I'll just leave this here...
Stop talking and release the nsx
Not now, but I'll try when I get home tonight if you like.Hello everyone, I have a favor to ask. Can anyone here who owns Dirt 2 on Steam try to log into their GFWL profile to see if it works or not? I'm trying to log in and it won't let me, and I can't seem to find any info on anything changing so I'm wondering if it's a problem on my end or not.
Thanks.
pCARS should do & hopefully without the grinding for XP bullshit. Assetto Corsa will also have a career mode as well.Does project cars have a good career mode?
It does. It's a career based on motorsports. Meaning you choose a discipline (you can start from the top, don't need to grind your way from Karts to LMP1) and drive the championship. Depending on your performance, you will get offers to move to new teams and/or higher tier disciplines. You can also get invitations to cups and other kind of events (such as endurance races, etc.). These invitations are both based on performance and number of races done, so those being less skilled can play them as well.Does project cars have a good career mode?
SimXperience has announced a beta program for their highly anticipated direct-drive AccuForce wheel. The kicker? $899 is the deposit. This was thought to be coming in a twice that much. Who knows what the retail cost will be, but at it's current price it'll be 75% than the Bodnar wheel.
http://simxperience.com/en-us/accuforcepre-releasepublictest.aspx
Signing up.
You're a smart man Be sure to rub our noses in it when you get it.
As long as I have a working T500 I'm going to sit out upgrading. As sure as the sun comes up these toy wheels will break, so the AccuForce wheel is really the class of wheel I'd like to step up to next.
Sweet. Reiza gives a track to ISI. ISI give a track to Kunos. Kunos give a track to... Who's next?ISI video preview of Sao Paulo for rFactor2 which is... wait for it... a Reiza studios collaboration!
http://youtu.be/7ZgmrBdsgWs
Sector 3. Kunos donate their Spa laser scanned mesh to Sector 3 who give their engine sounds to Kunos, Reiza and ISI.Sweet. Reiza gives a track to ISI. ISI give a track to Kunos. Kunos give a track to... Who's next?
Sector 3. Kunos donate their Spa laser scanned mesh to Sector 3 who give their engine sounds to Kunos, Reiza and ISI.
(Fantasy time) In an inspiried move, the four studios combine to become one super-developer with each 'node' specialising in certain car classes with Jay (Sector 3) and Marco (Kunos) obtaining the best licencing deals.
I don't find it surprising these dev teams all get along behind closed doors and follow each other on Twitter
... what a night. It's 2am and can't stop driving this thing.NSX is now available for rF2: http://rfactor.net/web/getfile/honda-nsx-1991/
Terrific race. I don't understand why you end up being 7th instead 6th though.Super race at Sonoma (can't we just keep calling it Infineon?) this evening with the UK&I Skippy crew:
https://www.youtube.com/watch?v=bwJddcOLnac
Race starts at about 21 mins in.
I'm #212 as usual, started 9th after a scrappy quali. I don't really feature in the coverage as there was so much action up front, but it's a great showcase for the close,fair racing we get every week on iRacing.reasonably
The coverage cuts away from the action just at the wrong time.Terrific race. I don't understand why you end up being 7th instead 6th though.
$900? Sorry but fuck that. I'd rather spend that on 3 track days.SimXperience has announced a beta program for their highly anticipated direct-drive AccuForce wheel. The kicker? $899 is the deposit. This was thought to be coming in at twice that much. Who knows what the retail cost will be, but at it's current price it'll be 75% cheaper than the Bodnar wheel.
http://simxperience.com/en-us/accuforcepre-releasepublictest.aspx
I think Georg did something similar few days back with some new RRE content.
I think Georg did something similar few days back with some new RRE content.
Oh sorry, I meant to* post the link R3E | WTCC - SimXperience Motion Simulator . I saw that one passing by the usual channels last week.Oh, neat.
I tried finding it, but couldn't come up with anything. Without having to work too hard to find it, I'd love to see it.
Holy... I thought this was real for the first few seconds. What did they do to rF2?
+1Holy... I thought this was real for the first few seconds. What did they do to rF2?
Racing, whether it happens in the real or the virtual world, is all about tires. That’s why Project CARS is powered by the revolutionary Seta Tire Model (STM) that plays a key role in making the WMD-powered title the most authentic virtual racing experience.
But what exactly does the Seta Tire Model do? Slightly Mad Studios’ physics expert Andrew Weber takes us for a look deep under the hood of the tire technology that drives Project CARS!
SETA TIRE MODEL DESCRIBED
Seta Tire Model (STM) is a full dynamic tire simulation. Actually, it is three coupled simulations, one for the tire carcass, one for the tire tread and contact patch, and one for heat transfer simulation. It is also modular, where different carcass and tread simulations techniques can be used interchangeably. For example, off road racing may use a different tread simulation.
CARCASS SIMULATION
The carcass simulation used in Project Cars is a finite element simulation with specific computational optimizations specific to real time tire simulation. The carcass is discretized into small connected “elements”, each one flexing and deforming due to forces.
Features:
Elastic behavior changes with speed, temperature, and pressure
Rolling resistance changes with speed, temperature and pressure
Sidewall buckling at low pressure
Bias Ply, Radial, or Hybrid construction
Gyroscopic Effects
Dynamic response such as vibration, telescoping, and twisting
Seta Tire Model
Seta Tire Model
Seta Tire Model
TREAD SIMULATION
The tread simulation used in Project Cars is a finite difference simulation of the contact patch, with the tire tread “flowing” through the contact patch. The whole tread itself is discretized into elements much like the carcass, but the contact patch itself is a finite difference grid.
Features:
Flash Heating, which is the change of temperature in the outermost rubber layer through the contact patch.
Componentized grip model. Each component is affected differently by road surface conditions, wetness, and temperature.
Deformation – the rubber deforming in and around asperities, resisting sliding motion.
Adhesion – the rubber bonding to surface rubber and material.
Tack – the sticky tacky grip you can feel on your shoes when walking a rubbered in track, related to adhesion.
Tearing – the ripping of rubber from the tire
Cut – grip from the geometry, edges, grooves, and siping of the tread, with particular effect in dirt and gravel
Tread channel depth and water handling.
Discretized and temperature sensitive wear
Curing
Temperature sensitive elastic properties
The carcass and tread simulations are coupled such that there is no roughness or “stepping”, while still preserving the detail of both simulations. The contact patch size, shape, and pressure distribution is determined by the carcass simulation and is used by the tread simulation. The forces on the tire from the road surface are simulated in the tread simulation and transferred as external forces to the carcass simulation.
HEAT TRANSFER SIMULATION
The heat transfer simulation handling heat flow between brakes, wheel well, rim, carcass, and tread layers. The heat transfer amongst tread elements, from tread elements to the road surface, and from the tread elements to the air are handled directly by the tread simulation (including advection and evaporation). The pressure of the tire is maintained by the carcass simulation via the ideal gas law.
Emergent Effects
Most effects just “fall out” of STM without explicit coding for effect:
Fy, Fx, and Mz vs slip angle curves, complete with realistic nuances, such as Mz inversion
Inclination effects such as camber thrust
Complex and sometimes subtle changes in behavior due to load, heat, pressure, and speed.
Proper behavior at a standstill and very slow speeds, although due to limitations of consumer force feedback devices, oscillations may still occur. Many tire models break down at a standstill.
Flatspots
Hydroplaning
Changed in behavior due to surface differences, such as surface roughness, track rubbering in, wetness, and dirt.
DK2 support in iRacing is in beta testing right now, working really well, and will be in the next release. It seems to work best when configured in "extended desktop mode". The UI rendering has been redone this time to fix it in 3D space, it's really cool. The resolution is much improved in the DK2 - and the experience is really intense.
I see this and it makes me wonder what takes iracing so long to get some of these features. Even GSCE is getting flat spots and stuff.SMS have published a short article on STM: http://www.wmdportal.com/projectnews/inside-project-cars-seta-tire-model/
iRacing getting DK2 support in the upcoming build:
'Fixed in 3D space' sounds like they're going to do it like LFS, which is by far the best solution I've seen.Beta testing, revised UI, that's what I want to hear.
I guess one of the benefits of waiting is that they've sat through a few SDK changes, and seen lots of other games come before them with varying degrees of success.
haven't seen any dates for the new build, any one seen one?
Good stuff! Looks like they'll have more time to work on it now too as I found a post on Race Department: "Slightly Mad Studios and BANDAI NAMCO Games Europe S.A.S today announced they will be moving the release of Project CARS for the PlayStation 4, Xbox One and PC to March 17th 2015 in the US and March 20th 2015 in Europe''SMS have published a short article on STM: http://www.wmdportal.com/projectnews/inside-project-cars-seta-tire-model/