3 to add to the pile of these. I'm not trolling just genuinely curious.

Porsche is a legendary manufacturer of purebreed racecars with a huge history of winning everything there is, and arguably the manufacturer of the best roadgoing sportscars in the world.

Porsche was born out of a passion and was among the pioneers of almost any technology you find in today's race- and sportscars.

When Lamborghinis and Ferraris were still essentially nothing more than fancy looking shitboxes with powerful engines, and BMW was only building boring saloons, Porsche was already building race- and roadcars that were understated triumphs of German engineering that were as reliable as a beetle (which is the car it was born from). Ok, a Moby Dick Porsche isn't understated, but that monster came much later :p

That, for me, is why a Porsche in a sim is a very desirable thing.

/cargasm
 

Branson

Member
I don't think the reintroduction of Porsche to PC sims can be accused of focusing on GT3. Of the 22 or so Porsches in the triple Assetto Corsa pack, only one is a GT3 car (assuming you're referring to the FIA GT3 series). The diversity that Kunos have delivered across the three packs is the best illustration of why the Porsche brand is exciting - I'm sure anyone could find at least one car that appealed to them.

In the case of iRacing, the first car they're delivering is the confusingly-named GT3 Cup. It's not an FIA GT3-class car and will go in a separate series. In the teaser video they did show the actual GT3 car, so presumably that is coming soon, but there were also glimpses of the new mid-engined RSR (GTE), and the 919 (LMP1).

Porsche is one of the most significant motorsport brands - it's a travesty that they've been unavailable in sims for so long. For me, the potential of a new 911-based racing series and LMP1 is much more interesting than GT3, but it's important that GT3 is there. GT3 without Porsche is like F1 without Ferrari - it's crazy that such a popular class of sim racing had to deal with GT3-style Rufs all this time.

Porsche is a legendary manufacturer of purebreed racecars with a huge history of winning everything there is, and arguably the manufacturer of the best roadgoing sportscars in the world.

Porsche was born out of a passion and was among the pioneers of almost any technology you find in today's race- and sportscars.

When Lamborghinis and Ferraris were still essentially nothing more than fancy looking shitboxes with powerful engines, and BMW was only building boring saloons, Porsche was already building race- and roadcars that were understated triumphs of German engineering that were as reliable as a beetle (which is the car it was born from). Ok, a Moby Dick Porsche isn't understated, but that monster came much later :p

That, for me, is why a Porsche in a sim is a very desirable thing.

/cargasm
Awesome, thanks guys. I really wasnt aware, but it does seem like a big deal now.
 

Jilt

Member
Awesome, thanks guys. I really wasnt aware, but it does seem like a big deal now.

That and the fact the Electronic Arts had an exclusive deal with Porsche since 2000 (Need For Speed Porsche Unleashed). None other than EA (Or licenced by EA) could feature Porsches in their games.

Assetto Corsa was the first to release this. It is truly magnificent. Glad it's coming to iRacing to, although I do not have iRacing.
 
I also think Porsche is uniquely positioned to get the most out of sim racing, as well as give the most back to sim racing. They'll lift all boats.

From what Kunos has said, this has already been the case. They have great interest in using simulations internally, not just for marketing, and they've also provided the best car data and dev support of any company yet. They definitely get it.

Of course they would though, right? This is what made their absence, and reasons for it so irritating because everyone knew they would bring more than just cars to a game.
 

Branson

Member
That and the fact the Electronic Arts had an exclusive deal with Porsche since 2000 (Need For Speed Porsche Unleashed). None other than EA (Or licenced by EA) could feature Porsches in their games.

Assetto Corsa was the first to release this. It is truly magnificent. Glad it's coming to iRacing to, although I do not have iRacing.
I knew it was exclusive, and that kept it out of other games, I just didn't know they were so feverishly sought after as it seems they are.

I also think Porsche is uniquely positioned to get the most out of sim racing, as well as give the most back to sim racing. They'll lift all boats.

From what Kunos has said, this has already been the case. They have great interest in using simulations internally, not just for marketing, and they've also provided the best car data and dev support of any company yet. They definitely get it.

Of course they would though, right? This is what made their absence, and reasons for it so irritating because everyone knew they would bring more than just cars to a game.
I'm sure they were very aware of their absence from the big sims that are out now. IRacing, AC, stuff like that really has come a long way from when there wasn't exclusivity there. I wonder if they were ever frustrated they couldn't throw their name in the game along side the other big names? EA never did the brand justice I feel like.
 
Porsche is a legendary manufacturer of purebreed racecars with a huge history of winning everything there is, and arguably the manufacturer of the best roadgoing sportscars in the world.

Porsche was born out of a passion and was among the pioneers of almost any technology you find in today's race- and sportscars.

When Lamborghinis and Ferraris were still essentially nothing more than fancy looking shitboxes with powerful engines, and BMW was only building boring saloons, Porsche was already building race- and roadcars that were understated triumphs of German engineering that were as reliable as a beetle (which is the car it was born from). Ok, a Moby Dick Porsche isn't understated, but that monster came much later :p

That, for me, is why a Porsche in a sim is a very desirable thing.

/cargasm

Sorry in advance for nerding out, but unless you're referring to Ferdinand (the older one who worked with the Nazis, not his son Ferdinand "Ferry" Porsche who build the first 356) Porsche's time at Daimler and Auto Union, you're wrong about Ferrari. Enzo Ferrari was a race driver for Alfa Romeo and lead his own racing team by the early 1930s. Ok, there weren't any Ferrari-cars around, they still tuned Alfa Romeos back then, but the Scuderia Ferrrari won the Mille Miglia in 1940 for example.
Building race cars was basically everything Enzo Ferrari wanted, he hated to build road cars for customers and only did so to get the funding for the racing division (read up on how the "selling Ferrari to Ford" didn't happen, it's a nice story and shows how Ferrari was all about racing back then).

By the time Porsche had build their first competitive race car with the 550 Spyder - a car that was still using a swing axle suspension and a 110hp engine based on the beetle engine which was more or less stolen from a Czech engineer in the Nazi era - Ferrari was already about to win Formula 1 for the 3rd time (out of only 4 F1 seasons; F1 only exists since 1950). And that was only Formula 1, Ferraris were winning in just about every racing discipline around, for example Ferrari cars had won the 24h of Le Mans seven times when Porsche was around for their first Le Mans victory in 1970.

I'm a Porsche fan myself, but we shouldn't dismiss Ferrari for the "franchise"-mistakes primarily made in the 2 or 3 decades after the 80s. Your description fits Lamborghini much better in my opinion and I can absolutely see why Ferrari and Lamborghini would be seen like that, but that is selling Ferrari's racing history short.


----------------
Any thoughts on BeamNG? Probably not a full sim racing title; the crash physics look amazing and it appers to be a good "muck about" game.

It's just on my wishlist and I haven't played it myself yet, but I was definitely more sold on the content of BeamNG after watching it played on the GiantBomb Extra Life stream this year. Drew is a bad driver, but having Danny and Alexis on the couch laughing about the mistakes and crashes is really brilliant:
https://youtu.be/Ze7dDWt3iRo?t=1h29m17s
 

Patrick S.

Banned
Sorry in advance for nerding out, but unless you're referring to Ferdinand (the older one who worked with the Nazis, not his son Ferdinand "Ferry" Porsche who build the first 356) Porsche's time at Daimler and Auto Union, you're wrong about Ferrari. Enzo Ferrari was a race driver for Alfa Romeo and lead his own racing team by the early 1930s. Ok, there weren't any Ferrari-cars around, they still tuned Alfa Romeos back then, but the Scuderia Ferrrari won the Mille Miglia in 1940 for example.
Building race cars was basically everything Enzo Ferrari wanted, he hated to build road cars for customers and only did so to get the funding for the racing division (read up on how the "selling Ferrari to Ford" didn't happen, it's a nice story and shows how Ferrari was all about racing back then).

By the time Porsche had build their first competitive race car with the 550 Spyder - a car that was still using a swing axle suspension and a 110hp engine based on the beetle engine which was more or less stolen from a Czech engineer in the Nazi era - Ferrari was already about to win Formula 1 for the 3rd time (out of only 4 F1 seasons; F1 only exists since 1950). And that was only Formula 1, Ferraris were winning in just about every racing discipline around, for example Ferrari cars had won the 24h of Le Mans seven times when Porsche was around for their first Le Mans victory in 1970.

I'm a Porsche fan myself, but we shouldn't dismiss Ferrari for the "franchise"-mistakes primarily made in the 2 or 3 decades after the 80s. Your description fits Lamborghini much better in my opinion and I can absolutely see why Ferrari and Lamborghini would be seen like that, but that is selling Ferrari's racing history short.


----------------


It's just on my wishlist and I haven't played it myself yet, but I was definitely more sold on the content of BeamNG after watching it played on the GiantBomb Extra Life stream this year. Drew is a bad driver, but having Danny and Alexis on the couch laughing about the mistakes and crashes is really brilliant:
https://youtu.be/Ze7dDWt3iRo?t=1h29m17s

Thank you for the interesting post, I mean it. I remember as a kid my dad was telling me about people he knew who had Ferraris, and I remember him telling me they basically spent more time in the mechanic's garage than on the road and had incredibly fragile engines that needed religious warming up, electrical problems, the interiors falling apart, and rust problems. I don't remember the actual models, but considering my age, probably 308s or older.
 

Watevaman

Member
Thank you for the interesting post, I mean it. I remember as a kid my dad was telling me about people he knew who had Ferraris, and I remember him telling me they basically spent more time in the mechanic's garage than on the road and had incredibly fragile engines that needed religious warming up, electrical problems, the interiors falling apart, and rust problems. I don't remember the actual models, but considering my age, probably 308s or older.

Yep. My dad had a 275 GTB that he sold because he had to work on it so much. Of course, he regrets it now haha.
 
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