TJP
Member
Shawn has a lot of work to do to repair the simpit name. He's been AWOL for ages as he explained in the video however the website, forums and YT channel are moribund.
I'm glad he's back though
Shawn has a lot of work to do to repair the simpit name. He's been AWOL for ages as he explained in the video however the website, forums and YT channel are moribund.
It's taken 2.5 years but I think Kunos have finally cracked the major AI issue; racecraft. Their pack formation feels more realistic, they overtake with greater frequency and have even defend some of my aggressive moves. Usually, after an AC update, I play a couple of races, complain about the AI on GAF and subsequently wipe it from my machine. This time however, I'm happy to report that the AI has advanced to such a point that I no longer feel compelled to delete.DX12 iRacing looks awesome!
Fingers crossed this leads to a tighter field with closer racing.
Rread the following for a great example of how to train the AI: https://forum.sector3studios.com/index.php?threads/the-new-adaptive-ai.5013/page-4#post-70837 and a 23 minute video : https://www.youtube.com/watch?v=jvxG9CEs87E
If you want to reset the AI, delete the file aiadaptation.xml found in \SimBin\RaceRoom Racing Experience\UserData\Player1
That's good news!It's taken 2.5 years but I think Kunos have finally cracked the major AI issue; racecraft. Their pack formation feels more realistic, they overtake with greater frequency and have even defend some of my aggressive moves. Usually, after an AC update, I play a couple of races, complain about the AI on GAF and subsequently wipe it from my machine. This time however, I'm happy to report that the AI has advanced to such a point that I no longer feel compelled to delete.
That being said, while racecraft has received a substantial improvement, the 'slow driving' aspect seems to have been untouched. In the races I did at Spa and Brands Indy, they were still losing way way way too much speed through Eau Rouge, Blanchimont and Graham Hill. Thankfully, I imagine improving overall corner speed should be a relatively simple job compared to their racecraft.
Also, I still really want to turn AI speed up to 105%.
It's taken 2.5 years but I think Kunos have finally cracked the major AI issue; racecraft. Their pack formation feels more realistic, they overtake with greater frequency and have even defend some of my aggressive moves. Usually, after an AC update, I play a couple of races, complain about the AI on GAF and subsequently wipe it from my machine. This time however, I'm happy to report that the AI has advanced to such a point that I no longer feel compelled to delete.
That being said, while racecraft has received a substantial improvement, the 'slow driving' aspect seems to have been untouched. In the races I did at Spa and Brands Indy, they were still losing way way way too much speed through Eau Rouge, Blanchimont and Graham Hill. Thankfully, I imagine improving overall corner speed should be a relatively simple job compared to their racecraft.
Also, I still really want to turn AI speed up to 105%.
I'm struggling at 98%!Also, I still really want to turn AI speed up to 105%.
Knowing your iRating, I'm guessing I must've stumbled upon a couple of tracks the AI has trouble with? You should be wanting it set at 120%!I'm struggling at 98%!
Could anyone please suggest good cars/tracks to get started with for someone just getting into sim racing?
I have AC (with first three dream packs), pCars (no DLC) and AMS.
I really don't know anything about race driving so far, so I'm just looking for combinations that will be easy to handle while I find my feet.
Tire model 10 seems fantastic so far. Take the 12cyl out to RBR and find the limits of grip on those long fast corners where you modulate the throttle to steer - with small counter steering inputs - the flexing feeling overall with the FFB is god damn amazing, not sure I've felt that before in AC. It's not quite the same as the usual weight transfer feeling.Loving the new DLC. The 12 cyl 250F is insane in a good way. The men that drove these cars at ~180 mph had some incredible skills!
Could anyone please suggest good cars/tracks to get started with for someone just getting into sim racing?
I have AC (with first three dream packs), pCars (no DLC) and AMS.
I really don't know anything about race driving so far, so I'm just looking for combinations that will be easy to handle while I find my feet.
Brands Hatch GP is a really easy track to get cornering basics right, I'd pick Laguna Seca as the next thing after that.
For real? You're the first person I've heard of who thinks that. I mean, yea Laguna Seca is hard to master entirely, but you can get pretty close somewhat easily. Brno has way to many corners that all look the same if you are new to the track. The corners in Brands Hatch and Laguna Seca look unique and you can orientate yourself after like 2 laps.Holy sh*it, I find these two tracks some of the hardest ones on every sim that has 'em, haha!
For real? You're the first person I've heard of who thinks that. I mean, yea Laguna Seca is hard to master entirely, but you can get pretty close somewhat easily. Brno has way to many corners that all look the same if you are new to the track. The corners in Brands Hatch and Laguna Seca look unique and you can orientate yourself after like 2 laps.
Edit: I agree on the ginetta tip though, that car is good for starters especially if your main goal is to drive GT3 cars. On Road America the straights are too long, the main thing you learn there is braking points and how to brake.
yea, especially that ONE "corner", it's true ;DToo many tricky sudden elevation and camber changes in these two tracks, and some corners are a nightmare to masters IMO, haha. You're right about the corners that look the same at Brno, but I always felt that that's a forgiving track, and that's why I recommend it for starters.
Leguna Seca is a pretty easy track overall even if the corkscrew is crazy. Spa and Silverstone are pretty beginner friendly too though I personally find Silverstone to be boring.
I had a borrowed Logitech Momo, and now I'm rocking with a G27.Silverstone is boring in slow cars and too hard for starters... some lines to get good are also not straight forward (maybe learn the shorter layouts first then do the whole thing?!?). Spa though... yea it looks hard and long and complicated, but it can make you feel good about racing pretty easy... not sure it's good for learning on improving lap times... too long for that and has no shorter layouts neither.
I also feel like the "new guys" are playing "experienced race driver" here. DD has no wheel and terrible and me are not exactly fast guys xD.
Wonder what Betta and BigT recommend.
I think we're probably more qualified for this than those who are actually legitimately quick haha. We're probably closer to the "I just started playing racing sims today" type person than them.
The tracks I listed are ones that either have lots of run off so you aren't in the dirt or grass 24/7 while you're learning how to drive or they're tracks that require pretty basic racing lines for a beginner.
I wouldn't give my opinion on what tracks are the easiest or hardest to master since quite frankly I probably haven't "mastered" a single track at all if the R3E leaderboards are any indication. If I hit the top 30% I'm happy. Only in Forza can I be tricked into thinking I'm good with many top 1% times. I'm probably years of experience away from actually being any good. Sure is fun though.
I remembered that... somehow I remembered problems with it and you playing with a controller again?!?? Must have mixed that up. But cool.I had a borrowed Logitech Momo, and now I'm rocking with a G27.
yea, the top 20% on the hardcore-leaderboard in forza are the 100% on the R3E boards. AC would have some good leaderboards for our skill level. I'd trust the fast guys - at least the ones in this thread - more than us, even if our tips are kinda reasonable and have a logic to them. I bet some really REALLY fast guys could have the most stupid tips for beginners.
I remembered that... somehow I remembered problems with it and you playing with a controller again?!?? Must have mixed that up. But cool.
yea, the top 20% on the hardcore-leaderboard in forza are the 100% on the R3E boards. AC would have some good leaderboards for our skill level. I'd trust the fast guys - at least the ones in this thread - more than us, even if our tips are kinda reasonable and have a logic to them. I bet some really REALLY fast guys could have the most stupid tips for beginners.
You're right, the AI really sucks at Spa! It also depends on the car too. Against a field of 15 Tatuus at Imola, starting from 5th, I just scraped 2nd (10 lap race, green track, 98% AI). Same settings in the DTM E30 M3, and it's a relatively comfortable win from the back of the grid. It's a good step in the right direction, the side-by-side behaviour is much improved, more fun now!Knowing your iRating, I'm guessing I must've stumbled upon a couple of tracks the AI has trouble with? You should be wanting it set at 120%!
For AC I'd suggest Magione and Vallelunga. Barely any elevation changes or unusual cambers. Vallelunga is good because you can start with the Club layout, and then progress to 'Classic' and then the full circuit. It's very wide, and there are a lot of asphalt run-offs and not much to hit. Magione is easy to learn but hard to perfect, fitting a lot of different radius corners in a short lap. I also have to disagree with TylerDurden4321, I think Brands and Laguna are really tough! Loads of elevation changes, blind apexes, unusual cambers everywhere. But it's true that they have more recognisable corners.Could anyone please suggest good cars/tracks to get started with for someone just getting into sim racing?
I have AC (with first three dream packs)
That's a good call. I like Magione a lot, flat and short (so you get a new try at a corner without having to drive another 7km) but some turn-combinations are not easy to figure out... maybe good to learn about lines though. The good starter thing it's missing is right-angle corners (the 3 that are there are more likes 2 esses)[that's one of the main reasons why I think Brands Hatch and Laguna Seca are good... it's also what makes Spa not that hard, but still too long].I think it depends what we're talking about here - are you 'learning a track' or 'learning to drive'? Because if you're just trying to get a feel for the driving, then the track isn't all that important, only that the simpler, flatter ones will allow you to practice steering and pedal inputs with more consistency (fewer variables affecting handling). If you're up for learning a track, then certainly Laguna Sega is has some very memorable corners, but it's difficult!
Ah good point! I forgot there have been so many! Definitely would recommend the Japanese pack, some of the best cars in AC, and probably worth it for the MX-5 Cup alone, which is always going to be popular for racing online.I just remembered that he only has the first 3 dream packs in AC and no DLC for pCARS, so no mazdas.
If Kunos reworked pathing at Graham Hill, Sheene and Sterling, the AI might have a chance, otherwise I'll forever be going from 24th to first in 4 laps.You're right, the AI really sucks at Spa!
Features & Fixes:
- Enhanced pneumatic trail by adding new PneumaticTrailGripFractPower (PTGFP) function, for much improved self-aligning torque (should make tire forces more perceivable through FFB)
- Tweaked FFB output code & added FFB Low Force Boost to Controller UI (this should help wheel lightness under low steering forces with lower end FFB controllers)
- Added new low-speed FFB function to eliminate vibration / oscillation at very slow speeds
Very much so. But as marvelharvey says, the pathing is messed up in certain places, which makes them lose too much pace in a predictable manner.As I said, I stopped playing AC after one more ragequit a few days ago, but I read brief mentions of changes to the AI. Is it better now?
That's just rFactor 2, it's incredibly GPU intensive, despite its lack of fidelity. On my single screen with a 980ti, I still need to turn some settings down lol.
So basically, leaning a bit more toward sim, but arcadey leanings are OK too. No real preference on open world or select-a-track mode. Graphical showpiece is a plus, and I love a great detailed interior cockpit view.
I like how none of the cars shown belong to the drivers pictured. And that photoshop job is terribad, especially Checo.Don't know exactly where to post it, so I'll post here. The Latin American cover for F1 2016 because of reasons.
Still derpy, but the hype is real.
II'm not gonna recommend Project CARS