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Funny how you're asking for evidence when you have failed to provide any of your own to back up your statements regarding the suspension models of various sims, despite me asking you directly twice.
There isn't a PC sim that can match the number of cars that the really well funded console sims (Forza & GT) have; most PC sims are made by very small independent development teams who lack the budgets of the well known console dev teams. Many PC sim have well under 30 licenced cars and most will be racing cars and not road cars.
What you probably need to ask is what sims have the types of cars I like to drive 8)
The other side note. I am a grown ass man. This happens to fall under my preferred hobby. This would be my project for 2014. So no judging please. I am just someone looking at my options for a tech related project is all.
It very much does suck. Your only realistic avenues for doing it solely on PC is via emulation... even then, I don't know how good proper wheel support is for, say, the PS2 emulator (as in, does it even recognise a G25/G27 as a proper wheel, or just an analogue stick with the wheel's axis assigned to a horizontal joystick thing?).Hmmm... That sucks... :/
I was hoping Project CARS was going to fill that void...
Although I did find out the other day that Sega GT had a PC port(!). You could try hunting that down... it's fun
I fired it up via a DC emulator the other day (PC version was very fiddly, can't remember if I got it running or not) and it all came flooding back... the sponsors, the works car (such a great idea!) and the upgrades. It's a shame the DC didn't last, because I think that was a gaming franchise that could've made it much bigger than it did. I know about Sega GT on the Xbox, but if that was the third game in the series after two successful iterations on DC, we could be seeing it continue today IMO.Well, the physics are a bit wonky, the graphics are dated and I don't think the wheel support is any good, but it's got some remarkable things:
A "build-you-own-car" mode, where you can select engine displacement, number of cylinders, location of engine, wheels driven and what kind of body you want (and if you win specific races, you can unlock LMP look-a-like bodies). You can even use them on regular "career" races.
There's also a "works racer" thing, where if you beat a difficult time trial with a road car, you get the option to do a race in the racing version; win and you keep the racecar.
And of course, there's the normal Gran Turismo stuff: prize cars from races, second-hand dealership, buying upgrades and rims, etc. Something I found weird is that the car classes are based on the engine capacity...
EDIT: Blimey, almost forgot about another feature: sponsorships. Win a championship, get a sponsor, and you get extra money. And they stack, so you can have like 12 sponsors, each one paying more than the race itself.
Look, mate (can I call you mate?), if there's ONE place in the whole GAF community where you will not be judged by wanting to get an expensive 3-monitor setup/gaming PC/racing seat/wheel stand/pedal stand combo, it's here. Welcome to the "bitten by the racing sim bug" club.
As for the prices...these are rough estimates:
Gaming PC: between $500 and $1000, depending if you want to "future-proof" and if you really want the extra shiny graphics.
Triple monitor setup: between $400 and $600, depending on size and resolution.
Rig: with some carpentery skills and a trip to the junkyard, this could be quite cheap. If not...between $150 and $300.
My personal opinion: go first for the rig, then build the PC (because prices fall constantly, being patient can give you some good deals) and do the 3-screen thing last.
I fired it up via a DC emulator the other day (PC version was very fiddly, can't remember if I got it running or not) and it all came flooding back... the sponsors, the works car (such a great idea!) and the upgrades. It's a shame the DC didn't last, because I think that was a gaming franchise that could've made it much bigger than it did. I know about Sega GT on the Xbox, but if that was the third game in the series after two successful iterations on DC, we could be seeing it continue today IMO.
Music is pretty great, too... but that might just be the memories it fuels
Auto Club Revolution might be worth a look - http://autoclubrevolution.com/en/ I've never played it despite having an account set up; I've read it's a Forza like experience on the PC but I've no idea how accurate the statement is.Hmmm... That sucks... :/
I was hoping Project CARS was going to fill that void...
You should link to the original video. I think the compression on the other one may have damaged my eyeballs!A track for PGR fans: http://www.youtube.com/watch?v=ONFE2IFLKp8
Yes. I tested the devkit for a few weeks, back when iRacing first implemented their Rift support. Even at those early stages, with some tracking problems and painfully low res hardware, it was still more amazing than any triple screen setup I've used. The teething problems made it less practical, and at that stage I'd choose triple screen every time for clarity and comfort. But clarity should be addressed by the first consumer version, and they've already fixed the tracking problems in iRacing. Comfort remains an unknown. I'd still like the option to race with a monitor for longer runs, but I'd suggest holding off on building an expensive triple setup these days if it is just going to be for personal use. The Rift should be more immersive, cheaper and space-saving. However you might not want many people mucking about with your headset, so if the rig is going to be used by others, triple screen might be the way to go. And if it needs to be built right now then triple screen is the only option - the headset might not be out until the second half of 2014, maybe even later.Is there is a chance that occulus rift could be a more viable display option mid next year? That would also handle the head tracking unless there is a flaw with using it for sim racing that i don't know about.
I think iRacing restricted it by default, not sure about others. You could force it, but there is no reason to do so. The Rift hardware is designed specifically to match the FOV of reality. As such, there is only one correct FOV setting - it should be locked down in all Rift games. If you force a different value it would be immediately obvious that it is incorrect (compared to running an incorrect FOV on a monitor, which you can adjust to). For instance I'm always running an unrealistic FOV on my single screen because I want to make a compromise between realism and allowing some peripheral vision. No such compromises are required with a Rift. You put it on, and it simply feels like you are sitting in the car, more perfectly than even the most accurately-calibrated triple screen setup.Paz, can you just tell me a little bit about the fov possibilities using the rift in sims. I assume you can run whatever fov you'd like, but did you get a chance to experiment with that at all?
I think iRacing restricted it by default, not sure about others. You could force it, but there is no reason to do so. The Rift hardware is designed specifically to match the FOV of reality. As such, there is only one correct FOV setting - it should be locked down in all Rift games. If you force a different value it would be immediately obvious that it is incorrect (compared to running an incorrect FOV on a monitor, which you can adjust to). For instance I'm always running an unrealistic FOV on my single screen because I want to make a compromise between realism and allowing some peripheral vision. No such compromises are required with a Rift. You put it on, and it simply feels like you are sitting in the car, more perfectly than even the most accurately-calibrated triple screen setup.
Bugger that... I'm pretty sure you can knock up something that's TrackIR compatible for SUPER cheap. Have a feeling that all you need is a PS3 Eyetoy camera (usually cheap now) a cap, some UV LEDs and I think that was about it.Guys...hold me... I re-installed FSX tonight and now I have a sudden urge to buy a TrackIR (ok it's not really racing sim specific but still apply lol).... Ughh... that's like 200$ but I want one!
Guys...hold me... I re-installed FSX tonight and now I have a sudden urge to buy a TrackIR (ok it's not really racing sim specific but still apply lol).... Ughh... that's like 200$ but I want one!
Assuming it's pretty much the same driver as the DFP, my typical setting was overall effects strength 100%, spring and damper 0%. No centering spring. Rotation 900 degrees. Do not combine pedals (unless you really have to - almost all modern games accept pedal inputs on separate axes). Usually better to adjust the strength within the sim rather than in the driver.I have installed Logitech Driving Force GT on my PC and I am wondering what settings I should use?
Is there any site where there are profiles to download?
I actually have a TrackIR so I've never used this but I'm fairly certain I've seen it recommended on some flight sim forums.
http://facetracknoir.sourceforge.net/home/default.htm
Might be worth a shot first.
Look, mate (can I call you mate?), if there's ONE place in the whole GAF community where you will not be judged by wanting to get an expensive 3-monitor setup/gaming PC/racing seat/wheel stand/pedal stand combo, it's here. Welcome to the "bitten by the racing sim bug" club.
As for the prices...these are rough estimates:
Gaming PC: between $500 and $1000, depending if you want to "future-proof" and if you really want the extra shiny graphics.
Triple monitor setup: between $400 and $600, depending on size and resolution.
Rig: with some carpentery skills and a trip to the junkyard, this could be quite cheap. If not...between $150 and $300.
My personal opinion: go first for the rig, then build the PC (because prices fall constantly, being patient can give you some good deals) and do the 3-screen thing last.
How close is enough? An article on rFactor: http://drracing.wordpress.com/2014/01/03/how-close-is-close-enough/
Link posted by Tim Wheatley via Twitter
What a great piece to read. Thanks for posting.How close is enough? An article on rFactor: http://drracing.wordpress.com/2014/01/03/how-close-is-close-enough/
Link posted by Tim Wheatley via Twitter
Without wishing to steal Alan's thunder, his PC is quite a beast with SLI'd 780's. Further, Alan has good relationships with quite a number of sim developers so his PC coverage should be excellent. I hope to see some GSC up on his channel soon as I plug Reiza every chance I get - I must be getting paid for my opinions 8)Happy to see VVV Alan has finally got a PC/wheel combo going, and declaring "the PC will be my choice of format moving forward" *will still cover consoles too of course.
Some preview screenshots of the new tracks to be added to GSC2013 in the upcomiing v1.15 update : Floripa race + kart track!
Speaking of GSC:
Consensus seems to be that it's Circuit Gilles-Villeneuve, possibly circa 1988 (no idea if there's a difference between that and the current layout). Do Reiza do laser scanning as well?
Edit: I'm guessing that with asking "when" and including the Formula Classic, it would be that specific era/year. Woo!
Did you see any F1 cars with "Reiza" written on them driving around the track?
Without wishing to steal Alan's thunder, his PC is quite a beast with SLI'd 780's. Further, Alan has good relationships with quite a number of sim developers so his PC coverage should be excellent. I hope to see some GSC up on his channel soon as I plug Reiza every chance I get - I must be getting paid for my opinions 8)
Look what's coming for Game Stock Car 2013
Anyone got any recommendations for load cell brakes/spring mods for a G25?
I'm just glad his new PC is working flawlessly as Alan appears to be quite unlucky when it comes to owning stable PC hardware.Oh wow, very nice, and he got someone else to pay for it? Rascal! Mars tell us about your new kit, brother.
This. It's made in Australia too, so I took delivery of it within a day or twoI installed the GTEYE spring replacement for my G25.
Totally transformed the feel forthe pedal and was only $30.
I installed the GTEYE spring replacement for my G25.
Totally transformed the feel forthe pedal and was only $30.
I installed the GTEYE spring replacement for my G25.
Totally transformed the feel forthe pedal and was only $30.
This. It's made in Australia too, so I took delivery of it within a day or two
I got a GTEYE at Xmas - just have to install it 8)