ionInteresting stuff.
Would be interesting to note if this is due to some "cracks" in the "simulation" or if these sorts of techniques would actually work on a real track with real cars.
Typically the "lines" that drivers use in these games are meant to mimic those used in real life.
But honestly.. from a machine learning standpoint... not sure how interesting this is lol Folks working on car AI aren't trying to make cars win races on controlled track conditions.
Imagine you are a professional real life racer.
You train every day the same curve to near perfection... but even so your can do it perfectly just 20% of times, of course some curves are easier than others so some you will have a less than 5% change to make it perfect while other ever over 20% change... now imagine a full lap has 20 curves... so you have 20 points per lap to miss the perfect.
At the end you train everyday to be the most close possible to the perfection in each lap... so that way you do your best time.
So in a race with the pressure and physical tired you will in a race with 60 laps reach near your best time maybe one or two times... all the others times will be a bit or a lot lower depending of the condition.
A perfect lap time? Maybe 1 in 1 million... just a super luck lap.
That is a normal Champion Racer.
That AI runs without mistakes making perfect lap times after perfect lap times without get tired... so with 60 laps it will be few seconds always ahead you to the point that at the end it will have a lap over the best Champion Racer.
I won't call it "cracks"... it is just it can do the best time the track allow without mistakes.
It still uses all the physical rules and race regulations... it just it is so good and makes no mistake in all the curves and laps that at the end it can really be called "super-human".