R3E has been in a sorry state feature wise for quite some time however the missing features are slowly being added into R3E. Any criticisms you can think of, J-F probably mentioned in the ISR interview The guys at Sector 3 know only too well what R3E doesn't have compared to SimBin releases of yesteryear and the sims available today.I'd love to get into R3E more if the setup screen was actually useable, it would have saving/loading of setups, triple screen support et cetera.
It's just missing too many crucial features for me.
Why doesn't evo Track Car of the Year ever include the Ultima GTR?Why don't more devs choose the Ultima Sport? The GTR has too many creature comforts.
Renato Simioni said:The Steam store page for Automobilista has been taken down due to a copyright infringement claim which had been submitted to Valve.
As is known, Automobilista packages a variety of officially licensed cars & brands alongside fictionalized, originally created content. The claim in question does not make any specific reference to content present in Automobilista supposedly in infringement of the party´s copyright - until it does, our belief is that it has no merit.
We have already taken the appropriate measures to resolve the issue ASAP, but in accordance to Valve´s policy, the process may take a few days to be completed.
In the meantime time we will continue to progress with the development of Automobilista, and intend to release another Early Access update shortly. The game is available for purchase as part of our Membership packages from our forum store.
Please understand that until the matter is fully resolved, we may not be able to discuss it.
Looks like Bernie's cronies have come for Automobilista directly after throwing haymakers at RaceDepartment and their hosted mods.
http://forum.reizastudios.com/threads/automobilista-store-page-on-steam.284/
http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-33/Stefano Casillo said:By the way, let us say a few words about VR, which is an open and quite talked-about issue at the moment. As you know, Kunos Simulazioni has been supporting the Oculus Rift since the release of the very first kit, and the American company also chose Assetto Corsa for its events thanks to the immersion achieved by Assetto Corsa with its products, up to the DevKit 2. The third time around, the SDK provided by the company to support its device was radically changed, and we simply cannot update the code in Assetto Corsa every time this happens; we need to completely rewrite the dedicated rendering structure. That’s not easy or cheap, as you could probably imagine.
Although the retail version of Oculus Rift is finally available, at the moment our core team is focused on the submission and release of Assetto Corsa for consoles, which at the same time brings a huge update for the PC version with the 1.5 build thanks to the fact that part of the code is shared between the platforms. Since working on Oculus support requires us to allocate extra time and resources – because of its complexity it cannot be managed easily or in a few days – we will have to take a moment and consider when our current development schedule will allow us to do so, but realistically not before this summer. Our aim is to support VR – and not necessarily only the Oculus Rift – when we will be able to take the time and resources required.
We fully understand that people who have invested in the purchase of a VR device want to use it as much as possible, and we know that Assetto Corsa guaranteed a ton of fun with the Oculus SDK2 (that could only be better with the retail version), therefore we promise that we will take the time to evaluate the option of creating proper VR support in harmony with other tasks and priorities that we have already scheduled.
Hm. Could that be a hint at PSVR?
Hm. Could that be a hint at PSVR?
Hey racing GAF. After being interested in Dirt Rally and a racing wheel because of VR and then being fucking blown away by rally vids Im going all in on getting a legit wheel for future racing games. Right now I'm probably gonna get Dirt Rally immediately and maybe Project Cars once my Vive comes in.
Now my current issue is getting a good racing wheel to really enhance the experience when I get my Vive later in May. Currently Im looking to get a Thurstmaster as they seem to have the best price/performance ratio, compatibility with various games, and swappable parts. Right now I'm set on:
TH8A Gear shift attachment
T3PA Pro pedal attachment
T300/T150 Racing Wheel
My question is whether the the T300 is worth the near double asking price of the T150. I read a bit of the posts earlier and it seems that the T300 has serious durability issues?(One post said it has a 30% failure rate) Any explanation on this is highly appreciated. Other Thrustmaster wheel recommendations are fine too.
I would totally go with the T300 (or the TX if you want XB1 compatiblity instead of Playstation... Or if you just don't care about consoles).
The mechanics are much better. Thrustmaster is not the most reliable company for sure but they have good waranty and service to swap it out if needed.
Also I'm not sure that the T150 is necessarly much more reliable than the other ones... I think the sample size is just much smaller (almost nobody has a T150 compared to T300/TX/T500) so who knows.
Not only are the internal mechanics better with the higher end wheels but you also have the option of changing the rim in the future if you want. I use the 599 Alcantara leather rim and this thing is fucking incredible.
Hey racing GAF. After being interested in Dirt Rally and a racing wheel because of VR and then being fucking blown away by rally vids Im going all in on getting a legit wheel for future racing games. Right now I'm probably gonna get Dirt Rally immediately and maybe Project Cars once my Vive comes in.
Now my current issue is getting a good racing wheel to really enhance the experience when I get my Vive later in May. Currently Im looking to get a Thurstmaster as they seem to have the best price/performance ratio, compatibility with various games, and swappable parts. Right now I'm set on:
TH8A Gear shift attachment
T3PA Pro pedal attachment
T300/T150 Racing Wheel
My question is whether the the T300 is worth the near double asking price of the T150. I read a bit of the posts earlier and it seems that the T300 has serious durability issues?(One post said it has a 30% failure rate) Any explanation on this is highly appreciated. Other Thrustmaster wheel recommendations are fine too.
Hi there. Racing VR is best VR
You can buy all that stuff sure. However, if you had no interest in racing games before VR, and perhaps when the honeymoon is over your interest may wane, it's OK to be prudent now. You don't need $600 worth of equipment to have a good time. A T150 by itself might be 95% of what you're looking for.
Your questions answered though;
Yes, the T300 is worth the upgrade. No, I wouldn't worry too much about failure rates and such. That stuff is usually pretty fluid and never seems accurately representative.
I'd get a standard T300, no shifter and basic pedals without clutch. When you played DiRT and Assetto Corsa, you will know if this wheel racing is for you and then you can still upgrade to other Thrustmaster eco system parts. On the failure rate: 30% must be exaggerated, but listen to your fan and be aware that there are games that have more stressing FFB than others (DiRT is fine, pCARS' out-of-the-box FFB can be very harsh and stiff in cars with wide tyres and extreme downforce, be a little careful and you won't have problems...). Some people upgrade the internal fan, not sure if that really helps so much, but a fan is not very cost intensive. I used my TX probably more than 1000h since I bought it and didn't have problems so far (but I'm also fine with lower forces and don't like to stress it).T300 it is then, since PS4 support is also necessary for me as I may also get PSVR and will most definitely get the next Gran Turismo.
How long is the warranty and how good is their customer support for the T300?
Getting all those items combined would cost me $903
I've always loved racing games, but I was a GT loyalist to the bone.(except when I got Forza 2/3 when I didnt have a PS3 yet) I remember when the thrustmaster T500 came out when GT4 released and I was dreaming about getting it even though it was wayyyy out of my price range since I was only in high school. I wrote off the first Dirt simply because it wasnt GT because to me that was the absolute pinnacle of a racing sim. I havent played a racing game/sim since GT4 though, so Dirt Rally and VR pretty much reinvigorated my love for the genre.
I'd get a standard T300, no shifter and basic pedals without clutch. When you played DiRT and Assetto Corsa, you will know if this wheel racing is for you and then you can still upgrade to other Thrustmaster eco system parts. On the failure rate: 30% must be exaggerated, but listen to your fan and be aware that there are games that have more stressing FFB than others (DiRT is fine, pCARS' out-of-the-box FFB can be very harsh and stiff in cars with wide tyres and extreme downforce, be a little careful and you won't have problems...). Some people upgrade the internal fan, not sure if that really helps so much, but a fan is not very cost intensive. I used my TX probably more than 1000h since I bought it and didn't have problems so far (but I'm also fine with lower forces and don't like to stress it).
T300 it is then, since PS4 support is also necessary for me as I may also get PSVR and will most definitely get the next Gran Turismo.
How long is the warranty and how good is their customer support for the T300?
Getting all those items combined would cost me $903
I'd get a standard T300, no shifter and basic pedals without clutch. When you played DiRT and Assetto Corsa, you will know if this wheel racing is for you and then you can still upgrade to other Thrustmaster eco system parts. On the failure rate: 30% must be exaggerated, but listen to your fan and be aware that there are games that have more stressing FFB than others (DiRT is fine, pCARS' out-of-the-box FFB can be very harsh and stiff in cars with wide tyres and extreme downforce, be a little careful and you won't have problems...). Some people upgrade the internal fan, not sure if that really helps so much, but a fan is not very cost intensive. I used my TX probably more than 1000h since I bought it and didn't have problems so far (but I'm also fine with lower forces and don't like to stress it).
Also you meant GT5 not 4, right?
If I ever find the thread that had the failure rates again I'll post it but yeah, these Thrustmaster wheels seem to fail on people a lot more than they should. The right paddle shifter in my TX was broken out if the box otherwise my TX and T300 have been fine but it's only a matter of time before they break I worry. Boy are they fun when working though. I took the gamble twice even though I knew of their issues so I still recommend them but people should be aware of everything.
Just look through here to see how many people have problems.
Just a heads-up, but Amazon is currently selling the T300 for $299US($100 discount). Great deal really that edges it closer to the asking price of the T150 anyway. As I mentioned above, having used a G29 and T150, the T300 is the one I ultimately stuck with and is easily my favorite of the bunch. Well worth it as it has perfect support for PC, PS3, and PS4 and just feels great to use overall.
You may want to look into a Wheelstandpro(or a similar stand) as well unless you have a good mounting option for your desk/play area(and a way to keep the pedals from sliding). I know this adds to the cost, but its something to keep in mind.
Oh and if you are really concerned about the failure rate, the latest drivers for the wheel add the option to activate the fan at all times(instead of auto-activation when heat reaches certain levels) very easily. Don't be too fearful of issues occurring though, its a popular wheel and lots of people haven't run into a problem.
You'll need to rig something up to make sure the pedals don't move under heavy braking if you don't get a playseat/wheelstand type deal. That's the main thing. Mounting the wheel to a desk or table is totally fine, the clamp is really good.
What's the difference between Assetto Corsa and Project: Cars, which would you pick over the other, and why?
My PC is against a wall so I can probably whip up a crude solution to make sure it wont move. The $230 asking price is too high for me right now considering what I'm already spending.
T300 has been ordered. I'll probably get it sometime next week.
I have heard that Project cars career mode already unlocks everything for you though, sorta making it redundant. Is this true? What makes it more like GT than Assetto Corsa
It's not a car collecting game, it's a racing game.
The point of the career is to progress through your driver's career from the lower classes (karts for example) all the way up to the pinnacle of racing.
There's no money or upgrades or anything like that... It's not that kind of game.
Oh, so you still start from lower classes and work your way up? You cant just go straight to the higher classes from the start?
This is an image of the Career start screen. This might be from a pre-release version of the game, I'm not sure... It's an old screenshot...anyway
You go from left to right through the Tiers.
You can start wherever you want in this grid and go up from there.You also get a TON of invitational events during the career that lets you drive different cars. So, for example, you might be doing a GT3 season where all the main events will be with the same GT3 car but you will get a bunch of invitational events in between where you drive a bunch of different cars in different races.
Also this is the career... You can also do Single Week-end races or time trials where ever you want with any cars and any settings (day/night cycle, rain, thunderstorm, etc etc).
http://images.akamai.steamusercontent.com/ugc/536262266607681250/B0BD47AB4FD69D02E80884AE4D005B6A53A641A1/[IMG][/QUOTE]
Ah, thanks for the explanation. I'll get Pcars then
Assetto Corsa is a modding platform with a great selection of Italian cars and mostly laser scanned tracks. There are tonnes of mods on Race Department and range from sublime to crap. At least the good folk at RD have a rating system so it's very easy to sort the great from the also-rans. The career mode is bare bones, the AI are WIP and there is no changeable weather. FFB and physics are often stated to be amongst the best in the PC sim racing genre.What's the difference between Assetto Corsa and Project: Cars, which would you pick over the other, and why?
Starting with tyres; the 1.5 build optimises the work started with the previous version and brings all the cars to the latest tyre model and tyre features. Tyres have now a more realistic load sensitivity, a variable grip curve after the peak, closer performance level between compounds, a brand-new surface and core heating model as well as more realistic heating operation range.
One of the most awaited features for single player is finally here. Pitstop functionalities open Assetto Corsa to endurance racing thanks to the option of refuelling the car and changing tyres, using the compounds available for each single car. The pitstop menu also allows repair to the car body (that affects aerodynamics), suspensions or the engine, with the same functionalities available for multiplayer racing.
we have not stopped to keep tweaking and improving our artificial intelligence. Significant improvements have been made, more specifically the AI are now more skilled at navigating through traffic and handle racing situations, offering users who prefer single-player modes an increased level of challenge and more realistic racing environment.
We are glad to confirm that the Mazda brand has joined Assetto Corsa and will be represented by some of its most iconic models: the first-generation Miata and the brutal and awesome 787B will be added to Assetto Corsa as free updates later this year. The 2015 MX-5, MX-5 2015 Cup and the RX-7 will be part of the upcoming Assetto Corsa Japanese Pack, available on Steam by May 18th. The most-wanted pack, including a number of vehicles requested by the community, will feature the new Mazda MX-5 road/cup car, the RX-7, the 2015 Nissan 370Z Nismo, the Nissan GT-R 34, the Toyota Supra in three versions, and the Toyota AE-86 in two versions.
The console version of Assetto Corsa will hit the shelves on June 3, and a new package including the Ferrari 488 GTB, FXX K, Praga R1 and Audi A1 S1 will also be available on Steam.
The production of the Spielberg A1 Ring circuit has already started, and our plan is to release the new laser-scanned circuit in time for the Formula 1 race weekend (July 3) to allow AC users to taste and enjoy the race even more.
On the physics side, we have scheduled a task related to brakes, possibly with the cooperation of a widely known brand, in order to simulate how temperatures affect the performance and efficiency of braking systems. 

We also have a new algorithm for AWD drivetrain that it giving promising results in the numerical simulation and that we plan to port to the AC engine soon. The new system will allow a more accurate simulation of AWD cars with unequal torque distribution.
Wouldn't surprise me if the dickhead running PRC had a hand in this; he probably reported it to the FOMLooks like Bernie's cronies have come for Automobilista directly after throwing haymakers at RaceDepartment and their hosted mods.
http://forum.reizastudios.com/threads/automobilista-store-page-on-steam.284/
Pitstops:
Wouldn't surprise me if the dickhead running PRC had a hand in this; he probably reported it to the FOM
I say this because he previously reported Reiza's crowdfunding campaign for a supposed violation of the ToS even though he never contributed a cent. I see he was crapping on about "How will crowdfunding refunds work if F1 finds out they took other peoples money to build a car that violated copyright laws?" on RD.
The guy is a nutter and was thankfully banned from RD for a while
Edit: The opening line was slightly tongue in cheek. I think Reiza made a few skins way to close to the real teams and got into hot water.
I'm very excited for the AC 1.5 update today! Also excited to get the Nordschleife for R3E if it's releasing today. Too bad they still don't offer a pack for the GT3 cars.
Renato dropped the mic on the PRC kid's head yesterday in the RD thread about this story. Loved it!
Holy shit, I think I've fallen in love with rally. I've just been reading on the history of the sport and various onboard videos from the WRC. Everything from the locations, to the driving style to the cars that are more grounded in mass produced production cars than flat out specialty cars(At least in group A) interests the hell outta me. I remember I hated rally back when I was playing the hell outta GT2 as a kid simply because they were by far the most difficult type of racing to me since I'd always spin out(I didnt really understand the concept of braking back then) and due to the more boxy shape of the cars. Hopefully once Dirt Rally finishes downloading I can give the game a good spin.
Are there any good group B vids lying around? I hear this is the golden era of the sport because those things were stupid fast and spectators got dangerously close to the cars.