Possibly Shift as well? I haven't toyed with that much as far as wheels go, but I get the impression it does quite well for itself. Also, it's by SMS.
I thought the FFB in Shift was atrocious. Played it with my old G27.
Possibly Shift as well? I haven't toyed with that much as far as wheels go, but I get the impression it does quite well for itself. Also, it's by SMS.
I wouldn't recommend Shift with any controller.
All the decent sims on PC have overwhelming options. I'd say the best approachable sim is GT5, ideal for a DFGT.
Assuming you've already played that, and you want to try some PC sims, I'd say the Power & Glory 3 mod for GTR2 is the best bet. It's one of the few sims where the steering lock is set correctly for 900 degree wheels without having to go into the setup, and the 'stock' setups for all the cars are brilliant. It's a slightly convoluted installation with patching of profiles, but if you follow the instructions you should be ok. Once it's running, you can happily play it without ever going into the setup pages.
Well, there you go.
Actually, F1 2011 is probably the best "accessible" game I've played as far as FFB goes. Not sure what Codies do in their other titles, but F1 2011 I remember felt really nice.
CSS Feature Preview #2
We're now ready to show you a little more about our shifter's adjustment features
The ClubSport shifter table clamp offers endless adjustment possibilities. Hence, you will be able to set up your shifter exactly the way you want it.
The CSS is designed to be mounted on either side, right or left, and can even be screwed onto the top of the table clamp. If you decide to go for a side-mounting, the height adjustments are unlimited, thanks to the T-slot rails.
The ClubSport shifter table clamp is extremely sturdy and will ensure plenty of perfect and fast shifts.
See you next week, for more!
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You're absolutely positive it was opened? I remember when I bought mine. I initially thought the same thing and was going to return it to Best Buy, but then I realized it was just the fact the content was really heavy and that's what caused the seals to rip off from the box.
Nice! I wish I knew what it was supposed to represent, though
Ah, righteo. I thought it might've been meant as a model of something or other IRL. Looks like it'd be nifty, though! At least, better than fiddling around with the buttons on the G27. Well done!Heh, it's a "button box" you can hook up with USB and use as another controller on PC, easier than searching for functions on the keyboard.
Just saw this on their facebook. Makes me very happy.
Does the rift have a gyroscope in it as well or is it just a screen you wear on your head? Not that it matters because I'll probably still get one anyway (imagine one with a Kinect on your PC so you can actually see your own hand move onscreen to change gears!) but I'm not sure what sort of device it is exactly.
^I just finished modding a Rinoseat GTR with a real OMP bucket. I pretty much did it just for the sake of it because really I can't say anything bad about the stock seat. I think it's a very good cockpit solution if you are looking for one, it's light, it's comfortable, it's hightly adjustable. Renato, the guy who created, sold the design to Fanatec if I'm not mistaken, so you may be more lucky than I was with delivery and feedback (although Fanatec is not the best either on that regard).
Btw did you try Assetto Corsa? I'd recommend you to give a shot at the tech preview.
After watching the F1 season opener I got the racing itch and finally gave iRacing a shot. Did the 3 months for $15 promotion. The game is incredibly fun and very challenging. It is really calling out my bad driving habits that have formed durning my GT5 phase. I really want to build a cockpit but I feel like I should hold off for the rift. I guess a reasonable cockpit would still be useful even with rift. Damn, iRacing really opened up a rabbit hole for me. I can see how becoming obsessed with it would be easy.
Now that I have everything set up and started playing GT5, I'm torn on the racing line. I'm definitely a novice but I've played all previous GT games and I remember running several practice laps before doing an event to learn the track. The racing line makes that completely unnecessary but at the same time, I'm not really learning the tracks when I'm staring at the line. At first, I figured I'd keep it on early as I learned the tracks but what I'm finding is that it is such a crutch that I'm not really learning the track. It reminds me of GPS features in open world games. I used to eventually memorize the open world when routes weren't laid out but now that I find that I don't because it's not necessary. I guess the answer is to bite the bullet and turn it off and just run those practice laps like I used to.
I find the problem is too many tracks. With lots of tracks I don't have the time to learn them all, so I use the racing line as a crutch. If I just picked one or two favourite tracks, I can learn them and don't need the racing line.
same thing with cars. In lots of games you're progressing up the rank of faster and faster cars, which affects your breaking points etc.
I guess thats one reason I loved F355 challenge so much. One car, racing around suzuka.
Take a look at this, great great solution http://eu.fanatec.com/Stand/CSL Seat
Damn, that is a really good price. Hmmm, will have to see how it fits in the new apartment. Will be moving next week so I suppose I should get settled before buying something like that. I really like the design though.
Oh good... I remember signing up for that ages ago for the beta and it was REALLY average. Might have to reinstall.
Did you guys see this in the Oculus Rift thread? It's the reason I bought my wheel in the first place. It really is exciting.
Hey thanks, for giving ACR a go, I work on that at the moment and we are doing a lot of work to get it up to scratch, have a new track coming soon which has been laser scanned as well. In addition to this we have been hinting at some wet racing also.
In addition to the Lakeside Italia tracks we have also added some Moscow tracks which to be honest remind me mostly of Project Gotham Racing, they are quite fun though.
We still have a lot of work to do but needless to say there are a lot of things in the pipeline that I can't talk about yet!
Hey thanks, for giving ACR a go, I work on that at the moment and we are doing a lot of work to get it up to scratch, have a new track coming soon which has been laser scanned as well. In addition to this we have been hinting at some wet racing also.
In addition to the Lakeside Italia tracks we have also added some Moscow tracks which to be honest remind me mostly of Project Gotham Racing, they are quite fun though.
We still have a lot of work to do but needless to say there are a lot of things in the pipeline that I can't talk about yet!
The only problem I have with the game is that the F2P balancing is kinda bad. I've been playing for two days now and I've made a bit over 10k (for a total of 30k in my account). The next car I want to buy will be available in 7 levels (an EVO) is 175 000$... no way I'm gonna get that much money while racing. Of course I could pay real money to get it right away but fuck that.
Agree, It's not easy to make money, but, you can race and have fun a lot more than Raceroom Racing (bad) Experience or RealRacing3 without paying anything.
Haha that's funny, that's exactly what I said to my friend the first time I saw the track. It has a great flow for a city tracks, not only 90 degrees turns everywhere (unlike Victoria Harbour).
The only problem I have with the game is that the F2P balancing is kinda bad. I've been playing for two days now and I've made a bit over 10k (for a total of 30k in my account). The next car I want to buy will be available in 7 levels (an EVO) is 175 000$... no way I'm gonna get that much money while racing. Of course I could pay real money to get it right away but fuck that.
The F2P stuff is not my end of things to be honest but I know they are trying to open it up a little and when things get a little more concrete I will let you know. I tend to work on the gameplay side of things now, only started on ACR in January but it is getting there! Online code still needs a good bit of work as does the tyre model but we are working hard.
Saying that you do get credit bonuses when levelling up which help a lot towards getting the money needed when looking to purchase new cars. Will check what levels these are available at if you want.