Started designing a NeoGAF paint scheme for the RUF C-Spec since I'm going to be driving that series for the rest of the season. It's my first time painting a car but man is this template confusing. So many little parts that I have no idea what they are.
Anyone here with some painting experience that knows a handy tip or two to lining things up correctly? I'm just guessing and hoping for the best at the moment.
Changes from 0.6F3 to 0.6F4 :
Misc :
Driver's body is now enabled by default
Reduced input lag when vertical sync is enabled
Oculus Rift :
Predicted head position is used with vertical sync
Enabled low persistence display mode (on by default)
More helpful and better looking multiple selection dialog
LFS will now start up on default device if Rift is not found
Helpful message if detected Rift has wrong screen orientation
Position is retained if headset moves out of tracking range
Single mip bias slider when in Rift mode
How is the chromatic correction coming along, difficult to implement?
Not difficult but will require a bit of code rearranging, a few hours work which I expect to do in the morning - a bit tired now. I just thought it would be good to get these updates tested while I'm at it.
The G27 is certainly of the best options as a first wheel. Is it pretty much the best you can get for PC? Far from it. It is considered an entry-level wheel in the list of ultimate PC peripherals. Unfortunately, the list is complex, there are big jumps in price with pros and cons all the way to the top.I got a little bonus from work and I've decided to treat myself to some new toys. I've wanted a wheel for over a decade so I'm finally going to just get myself one, and I think I'm pretty set on getting a Logitech G27 from Amazon. Does anyone have any other recommendations, or is this pretty much the best I can get for the PC?
I'm also buying myself a TrackIR because yeah why not, lol.
TrackIR is about to be made obsolete by VR. Also, I think it's absolutely awful. I wouldn't recommend it, but YMMV.
Possibly, but I'm in no rush to get a VR headset yet. It took me forever to convince my girlfriend that the TrackIR thing on a hat isn't too geeky to accept, but she ain't ready to see me wearing a VR goggle just yet. Besides, I'm mainly buying the TrackIR for Flight Sim X, so I need to be able to see my keyboard and such and a VR goggle just wouldn't be suitable IMHO.
I'm certain people who work with the templates often have a greater understanding, but for me it was entirely trial and error. What is this thing? I dunno, let me paint in pink and look for it on the car. Dozens of iterations trying to get everything lined up too. I'm no Photoshop guru either, which I'm sure didn't help matters.
I really enjoyed making the paint, but it was a time sink. No question. I'd rather be driving.
C-Spec is a great car, and I'd love a GAF paint for it, so stay with it!
I know it's only old gen and all that but damn that look like a rFactor mod...
https://www.youtube.com/watch?v=6YjQcQaJWKM
I know it's only old gen and all that but damn that look like a rFactor mod...
https://www.youtube.com/watch?v=6YjQcQaJWKM
Meh. I don't have an issue with the graphics as F1 2014 looks like any other EGO engine of the last 7 years running on PC. The sounds are indeed awful!I know it's only old gen and all that but damn that look like a rFactor mod...
https://www.youtube.com/watch?v=6YjQcQaJWKM
Are you kidding me? We all know rFactor mods get more support than any of the F1 games ever did.I know it's only old gen and all that but damn that look like a rFactor mod...
Are you kidding me? We all know rFactor mods get more support than any of the F1 games ever did.
GamerMuscle tests Oculus Rift DK2 in Live for Speed in the LFS BMW Sauber F1
https://www.youtube.com/watch?v=jD7Z47NgNwQ#t=75
Seems LFS is having a mini renaissance.
Reiza said:As a last but certainly not least adittion to the v1.20 mega update, the star series in the sim in their current formation: Stock Car V8 2014 season, complete with new specs, new rules, and a bunch of new colors and names! This weekend Stock V8 is at Cascavel for the 6th round of the season. Good time for a release perhaps?
It is positively insane they're doing that as a free update. I love those guys so much!From Reiza's FB page:
Yep, Reiza shame just about every other sim racing developer out there and yet so few, even in this thread, bother to try/buy such a fantastic product. I'll get in before the usual posters comment '...but the graphics are shit, the UI is shit, my wheel doesn't work' comments...It is positively insane they're doing that as a free update. I love those guys so much!
GSC kinda looks like shit in the visual department. Sure you can't run it?If I had a PC that could reasonably play games from 2010 onwards, I would be all over GSC.
But such is the reality of PC gaming, I'm kind of priced out of all the latest racing sim releases...
Reiza stand head and shoulders above everyone else with post game support and free content.In fairness, I've not tried GSC or the demo or even looked at the specs. But I have tried running rFactor 2, however, and I definitely don't have the horsepower to run that smoothly, so I just assumed it would the same deal with GSC, given how good the game looks (at least to me, anyway).
I might give the demo a try later. I'd like to be able to support Reiza for doing what sounds like some really good stuff with sim racing.
Wojtek aka Feels3 has been testing the new track surface for RaceRoom Racing Experience (R3E). the tool at hand was Georgs aka 6e66o SimExperience motion simulator. in this video Feels3 is doing some experimenting with a high dense Road Mesh for RaceRoom Racing Experience.
Yep, Reiza shame just about every other sim racing developer out there and yet so few, even in this thread, bother to try/buy such a fantastic product. I'll get in before the usual posters comment '...but the graphics are shit, the UI is shit, my wheel doesn't work' comments...
Reiza Studios said:Mods that have loose files that conflict with original game files will cause trouble - make sure your "Shared" folder in particular is clean before you update. For the same reason mods & addon tracks might require some updating in order to work properly. Full v1.20 installers will come shortly. In the meantime if you don´t have the game yet, head to www.game-stockcar.com.br, download the full v1.15 installer and update to v1.20 with GSC Sync or one of the update packages below. If you already have GSC2013 v1.15 installed, you may update to version 1.20 by running GSC Sync from your root GSC2013 folder.
Alternatively, download the update packages below and unrar the contents into your GSC2013 folder, , overwriting files when prompted:
Reiza Studios said:Main changelog for v1.20:
Content
Cars:
-Added Stock Car V8 2014 season to Stock Car V8 series
-Added Formula Extreme series
-Added Formula Vee series
-Completed full Formula V12 field + updated graphics
Tracks:
-Buenos Aires (4 layouts)
-Spielberg (2 layouts)
-Spielberg Historic
Features & fixes:
-Added DRS functionality + rules (for F-Extreme / f-Reiza)
-Added multiple qualifying rules (F1 style / Stockv8)
-Added option to restrict prime / option tire compound selections per track
-Adjusted StockV8 tire change rules so only 1 tire is changed at a time as per real rules
-Revised tire physics on all cars in preparation to new tire model features currently in development
-Added multiple tire compound options with corresponding tirewall colors to F-Extreme / F-Reiza
-Adjusted dirty air physics for more realistic behavior
-Adjusted engine cooling properties in all cars
-Adjusted AI performance for wider range specially in lower strentgh settings, and more consistency all around from track to track, series to series
-Fixed bug with AI performance discrepancy from quali to race (RaceQualRatio=XX parameter now works in AIW files, lower than 1.0 value will result in slower qual times relative to race, higher values will do the opposite. By default AI should be about 2% faster in quali; remains an issue with AI being too quick in practice sessions)
-Increased rearview mirror resolution for all cars
-Corrected FOV / POV + tv cameras to the same standards for all cars
-Updated rumble sounds to be more "bassy" on all cars (for Buttkicker and other similar systems)
-Adjusted trackside cameras in all tracks for more realistic framing / tracking
-Adjusted some inconsistent road & terrain properties, fixing some overdone high frequency bumps
-Various environmental / lightining enhancements (new skies / fog and other updated shaders);
-Introduced new Foliage shader which looks better & is more optimized to provide performance boost
-Added 3d tyre lods at Granja Viana to help ease performance issues
-Added 3d Armco at Interlagos
Known issues:
-The F-Extreme ERS system has been simplified for this release - basically, the battery is fully charged all the time and the power blending still needs work, meaning the driveability under throttle is not quite what it should be yet;
-The AI for the F-Extreme does not use 8th gear or DRS;
-The hard compound for the F-Extreme & F-Reiza does ot have its proper grey Pirelli sidewall label.
All these should be sorted out in time for the next update
Yyyyyes! Thank you based Reiza.It's here: GSC Extreme v 1.20 released - http://www.racedepartment.com/threads/game-stock-car-extreme-v1-20-released.91498/ Fastest way to update is by running GSC Sync and grab the 2.9GB download.
Mirror 1: http://sim-racing-evolution.fr/downloads/root/jeux/GameStockCarExtreme/GSCExtreme_v120_UPDATE.rar
Mirror 2: http://www.reizastudios.com/downloads/GSCExtreme_v120_UPDATE.rar
Just ordered a G27! Should arrive in a few days. Any recommendations? Should i grab Assetto?
Just ordered a G27! Should arrive in a few days. Any recommendations? Should i grab Assetto?
AC should be the first game to get.
Then try the Shelby, F1 and GP2 mods.
It's here: GSC Extreme v 1.20 released - http://www.racedepartment.com/threads/game-stock-car-extreme-v1-20-released.91498/ Fastest way to update is by running GSC Sync and grab the 2.9GB download.
Mirror 1: http://sim-racing-evolution.fr/downloads/root/jeux/GameStockCarExtreme/GSCExtreme_v120_UPDATE.rar
Mirror 2: http://www.reizastudios.com/downloads/GSCExtreme_v120_UPDATE.rar
Anyone getting slight stuttering when driving the Formula Vee? I've tried turning down some graphical settings and it persists sadly. Other cars seem fine though.
Reiza Studios said:It´s a great day with the release of GSC Extreme v1.20, but we also have good news for Formula Truck fans - we will be giving it a complete revamp to include our latest developments plus some new tracks! If haven´t purchased yours yet, get it now with at a discount price of just US$ 19.90!
Measures to try regarding the various CTDs / crashdumps:
1-Run GSCSync again or install from the RAR update packages, make sure you have the lastest GSC.exe;
2- If you had mods installed, try deleting your Gamedata\Shared folder and running GSC Sync again to restore the v1.20 shaders (refer to the note regarding issues with 3rd party mods & tracks in the opening post GSCE V1.20 Released).
Regarding stuttering:
-Try deleting your USERDATA\LOG file, and creating a fresh player profile (PLR);
Note: RD posters are suggesting to setting Time Scale to none.
Regarding shadow flickering issue:
- Try creating a shortcut to GSC.exe and add -fullproc to the command line, performance will be worse but it might prevent the issue from happening.
Trading Paints.
My first paint! Spent numerous mornings before work on this. Mostly happy with how it turned out; I keep getting colour 'bleeding' though. No idea how to fix that, the colours don't even overlap in Photoshop but iRacing seems to think they do, that and the curves are really aliased but I couldn't be bothered to go over them
Going to make a PS4 themed RUF next. Beginning to like this car more and more now too, just waiting for Road Atlanta in the RUF Cup next week so I can really try and push for times. Charlotte Road is a terrible, god awful track for this car.
This fixed it for me, thanks TJP!Regarding stuttering:
-Try deleting your USERDATA\LOG file, and creating a fresh player profile (PLR);
Note: RD posters are suggesting to setting Time Scale to none.
No problem!This fixed it for me, thanks TJP!
Reiza are on an update for free roll:
Reiza said:It´s a great day with the release of GSC Extreme v1.20, but we also have good news for Formula Truck fans - we will be giving it a complete revamp to include our latest developments plus some new tracks! If haven´t purchased yours yet, get it now with at a discount price of just US$ 19.90!
No problem!
Seems to me like it's the Formula Vee and the new tracks that need some work; just tried full grids of the 2014 tintops at a variety of old tracks without issue.
It was the same story with the last update to GSC; the new tracks needed optimsation work as stuttering was clearly present (despite holding a v-sync'd 60fps for me). At least Reiza are aware of the issues and will fix them promptly.
I agree with Big Takeover that the Formula V cars are a blast to drive. The car models are fantastically well detailed too.