TJP
Member
Eye candy is all well and good but I'd rather have sublime FFB and physics over nice looking graphics any day of the week - anyone not trolling in this thread will no doubt feel exactly the same. That said, SMS are trying to bring sublime graphics and physics to a PC sim and I hope they can achieve it.PS. What I've just realised I love about watching footage from sim games, is that the game can technically look like complete arse, but you can just tell from the handling that driving the thing is going to be sublime as fuck. Gimme good graphics on console, but if I'm playing with a wheel on my PC, gimme off-the-charts handling.
Reiza have nailed the 'less is more' approach too - every single vehicle in Game Stock Car feels authentic and believable and the NSX video is testament to Niels' skills as a developer. Given the time taken to get the Mini challenge cars just right (look on VirtualR and Bsimracing for the GSC vs real world speed, braking and lap time graphs), I think Niels and the rest of the Reiza guys form an incredible team.