DAT WHEEL! I want one!
Reminds me of the old wooden Moto Lita steering wheel in my '72 MGB.
(not my image)
DAT WHEEL! I want one!
Oh god, I want someone to somehow do a sim-like game but with Super Sprint-styled infinite rotation and friction. Pointless, but I'd fucking love to see it.DAT WHEEL! I want one!
They make wheel adapters for the T500, but the belt drag would probably curb a wheel like that's appeal a bit. I'd want it to feel like a Super Sprint wheel with ffb.
Great video as usual from him. Very entertaining.
Come on surprise Nurburgring release for iRacing! Hehe, I wish.
Edit: Fuck me, maybe it isn't a pipe dream! I can't imagine it being done by September though. http://bridgetogantry.com/2/index.p...t-laser-scan-of-the-nuerburgring-nordschleife
So they can't do a full long beach but this is more plausible. Got it. Lol.
Something about current computers not being able to handle all of the track side object detail and the work needed to put into it, which got overshadowed by other features and cars and tracks. They released it as a tech track which is basically just the track surface and walls itself and weird half scan points outside the track.Why didn't they finish Long Beach?
So they can't do a full long beach but this is more plausible. Got it. Lol.
Come on surprise Nurburgring release for iRacing! Hehe, I wish.
Edit: Fuck me, maybe it isn't a pipe dream! I can't imagine it being done by September though. http://bridgetogantry.com/2/index.p...t-laser-scan-of-the-nuerburgring-nordschleife
Hi, Racing GAF. I just picked up Race 07 + GTR Evolution from Bundle Stars this weekend (they were free, so why not?). My question is, for someone who likes the middle ground between sim and arcade racers, is this worth the 14gb download? PGR4 is probably my favorite racing game, as far as I've gotten into the genre. I don't have a wheel or anything either, if that makes a difference.
Do you have a controller? It works fine with a pad, but don't expect anything close to PGR4 in therms of gameplay. But you might enjoy if you turn some (or all) assists on.
I guess that Grid Autosport will suit you well. It's very arcadey, but less than PGR4.
Hi, Racing GAF. I just picked up Race 07 + GTR Evolution from Bundle Stars this weekend (they were free, so why not?). My question is, for someone who likes the middle ground between sim and arcade racers, is this worth the 14gb download? PGR4 is probably my favorite racing game, as far as I've gotten into the genre. I don't have a wheel or anything either, if that makes a difference.
I think you'll love it. I've played GTR Evolution with a pad before and had loads of fun.
It's not all that brutal to play, to be honest. Compared to other games, it's rather forgiving. Especially with all the assists on,
I got these (and all the many expansions) a few weeks ago and love them all. I play with a FFB wheel and pedal set though.
Best thing about them is they run fantastically well on my clockwork laptop.
Nope! It's driving me mad.Did you solve the force feedback problems Mascot?
iRacing have introduced a new offer to celebrate their partnership with the Nurburgring 1000 event.
3 months free (for new members) here:
www.iracing.com/nurburgring1000
An interesting partnership, considering the track isn't on the service. It would seem a bit mad if they were unable to negotiate the licence now...
iRacing have introduced a new offer to celebrate their partnership with the Nurburgring 1000 event.
3 months free (for new members) here:
www.iracing.com/nurburgring1000
An interesting partnership, considering the track isn't on the service. It would seem a bit mad if they were unable to negotiate the licence now...
I've never even tried iRacing so I may have to jump on this.
Does the force feedback always seem so dead?
There is a great deal of information about FFB in this thread:Does the force feedback always seem so dead?
I wouldn't recommend doing this. Once you've set the rotation in your driver (most use 900), and gone through the iRacing calibration, you shouldn't need to touch the rotation settings. The sim automatically gives you the correct lock for each car. It is linear, and should have a realistic response to steering angle. If you adjust rotation after the iRacing calibration, you're giving yourself an artificially quicker rack (this should be clear from the on-screen steering wheel rotating faster than 1:1). AC, rF2 and PCARS deal with rotation in a similar manner.All I really got to adjust was the degrees of rotation just to sharpen up the steering
Well in work I am using a G25 but have a T500 at home, I have only gotten a few laps in though and anything where the car started to go over the limit just went totally lifeless.
Was in the CTS-V racecar at Laguna for the few laps I put in.
All I really got to adjust was the degrees of rotation just to sharpen up the steering and upped the force feedback a little.
I wouldn't recommend doing this. Once you've set the rotation in your driver (most use 900), and gone through the iRacing calibration, you shouldn't need to touch the rotation settings. The sim automatically gives you the correct lock for each car. It is linear, and should have a realistic response to steering angle. If you adjust rotation after the iRacing calibration, you're giving yourself an artificially quicker rack (this should be clear from the on-screen steering wheel rotating faster than 1:1). AC, rF2 and PCARS deal with rotation in a similar manner.
https://www.lfsforum.net/showthread.php?t=86202
lfs dk2 patch is live, supposed to be really good, will be the first thing i do after work tomorrow
What's the resolution increase over the different Rifts? Other display tech (refresh rate etc.) improvements as well, or just resolution?
I've had my rift now for 2 days....Elite and World of Diving (diving not driving) have been best experiences so far....Will wait for ETS2 until the weekend...
What's available at the racing front? Is iracing dk2 ready? pCars?
Okay, that's good to know! I was more sussing it out in establishing what kind of videocard one would need to drive such a display... seems it's safe to assume that if you can play the game at 1080P@75, you're golden.Across both lenses but the difference is night and day, not just in resolution but also in colors and clarity.. it's got a buggy SDK at the moment but when you maintains 75hz/75fps the positional tracking is god like. I was blown away.
Not quite, you'll want a little more overhead due to the stereoscopy, essentially rendering two camera views at once. Also framerate drops below the refresh rate is very bad news in VR so you'll want to be comfortably over 75 at all times.Okay, that's good to know! I was more sussing it out in establishing what kind of videocard one would need to drive such a display... seems it's safe to assume that if you can play the game at 1080P@75, you're golden.
Nope, the CV1 should be an even greater step up than the jump from DK1 to DK2. The expectation is a 2560x1440 display, and at least 90Hz refresh. The overall latency should be reduced even further, the tracking even higher quality, considerably better optics, all of which should amount to a guarantee of 'presence' for the first time. It's going to require a serious machine to run sims at high settings at the full resolution - it would be unwise to spec a system for it right now. Those sim enthusiasts who are already powering triple screens at 144Hz will probably be okIs it likely that spec would be what the consumer grade is whenever it gets released (assuming a good 18 months or so down the line)?
Yeah, that makes sense. I think the instance of VR (vs a flat display) framerate and latency is vastly more important than anything else.
I learnt that well enough when I went on a VR ride at Sega World in Sydney. It was fairly nausea-enducing to say the least
Been giving it a quick try, I've found that the 76 lock gives me a weird stutters, whereas unlocked fps is tad smoother... but still not quite right. I think I might be detecting de-synchronisation from vertical tearing. I'm not sure if low persistence is not quite right or completely disabled - it doesn't look as smeary as the demos where you can toggle it, nor does it look as clean in motion as those that clearly have it. I guess this is what no low persistence, but high framerate and tearing looks like on an OLED. Also the aberration correction isn't implemented so that's rather distracting too. I played for about 30 minutes - no motion sickness, but I can feel a headache coming on from that slight stuttering.
Despite the teething problems, the potential shines through. We're on the verge of something very special indeed. I like the hud being fixed to the car too! Better than iRacing's weird floaty one...
I can't wait for this shit to become mainstream. Not for watching TV or anything (because some shit needs to remain social) but for things like driving/flight sims as you've outlined above.Been giving it a quick try, I've found that the 76 lock gives me a weird stutters, whereas unlocked fps is tad smoother... but still not quite right. I think I might be detecting de-synchronisation from vertical tearing. I'm not sure if low persistence is not quite right or completely disabled - it doesn't look as smeary as the demos where you can toggle it, nor does it look as clean in motion as those that clearly have it. I guess this is what no low persistence, but high framerate and tearing looks like on an OLED. Also the aberration correction isn't implemented so that's rather distracting too. I played for about 30 minutes - no motion sickness, but I can feel a headache coming on from that slight stuttering.
Despite the teething problems, the potential shines through. We're on the verge of something very special indeed. I like the hud being fixed to the car too! Better than iRacing's weird floaty one...