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PDZ Clips

fortified_concept said:
Learn to read. I'm not the one who started the comparison, on the contrary I was the one who wanted to end it. Yet you somehow managed to turn this against me.

Everyone's against you. And Metal Gear Solid 4. You have to defend it!
 
the weird thing about the death animations is that enemies are popped into the air but aren't knocked back much. i hope they're tweaked before release.
 
fortified_concept said:
Learn to read. I'm not the one who started the comparison, on the contrary I was the one who wanted to end it. Yet you somehow managed to turn this against me. And it wasn't just one guy.
Uh did I say you started anything? It's that elitist bs statement you made that I quoted I'm referring to when the guy who brought up MGS4 in the first place was only talking about textures.

Coupled with your QFT post where the poster you quoted pointed out that very same elitist bs is what I'm getting at.

Anyhow, I'm not trying to derail the thread further. You made your statement, I made mine off-topic section of thread over.
 
Nice graphics, but the gameplay seems very wonky.
The rolling seems to be useless, and the ragdolls are just laughable. maybe it's an old build.
 
rastex said:
Ya, I hear what you're saying, but it's incredibly difficult to find the right balance between good animation and quick response. I never played the game, but from what I've read Killzone was a more slow-paced and tactical game, so it makes sense the player felt heavier. Whereas PD0 seems to be a more arcadey game so they sacrifice that weight for faster responsiveness. It pretty much comes down to arcade vs sim just like racing games.

As for the enemies the animation can be substantially improved which dramatically increases visual fidelity without sacrificing any kind of gameplay. Half Life 2 is a great example of great NPC animation while having substandard Player Character animation (the whole floating camera thing really bothered me).
Yeah, response is a problem with certain games and would cause problems in something fast paced. Killzone is somewhat in the middle, but probably slower than PD0 will be. It was very well done, though. To the point where the simple act of reloading your weapon felt enjoyable. I actually think Halo did a pretty good job with it, to be honest. There are a few complaints that could be made, but the balance between quick response and smooth, "weighty" animation was totally there.

Half-Life 2 certainly did have "floating camera" syndrom (in addition to several weapons that just didn't feel good while in use). Doom 3, on the other hand, did both enemy and player animations very well. It felt quite solid. The AI routines were so simple, however, so it wouldn't work in every game (they had an almost arcade like design to them).

The worst for me would be the crazy flying weapons. FEAR has this problem, as did DeusEx IW. When moving, it seemed as if your arms were just flying around and caused the weapon to go crazy with bobbing motion. It's as if your weapon weighed like a few grams or something. A cardboard cutout. They would also snap it in and out when you were too near a wall.

It really is an art in and of itself. Nailing the feeling of a first person viewpoint can take a lot of work.

PD0 doesn't seem bad in that regard, but (as I said), everything seems to have that quick/jerky look to it. When she reloads her pistol, it just doesn't flow. The 3rd person additions really seem out of place as well. I'm sure we'll see some refinements of that, though.

I can't and won't judge enemy animation just yet, though, based on their statements.

I think the biggest improvement we've seen this year would be Frame City Killer. Oh ho ho, the E3 animation was a riot. Every foe would fly up in the air in the same unrealistic fashion. Looked totally ridiculous, but was good for a laugh.
 
drohne said:
the weird thing about the death animations is that enemies are popped into the air but aren't knocked back much. i hope they're tweaked before release.
That's exactly what I noticed.

I'm pleasantly surprised by the videos. They aren't mindblowing or anything, but the game seems like it has the bones of a really solid FPS. A little more time, and the official media should start flowing.
 
In the third movie does it say "Buildver: 15.09.05" in the top right corner? Thus indicating a general time frame for how old this build may be?
 
It's definately a pretty large leap from the May screenshots, but I'm still not sold on it being any sort of 'killer app'. I guess if I bought a 360 and wanted an FPS, this one would probably be worth playing. I wonder where it would have ended up and what it would have looked like had M$ not bought Rare...
 
I've played Counter Strike and had it in mind. CS is the best FPS I've ever played, and the only one I play pretty much religiously. I'm thinking something along the lines of sniper mode in SC would be perfect. I think BF2 does this, but it may be that the person I was watching just sucked. I haven't played BF2 myself, because my PC sucks.

This generation they should be able to take this into account. What about if after you've been running for an extended period of time the character breathes heavy and the gun is harder to aim. I mean hell if you want to go for realism, there are many improvements that can be made.

As it is, this game looks fun, and I personally could never say that for what so many seem to think is the penultimate FPS, Halo. Not trying to flame, either. This looks like something I'd want to play, whereas Halo was more of a chore, and trial and error to me.
 
Seems cool. Didn't really blow me away because it just seems like a nicer looking version of what we have now but there's nothing wrong with that. I like the transition to 3rd person, I thought that worked very well in Riddick.

A lot of what made Perfect Dark so cool were the details around the pretty solid action (her equipment, the characters, etc.) so if this carries that along it should be neat. Right now it seems that a lot of the attention with these games (understandably I guess) is wall textures, hair textures, etc. all those things the machines have been too weak to process. That's neat, it comes together to form something powerful, but it's not real interesting to me either.

We'll probably get a lot of games that are pretty shallow next gen but show off wall textures, or draw distance or number of people onscreen, etc. because showing the tech off will be the main point. Sort of like a lot of DS games need bad reasons to have you touch the screen, etc. It's developers showing they really understand the platforms.

Uniqueness or whatever becomes possible with next gen that we don't have now, at least in an interesting manner, probably won't happen till well after we have controllers in our hands. Sure as shit the graphic whoring threads are boring.
 
Joeholley said:
It's definately a pretty large leap from the May screenshots, but I'm still not sold on it being any sort of 'killer app'. I guess if I bought a 360 and wanted an FPS, this one would probably be worth playing. I wonder where it would have ended up and what it would have looked like had M$ not bought Rare...

It would look like a Gamecube game, probably.
 
PD Zero would've been perfect for the controller Nintendo with Revolution. Selling Rare was a mistake on their part IMO.

Killer Instinct or Blast Corps on the DS would've been great too. Rare got into a funk yes, and they were making too many damn 3D platformers, but Nintendo should've bought them out and sorted that out.

While I dout PD0 will be as big as Halo, I gotta think it will be the best-selling 360 game at launch by a good margin.
 
MightyHedgehog said:
How in the fuck are you getting that from shitty quality videos, I have no idea...

Honestly, aside from animation and some sense of scale, I don't think we can get much at all, from a visual fidelity standpoint, from these vids. X05 is just nine days away; we'll know exactly how it measures up with screens and direct-feed video.
 
trmas said:
I've played Counter Strike and had it in mind. CS is the best FPS I've ever played, and the only one I play pretty much religiously. I'm thinking something along the lines of sniper mode in SC would be perfect. I think BF2 does this, but it may be that the person I was watching just sucked. I haven't played BF2 myself, because my PC sucks.

This generation they should be able to take this into account. What about if after you've been running for an extended period of time the character breathes heavy and the gun is harder to aim. I mean hell if you want to go for realism, there are many improvements that can be made.

I'd agree but I don't think PD0 is going for realism. In the context of this game those gameplay tweaks would probably make it rather frustrating IMO. I would expect to see that sort of stuff in say, Call of Duty 2 though.
 
Mason said:
Did anyone watch the multiplayer video? Barrel rolling is the new bunny hopping. God that looks annoying.

Unlike your classic bunny-hopping, the PDZ roll/evasive maneuver looks like it takes away directional control for aim during and adds a more significant penalty to movement right after. You can only choose to dive or roll in one of eight directions and are committed to that movement, so good players can simply predict where you'll regain control and let loose on you before you exit the animation...again, the player executing the roll also takes a lot more damage from hits while it's going. The only two things the maneuver is useful for, AFAIK, is to break lock-on/track for a moment and to move more quickly to cover.

So, unlike bunny hopping, the risk-reward factor is theoretically balanced.
 
GhaleonEB said:
Rare has been talking abou the paralax mapping (can't spell to save my life) for a long time.

I looked at the pdz vids again and you are right, it is parralax mapping. Probably because I am not viewing from a direct feed is why it looks to lack depth or something. Becuase it still looks pretty flat to me. :/
 
Monk said:
I looked at the pdz vids again and you are right, it is parralax mapping. Probably because I am not viewing from a direct feed is why it looks to lack depth or something. Becuase it still looks pretty flat to me. :/

Which is what I was saying earlier about why we should wait until X05 to really draw any conclusions about the visuals.

:P
 
Mason said:
Did anyone watch the multiplayer video? Barrel rolling is the new bunny hopping. God that looks annoying.

yeah, but the thing i s, i seriously doubt thats how the game will actually be played. dont judge the gameplay from these videos. i'm sure it was everyones first time with the game, and naturally you'd want to try out new shit like that.
 
Monk said:
I looked at the pdz vids again and you are right, it is parralax mapping. Probably because I am not viewing from a direct feed is why it looks to lack depth or something. Becuase it still looks pretty flat to me. :/

Eh, they spent like half of the first video showing off depth. How could you have missed that?
 
Monk said:
On a side note the barrel rolling will be heaven for the knife killing lovers of fps games.
Actually, I can't wait to get good enough with it so I can disarm someone who's still in a roll and them shoot them with their own gun.
 
Game looks pretty hot!

The ragdoll deaths are a little quirkier than I would like though. I agree with Dark10, they remind of "death by Ballers" in Hitman 2. They also remind me a lot of the antigravity rooms in Half-Life 2 MP.

Overall though, this game is moving up my list. If some of my pre-orders fail to show up at lanch, then I'll probably pick this up.
 
I did see it, but they still look flat to me. As I said it was probably the fact that it wqasn't direct feed etc.
 
I like the look, actually. It doesn't look "real" perhaps, but I think that's why I'm liking it -- it's like a sort of pop-arty comic book come to life. The hyperreality of it all is quite striking. It's interesting to see that while most FPSes are going for real-real-real, Rare is going in the other direction. But I'm sure that even after X05, the visuals are going to be a love-it or hate-it point of contention. Everyone will have an opinion but I wonder how many people who're buying the X360 on day one would really pass up PDZ.
 
Wallace meet Zy-Gote
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zygote6ax.gif
 
Blimblim said:
Looks like MS already had the videos removed from Filefront. That was fast.

I'm sure they are ticked that crappy video beat out the barrage coming at X05 on the 4th.

Speaking of which, this baby ships on the 4th as well:

0740748475.01._SCLZZZZZZZ_.jpg


Not sure which I'm more excited about, really.
 
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