And you guys have one massive problem to deal with. It is very clear that you guys think both AC and the pos GSC are both 100% realistic.
Alright nasanu, I don't think you are troll, but I do think you have an attitude problem. The only person who seems to be 100% confident on anything is you. Most guys on here enjoy a wide range of sims, but as we're not directly connected to any of the studios (or at least, most of us aren't - no doubt there are some stealthy developer accounts here), we're not sure that AC, GSC or any other sim is 100% realistic because we don't have the data (and by that I mean being able to compare the real data to what the simulation is doing under the hood). However, there is a general consensus that both feel very good, without too many glaring inaccuracies to spoil our fun.
However, you make ridiculously confident statements about GT5's suspension modelling, and recently in this thread regarding GSC vs AC "they are both very, very different in their suspension models." What information are you basing this on? I don't think Polyphony has ever revealed what goes into the suspension modelling in their sim, Kunos are fairly secretive too - only with GSC can we make a few assumptions as it is based on the most widely-used engine in all sim racing, and Niels has been quite candid about the way he uses the engine, but even then we don't know exactly what is going on in the Reiza sim either.
So I assume you come up with these statements based on how the suspension appears
visually - something that is often very different to the physics simulation. I have described this to you before - the ISI engine is well known to be fairly low fidelity when it comes to visually representing the suspension animation. But in terms of what is running through the physics in realtime, I haven't seen any reason to believe GSC is modelling the suspension in a different/inferior way to AC - so please explain if you have some information that suggests otherwise, beyond AC
looking like it moves better (which I think we can all agree on). Both ISImotor and AC's engine support all common suspension types. If we assume that both Niels and Aris are using them in the correct manner with the correct data, it is quite possible that the suspension models in GSC and AC are
very similar. I wouldn't be surprised that if they were to model the same car in their respective sims, the suspension model would end up being almost identical in behaviour, it would just animate better in AC. It is also widely documented that ISImotor's physics updates at 400Hz, whereas AC is apparently 333Hz, so while AC's suspension movement might
look like there is more going on, GSC is still very competitive in the speed of the underlying simulation and may even have a slight advantage.
Yeah great sim where you can't even lock up the brakes in a touring car. If they have very effective ABS on brazilian TCs then let me know, but it seems completely unrealistic to me.
I just tried it, I'm locking up everywhere in that car so I'm not sure what you were doing wrong. Bear in mind that brake temperature is modelled, and it takes a while for racing brakes to reach optimal performance. Put some heat into them for a few laps and then try again. (I can lock up immediately on an outlap though, so this shouldn't be necessary. Also you'd be heating your tyres at the same time so they'll become grippier and harder to lock after a few laps too.)
As for your complaints about wheel presets and the UI, it is something that many of us are used to - GSC is no different to any other ISImotor sim from the last 10 years in this regard. The T500 preset is indeed totally wrong, but I've always configured my own controls in every sim - I don't know a single sim that has a preset that just works without some manual configuration. It sucks, but you were expecting too much there. It takes me ages to set up GSC, but it's worth it - it's one of the best feeling sims for a T500. There is a lot of documentation on setting up ISI sims out there, and Reiza are pretty good at explaining things in their own documentation, but it should be all handled within the UI these days, and sadly GSC is as unclear as ever. I guess it's a limitation of the engine because the UI is the same every damn time, just constantly being reskinned.
A few things for you to check:
- FFB Low (this doesn't mean low quality, it is the 'pure' setting, with no 'canned' effects that you get in the higher settings)
- in the controller.ini file, change the wheel rotation to 900 (assuming your T500 is set to 900)
- change the steering lock to 30 in 'Garage1' (you have to do this every time for every car, or save the car setup and load it each time) - the combination of 900 in the .ini and 30 on the steering lock should match the in-game wheel rotation 1-to-1 with your wheel. Reiza have gone into detail about certain cars that should have less rotation than 900, so if you want to be really accurate about it you'd have to change that in the Thrustmaster settings as well for each car, but I find it's okay to stick to 900 for most cars as long as the lock is at 30.
- go to 'controller 2' and turn down the head movement to about 20% - default is 75% and it seems way too crazy to me. Some people like it, but a lower setting makes the head movement look more like other sims.
nasanu said:
Anyway I the 10 mins I got before my time was up it did feel much better than the other times. The mini actually stopped responding to steering inputs when the fronts were locked which was a nice change from the other touring car. But it still didn't feel up to the level of AC, more like iRacing with a better tyre model and random floty movements of the suspension. Even if you can tweak this game to feel right its never going to be a professional piece of software, it is however a great example of how low the bar is set.
I see you dug yourself out of a hole and then fell right into a new one. 'It's never going to be a professional piece of software' - do you mean it's not for professional driver training, or it's not a 'professional' release? Either way I don't understand what you mean.
Some people probably think I'm wasting my time here, but I hope you can give it a proper chance with the proper settings. Visuals and UI aside, it's a fantastic sim well worth the asking price, and you'll be leaving with the wrong impression if you dismiss it after such a short test - 10 minutes is barely enough time to get your 'eye' in, particularly if your settings weren't optimal, let alone reach any valid opinions on the depth of the simulation.