Thanks, I was in from the first day for the first title and I'm in this time too. I'm not actually even that excited about building the all-inclusive motorsports stuff rather than I am about being able to iterate and expand upon the current features, but some stuff like the test track sound really nice:
That said, I do think it would have been nice to have them pull a slightly longer pre-pre-pre-prodcution before going live since the truth is that they are much better at creating and defining the core vision and rushing head-on isn't always the best choice, though it does feel like there is already a rather strong vision behind the product. I also have to say that the little while they had the "quick and dirty" loose surface physics on the test track in pCARS 1 it did feel really good. Glad to see SMS and Codemasters really push that aspect of racing games further though
Great days to be a racer (especially now that a G25 is on it's way to me...)
EDIT:
Prizes aren't the cheapest, but for the ability to read and discuss is much more worth than just the base game. The original pCARS has been a really valuable learning in experience in game dev for me.